The document discusses intellectual property, copyright, plagiarism, fair use, and responsible digital citizenship including netiquette. Intellectual property and copyright establish ownership rights for creative works. Plagiarism involves using others' work without credit while fair use provides guidelines for limited use of copyrighted works. Responsible digital citizenship and netiquette involve proper online behavior and communication.
The document discusses intellectual property, copyright, plagiarism, fair use, and responsible digital citizenship including netiquette. Intellectual property and copyright establish ownership rights for creative works. Plagiarism involves using others' work without credit while fair use provides guidelines for limited use of copyrighted works. Responsible digital citizenship and netiquette involve proper online behavior and communication.
The document discusses intellectual property, copyright, plagiarism, fair use, and responsible digital citizenship including netiquette. Intellectual property and copyright establish ownership rights for creative works. Plagiarism involves using others' work without credit while fair use provides guidelines for limited use of copyrighted works. Responsible digital citizenship and netiquette involve proper online behavior and communication.
The document discusses intellectual property, copyright, plagiarism, fair use, and responsible digital citizenship including netiquette. Intellectual property and copyright establish ownership rights for creative works. Plagiarism involves using others' work without credit while fair use provides guidelines for limited use of copyrighted works. Responsible digital citizenship and netiquette involve proper online behavior and communication.
INFORMATION INTELLECTUAL PROPERTY Intellectual property (IP) refers to creations of the mind, such as inventions; literary and artistic works designs and symbols, names and images used in commerce. COPYRIGHT A legal device that gives the creator of a literary, artistic, musical, or other creative work the sole right to publish and sell that work. Copyright owners have the right to control the reproduction of their work, including the right to receive payment for that reproduction. An author may grant or sell those rights to others, including publishers or recording companies. Violation of a copyright is called infringement COPYRIGHT INFRINGEMENT
Copyright Infringement occurs when a
copyrighted work is reproduced, distributed, performed, publicly displayed, or made into a derivative work without the permission of the copyright owner. REPUBLIC ACT 8293 INTELLECTUAL PROPERTY CODE OF THE PHILIPPINES COPYRIGHT VALIDITY PERIOD
Literary Works During the lifetime of the author
plus 50 years after death Art 25 years from the years of creation Photographic Work 50 years from publication
Audio-Visual Work 50 years from publication
Sound Recording 50 years from year recording took
place Broadcast Recording 20 years from date of broadcast
Trademark Validity 10 years and may be
renewed for periods of 10 years Invention Patent Valid for 20 years from filing date application PLAGIARISM An act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author's work as one's own, as by not crediting the original author. TYPES OF PLAGIARISM Sources Not Cited 1. The Ghost Writer -The writer turns in another’s work, word-for-word, as his or her own. 2. The Photocopy- The writer copies significant portions of text straight from a single source, without alteration. 3. The Potluck Paper- The writer copies from several different sources, tweaking the sentences to make them fit together while retaining most of the original phrasing. TYPES OF PLAGIARISM Sources Not Cited 4. The Poor Disguise- The writer has altered the paper’s appearance slightly by changing key words and phrases. 5. The Labor of Laziness - The writer takes the time to paraphrase most of the paper from other sources and make it all fit together. 6. The Self-Stealer- The writer “borrows” generously from his or her previous work. TYPES OF PLAGIARISM Sources Not Cited (BUT STILL PLAGIARIZED) 1. The Forgotten Footnote - The writer mentions an author’s name for a source, but neglects to include specific information on the location of the material referenced. 2. The Misinformer - The writer provides inaccurate information regarding the sources, making it impossible to find them. 3. The Too-Perfect Paraphrase- The writer properly cites a source, but neglects to put in quotation marks on text that has been copied word-for-word, or close to it. TYPES OF PLAGIARISM Sources Not Cited (BUT STILL PLAGIARIZED)
4. The Resourceful Citer- The writer properly cites all
sources, paraphrasing and using quotations appropriately. The catch? The paper contains almost no original work!
5. The Perfect Crime- The writer properly quotes and cites
sources in some places but goes on to paraphrase other arguments from those sources without citation. FAIR USE Fair use means you can use copyrighted materials without license only for certain purposes. These include: ❖ Commentary ❖ Criticism ❖ Reporting ❖ Research ❖ Teaching Guidelines for Fair Use
Guidelines for Fair Use
❖A Majority of the content you create must be your own ❖Give credit to the copyright holder ❖Don’t make money off of the copyrighted work Responsible Digital Citizenship Responsible Digital Citizenship
Digital citizenship refers to having the
appropriate knowledge and skills to effectively use digital technologies to communicate with others, participate in society and create and consume digital content. Netiquette Netiquette, or network etiquette, is a set of socially constructed rules and norms for behaving and communicating responsibly in an online environment. Netiquette Rule 1: Remember the human - remember that the receiver on the other side of your computer or phone is another human person capable of understanding, feeling, and getting hurt. Putting yourself in others’ place can put everything in the right perspective. Netiquette Rule 2: Adhere to the same standards of behavior online that you follow in real life - Good netiquette is derived from the same standards set in real life. While it can be argued that standards of behavior may be different in the virtual world, they certainly should not be any lower. Netiquette Rule 3: Know where you are in cyberspace -The Internet may be as vast as the earth’s oceans or the outer space with parts least visited, not discovered, and some deemed even dangerous. Netiquette Rule 4: Respect other people's time and bandwidth - whenever you post something online or send a message to someone, you’re taking up a few precious minutes from the already limited time of another. On the other hand, the word "bandwidth" is sometimes used synonymously with time, but it's really a different thing. Netiquette Rule 5: Make yourself look good online - In the real world, other people’s immediate judgment of you would be based off of your physical appearance, your demeanor, how you speak, how you carry yourself, or even how you dress. Netiquette The following tips in mind: ❖ Always check for spelling and grammar errors ❖ Verify the truth of what you are posting or sharing ❖ Know what you're talking about and state it clearly ❖ Be pleasant and polite Netiquette Rule 6: Share expert knowledge - The strength of the Internet is the extent of the information it offers and various sources these information come from. Sharing your knowledge on something doesn’t count as one. So do your part share what you know. Netiquette Rule 7: Help keep flame wars under control - "Flaming is what people do when they express a strongly held opinion without holding back any emotion." (Shea, 1994). Netiquette Rule 8: Respect other people's privacy - privacy is a human right. Much like how you do not want your phone opened just by anyone or your messages read by someone without your permission, other people value their privacy as well. Netiquette Rule 9: Don't abuse your power - Just like in the real world, people in cyberspace have their own influence and power – some with power greater than others. These people are the technology wizards, experts with years of experience, and system administrators, among others. Netiquette Rule 10: Be forgiving of other people's mistakes - Not everyone has the same amount of experience working in the virtual world. And not everyone knows the rules of netiquette.