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USER’S MANUAL

Disaster Risk Management


and Emergency
Preparedness Using Virtual
Reality

USER’S MANUAL

TABLE OF CONTENTS

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Page #

1.0 GENERAL INFORMATION……………..........................................5


1.1 System Overview.……………………....................................5
1.2 Organization of the Manual…………....................................5
2.0 SYSTEM SUMMARY .….…………………………………………….6
2.1 System Configuration …………………………………............6
2.2 User Access Levels ..…………………………........................6
2.3 Contingencies .……………………………………………….....6
3.0 GETTING STARTED...…………………………………………………7
3.1 Installation and Logging In …………………………................7
3.1.1 Oculus Rift Setup .........................................................7

3.1.2 Installing the Oculus App .............................................7

3.1.3Creating your Oculus Account……………………………8

3.1.4 Rift Hardware Setup……………………………………..10

3.1.4a Update Your Graphics Card Driver……………….10

3.1.4b Set Up Your Rift…………………………………….12

3.1.4c Updating Firmware………………………………….14

3.1.4d Connect Your Oculus Remote…………………….15

3.1.4e Connect Your Xbox One Wireless Controller……17

3.1.4f Set Up Your Oculus Sensor………………………...21

3.1.4g Set Up Touch………………………………………...22

3.1.4h Set Up Guardian System……………………………22

3.1.4i Personalize Your Rift…………………………………23

3.1.4j Enter Rift……………………………………………….25

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3.1.5 Rift User Guide ……………………………………………..27

3.1.5a Using your Library in the Oculus App………………28

3.1.5b Managing your Oculus Account, Privacy, and Devices in the


Oculus App…………………………………………………….29

3.1.6 Rift Basic Troubleshooting…………………………………….33

3.1.7 Rift System Specifications and Release Notes……………..35

3.1.7a System Specifications………………………………..35

3.1.7b Release Notes for Oculus Rift……………………….36

3.1.8 Rift Setup Troubleshooting……………………………………45

3.1.8a Rift Software Troubleshooting……………………….45

3.1.8b Rift Hardware Troubleshooting………………………46

3.2 System Menu ………………………………………………..........51


3.2.1 Initializing Disaster Risk Application…………………51
3.2.2 Click the PLAY button to start the application………52
3.2.3 Loading of the application…………………………….52
3.2.4 Main Menu Panel………………………………………53
3.2.5 Enable or Disable Sign Language…………………...53
3.2.6 Back to menu and Skip Video Function……………..54
3.2.7 Guideline tutorial training scene initiated…………….55
3.2.8 Sign Language Function Visible……………………...56
3.2.9 Sample Guideline Tutorial…………………………….57
3.2.10 Actual Guideline Tutorial………………………………58
3.2.11 First guideline tutorial………………………………….59
3.2.12 Activating Sign Language Function………………….60
3.2.13 How to response panel………………………………..61
3.2.14 Equipment found function……………………………62

3.2.15 Display Simulation Function…………………………63

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3.2.16 Tutorial Done Menu………………………………….64

3.2.17 Final Simulation Panel……………………………….65

3.2.18 Final simulation Question sample…………………..66

3.2.19 Display Simulation Consequences………………....67

3.2.20 Simulation Success Panel…………………………..68

3.3 Controller Guideline………………………………………………69


4.0 Special Instruction for Error Correction ……………………….71

1.0 GENERAL INFORMATION

General Information section explains in general terms the system and the purpose for
which it is intended.

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1.1 System Overview

Disaster Risk Management and Emergency Preparedness Using Virtual Reality is an


application, which facilitates programs on disaster preparedness, capacity building
activities and real environment training for proper respond to disasters inclusive of
people with hearing impairment by using virtual reality technology to simulate disaster
drills and exercises on earthquake, typhoon tsunami and fire.

1.2 Organization of the Manual

The user’s manual consists of four sections: General Information, System Summary,
Getting Started, Special Instruction for Error Correction.

General Information section explains in general terms the system and the purpose for
which it is intended.

System Summary section provides a general overview of the system. The summary
outlines the uses of the system’s hardware and software requirements, system’s
configuration, user access levels and system’s behavior in case of any contingencies.

Getting Started section explains how to get Disaster Risk Management and Emergency
Preparedness Using Virtual Reality and install it on the device. The section presents
briefly system menu.

Special Instruction for Error Correction provides an instruction when having trouble in
accessing the application.

2.0 SYSTEM SUMMARY

System Summary section provides a general overview of the system. The summary
outlines the uses of the system’s hardware and software requirements, system’s

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configuration, user access levels and system’s behavior in case of any contingencies.

2.1 System Configuration

Disaster Risk Management and Emergency Preparedness Application operates on


desktop or laptop devices with Windows operating system. It is compatible with
Windows 7 or higher versions and wtih Graphics Card NVIDIA GTX 970 or AMD R9 290
equivalents or greater, HDMI 1.3 video output is required, and CPU which is Intel i5-
4590 equivalent or greater and RAM with 8GB or greater RAM . The application
requires connection to Internet in order to connect to Oculus Rift devices and enable the
multi-player function of the application. After installation on the device and setting up
Oculus Rift and software, Disaster Risk Management and Emergency Preparedness
Application can be used immediately without any further configuration.

2.2 User Access Levels

Everyone can use application, inclusive of people with hearing impairment.

2.3 Contingencies

In case there is no Internet connection available multiplayer cannot be run. In case


there is no Oculus Rift available , the Augmented Reality version of the application can
be used and play.

3.0 GETTING STARTED

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Getting Started section explains how to get Disaster Risk Management and Emergency
Preparedness Application and Oculus Rift install it on the device. The sectionpresents
briefly system menu.

3.1 Installation and Logging In

3.1.1 Rift User Content

Here's how to install the Oculus software on your computer and get your Oculus
account set up.

Getting Ready for Rift

To use your Rift, you'll need to install the Oculus app and calibrate the Rift.

Note:

• Make sure your computer meets our recommended System Specifications,


especially if you haven't ordered your Rift yet.
• You may need to take steps outside the Oculus software during this process,
such as updating your graphics card (GPU) driver.

• The setup process will take about 30-60 minutes to complete.

1. Make sure your computer is connected to the Internet.

2. Set up your Rift in an area where you can move around safely. See
our full Health & Safety Warnings.

3. Prepare your space so the Oculus sensor will have a clear view of
your Rift headset. (Full details here: Set Up Your Oculus Sensor)

3.1.2 Installing the Oculus App

Download the Oculus app, and install it on your computer.

1. Download Oculus Setup from www.oculus.com/setup.

2. Launch the OculusSetup.exe file after it finishes downloading.

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3. After the welcome screen, read and accept the Oculus Terms and
Conditions.

4. Read and accept the Health & Safety Warnings.

5. Click Install Now.

Note: If you get a Windows Security challenge, click Install.

6. After installation finishes, click Next.

Note: If you have any issues or get an error message, see Rift Software
Troubleshooting.

3.1.3Creating your Oculus Account

You'll need an Oculus account to use Rift.

Let's create your Oculus account.

Note: If you already have an Oculus account—for instance, if you also


have Gear VR—just sign in.

1. Choose an Oculus username that you're OK with others seeing in social


games or activities.

2. Enter your first and last name. We won't share your real name with others
unless you choose that option in your privacy settings.

3. Enter a valid email address. We'll need it to send you your confirmation link.

4. Choose an Oculus password that's at least 8 characters long. Don't use


spaces in your password.

5. Take a moment now to check your email so you can verify your Oculus
account. Click the link in the email we've sent you.

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6. After you verify your account, the Oculus screen will automatically update.
Click Continue.

7. Choose a profile picture. You can upload a photo or choose one of our pre-
made avatars.

Note: Your profile picture is public.

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3.1.4 Rift Hardware Setup

Now you're ready to set up your Rift hardware.

3.1.4a Update Your Graphics Card Driver

We recommend you update your graphics card (GPU) driver to the latest public version.

If your Rift hasn't arrived yet, you can save a step later by updating your driver now.
This gives your Rift the highest possible resolution, fastest response, and most
convincing VR (virtual reality) experience. The Oculus software will prompt you to
update your driver during setup if it's out of date.

• For NVIDIA, update to the latest public version.

1. Install the NVIDIA GeForce Experience, if you haven't already. This is NVIDIA's
own software designed to help you with driver updates.

2. On your Windows desktop, open the system tray in the lower right.

Note: You may need to click the upward-facing triangle to the left of your
status icons, such as Wi-Fi status, to open hidden icons.

3. Click the green NVIDIA icon.

4. Select Open NVIDIA GeForce Experience.

5. Open the Drivers tab.

6. Click Check for updates.

7. Download the current (64-bit) driver for your graphics card.

8. Choose the Express Install option and follow the prompts to complete the update.

9. The update process takes a few minutes.

10. The Oculus software will restart automatically after you finish updating your
driver.

Note: If you're having issues, see our Rift Hardware Troubleshooting.

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• For AMD, update to the latest public version.

1. Right-click your Windows desktop and select AMD Radeon Settings or AMD
Catalyst Control Center.

2. Select Information.

3. Select Software Update.

4. Click Check for updates now.

5. Download the current (64-bit) driver for your graphics card.

6. Launch the downloaded file and follow the prompts to complete the update.

7. The update process takes a few minutes.

8. The Oculus software will restart automatically after you finish updating your
driver.

Note: If you're having issues, see Rift Hardware Troubleshooting.

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3.1.4b Set Up Your Rift

Next, unbox the Rift headset, Oculus sensor, Oculus remote, and Xbox controller.

Get ready to connect the Rift headset and Oculus sensor to your computer.

1. Remove the protective films from the headset lenses.

Note:

• Handle the headset with care. Never drop it or treat it roughly.


• Follow our Rift Headset and Lens Care recommendations at all
times.

2. Remove the protective film from the sensor lens (shiny side of the sensor body).

3. Connect the HDMI end of the headset cable to the HDMI port on your graphics
card.

Note: Don't use the HDMI port on your motherboard, if you have one. If you're
not sure which HDMI port to use, try the one on the narrower and simpler panel on the

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back of your computer. (Most graphics cards are about 1 inch (25 mm) wide, whereas
the motherboard panel will usually be wider and have more ports on it.)

4. Connect the USB end of the headset cable to a USB 3.0 (blue) port on your
computer.

5. Connect the sensor cable to another USB 3.0 (blue) port on your computer.

6. You'll see three green icons in the lower left of the Oculus screen indicating that
the headset and sensor have both connected successfully.

7. Click Next.

Note:

• If you see red or yellow warning icons or have any other issues, try our Rift
Hardware Troubleshooting.

• There's still a few more things we'll need to do before you're ready to wear the
Rift headset.

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3.1.4c Updating Firmware

Let's make sure your Rift has the latest firmware before you begin. This makes sure
your Rift performs at its very best.

1. Click Update Now on the firmware update screen.

Note:

• While the firmware update is happening:


• Don't unplug the Rift headset or Oculus sensor.
• Don't turn off your computer.

2. You'll be notified when the firmware update is complete.

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3.1.4d Connect Your Oculus Remote

Your Oculus remote helps you navigate in Oculus Home, as well as some
games and apps.

1. Gently pull the clear plastic tab out from the battery door on the
back of the remote. This tab keeps the batteries from running down during
shipping.

Note:

If the plastic tab breaks, or you can't remove it:

a. Open the battery door—slide the back side of the remote down,
toward the lanyard.

b. Use a pointed tool, like the included Audio Tool, to pry the battery
loose.

c. Remove the plastic tab.

d. Put the battery back in.

2. Press and hold the select button, which is in the center of the
navigation disk, to pair the remote with your headset.

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3. You should now see that the Oculus remote is connected.

4. Here's how to use the Oculus remote:

• Navigation disk—move up, down, back, or forward through menu options.

• Select button—select a menu option, or to select an item in a game or app.

Note: The select button has the same function as the A button on the Xbox controller.

• Back button—cancel an option, or move back a screen.

Note: The back button has the same function as the B button on the Xbox controller.

• Volume Down and Volume Up—control the volume in the On-Ear Headphones.

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• Oculus button—press to access the Universal Menu from almost anywhere in Rift. (See
The Universal Menu)

Note: If you ever need to replace—or disconnect and reconnect—the Oculus remote, you can
manage your devices in the Devices section of the Oculus app settings. (See Managing your
Oculus Account, Privacy, and Devices in the Oculus App)

3.1.4e Connect Your Xbox One Wireless Controller

The Xbox controller gives you more ways to play games and navigate in Oculus.

Unbox the Xbox wireless adapter, USB extender cable, and 2 AA batteries—
they're in the compartment under the Oculus sensor.

1. Install the 2 AA batteries into the Xbox controller.

Note: The batteries need to face in opposite directions. The marks on the battery
springs show you which way to install each battery.

2. Press the Xbox button in the center of the controller to power it on. The
Xbox button will light up.

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3. Connect the Xbox wireless adapter to any open USB port on your
computer. For best performance, don't use a USB hub.

Note: For the best possible connection strength, use the USB extender cable to
connect the Xbox wireless adapter to your computer instead.

4. Press and hold the sync button on the side of the Xbox wireless adapter.
The LED will blink.

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5. Press and hold the sync button on the front edge of the Xbox controller.
The Xbox button will flash while pairing.

6. You should now see that the Xbox controller is connected.

Note: If the controller doesn't connect, make sure that the Xbox controller
is powered on—the Xbox button is lit—first. Then try holding down the

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little sync buttons on the Xbox wireless adapter and the Xbox controller at
the same time. Otherwise the pairing window may time out.

7. Here's how to use the Xbox controller:

• Left thumbstick—move through your environment in certain games and apps. You can
also move up, down, back, or forward through menu options when Using the Oculus Store or
Using the Oculus Library.

• A button—select an item or a menu option.

Note: The A button has the same function as the select button on the Oculus remote.

• B button—cancel an option, or move back a screen.

Note: The B button has the same function as the back button on the Oculus remote.

• Xbox button—press to access the Universal Menu from almost anywhere in Rift. (See
The Universal Menu)

Note: If you ever need to replace—or disconnect and reconnect—the Xbox controller,
you can manage your devices in the Devices section of the Oculus app settings. (See
Managing your Oculus Account, Privacy, and Devices in the Oculus App)

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3.1.4f Set Up Your Oculus Sensor

The Oculus sensor makes sure what you're seeing in Rift tracks your
position and movement.

1. Enter your correct height when asked. This helps make sure your VR
environment looks right to you.

2. Remove the protective film from the sensor lens (the shiny side of the
sensor body).

3. Find a good place for your Oculus sensor. The ideal position is:

• Between 3 feet (1 m) and 6 feet (2 m) away from your head.

• Where nothing will get in the way. Try crouching and stepping sideways
to make sure the edges of the desk or shelf you're using won't block your view of
the sensor. Don't use an area where people will be walking between you and the
sensor.

• Where you'll normally be facing. Keep the sensor inside your starting field
of view.

• On a stable surface. Don't put the sensor on top of your monitor or


computer, or anywhere else it will vibrate or wobble.

• Slightly above your headset. If that's not possible, it's fine to have it below
your head instead.

4. Take the Rift headset to the spot where you plan to use it.

5. Make sure the sensor lens (the shiny side) is pointing at your head.

6. Gently adjust the angle of the sensor body on the sensor stand if
necessary.

7. Hold the headset just in front of you and move it slowly side to side.

8. You may also need to swing it gently down toward the floor and back up
in front of your head.

9. You'll be notified when the Oculus sensor has found your headset.

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3.1.4g Set Up Touch

Touch controllers give you hand presence, and an even better way to interact in
VR.

1. If you haven't already, connect your second sensor. You'll be prompted to


set up Touch, including the correct arrangement for your second sensor.

Note: You can always run through the full Touch + Rift setup again at any time from the
Devices pane in Settings in the Oculus app.

a. Follow the on-screen prompts to make sure your sensors are set up at the
correct distance and angle for proper tracking. You'll be prompted to set up
Guardian System after that's done.

3.1.4h Set Up Guardian System

Guardian System lets you map out a play area where you'll use Rift and Touch.
Guardian System alerts you when you're near the boundaries of your play area.

1. After you set up Touch, you'll be prompted to set up Guardian System.

Note: You can always set up Guardian System again at any time from the Devices pane
in Settings in the Oculus app.

2. Follow the on-screen prompts to map out the largest possible play area from the
available space in your room. Be sure there aren't any hazards within the boundaries
of your play area. See our full Health & Safety Warnings.

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3.1.4i Personalize Your Rift

Take a few minutes to adjust your Rift. You'll be more comfortable in VR if


your Rift fits securely.

After your Rift headset fits you properly, it will be quick and easy to put it
on from now on.

1. Open the side tabs on the main strap. Fasten the tabs to the middle of the strap
arms as a starting point.

2. Open the top tab, loosen the top strap all the way, and leave it loose. We'll adjust
this separately in a minute.

3. Angle the On-Ear Headphones outward.

4. To put on the headset and test the fit:

a. Hook the tracking triangle on the back of your head.

b. Then pull the headset body down over your face in one smooth motion.

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c. If you need to wear glasses with Rift, you may prefer to put on the headset a
different way:

i. Hold the headset onto your face with one hand.

ii. Pull the straps down over the back of your head.

iii. You can wear glasses with frames up to 5.6 inches (142 mm) wide with the Rift
headset. Don't use glasses that touch the headset lenses, though.

5. Tighten the side tabs slightly.

• Keep tightening until you feel the springs in the strap arms give slightly when
you're putting on the headset.

• Make sure the side tabs are tightened evenly, so the headset is centered on your
face and sits directly in front of your eyes.

• The main strap should ride low, with the tracking triangle over the bony bump on
the back of your head.

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6. Tighten the top strap until you feel the weight balanced around your head.

• If you find that you're tempted to hold the headset like binoculars, adjust the straps a
little tighter.

• After you've adjusted your Rift to fit you, you shouldn't usually have to make any
adjustments when you wear it next time.

7. Rotate the headphones into position and push them onto your ears.

8. Find the lens slider on the underside of the headset. It controls lens spacing inside the
headset. Push and hold it into the headset, then slide it to get the sharpest possible image.

3.1.4i Enter Rift

Here are some tips to make sure you're safe and comfortable using your
Rift.

For your safety and that of others, make sure that you:

• Clear an area at least a few feet in all directions. Move anything that might get in
your way, like furniture or other objects.

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• Always be aware of your surroundings while using the Rift.

• Don't use the Rift near stairs, balconies, windows, or other people.

• Read our full Health & Safety Warnings.

Now that you're ready:

1. Stand in the spot where you'd like to use Rift and face the Oculus sensor.

2. Slide your wrist through the Oculus remote's lanyard.

3. Put on the Rift headset.

4. Move the headset very slightly up and down on your face until the image is
sharpest.

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5. Then push in the lens slider on the bottom of the headset and slowly slide it from
side to side until the image is sharpest.

6. The Oculus sensor will adjust to your position. Make sure you've already Set Up
Your Oculus Sensor.

7. Press the select button on the Oculus remote. You'll see a few short experiences
to get you started in VR.

Welcome to Rift!

3.1.5 Rift User Guide

Welcome to the Rift User Guide.

Now that your Rift is all set up, you can download, purchase, and manage games and
apps, both in Rift and on your computer's desktop.

• Using the Rift

Take a tour of the features of the Rift.

• Using Oculus Home

Oculus Home is where you'll always start when you enter Rift.

• Using the Oculus App on your Computer

Access the Oculus Store and your games and apps without being in VR.

• Using Rift Advanced Features

Rift advanced features expand the capabilities of your Rift.

• Rift Basic Troubleshooting

Here's how to solve issues you may encounter after you've already set up
your Rift.

• Rift System Specifications and Release Notes

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Find out if your computer supports Rift, and what's changed lately in the
Oculus software.

3.1.5a Using your Library in the Oculus App

Here's how to manage your games and apps when you're not wearing the Rift headset.

1. Launch the Oculus app.

2. Click Library toward the upper left.

3. Click an option on the left:

• Installed—games and apps you've downloaded on your current computer. This is


the default view. You have a few options:

• Click a game or app to start it. Then put on your Rift headset.

• To see more information about a game or app, right-click it and select Details.
You'll see its main page in the Oculus Store (Using the Oculus Store in the Oculus App).

• To uninstall a game or app, right-click it and select Uninstall. The uninstalled


game or app will move to the Not Installed section of your library.

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Note:

• Updates—you'll see a notification icon next to this option if any of your apps or
games need updates.

Note: In the Updates section, click any of the update icons on the far right to download
and install that update.

• Not Installed—apps you've previously downloaded or purchased, but that aren't


currently installed.

Note: In the Not Installed section, click any app or game to download and install it.

4. To leave your library, click the back arrow in the upper left of the screen.

Note: You may need to approve one or more Windows security challenges on your
Windows desktop when installing a game or app.

3.1.5b Managing your Oculus Account, Privacy, and Devices in the Oculus App

Here's how to use the other features of the Oculus app.

1. Launch the Oculus app.

2. Click the menu icon in the upper right to open the dropdown menu, then select
settings.

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3. You have several options:

• Account—in the default Account view you can update:

• Email—be sure to use a valid email so we can send you purchase receipts and
other important notifications.

• Password—reset your password. This is what you use to sign in to the Oculus
app or website.

• Oculus PIN—choose a new PIN. This is what you use to buy apps in the Oculus
Store.

• Payment Method—add a new credit card to use for Oculus Store purchases.

• Redeem Code—if you have a promotional code for an app, you can use it here.

• Purchase History—takes you to the Oculus website.

• Privacy—here you can change or view:

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• Privacy Settings—change privacy settings to choose what others can see about
you on social features.

• Block List—people you don't want to see or interact with you on social features.

• Privacy Policy—read the full Oculus Privacy Policy.

• Devices—a list of the hardware items you've associated with your Oculus
account, such as your Rift headset, Oculus sensor, and Oculus remote. You can use
the Devices panel to remove or add devices, as described in Rift Basic Troubleshooting.

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• General—lets you:

• Unknown Sources—use this setting to install apps for Rift that you didn't
download or purchase from the Oculus Store.

• Automatic App Updates—control whether apps you own update automatically


whenever a new version is available.

• Bandwidth Limit—decide how much of your available bandwidth to use for


downloading Oculus apps and games.

• Terms of Service—read the Oculus Terms of Service.

• Health & Safety Warning—read our full Health & Safety Warning.

Note:

• To access social features, click the social icon toward the upper right. In the
social panel, you can add friends, see your current friends, and review friend requests.
When adding friends, you also have the option to add your Facebook friends through
Facebook Connect.

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• To see recent notifications, click the notifications icon toward the upper right. The
notifications panel will open.

4. To go back, click the back arrow in the upper left.

5. To sign out from the current Oculus account, click the menu icon in the upper
right to open the dropdown menu and select Sign out.

Previous: Using Oculus Home

3.1.6 Rift Basic Troubleshooting

Here's how to solve issues you may encounter after you've already set up your Rift.

Rift Basic Troubleshooting

• Lagging or other tracking issues:

• Make sure there's nothing getting in the way between your headset and the
sensor.

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• Make sure your headset and sensor are both still firmly connnected to USB 3.0
(blue) ports.

• Make sure your sensor is positioned correctly. (Set Up Your Oculus Sensor)

• Position issues in VR:

You may notice this type of issue if the floor in VR appears too close, or other objects
appear too close to you. You should also try these steps whenever your sensor gets
moved from its original position.

1. Try walking back to your starting point, relative to the Oculus sensor. Lift your
headset to do this safely.

2. In an individual game or app, use the Reset View option in The Universal Menu
to reset your view in that app. If still having issues, continue with the following steps:

3. In the Oculus app (on your computer's desktop), click the menu icon in the upper
right to open the dropdown menu.

4. Select Settings.

5. Click Devices from the list on the left.

6. Click the Oculus sensor image.

7. Click Reset Default View in VR to re-enter your height and re-run sensor
calibration. Be sure your sensor is positioned correctly in the room first. (Set Up Your
Oculus Sensor)

8. If you're still having issues, disconnect the sensor from your computer. Then,
from the same Settings -> Devices screen, click Forget Device. Then re-connect your
sensor.

• Blurry text or images:

• Make sure you've taken time to fully Personalize Your Rift.

• The Rift headset should be snug enough that it doesn't shift as you move your
head.

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• Keep in mind that you adjust the sharpness of horizontal lines by slightly raising
and lowering the headset on your face each time you put it on, until the image is
sharpest.

• Adjust the sharpness of vertical lines by pushing in and slowly sliding the lens
slider on the underside of the headset. Use the Change Lens Spacing option in The
Universal Menufor greater precision.

• Make sure the lenses are free of smudges and dust, as described in Rift Headset
and Lens Care

3.1.7 Rift System Specifications and Release Notes

Find out if your computer supports Rift, and what's changed lately in the Oculus
software.

3.1.7a System Specifications

To power the full Rift experience, use a computer that meets our recommended system
specifications.

You can test your PC with our automated Rift Compatibility Tool.

The recommended Rift system specifications are:

• GPU (graphics card):

• NVIDIA GTX 970 or AMD R9 290 equivalents or greater

• HDMI 1.3 video output (directly on your graphics card) is required

• SLI isn't supported; at least one GPU must individually meet these specifications

• Current public GPU driver—a recent driver is required (Update Your Graphics
Card Driver)

• CPU (processor): Intel i5-4590 equivalent or greater

• RAM (memory): 8GB+ RAM

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• USB: At least two (2x) USB 3.0 ports—three (3x) total available USB ports are
required

• A third USB 3.0 port will be required for the Oculus Touch controllers when
released, for a total of four (4x) available USB ports

• OS: Windows 7 64-bit, Service Pack 1 or newer is required

• HD (disk space): 4GB+ free space

The Rift has been engineered to certain standards so you can take the future of VR into
your home. We believe you'll have a great experience with a supported computer. While
some unsupported systems may still let you complete Rift setup, key aspects of the Rift
experience—such as responsiveness and resolution—may be diminished.

3.1.7b Release Notes for Oculus Rift

Here's what's changed recently in the Oculus software for Oculus Rift.

Release 1.18

• Features:

• Demo Mode: You can now set up your Oculus Library to show only a certain
selection of apps using the Demo Mode option in Settings. This can help developers at
trade shows, or just let you set up your Rift as a self-guided tour of VR for your friends.

• Mixed Reality Capture: Further improvements to the calibration tool including


support for stereo cameras.

• Bug Fixes:

• Miscellaneous performance improvements, stability enhancements, and bug


fixes.

Release 1.17

• Features:

• Oculus Library:

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• You can now see detailed release notes for recent app updates, including the
Oculus system software, from the Updates screen in Library.

• You can now quickly launch all apps that support Rift from within the Oculus
software, even if you acquired those apps from outside the Oculus Store.

• Parties for Rift: In Oculus Home or Universal Menu, select a friend and choose
Invite to Party. Friends in your party can chat with you across Rift apps, or wherever you
go in VR. Each party can support a total of 4 people at a time.

• Mixed Reality Capture: Further improvements to the calibration tool.

• Bug Fixes:

• Fixed an issue where reconnecting the Rift headset wouldn't fully restore
functionality after being disconnected.

• Fixed an issue with lens slider settings not being respected in some situations.

• Fixed an issue with the floor shifting while you're in VR.

• Miscellaneous performance improvements, stability enhancements, and bug


fixes.

Release 1.16

• Features:

• Mixed reality capture: We've begun adding support for developers who want to
create videos and content that merges live footage of people using Rift and Touch with
VR footage from their apps. It may be a little while before you see the end results, since
mixed reality requires developers to take several steps including updating their apps
and setting up an extra Touch controller as a trackable VR Object before recording the
footage, but we're excited about the future.

• Oculus apps and software updates: We redesigned the interface and the
technical process for updates to give you more information and control over each
update. You'll have access to release notes to find out what's new in each update, and
the interface is now clearer and easier to use.
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• Issue reporting: You can now report an issue directly from within the Oculus
software, to help us make future improvements. Note that you should still contact
Oculus Support directly if you're having an ongoing issue.

• Environments: Environments change the look of Oculus Home. The next time
you enter Oculus Home after updating the Oculus software, you'll see the new
Cityscape environment. If you wish, you can switch back to the Classic Oculus Home
environment. We'll also be adding more environments later.

• Friends: If your friends choose to let you know, you'll now see whether your
Oculus friends and Facebook friends are using Rift or Gear VR.

• Language support: You'll now be able to choose one of four supported languages
when initially setting up Rift and Touch.

• Oculus Store: We've started supporting 360º-only apps, games, and


experiences. We'll tell you which apps and games require a 360º tracking configuration,
and we'll also alert you if you're about to purchase this content and we aren't sure you
have 360º tracking configured. Also, we've added full-screen screenshots for apps.

• Bug Fixes:

• Oculus software on your computer: Fixed an issue with window scaling.

Release 1.15

• Features:

• Improved 360° tracking and roomscale support.

• We further improved sensor setup for multi-sensor configurations.

• 360° tracking with three sensors is now fully supported for sitting, standing, and
roomscale play modes.

• 360° tracking with two sensors is still experimental. Learn more in our help
center.

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• When possible, the Oculus app will now warn you when your Rift headset’s
HDMI is not plugged into the most appropriate GPU – both during setup and under
Settings > Devices.

• You’ll now see a notification when antivirus software blocked the installation of an
app.

• Improved presentation of health and safety information.

• The new user experience now includes a short video about Rift and Touch
safety. After watching the video, you can choose to display health and safety reminders
when entering VR.

• You can watch the video at any time, under Settings > General in the Oculus
app.

• Bug Fixes:

• You can once again enter your height with zero inches when setting the floor
position in VR.

Release 1.14

• Features:

• Improved first experience for experimental 360° tracking.

• The Oculus app now fully supports setting up three sensors for experimental
360° tracking.

• Connecting a third sensor now automatically prompts you to set up experimental


360° tracking.

• Improved efficiency when updating the Oculus software on your computer.

• Oculus Touch:

• You'll now see where your Touch controllers are located as soon as you enter
VR.

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• Many apps, games, and experiences that previously required the Xbox One
Wireless Controller can now be played using Touch controllers. These apps will use the
buttons and triggers on Touch, but won’t support Touch controller tracking during
gameplay. You’ll see supported apps marked “Touch (as gamepad)” in the Oculus
Store. Windows 8.1+ required.

• Bug Fixes:

• Fixed issue with sensor tracking setup, especially when setting up three sensors.

• Fixed issue with app videos in the Oculus Store always starting at full volume.

Release 1.13

• Features:

• Public Test Channel: You can now enroll in our Public Test Channel program to
receive pre-release builds (“beta” versions) of Oculus software. Enroll in Settings > Beta
in the Oculus app on your computer. Learn more in our help center.

• New User Experience: Improved first experiences for Rift and Touch.

• Touch Basics: You can now move forward simply by looking at the skip option,
as an accessibility feature.

• First Contact: Check out this updated experience for a few new surprises.

• Minor bug fixes.

• Bug Fixes:

• Fixed an issue with your apparent height in VR.

• Fixed a tracking issue to make headset tracking smoother.

• Fixed an issue with showing the correct app in VR when running multiple apps at
once on your computer.

Release 1.12

• Features:

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• In Oculus Store, you can now report user reviews as spam.

• You'll no longer have to leave VR to finish installing new apps and games when
they're done downloading if you have administrator privileges on your Windows User
Account.

• You can now mirror audio out of the Rift headset to your computer speakers,
under Settings > Devices in the Oculus app.

• Bug Fixes:

• Improved Oculus Home.

• Fixed issue with the appearance of Oculus Home on first launch.

• Improved tracking quality with Oculus Rift and Touch.

• Fixed several issues causing height and position to move while in VR. These
issues were side effects of improvements made to recalibration in 1.11, especially in
cases where one sensor was particularly far away. We improved that process to be
smoother and more reliable. We will continue to work on further improvements in these
areas.

• Improved support for Unity content.

• Fixed freezing and black-screen issues when switching back to an app or game
from Universal Menu, or when un-pausing an app or game.

• Fixed texture rendering and color rendering issues for certain types of overlays.

• Improved support for Unreal Engine UE4 content.

• Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec


systems.

• Fixed rendering efficiency issue with intermediate render targets.

Release 1.11

• Features:

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• You can now choose to skip updating the firmware on your controllers when
repeating Oculus setup.

• Improved visibility of Guardian System boundaries with better hand animations.

• Improved instructions for Oculus sensor positioning during setup.

• Bug Fixes:

• Improved experimental roomscale and experimental 360º support.

• Fixed calibration issues for multi-sensor configurations and Guardian System


setup.

• Fixed tracking issues with Touch controllers that resulted in tracking judder or
loss of hand location or hand orientation in VR.

• Fixed sensor issue which prevented Touch controllers from being detected.

• Fixed stability issues with floor height in VR.

• Improved Guardian System.

• Fixed stability issue with Guardian System boundaries moving when the Rift
headset wasn’t in use.

• Fixed tracking issue where Touch controllers weren’t detected by Guardian


System.

• Fixed reliability issue with Guardian System boundaries triggering too soon.

• Improved Oculus Rift and Touch setup.

• Fixed visibility issues with VR screen for adjusting Rift headset lens position.

• Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

Release 1.10.2

• Performance improvements, stability enhancements, and bug fixes.

Release 1.10.1

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• Touch: Set up Touch using the Oculus app, either separately or together with
Rift. Find Tutorials at any time in your Oculus Library.

• Guardian System: Lets you see when you're near the boundaries of the play area
you've mapped out.

• Touch: Experimental support for 2-sensor 360º and 3-sensor roomscale


configurations. Additional sensor purchase required for roomscale configuration. When
using an additional sensor, an additional available USB 2.0 or higher port is required.
Detailed setup guide at ocul.us/360support.

• Oculus Store: See over 50 new apps and games supporting Touch.

• Oculus Avatars: Create a customized avatar you can use throughout VR,
including selected apps, games, and experiences.

• Miscellaneous performance improvements, stability enhancements, and bug


fixes.

Release 1.10

• We've launched Asynchronous Space Warp (ASW): ASW provides a much better
VR experience on computers that don’t meet the recommended spec for Rift.

• In the Oculus Store, you can now write reviews for apps and games.

• We've pre-loaded content in advance of the launch of Touch.

• Miscellaneous performance improvements, stability enhancements, and bug


fixes.

Release 1.9

• Oculus Store: Star ratings are now available on the product page for all apps,
games, and experiences.

• Miscellaneous performance improvements, stability enhancements, and bug


fixes.

Release 1.8

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• Achievements you earn in your apps can now be shared on your profile.

• Privacy Settings have been updated to support sharing your activity and
achievements.

• The Oculus app now supports French, German, and UK English language
options, available in Settings.

Release 1.7

• Facebook Connect: You can now add your Facebook friends in the Oculus app
on your computer.

• Privacy: You can now mark yourself "offline" in VR, in Oculus Home.

• Terms of Service: You'll now see the Terms of Service (ToS) and Privacy Policy
for each app developer in the Oculus Store.

• Bug Fix: Addressed an issue where software adjustments based on lens slider
position weren't always being applied.

Release 1.6

We've improved the Oculus Store and your Oculus Library in the following ways:

• Coming Soon: Check out future apps and games, and get notified when titles you
like are ready.

• Improved Downloads: You can now choose how much bandwidth to use for
Oculus downloads. Also, downloads now resume seamlessly if interrupted.

• Automatic Updates: Games and apps installed on your computer from the Oculus
Store can now be automatically updated whenever a new version is released.

• User Ratings: Rate games and apps, and also see how highly other users have
rated an app. User ratings are only available in VR, from Oculus Home.

Release 1.5

• Improvements to notifications.

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• Oculus app for Rift now makes comfort ratings more clear, and allows sale
pricing for apps.

• Miscellaneous bug fixes.

• Improvements to performance, power, and system stability.

Release 1.4

• Improvements to performance and system stability.

• Improvements to sensor tracking under certain circumstances.

• Bug fixes and security updates, including updates to platform integrity checks.

• AUD, CAD, Euro, Pound, and Yen currencies supported by all games in
applicable markets.

Note: With this update, version 16.5.2 of the AMD driver can cause flickering on your
computer screen. AMD is working on a fix. If you encounter this issue, revert back to the
16.5.1 driver.

Release 1.3.x

• Added support for installing Oculus software and apps to a different hard drive.

• Added Oculus Setup, which installs the Oculus app, including Oculus Home, as
well as configures the Rift headset and Oculus sensor.

• Added the Universal Menu to perform many common tasks, such as lens
adjustment and resetting the view in VR.

• Account, device, and privacy management tasks are now performed through the
Oculus app.

• Miscellaneous performance improvements, stability enhancements, and bug


fixes.

Note: Release 1.3.x of the Oculus app accompanied the Rift at launch. The listed items
are changes from the previous developer-only release.

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3.1.8 Rift Setup Troubleshooting

Here's how to solve issues while setting up your Rift.

3.1.8a Rift Software Troubleshooting

Here's how to fix issues with installing and running the Oculus software.

• Can't download Oculus Setup:

• Check to make sure you're still connected to the Internet.

• Check your Windows firewall settings.

• Try visiting Oculus Setup using a different web browser.

• Can't install Oculus Setup:

• Make sure your computer meets our recommended System Specifications.

• Make sure you're signed in as a Windows user with the necessary permissions.

• If you're on Windows 7, make sure you have .NET Framework 4.5 installed.

• Can't move past creating your Oculus account:

• Check your email. You need to verify your Oculus account before you can
continue setting up your Rift.

• Be sure to check your Spam or Junk folders if you still can't find our confirmation
email.

Note:

If you're still having issues with:

• Oculus Setup download and installation, get help.

• Rift hardware setup, see Rift Hardware Troubleshooting.

• Using your Rift, see Rift Basic Troubleshooting.

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3.1.8b Rift HardwareTroubleshooting

Here's how to solve the most common issues you may have while setting up your Rift.

Rift Hardware Issues

• Graphics card (GPU) driver update issues:

• Try getting the latest driver manually from your GPU manufacturer's website:

• NVIDIA Drivers

• AMD Drivers

• Restart your computer, and re-launch the Oculus app (not the Oculus Setup
app).

• If you're still having issues, try getting the beta drivers from the manufacturer, as
described in our Oculus support article.

• Rift headset connection issues:

• For HDMI port issues, make sure you're connecting to the HDMI port on your
graphics card, not on your computer's motherboard. Look at the shape of the connector.
It's possible that your graphics card's HDMI port isn't labeled.

• You may need to connect your monitor or other devices to another port in order
to free up the HDMI port on your graphics card. If your computer doesn't have another
port that's compatible with your monitor, you may need an adapter for your monitor
cable.

• For USB port issues, try all available USB 3.0 (blue) ports until you find one that
works. You may want to try the USB ports on the back panel instead of those you may
have on the side or top of your computer.

• Make sure both parts of the Rift headset connector cable are still firmly
connected to your computer.

• Try restarting your computer, and re-launch the Oculus app (not the Oculus
Setup app).

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Note:

SLI and other multi-GPU configurations aren't supported for Rift. Whichever GPU you
connect to will be the only active GPU for the Rift headset.

• If you have a mirrored pair of GPUs, you can connect to either GPU.

• If you have a mismatched pair, connect to the more powerful GPU.

• If the Rift headset isn't connected to your primary GPU, some games won't work
correctly. The primary GPU is the one your computer's monitor is connected to.

• If you're on Windows 7, and you have an AMD GPU, you'll need to connect your
computer's monitor to the same GPU you're using for Rift.

• Oculus sensor connection issues:

• Try all available USB 3.0 (blue) ports until you find one that works. You may want
to try the USB ports on the back panel instead of those you may have on the side or top
of your computer.

• Try restarting your computer, and re-launch the Oculus app (not the Oculus
Setup app).

• Rift personalization (Rift fit and adjustment) issues:

If you're having trouble:

1. Take the headset off and set it down.

2. Unfasten the right and left tabs.

3. Pull the tabs back an equal amount on each strap arm and re-fasten them.

4. Try putting on the headset again.

• Firmware update issues:

• Check to make sure you're still connected to the Internet.

• Check your Windows firewall settings.

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• Make sure the headset and sensor are still firmly connected to USB 3.0 (blue)
ports.

• Disconnect and reconnect the headset and sensor. If you have additional USB
3.0 (blue) ports, for instance on the back of your computer, try those.

• Try restarting your computer, and re-launch the Oculus app (not the Oculus
Setup app).

• Oculus sensor setup issues:

• Remember to point the sensor where you'll be standing, not necessarily where
you are when you're sitting at your desk.

• Try moving further back. You don't want the sensor to be closer than 3 feet (1 m)
to your head.

• Make sure nothing's getting in between your head and the sensor. This includes
the edges of the surface the sensor is on.

• Make sure the shiny side of the sensor is pointing toward you. (If you can read
the word "Oculus" on the sensor, it's backwards).

• Make sure you've removed the protective film from the sensor lens.

Oculus Remote and Xbox Controller Issues

• Oculus remote issues:

• Hold down the select button (the center button, inside the navigation ring) a little
longer.

• Try holding the remote closer to the headset.

• Make sure both parts of the Rift headset connector cable are still firmly
connected to your computer.

• Try removing the battery and putting the battery back in.

1. Slide the battery door on the back of the remote down, toward the lanyard.

49
2. Use a pointed tool like the included Audio Tool to pry the battery loose.

3. Check for and remove any pieces of the clear plastic strip.

4. Put the battery back in, with the lettering on the battery facing you.

5. Then try pairing again, by holding down the select button.

• Try setting up your Oculus remote using the Oculus app (requires skipping the
Oculus remote screen during initial setup):

1. In the Oculus app (on your computer's monitor), click the menu icon in the upper
right to open the dropdown menu.

2. Select Settings.

3. Click Devices from the list on the left.

4. Click Configure Rift toward the upper right, and select Add Remote.

5. Try pairing again, this time by holding down the select button and the Oculus
button on your remote.

• Xbox controller issues:

• Make sure the Xbox controller is powered on—press the Xbox button at the top
center of the controller—immediately before you try pairing.

• Hold down the sync buttons on both the Xbox wireless adapter and the front
edge of the Xbox controller at the same time. Note that the sync button on the Xbox
controller isn't the same thing as the Xbox button.

• Use the USB extender cable to connect the Xbox wireless adapter.

• Unplug the USB extender cable from your computer and unplug the Xbox
wireless adapter from the USB extender cable. Reconnect the USB extender both to the
Xbox wireless adapter and to the USB port on your computer.

• Make sure you're using a USB port directly on your computer, not a USB hub or
a USB port on your monitor. If you have more than two USB 3.0 (blue) ports on your

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computer, make sure you're using a USB 3.0 (blue) port. (Don't disconnect the sensor
or headset from USB 3.0 ports to do this, though.)

• Make sure both parts of the Rift headset connector cable are still firmly
connected to your computer.

• Re-launch the Oculus app.

• Try pairing again, making sure you follow this order: Xbox button on the Xbox
controller, Xbox wireless adapter sync button, Xbox controller sync button.

3.2 System Menu

Disaster Risk Management and Emergency Preparedness is a Virtual Reality


Application, which consist of 4 Disaster, Module which is Fire, Typhoon, Tsunami and
Earthquake. This application features Case-Driven Training Simulation, Multi- player or
multi- user, Immersive Virtual Reality, Safety of the person by turning them into actual
disaster without exposing them to the real-life hazard condition, a gamification
technique (badges) and can accommodate people with hearing impairment with the
assistance of Built in Sign Language.

3.2.1 Initializing Disaster Risk Application

Note: To open the Disaster Risk Application, double click the icon below.

51
3.2.2 Click the PLAY button to start the application.

Note: Make sure that the screen is set to 1366 x 768 for better viewing.

To make it in Full screen version, uncheck the Windowed status.

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3.2.3 Loading of the application

Note: Wait until it reaches 100%.

3.2.4 Main Menu Panel

.Note: Application already load. Click the START button to start the first module of the
disaster trainings

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You can also choose the other disaster training you want to play first. Just click the
picture.

3.2.5 Enable or Disable Sign Language.

Note: Click YES if you enable the Sign Language function, and NO if you don’t want to
activate.

3.2.6 Back to menu and Skip Video Function.

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Note: Click BACK TO MENU , if you want to go back to the main menu and choose
another disaster training.

Click the SKIP VIDEO, if you want to skip the video introduction of the training
and proceed to the guideline tutorial scene of the disaster training.

3.2.7 Guideline tutorial training scene initiated.

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Note: To proceed to the next instruction kindly click the NEXT button below. For
the sign language to be activate and visible, click the SIGN LANGUAGE OFF button.

3.2.8 Sign Language Function Visible.

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Note: To ON or OFF the Sign Language Function, just click the SIGN LANGUAGE
button which place in the left corner of the application.

3.2.9 Sample Guideline Tutorial

57
Note: Every instruction that will discuss on the right panel will be written in the notepad section
to review.

To continue, just click the NEXT button.

3.2.10 Actual Guideline Tutorial

58
Note: To start the second phase of the training module, click the OKAY button.

Run through the environment by using the controller.

3.2.11 First guideline tutorial

59
Note: For the first guideline of the training it will discuss you some instruction that you
need to follow and comply. To Continue, click Next button.

3.2.12 Activating Sign Language Function

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Note: To activate the sign language , click the SIGN LANGUAGE ON/ OFF button.

3.2.13 How to response panel.

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Note: This panel will teach you how to response on the actual situation, to continue just
click the NEXT button.

3.2.14 Equipment found function.

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Note: There are scenarios that instruct you to find some equipments and you need to
follow and look for it to be able to proceed to the next scene.

3.2.15 Display Simulation Function

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Note: The display simulation function will allow you to see what consequence or
procedure that you may do or may happen to you if you will be actually be in the
scenario.

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3.2.16 Tutorial Done Menu

Note: This panel will tell you that you complete the tutorial training and it will allow you
to proceed to the FINAL SIMULATION by clicking the Final Simulation button.

The Menu button in the right corner is already enabled and can click it to show
the stages of the training.

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3.2.17 Final Simulation Panel

Note: The start of the final simulation, click OKAY to proceed for the next procedure.

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3.2.18 Final simulation Question sample.

Note: Sample question of the final simulation will be like this, no guideline or review will
be shown. To continue, choose the best answer that suitable for the question.

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3.2.19 Display Simulation Consequences

Note: If you failed to choose the correct response to the question this display simulation
will be prompted, and you failed to complete the simulation neither failed to earn the
badge.

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3.2.20 Simulation Success Panel.

Note: This simulation success panel will show the stages you complete and the
scoreboard. It also shows that you successfully earned the FIRE BADGE.

To continue, click the NEXT MODULE button to proceed to the next disaster
training, or you can also click the MAIN MENU button to go back to the MAIN MENU
panel and choose another disaster training.

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3.3 Controller Guideline

0 button – For button with “NEXT”, “OKAY” and for “GO” for “Checkpoints” and
“final simulation”, and “YES” of Sign Language, “MAIN MENU” for SIMULATION
SUCCESS panel, “RETRY” for Simulation failed panel.

2 button- for choice 1, and “NO” of Sign Language, “NEXT MODULE” for
SIMULATION SUCCESS panel.

3 button – for choice 2, and “UP” for choosing checkpoint.

1 button – for choice 3, and “DOWN” for choosing checkpoint

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7 button- for “START” button and for enable “Sign Language”

8 Joystick – for walk

9 joystick – for direction

4 trigger – for fast walk

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4.0 Special Instruction for Error Correction

In this case if Oculus VR device cannot be connected to the application, try to check the
Internet connection. Similarly, in case of multiplayer function didn’t recognize try to
connect to strong internet connection, it may cost lag of the application. Note that this
application has an Augmented Reality version that can use if lack of Oculus VR
equipment.

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