Lecture 1

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Computer Graphics and Visualization

18CS62
Introduction

•What is Computer Graphics?


•Applications
•Graphics packages
What is Computer Graphics?

 Computer Graphics is concerned with all


aspects of producing pictures or images
using a computer.
Text Books
1. Donald Hern & Pauline Baker: Computer Graphics with OpenGL, 3rd
Ed
2. Edward Angel: Interactive Computer Graphics- A Top Down
Approach with OpenGL, 5th Ed
Discussion regarding syllabus
Module 1: Overview- Computer Graphics and OpenGL
Module 2: Fill area Primitives, Geometric Transformations and 2D
viewing
Module 3: Clipping, 3D Geometric Transformations, color and
Illumination models
Module 4: 3D viewing and visible surface detection
Module 5: Input & interaction, curves and animation
What you will learn in 18cs62
Fundamentals of computer graphics algorithms
◦ The ideas behind most of the applications just shown

Basics of real-time rendering

Basic OpenGL

C/C++ programming
Prerequisites
How much math?
linear algebra, differential equations, splines, matrix ……
Basics of computer
programming???
Assignments
1. Quiz
2. Writing exercise
3. Practical exercise

Projects

Continuous learning
Applications of Computer Graphics
 Computer Aided Design (CAD)
 Presentation Graphics
 Computer Art
 Entertainment (animation, games, …)
 Education & Training
 Visualization (scientific & business)
 Image Processing
 Graphical User Interfaces
1.Computer Aided Design (CAD)
 Used in design of buildings, automobiles, aircraft,
watercraft, spacecraft, computers, textiles & many
other products
 Objects are displayed in wire frame outline form
 Software packages provide multi-window
environment
 Graphics design package provides standard
shapes (useful for repeated placements)
 Animations are also used in CAD applications
 Realistic displays of architectural design permits
simulated “walk” through the rooms (virtual
-reality systems)
2.Presentation Graphics
 Used to produce illustrations for reports or
generate slides for use with projectors
 Commonly used to summarize financial,
statistical, mathematical, scientific, economic
data for research reports, managerial reports &
customer information bulletins
 Examples : Bar charts, line graphs, pie charts,
surface graphs, time chart
Examples of presentation graphics
Examples of presentation graphics
Examples of presentation
graphics
3.Computer Art

 Used in fine art & commercial art


 Includes artist’s paintbrush programs, paint
packages, CAD packages and animation
packages
 These packages provides facilities for
designing object shapes & specifying object
motions.
 Examples : Cartoon drawing, paintings,
product advertisements, logo design
Examples :
Computer Art

 Electronic painting
 Picturepainted electronically on
a graphics tablet (digitizer) using a stylus
 Cordless, pressure sensitive stylus
 Morphing
 A graphicsmethod in which one object is
transformed into another
4.Entertainment
 Movie Industry
Used in motion pictures, music
videos, and television shows.
Used in making of cartoon
animation films

Slide information from Leonard McMillian's slides


http://www.cs.unc.edu/~mcmillan/comp136/Lecture1/compgraf.ht
ml
Computer Graphics is about animation
(films)
 Game Industry
 Focus on interactivity
 Cost effective solutions
Avoiding computations and
other tricks
5.Education & Training
 Computer generated models of physical,
financial and economic systems are used
as educational aids.
 Models of physical systems, physiological
systems, population trends, or equipment
such as color-coded diagram help trainees
understand the operation of the system
 Specialized systems
used for training
applications
 simulators for practice
sessions or training of
ship captains
 aircraft pilots
 heavy equipment
operators
 air traffic-control
personnel
Training
6.Visualization
 Scientific Visualization
 Producing graphical representations for
scientific, engineering, and medical data
sets
Scientific Visualisation
above
 Business Visualization is used in
connection with data sets related to
commerce, industry and other non-
scientific areas
 Techniques used- color coding, contour
plots, graphs, charts, surface renderings &
visualizations of volume interiors.
 Image processing techniques are
combined with computer graphics to
produce many of the data visualizations
7. Image Processing
 CG- Computer is used to create a picture
 Image Processing – applies techniques to
modify or interpret existing pictures such as
photographs and TV scans
 Medical applications
 Picture enhancements
 Tomography
 Simulations of operations
 Ultrasonics & nuclear medicine scanners
 2 applications of image processing
 Improving picture quality
 Machine perception of visual information
(Robotics)
 To apply image processing methods
 Digitizea photograph (or picture) into an image file
 Apply digital methods to rearrange picture parts to
 enhance color separations
 Improve quality of shading
 Tomography – technique of X-ray photography that
allows cross-sectional views of physiological systems
to be displayed
 Computed X-ray tomography (CT) and position
emission tomography ( PET) use projection methods
to reconstruct cross sections from digital data
 Computer-Aided Surgery is a medical application
technique to model and study physical functions to
design artificial limbs and to plan & practice surgery
8.Graphical User Interfaces
 Major component – Window manager (multiple-window areas)
To make a particular window active, click in that window (using an
 interactive pointing device)
Interfaces display – menus & icons
 Icons – graphical symbol designed to look like the processing
 option it represents
Advantages of icons – less screen space, easily understood
 Menus contain lists of textual descriptions & icons


Graphics packages
 A set of libraries that provide programmatically
access to some kind of graphics 2D functions.
 Types
 GKS-Graphics Kernel System – first graphics package
– accepted by ISO & ANSI
 PHIGS (Programmer’s Hierarchical Interactive
Graphics Standard)-accepted by ISO & ANSI
 PHIGS + (Expanded package)
 Silicon Graphics GL (Graphics Library)
 Open GL
 Pixar Render Man interface
 Postscript interpreters
 Painting, drawing, design packages

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