Multimedia L6 2
Multimedia L6 2
Multimedia L6 2
Multimedia
Definitions
A combination of digitally manipulated text, photographs, graphic art, sound, animation, and
video elements.
Interactive Multimedia
Known as the viewer of a multimedia project.
To control what and when the elements are delivered.
Hypermedia
A structure of linked elements through which the user can navigate, interactive multimedia.
Browser Application
Internet Explorer, Safari, Google Chrome, or Firefox.
Browser are software programs or tools for viewing content on the Web.
Linear
User can sit back and watch it just as they do a movie or the television.
Starting at the beginning and running through to the end.
Nonlinear
Users are given navigational control.
Can wander through the content at will.
User interactive, and is a powerful personal gateway to information.
Multimedia in Business
Include presentations, training, marketing, advertising, product demos, simulations,
databases, catalogs, instant messaging, and networked communications.
Voice mail and video conferencing are provided on many LANs and WANs using distributed
networks and Internet protocols.
Multimedia in Schools
Multimedia will provoke radical changes in the teaching process.
The students, not teachers, become the core of the teaching and learning process.
E-learning is a sensitive and highly politicized subject among educators.
Educational software is often positioned as “enriching” the learning process, not as a
potential substitute for traditional teacher-based method.
Student can repeat the same topic as many time they like.
Save traveling costs and time.
Student can learn at any time they like.
Multimedia at Home
Gardening, cooking, home design, remodeling, and repair to genealogy software (refer
textbook page 5).
About Fonts and Faces (kindly refer textbook page 22 and 23)
Typeface
It is a family of graphic characters that usually includes many type sizes and styles.
Font
A collection of characters of a single size and style belonging to a particular typeface family.
Font Styles
Type sizes
Usually expressed in points.
o 1 point is 0.0138 inch, or about 1/72 of an inch.
Leading
Line spacing.
Kerning
The spacing between character pairs.
Tracking
Spacing between two characters.
Pixels
Picture elements.
Cases
Uppercase – CAPITAL LETTER.
Lowercase – small letter.
Case sensitive
Uppercase and lowercase letters must match exactly to be recognized.
Case Insensitive
All computers recognize both the uppercase and lowercase forms of a character to be the
same.
Serif
It is the little decoration at the end of a letter stroke.
Times, New Century Schoolbook, Bookman, and Palatino.
Used for body text because the serifs are said to help guide the reader’s eye along the line of
text.
San serif
Used for headlines and bold statements.
- The appearance of both types of images depends on the display resolution and capabilities of
your computer’s graphics hardware and monitor.
- Both types of images are stored in various file formats.
- Can be translated from one application to another or from one computer platform to another.
Bitmaps
A bit is the simplest element in the digital world, an electronic digit that is either on or off,
black or white, or true (1) of false (0).
This is referred to as binary, since only two states (on or off) are available.
A bitmap is a simple matrix of the tiny dots that form an image and are displayed on a
computer screen or printed.
A one-dimensional matrix (1-bit depth) is used to display monochrome images.
Where each bit is most commonly set to black or white.
Pixels
Can be either on or off, as in the 1-bit bitmap.
By using more bits to describe them, can represent varying shades of color.
4 bits for 16 colors; 8 bits for 256 colors; 15 bits for 32,768 colors;
16 bits for 65,536 colors; 24 bits for 16,772,216 colors.
Bitmap Sources
From scratch with a paint or drawing program.
Screen capture program or print screen.
A photo or other artwork using a scanner.
Can be copied, altered, e-mailed, and otherwise used in many creative ways like:
o Download from the Internet.
If you don’t want to make your own, you can get bitmaps from suppliers of clip art.
A clip art collection may contain a random assortment of images, or it may contain a series
of graphics, photographs, sound, and video related to a single topic.
Once you have a bitmap, you can manipulate and adjust many of its properties such as,
You can also cut and paste among many bitmaps using an image-editing program.
Bitmap Software
Work the same on both Windows and Mac platforms.
Macintosh computers do not ship with a painting tool, and Windows provides only a
rudimentary Paint program.
Director
Adobe’s Photoshop
Adobe’s Illustrator
CorelDRAW
InDesign
You can use your image editing software to create original images such as cartoons, symbols,
buttons, bitmapped text, and abstract images that have a refined “graphic” look, but it is virtually
impossible to create a realistic-looking photo from scratch using an image-editing program.
Vector Drawing
Computer-aided design (CAD) programs
Use vector-drawn object systems for creating the highly complex and geometric
renderings needed by architects and engineers.
Graphic artists designing
For print media use vector-drawn object because the same mathematics that put a
rectangle on your screen can also place that rectangle on paper without jaggies.
Requires printer with higher resolution.
Using a page description format such as Portable Document Format (PDF).
Programs for 3-D animation
- Web pages that use vector graphics - Take longer for the computer to process
download faster (file size advantage). and place on the screen.
- Easily scalable without loss of resolution. - Loss of image quality when enlarge or
- Because vector images are drawn from shrunk.
instructions on the fly, a rescaled image
retains the quality of the original.
3-D Software
- NewTek’s Lightwave
- Autodesk’s Maya
- Google’s SketchUp
- Blender
The depth of cubes and spheres must be calculated and displayed so that the perspective of the
rendered object seems correct to the eye.
Scenes
Consists of objects that in turn contain many small elements such as blocks, cylinders,
spheres, or cones.
Objects and elements in 3-D space carry with them properties such as shape, color, texture,
shading, and location.
To model an object that you want to place into your scene, you must start with shape.
You can create a shape from scratch, or import a previously made shape from a library of geometric
shapes called primitives, typically blocks, cylinders, spheres, and cones.
Extrude
When you extrude a plane surface, its shape extends some distance, either perpendicular to
the shape’s outline or along a defined path.
Lathe
When you lathe a shape, a profile of the shape is rotated around a defined axis to create the
3-D object.
Flare
Lights will create diffuse or shape shades and shadows on your objects and will also reflect,
or flare, where the light is most intense.
Steps:
Additive Color
In this method, a color is created by combining colored light sources in three primary
colours: red, green, and blue (RGB).
R + G + B = White
R + G = Yellow
R + B = Purple / Magenta
G + B = Cyan
This is the process used for cathode ray tube (CRT), liquid crystal (LCD), and plasma displays.
Subtractive Color
In this method, color is created by combining colored media such as paints or ink that absorb
or subtract some parts of the color spectrum of light and reflect the other back to the eye.
This is the process used to create color in printing.
Three primary colors: cyan, magenta, and yellow (CMY).
Four-color printing includes black (which technically not a color but the absence of color).
Four-color printing, cyan, magenta, yellow, and black is designated as CMYK.
C+M+Y=K
C + M = Blue
C + Y = Green
M + Y = Red
Color Palettes
Palettes are mathematical tables that define the color of a pixel displayed on the screen.
4-bit 16 colors
8-bit 256 colors (good enough for color images) GIF files
Digital Audio
Is created when you represent the characteristics of a sound wave using number (or binary).
A process referred to as digitizing.
Sound can be digitized from a microphone, a synthesizer, existing recordings, live radio and
television broadcasts, and popular CD and DVDs.
Digitized sound is sampled sound.
A sample of sound is taken and stored as digital information in bits and bytes.
Sampling rate or frequency, measured in kilohertz (kHz).
The quality of this digital recording depends upon how often the samples are taken.
The more often you take a sample and the more data you store about that sample, the finer
the resolution and quality of the captured sound when it is played back.
Three sampling rates most often used in multimedia are:
The larger the sample size, the more accurately the data will describe the recorded sound.
Trimming
Removing black space from the front of a recording and any unnecessary extra time off the
end.
Volume Adjustments
To assemble ten different recordings into a single sound track, to have the same volume.
Over increasing the volume may distort the file.
It is best to use a sound editor to normalize the assembled audio file to a particular level.
Format Conversion
Most sound editing software will save files in your choice of many formats, which can read
and imported by multimedia authoring systems.
Data may be lost when converting formats.
Resampling or Downsampling
Examine the existing digital recording and work through it to reduce the number of samples.
May save considerable disk space.
Equalization
Offer digital equalization (EQ) capabilities that allow you to modify a recording’s frequency.
To make sounds brighter or darker (higher or lower frequencies).
Time Stretching
Alter (or adjust) the length in time of a sound file without changing its pitch.
Reversing Sounds
To reverse all or a portion of a digital audio recording.
Can produce a surreal (or dreamlike), otherworldly effect when played backward.
Multiple Tracks
To edit and combine multiple tracks.
Then, merge the tracks and export them in a “final mix” to a single audio file.
- The sampling rate determines the frequency at which samples will be taken for the
recording.
- The higher the sound quality, the larger the file size.
MIDI Audio
- Curtain - Swap
- Direct - Swing In
- Doors - Swing Out
- Inset - Wipe
- Page Turn - Zoom
- Push
- Slide
- Spin
- Split
- Stretch
Principles of Animation
Animation is possible because of a biological phenomenon known as persistence of vision
and a psychological phenomenon called phi.
This makes it possible for a series of images that are changed very slightly and very rapidly,
one after the other, to seemingly blend together into a visual illusion of movement.
Digital television video builds 24, 30, or 60 entire frames or pictures every second.
Animation by Computer
2-D animations
Simple and static, not changing their position on the screen.
Path animation
Path animation in 2-D space increases the complexity (or difficulty) of an animation
and provides motion, changing the location of an image along a predetermined path
(position) during a specified amount of time (speed).
Example of software that provide user-friendly tools:
Flash
Power Point
3-D animations
Calculated along all three axes (x, y, and z), allowing an image or object that itself is created
with a front, back, sides, top, and bottom.
3-D animation programs:
NewTek’s Lightwave
AutoDesk’s Maya
Commercial films such as Shrek, Coraline, Toy Story, and Avatar.
Animation Techniques
Cel Animation
Made famous by Disney use a series of progressively different graphics or cels on each frame
of movie film which plays 20 fps.
The term cel derives from the clear celluloid sheets that were used for drawing each frame,
which have been replaced today by layers of digital imagery.
Tweening
It is an action that requires calculating the number of frames between keyframes and the
path the action takes.
Then, actually sketching the series of progressively different outlines with pencil.
The pencilled frames are assembled and then actually filmed as a pencil test to check
smoothness, continuity, and timing.
Computer Animation
Kinematics
Kinematics is the study of the movement and motion of structures that have joints, such as
a walking man.
Animating a walking step will need to calculate the position, rotation, velocity, and
acceleration of all the joints and articulated parts involved as shown as below: -
Knees bend, hips flex, shoulders swing, and the head bobs.
Inverse kinematics
Available in high-end 3-D programs such as Lightwave and Maya.
It is the process by which you link objects such as hands to arms and define their
relationships and limits.
For example, elbows cannot bend backward.
Morphing
Morphing is a popular effect in which one image transforms into another.
In some cases, especially with 3-D animations, the individual rendered frames of an animation are
put together into one of the standard digital video file containers, such as:
New with HTML5 is animation built within a .svg (scalable vector graphics) file, where graphic
elements can be programmed to change over time.
Video
Digitizing analog video involves reading the analog signal and breaking it into separate data
packets.
This process is similar to digitizing audio, except that with video the vertical resolution is limited to
the number of horizontal scan lines.
Analog Video
File formats: -
NTSC
PAL
SECAM
Codec
Stands for codec and decode which use at data compression or zip.
A codec is the algorithm used to compress a video for delivery and then decode it in real
time for fast playback.
MPEG