Course 1 Week 2 - Glossary of Terms and Definitions
Course 1 Week 2 - Glossary of Terms and Definitions
Course 1 Week 2 - Glossary of Terms and Definitions
A
Advertising agencies: Teams of creatives hired by clients to build marketing campaigns
Assets: Everything from the text and images to the design specifications, like font style, color,
size, and spacing
B
Brand identity: The visual appearance and voice of a company
D
Design studio: A one-stop shop for the look of brands, products, and services
Design thinking: A way to create solutions that address a real user problem and are
functional and affordable
E
Empathy: The ability to understand someone else’s feelings or thoughts in a situation
Framework: Creates the basic structure that focuses and supports the problem you’re trying
to solve, like an outline for a project
Freelancers: Designers who work for themselves and market their services to businesses to
find customers
G
Generalist: A UX designer with a broad number of responsibilities
I
Information architecture: The framework of a website or how it’s organized, categorized,
and structured
Interaction designers: Focus on designing the experience of a product and how it functions
Iteration: Doing something again, by building on previous versions and making tweaks
M
Motion designers: Think about what it feels like for a user to move through a product
P
Platform: The medium that users experience your product on
Product: A good, service, or feature
Production designers: Make sure first and final designs match in the finished project
materials and that the assets are ready to be handed off to engineering team
R
Responsive web design: Allows a website to change automatically depending on the size of
the device
S
Specialist: A designer who dives deep into one particular type of user experience, like
interaction design, visual design, or motion design
Startup: A new business that wants to develop a unique product or service and bring it to
market
T
T-shaped designer: A designer who specializes in one kind of user experience (e.g.,
interaction, visual, motion) and has a breadth of knowledge in other areas
U
User: Any person who uses a product
User experience: How a person, the user, feels about interacting with, or experiencing, a
product
UX engineers: Translate the design’s intent into a functioning experience
UX program managers: Ensure clear and timely communication so that the process of
building a useful product moves smoothly from start to finish
UX researchers: A type of researcher that conducts studies or interviews to learn about the
users of a product and how people use a product
UX writers: Create the language that appears throughout a digital product, like websites or
mobile apps
V
Visual designers: Focus on how the product or technology looks
W
Wireframe: An outline or a sketch of a product or a screen