User Interface Design
User Interface Design
User Interface Design
1. Input controls
2. Navigational Components
3. Informational Components
4. Containers
Users would feel more at ease and be able to complete tasks more
easily if we use common components in our UI. It's also important
to generate pattern in language, design, and layout across the
website in order to help with productivity. If a user has mastered one
ability, they should be able to apply it to others areas of the website.
Think about how we are going to use the typeface. Text in various
sizes, fonts, and arrangements in order to help increase readability,
legibility, and scanability.
Make Sure that the System Communicates What's Happening
Using contrast, light, color, and texture to our benefit, we can draw
attention to or draw attention away from objects.
Mostly the great interfaces are not visible to the user. They avoid
needless components and use simple terminology on labels and in
messaging.
User interfaces are the points of interaction between the user and
developer. They come in three different types of formats:
2. Gesture-Based Interfaces
In, Voice-controlled interfaces (VUIs), users can interact with the help
of the voice. Example of Voice-Controlled Interfaces (VUIs), Alexa on
Amazon devices, and Siri on iPhone.
o What do you think the user would like the system to do?
o What role does the system fit in the user's everyday activities
or workflow?
o How technically savvy is the user, and what other systems does
the user already use?
o What styles of user interface look and feel do you think the user
prefers?
Information Architecture
Prototyping
Usability Inspection
Usability Testing
Prototypes are tested on a real user, often using a method known as
think-aloud protocol, in which we can ask the user to speak about
their views during the experience. The testing of user interface
design permits the designer to understand the reception from the
viewer's perspective, making it easier to create effective applications.
It is the actual look and feel of the design of the final graphical user
interface (GUI). These are the control panels and faces of design;
voice-controlled interfaces contain oral-auditory interaction, while
gesture-based interfaces users involve with 3D design spaces
through physical motions. This can be based on findings developed
during user research and refined to correct and usability problems
found via the testing's results. This process typically includes some
computer programming in order to validate forms, establish links, or
perform a desired action, depending on the type of interface being
developed.
Software Maintenance
The dialogue is appropriate for the task when it helps the user in
completing the task efficiently and effectively.
2. Self-Descriptiveness
3. Controllability
When the user is capable to initiate and monitor the course and
speed of the interaction until the aim is achieved, then dialogue is
controllable.
4. Conformity with User Expectations
5. Error Tolerance
The dialogue support for learning as it assists and guides the user in
learning how to use the system.
The user guidance in part 13 of the ISO 9241 standard states that it
should be easily distinguishable from other shown information and
must be precise for the use of present context. The following five
methods can be used to provide user guidance:
Remember that the users are people with needs like comfort and a
mental capacity limit when creating a stunning GUI. The following
guidelines should be followed:
Humans are most at ease when they have control of themselves and
their surroundings. Unthoughtful software robs people of their
comfort by dragging them into unexpected encounters, unexpected
outcomes, and confusing pathways. Maintain user control by
surfacing system status regularly, explaining causation (what will
happen if you do this), and providing insight into what to expect at
each turn. Don't be concerned with stating the obvious... the obvious
rarely is.
When the light changes, the colour of the physical object changes.
In the full light of day, we see very different tree outlines against a
sunset. As in the real world, where colour is a multi-shaded object,
colour does not decide anything in an interface. It can be useful for
highlighting and directing focus, but it should not be the only way
to distinguish objects. Using light or muted background colours for
prolonged screen time, saving brighter hues for accents. Of course,
there is a time and place for bright or vibrant background colours;
just make sure they are suitable for the target audience.
9. Progressive Disclosure
1. Sketch
2. Adobe XD
3. Invision Studios
4. UXPin
5. Framer X
1. Sketch
2. Adobe XD
o Voice Trigger
Voice Trigger is an innovative feature introduced by Adobe XD
which permits prototypes to be manipulated via voice
commands.
o Responsive Resize
Using this feature, we can automatically adjust and resize
objects/elements which are present on the artboards based on
the size of the screen or platform required.
o Collaboration
We can connect Adobe XD to other tools like Slack, allowing
the team to collaborate across platforms like Windows and
macOS.
3. Invision Studios
o Advanced Animations
With the various animations provided by studios, animating
your prototype has become even more exciting. We can expect
higher fidelity prototypes with this feature, including auto-layer
linking, timeline editions, and smart-swipe gestures.
o Responsive Design
The responsive design feature saves a lot of time because it
eliminates the need of multiple artboards when designing for
numerous devices. Invision studios permit users to create a
single artboard that can be adjusted based on the intended
device.
o Synced Workflow
Studios enable a synchronised workflow across all projects,
from start to finish, in order to support team collaboration. This
involves real-time changes and live concept collaboration, as
well as the ability to provide instant feedback.
4. UXPin
Another amazing tool for the design user interface is UXPin that
comes with the abilities of designing and prototyping. In contrast to
other user interface tools, this tool is recommended to be a better
fit for large design teams and projects. UXPin also comes with UI
element libraries which give you access to Material Design, iOS
libraries, Bootstrap, and variety of icons.
Features of UXPin
o Mobile support
o Collaboration
o Presentation tools
o Drag and Drop
o Mockup Creation
o Protype Creation
o Interactive Elements
o Feedback Collection
o Feedback Management
5. Framer X