Week 37
Week 37
Week 37
Questions: How can we keep bodies of water clean? Why Questions: How can we take care of the plants in the community? Questions: How can we take care of the animals in our
do we need to keep bodies of water clean? community?
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: People in the community should plant more Message: People in the community should stop other people from
trees. cutting down trees.
Questions: Do you think we should plant more trees? Questions: How can we stop people from cutting trees in the
Why? community? What will happen if trees are cut down?
Independent: Independent:
Pick a Syllable Literature-based: Story Sequence Chart (The Little Red
Make a Match Hen)
Mystery Words Lliterature-based: Story Map
WS: Picture-Word Match ( Animals) WS: Which does not belong? (animal habitat)
Sand Play Sand Play
Writer’s Workshop
MEETING TIME 2: MEETING TIME 2:
Read the letter to the Mayor to the class Songs: The Gardener Plants the Seeds
Show poster on Caring for the Community. Talk about how Itsy Bitsy Spider
their family can help keep the community clean
Oral Oddity Task (Which does not belong?) –Final Sounds
Oral Oddity Task (Which does not belong?) –Final Sounds
Independent: Independent:
Block Play Block Play
Tens Concentration Pattern Blocks
Go 10/ Draw 10/ Find 10 Tangram Puzzles
Make 10 Balloons
Busy Bee Train Ride
INDOOR/OUTDOOR ACTIVITY: Ten and Out INDOOR/OUTDOOR ACTIVITY: Animal Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
APPENDIX Week 37
Fish It Out!
Objective: to develop gross/fine motor skills
Materials: “litter” – plastic bags, an old shoe or slipper, other junk/trash items, Fishing rods (sticks with bent-back paperclips
as hooks
Number of players/participants: 3-4
Procedure:
1. Scatter the “litter” on the floor or on a big shallow basin. Give each child one fishing rod.
2. Children will play a modified version of a fishing game. Instead of fishing for fishes, they will attempt to remove
various items that “litter” a body of water (ex. plastic bags, an old shoe, and other junk items/trash).The activity is
finished when the body of water is “clean” and no more garbage is found.
Materials. Manila paper, construction paper, bond paper, scissors, crayons, markers
Number of participants: 6-8 children
Procedure: Invite children to think about ways people can take care of their community. Have them illustrate these on each
page of the big book.
Nature Walk
Objective: to identify and name different kinds of foliage that grows within the school grounds
Materials: for tour: ¼ pieces of paper for labelling, pencils and tape
for follow up activity – manila paper, pencils and coloring materials
Number of players/participants: 5-6
Procedure:
1. Go on a guided tour of the school grounds – children will identify what kinds of plants and trees grow in their
school, sticking labels each plant/tree as they go along.
2. Follow-up activity: when they return to the classroom, they will make a school map that shows the different kinds
of plants and trees and where these plants and trees are located.
Multiplication Stories
Objective: to explore the concept of multiplication by counting groups of the same quantity
Materials: counting boards and counters
Procedure:
Depending on the counting boards and counters you will use for a particular work period, tell the children stories,
and have them use the counters to represent the objects, animals, people in the story. The counting boards will help
children visualize the number of groups, while the counters represent the number of objects in each group.
Surprising Symmetry
Objective: to explore the concept of symmetry
Materials: scratch paper, paint, popsicle sticks
Procedure:
1. Fold a piece of paper in half.
2. Open it up and put fairly runny paint on the half near the fold.
3. Fold the clean half over and press hard all over before opening it up again.
Suggestion: Dip a piece of yarn in paint. Place the yarn between the folds. Pull the yarn then open the paper.
Egg-O
3 4 1 5 0 2
0 2 4 3 1 5
Procedure:
1. Egg-o is played in rounds, with play rotating clockwise. During each round, each player takes a turn putting the two
counters in the egg carton, closing it, shaking it, and then opening the carton to see where the counters landed.
2. In the addition game a player’s score is the sum of the two numbers that the counters landed in. During the subtracting
or multiplication game, the players find either the difference or product of the numbers.
3. The player with the highest score wins one point for the round. The player to acquire 5 points first wins.
Make Ten
Objective: to explore different combinations that make 10
Materials: paper, pen, one playing die, game board at least twenty counters
Procedure:
1. Give each player a playing board.
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Variation: Players fill up playing board with ten counters. Counters are removed from board
as player throws the die.
Subtraction Cards
Objective: to subtract quantities
Materials: subtraction cards, counters
Procedure:
1. Teacher reads the total on the card, for example 7.
2. Children get 7 counters.
3. Teacher says "take away three" while lifting the right hand flip.
4. Children take away 3 counters, count remaining counters and say "Four"
5. Teacher shows the group the four remaining dots on the subtraction card.
Find 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down, without
looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 10,
the player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in the middle of
the table, face up.
3. The player who collects the most number of pairs wins.
Draw 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a mate
at the end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 10. All the pairs thus made are discarded in
the middle of the table.
3. The players then take turns, each holding her cards like a fan and letting the person to her left draw one of them without
looking at them. If the person who draws the card can use it to make 10 with one of the cards in her hand, she discards
the pair in the middle of the table. If she cannot use it, she has to keep it. She then holds all her cards like a fan so that
the person to her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
Tens Concentration
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed
faced-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10. If a pair can be made, the player keeps
it and continues to play as long as he is successful. If he is not successful, he returns the two cards to their original
face-down positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left..
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6 arrangement
may be more interesting.
Go 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For
example, John may say to Carol do you have a 1?" If Carol has a 1, she has to give it up to John. John then lays this
1 and a 9 in front of himself, face up.
A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he asked
for, the turn passes to the person who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
Busy Bee
Objective: to match an addition fact with its correct sum up to 10
Materials: Busy Bee game board, Bee markers, Addition facts cards sums up to 10
Number of players/participants: 3-5
Procedure:
1. Shuffle the addition fact cards and stack them next to the game board. The game board is a bee-themed path
game with 35-40 squares. Each square in the game board has a random number written on it (1-10).
2. Each player selects a bee marker and places it on the Start Space.
3. Players take turns drawing addition fact cards from the stack and moving their markers forward to the nearest
space that has the correct sum. Players put the card on the discard file after each turn. If the player picks out
a fact card and the sum is not in any of the remaining squares, he loses a turn (note: players cannot go back
to a previous square; movement is only going forward).
4. The player to reach the hive (FINISH) wins.
Train Ride
Objectives: to add and subtract single-digit numbers
Players: small or whole group
Materials: chalk and chalkboard
Procedure:
1. Divide the group into 2
2. The first player in each group goes to the chalkboard and draws a train engine. As directed the leader writes a nu-
meral, for example 8, on the drawing of the train.
3. The second player then comes up to draw a coach, on which he writes a combination that names the number se -
lected for the engine, such as 6 + 2.
4. Continue in order until a member of the group thinks that all combinations have been shown.
5. The team whose train shows all combinations for the engine number wins.
Balloons
Concept: Addition-Subtraction
Objectives: to add and subtract single-digit numbers
Players: individual, small or whole group
Materials: chalk and chalkboard
Procedure:
1. Draw pictures of balloons on the chalkboard and write an addition or subtraction combination on each.
2. Players take turns by trying to “pop the balloons” by giving answers to the combinations. Children may indicate
the popping of balloons by clapping hands
Variation: Instead of drawing balloons, flowers, leaves and other more familiar objects can be drawn.
Tangram Puzzles
Objectives: to explore spatial relationships using
tangrams and puzzle cards
Players: individual, pair or small group
Materials: tangram puzzle cards
Procedure:
Children fill the shape and keep track of the
ways they find
Alpha Toss
Objectives: to recognize letter/word, to form words
Materials: bond paper, bean bags, old/used socks, dried beans, sand
Number of players/participant: 3-4 players or it can also be played by just one child
Procedure:
1. Print each letter of the alphabet on a separate A4 sheet.
2. In the lower right hand corner, assign a point value to each letter. (use the letter values from Scrabble.)
3. Create create bean bags by filling old socks with dried beans, sand, etc., then tying them shut.
4. Place letters in four rows, six in the first, seven in the second, six in the third, and seven in the fourth. Students
then stand at an assigned line and toss a bean bag onto the playing area. Beginning students must think of a word
beginning with the letter upon which the bean bag landed, then use the word in a sentence. Intermediate students
should toss two to three bean bags, think of words that began with all letters, then use all words in one sentence.
For more advanced students, you might have them toss all six bean bags, then create a word using as many of
the letters as possible. Points are assigned for each letter used.
Go Hunting Go!
Objective: increase phonemic awareness; correctly identify initial consonant sounds.
Materials: collection of flashcards or small objects,
No. of Participants: 4 to8
Procedure:
1. Have students form a circle. Place flashcards or objects outside the circle.
2. After each verse, ask a student to find an object or picture beginning with that sound and place it in the center of
the circle. Continue until all objects or pictures have been used.
Note: You might also use this song to teach vowel sounds, final consonant sounds, or blends. For added variety,
you might give each student a flashcard instead of placing cards or objects outside circle. When a student's sound
is sung, he or she steps into the circle.
Jigsaw Sentences
Objective: to arrange words to form simple sentences
Materials: 40 word cards (an assortment of word cards w/ the following categories: nouns, verbs, articles of speech,
prepositions – around ten each)
Number of players/participants: 3-4
Procedure:
1. Scatter the word cards in the middle of the table.
2. Invite the children to form simple sentences using the word cards.
3. Variation: set aside a group of word cards that, when arranged properly, form a complete sentence. Invite the chil-
dren to rearrange the jumbled words in order to form the sentence.
Talk a Drawing
Objective: listen and speak activity; give and follow directions
Materials: blank paper, crayons
Number of players/participants: 4-5
Procedure:
1. Give one sheet of paper to each child. Make sure they are not able to see each other’s paper, so you may want to
create makeshift partitions between their seats/on the table.
2. Explain that you are going to play Talk a Drawing, wherein they are supposed to draw everything you instruct them
to.
3. When they are ready with their paper and crayons, start telling them what to draw. For example: Draw a blue
square in the center of the page.
4. Give around 4-5 instructions before ending the round. Each child can compare his drawing with the other mem-
bers of the group.
5. For the second round, invite one of them to be the one to give the instructions for Talk a Drawing. Each child can
have a turn giving out the directions.
Mystery Words
Objective: to rearrange letters to form words
Materials: alphabet letter cards (2 sets)
Number of players/participants: groups of 2 or 3
Procedure:
1. Ask the children to form groups of two or three. As soon as they have their groupings, they are ready to play.
2. The game entails guessing the mystery word by rearranging the jumbled up letter cards to form the word. Prepare
letter cards for them words for the week (example – NATURE, TREE, FISH etc.) – about eight or ten – and give
the first set to the two teams.
3. At the count of three, each team will work cooperatively to rearrange the letter cards to form the mystery words.
4. The team that finishes first and has the most accurate spelling/guesses will win the game.
Make a Match
Objective: to match onset and rimes
Materials: set of onset and rimes
Number of players/participants: 8-10 children
Procedure:
Distribute one card to each student. As you play the music or sing a song ,students will try to form a word by search for a
word part that can be combined with the one they are holding to make a match. When all students find their match, provide
time for them to share their words with the class, Continue with other word part cards or challenge students to find another
match.
Word Sort
Story Map
SONGS/POEMS/RHYMES
Water Clear, Water Bright What Makes a Garden Grow, Grow, Grow
Water clear, water bright, What makes a garden grow, grow, grow?
Is a friend that's worth the having; (Measure from floor with hand at three levels)
Water clear, water bright, Lots of work with a rake and hoe,
Serves us all from morn 'til night. (Pretend to rake and hoe)
Seeds gently planted in a row --
Bubbling brooks and streams and rivers, (pretend to plant seeds with thumb and index finger to-
Springs and lakes and creeks and dams, gether)
Feed the forest and the flowers, That makes a garden grow, grow, grow.
And the grass spread o'er the land.
(Measure from floor with hand at three levels)
Water clear, water bright, What brings the seedlings up from the ground?
Is a friend that's worth the having; (With palms up, close to floor, measure at three levels)
Water clear, water bright, Rain from the sky coming down, down,
Serves us all from morn 'til night. (Raise hands high and flutter fingers down, down,
down)
Little raindrops, lightly falling, Bright yellow sunbeams shining round.
Make the old earth new again; (Make arms into big circle overhead)
And the dews of early morning Help bring the seedlings up from the ground.
Soothe the summer's burning pain. (With palms up, close to floor measure at three levels.)
Names Hopscotch
Materials : Chalk
Directions:
Use chalk to draw any kind of hopscotch court.
1. The first player hops up the court and back again on one foot, hopping in each space both up and back.
2. If he does this without fouling out (hopping on a line or putting both feet down), he can claim any one space by
writing his name on it with chalk.
3. If he fouls out, his turn ends.
4. The players take turns hopping and claiming spaces in the same way.
5. A player must hop over spaces claimed by others, but he may hop with both feet in his own space.
6. Play continues when all the spaces have been claimed, but at this point anyone who fouls out is out of the game.
7. The game ends when only one player-the winner-remains.
The idea of a scavenger hunt is to find all the items on a list and return them to a designated place as quickly as possible.
There are many ways to organize a hunt and many choices to make. You can play as individuals or on teams either inside
the house or outside. Here are a few ideas to try:
All items on the list are easily found in the backyard (they can be hidden before the party). Things like a red leaf,
matchstick, old bottle or can, feather, etc.
Each person or team is given a different list of items to find by asking people around the neighbor hood.
Alphabet hunt—must find something for each letter of the alphabet.
Indoor hunt where each person looks for things and checks them off their list when they find them without picking
them up.
Newspaper hunt—each person is given a list of words, sentences, advertisements, or photographs that are to be
cut out or circled in a newspaper.
1. Divide the class into two teams and ask them to form two lines.
2. Put six empty soda cans/cups along each team’s race track.
3. At the signal, the first player runs and deposits one straw or popsicle stick into each of the cans/cups then makes
his way back to the starting line.
4. He then tags the second person, who proceeds to run the track but this time picking up all the straws or the popsi-
cle sticks before going back to the starting line.
5. The third player is tagged, and he does what the first player did. Alternate depositing and picking up all the sticks
and straws until the last player makes his way around the course.
6. The first team to finish wins the game.