Microsoft PowerPoint - L6 Digital Media Design & Development
Microsoft PowerPoint - L6 Digital Media Design & Development
Microsoft PowerPoint - L6 Digital Media Design & Development
Development:
UX (User
Experience), UI
(User Interface) Design
& CX (Customer
Experience)
#UX and UI
Design
paulmason! 22
Objectives
• Understand what user
experience (UX) means and
why it matters
• Understand how to
approach UX and usability
• Understand how to
approach UI design
• Understand how UX and UI
design impact CX (customer
experience)
WE ALL EXPERIENCE USER INTERFACES …
of VARIOUS TYPES
We All Experience Interfaces
• Study the
figure
opposite of
Apple’s
rechargeable
Magic Mouse
(in charge
mode).
• Can you
identify any
usability
issues in the
design?
UX Design refers to
User Experience
Design, while UI
Design stands for
User Interface
Design.
Both elements are
crucial to a product
What’s the Difference? and work closely
together.
In order to leverage UX / UI you need to know the difference…
Which can be very confusing
when trying to learn or build a
team
A big part of this is due to the evolving nature of technology
Merging Online Channels With Offline.
BRICKS & CLICKS
Like Home/Mini
AND SMART
CONDO
DEVICES
… then there are
so called ‘Wearables’
Like Fitbit…
CRM
COMMERCE
BRAND
EXPERIENCE
UX and UI are different but
complementary. Neither is
Ji Jingshu, co-founder of Event Bank more important than the other
As a result, a design that looks good can make users more tolerant of any
issues or mistakes they might experience.
However, an ugly website might offer an unparalleled user experience but no one
will ever know because first impressions last.
Clearly, the takeaway here is to balance good design with great UX.
In 1982, Walter Dubbed the
Doherty from IBM Doherty
published Threshold, for
research that many this became
showed the the benchmark for
optimum time for a computer to
a computer to respond to a
respond to a request. Or in this
request was like case, for a
400 milliseconds! website to load.
An Argument Against
Complexity in User Interface Increasing the number of
Design choices will increase the
decision time
Rapidly increasing
technology fosters
multitasking because it
promotes multiple sources
of input at a given time.
Users spend most of their time on other sites, and they prefer your site
to work the same way as all the other sites they already know…
Less
Easy to
Hit
In this figure, icon B is bigger – inasmuch
as it has a text label below it – and will
therefore be slightly quicker to hit.
However, B is only larger on the vertical
axis; it will not be any quicker to hit than
icon A when moving horizontally.
Icon A Icon B
Fitts’ Law may be defined thus:
MT = a + b*ID …. Where
MT = a + b log2 (D/W + 1)
Assume a = 50ms, and b = 150ms (milliseconds)
• However, in both cases, I cannot think of an integer number that makes X True
for either "log, base 2, of 5 = X” or for "log, base 2, of 11 = X”. In other words X
is a decimal (real number) that is hard to calculate by hand.
• So for both we would need to use the change of base formula and enter the
values into a calculator: for example log of 5/log of 2, and log of 11/log of 2
which gives us the following values:
– MTi log, base 2, of 5 = 2.3219
– MTii log, base 2, of 11 = 3.4594
MTi =
• 50+ (150 x 2.3219) =
398 ms
MTii =
• 50+ (150 x 3.4594) =
569 ms
You Don’t Have To Be An Expert In UX To Understand
The Importance of Fitts’ Law.
WITH…
ADAPIVE DESIGN
Android Instant Apps allows users to run apps instantly, without
installation or log-in, by just selecting a URL.
.
How? They’re smaller subsets of your app that allow single pages or
features of your app to be downloaded and accessed on demand.
INSTANT APPS SETUP 1
INSTANT APPS SETUP 2
INSTANT APPS
INSTANT APPS SETUP 3
ANDROID INSTANT APPS
No install or
log-in to use Development
If user loves, learning
can download curve
app User must
Provides native opt-in under
functionality for settings
specific User must
features being have a device
accessed running
Save space – Android 6.0 +
can use without
download
Easy to share
Mobile First is about
giving priority for
designing,
developing and
marketing the mobile
web experience first
over desktop web
design.
One dedicated
channel to focus all X Doesn’t
your effort account for
Requires strong journeys
word-of-mouth from outside of
your targeted mobile
audience and X Doesn’t
engagement from a account for
community users
Requires clearly switching
defined customer device mid-
experience strategy task
and user need
BEST PRACTICES FOR AWESOME
EXPRIENCES
Artifact
Design Model
Tools
UX/UI DESIGN MODELS
Sample : Mobile
App . Designer
Shoes
The key, here, is to define the correct sequence of events that will allow a
user to complete the predefined task.
LET’S
TAKE A
LOOK
PAPeR PROTOTYPeS (lOw-Fi)….
Paper Prototyping
From prototyping whole experiences to designing small components of an
interface – it is always wise to start on paper.
Paper prototyping offers some significant advantages over digital
prototyping: