CADCAM Chapter 1 & 2
CADCAM Chapter 1 & 2
CADCAM Chapter 1 & 2
” TED
CHAPTER ONE
I. Hardware
Hardware in a computer is composed of central processing unit, input
devices and output devices.
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memory is RAM (random access memory) and ROM (read only memory).
CAD systems require 40 Gigabytes or more of memory to store the
multitude of designs produced. They also need 256MB or higher RAM to
ensure smooth working. Many design libraries are available on CD-ROM.
c. Video and graphics card is used for controlling video output devices. This
defines the quality of output. This forms one of the key aspects of a CAD
system as the variety of colors and the depth of detail are increased by an
advanced video and graphics card.
d. Multi-media card used to control media devices such as speakers, etc.
These are useful in viewing on-line presentations. Virtual catwalks are a
result of the progress made in multi-media.
e. Network cards and modems to connect with a network or a telephone
line. These are used for data transfer between systems, Internet, users, etc.
f. Connection ports enable input and output devices to be connected.
Currently USB (Universal Serial Board) ports are standard equipment that
allows a variety of devices to be attached to a computer.
Input devices
Input devices are used to add or create data for the computer. They consist
of
A. Keyboard – a standard input device for text commands. It looks similar to
a typewriter keyboard and may also contain special keys (Example F1 is
the help key). In CAD systems special keys may do unique tasks.
B. Mouse - a standard cursor control device for selecting, moving, copying
and other functions. Usually it has two or three buttons and clicking these
buttons displays menus through which a variety of actions can be
performed.
C. Joystick – an optional cursor control device whose function is similar to
the mouse. It is primarily used for game controls.
D. Scanner – is used to input artwork and drawings. These may be of
monochrome or color. High resolution, true-color scanners are widely used
in textile industry.
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Output devices
These are used to output data or results in a suitable format on a suitable
media. These consist of
1. Monitor – or video display unit is the standard output device provided for
each computer. At times separate monitors may be used for text and
graphics. Its details are controlled by the video / graphics card. Nowadays
a 15” color monitor is standard equipment. However for designers a 17” or
19” or even a 21” monitor will be more useful. Monitors display figures and
text as input from the various devices used.
2. Printers – One of the most widely used devices for hardcopy output. These
are of three basic type’s viz. dot matrix, jet and laser. Dot-matrix printers
were the first printers introduced and works similar to the typewriter. Jet
printers are widely used for color printing. Laser printers give high quality
prints but are costly. Nowadays printing directly on fabric is also possible.
3. Plotters – are used output onto media whose width cannot be
accommodated on printers. Generally markers for cutting and engineering
drawings are plotted. They also have a range of colors.
Note- Printers and plotters may be shared between several computers and
are also called shared peripherals. Printers and plotters can print on
media such as paper, acetate, etc. to suit the purpose of application.
4. Others – Output may also be given directly to numerically controlled
machines by means of communication links or through data carriers such
as tapes and discs.
Note: Plug and play is one of the modern features of many components. This
allows a component to be attached and immediately the system recognizes
and configures the device for use.
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II. Software
Software is of two types’ viz. system software and application software.
System software is the set of basic instructions for the functioning of the
computer. Usually the system manufacturer deals with this and the normal user
need not worry about this. This is also known as the operating system. Some of
the basic types are MS-DOS, Windows and UNIX. Each of these systems has its
own way of interacting with the user. Now most personal computers use
Windows.
Application software is software designed for a particular purpose. These
are again of a general nature and a customized nature. General nature software
is available to everyone for example MS-Word, Excel, etc. Banks on the other
hand would use customized software to suit their business practices. In
designing, several packages are available such as CorelDraw, MS-paint,
Photoshop and AutoCAD. These are general software while software from
specialist companies such as Gerber would be customized.
Software may also be designed in-house to suit individual applications.
This is done using computer languages like BASIC, COBOL, C++, etc. Specialist
software engineers are employed for this purpose.
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Since the late 1980s rapid progress has been made by users and many
businesses now rely heavily on computer-aided design tools. CAD/CAM suppliers
have responded to the enthusiasm generated in the market and have been
steadily refining their products bringing out more and more functions designed
specifically for the fashion market.
Advantages of CAD
a. Faster rate of producing drawings (designs) – A designer can produce
designs about three times faster than with traditional methods. This
results in faster responses to customer / sales request.
b. Increased accuracy of designs – All design elements are accurately placed
and the facility of zoom allows small details to be seen clearly.
c. Neater designs – The absence of erasures results in neat designs. The
quality of line work is not dependant on the designer but on the printer /
plotter which is standardized.
d. No repetition of designs – Once a design or part design is completed, it
can be stored in the computer memory and recalled for later use. The
stored details may also be used as a part of a bigger design or for designing
other fixtures. Prior to CAD this would require a new drawing.
e. Special tools – Facilities such as zoom are part of CAD that are not
available in traditional methods.
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The abbreviation CNC stands for Computer Numerical Control, and refers
specifically to a computer "controller" that reads G-code (computer programming
code) instructions and drives the machine tool.
CNC was developed in the late 1940s and early 1950s by the MIT
Servomechanisms Laboratory. CNC was preceded by NC (Numerically Controlled)
machines, which did the same job of interpreting G-code recorded on Punched
tape into motions of the machine using electronic hardware. The first CNC
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systems used NC hardware, and the computer was used for the tool
compensation calculations and sometimes for editing.
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The first category, machine flexibility, covers the system's ability to be changed
to produce new product types, and ability to change the order of operations
executed on a part.
We will see the details of Computer-Aided Testing (CAT) & computer –Aided
inspection (CAI) in chapter 3:
Advantages of CAM
1. Higher production with lesser workforce.
2. Reduced human errors and more reliable.
3. Increased versatility of manufactured form.
4. Cost savings due to increased efficiency and reduced wastage.
5. Repeatability of product from stored data.
6. Superior product.
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CHAPTER TWO
The coordinate system is available when a function requires data input in the
form of point locations. You may use it while drawing, editing or any time you
need to locate a point. The most common coordinate systems are as follows:
Cartesian coordinates
Polar coordinates
Note: The method of entering coordinates varies from one program to another.
For example, in AutoCAD, the coordinates can be entered directly in the
command window with the keyboard. In MicroStation and Cadkey, special dialog
boxes let you enter the coordinates.
Cartesian Coordinates
Cartesian coordinates is a rectangular system of measurement that enables you
to locate points with the help of horizontal and vertical coordinates. The
horizontal values, called X-coordinates, are measured along the X-axis. The
vertical values, called Y-coordinates, are measured along the Y-axis. The
intersection of the X- and Y-axes is called the origin point, which represents the
(0, 0) location of the coordinate system.
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The positive X values are measured to the right and the positive Y values are
measured above the origin point. The negative X and Y values are measured to
the left and below. To enter a coordinate, you need to enter both the X and Y
values separated by a comma (X, Y).
Example: To locate a point two units to the right and one unit above the origin
point, enter X = 2, Y = 1 or (2, 1). Similarly, to locate a point two units to the left
and one unit below, you need to enter X = -2, Y = -1 or (-2, -1). You can use
fractions as needed to enter the exact coordinate values.
Absolute Relative
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datum (0, 0) whilst point B shown is 70 units along the X axis and 50 units along
the Y axis
Relative format is a way of measuring distances from the last point entered.
Relative co-ordinates are used in order to avoid frequent reference to the origin.
All measurements are taken the same way as the absolute co-ordinates, with the
only difference being that the relative coordinates are measured from the last
point entered instead of the origin point. When a point is entered, it becomes the
reference for entering the next point and so on. For example: the distance from
Bahir Dar to Mekele may be taken as a straight line or from Bahir Dar to Addis
and from Addis to Mekele. In the latter case Addis becomes the new origin while
calculating the distance to Mekele. This mode of measurement is frequently used
for drawing because it is always convenient to place the drawing components
relative to each other rather than a fixed reference point.
Polar coordinates allow you to define a point by specifying the distance and the
direction from a given point. This mode of measurement is quite helpful in
working with angles. To draw a line at an angle, you need to specify how long a
line you want to draw and specify the angle.
In order to inform AutoCAD that you wish to use a relative co-ordinate entry, you
must type the @ symbol prior to your next co-ordinate position.
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2.2. 3D Representations
3D uses three axes namely the X, Y and Z-axes. In this case an object is
thought of as being encased in a transparent cube and the cube rotated to view
the object from different perspectives. The computer shows the different views
although in its internal memory the object is contained in the transparent cube
that forms a part of the computer’s cubic world. Identification of a point is
possible by giving the three co-ordinates with respect to an origin. For example, if
we consider one corner of a room to be the origin, to locate a light bulb we can
give the distance from the origin in terms of the length, width and height and the
light bulb us accurately defined. A computer would show the position in terms of
views, a plan view (the view from the top), a front view and a side view. With
practice and experience we can convert these views into 3D in our mind.
Modifications and calculations involve complex and multiple calculations that are
possible by modern computers. These computers have the capacity to rotate an
object in 3D so that we can view it from all sides as if it were real.
2.3. Textile Applications Of 2D And 3D Concepts
2D concepts find wide application in knitwear and textile design as well as
garment manufacture. A fabric can be thought of as being 2D because the
thickness is relatively minute compared to the other two dimensions. Hence
designs may be modeled using this concept. Further, modifications to patterns
used for garment manufacture can also be done based on this concept. 3D
concepts are coming into wider use for their utility in modeling garments, as they
would appear when worn. The possibility of viewing an object from several angles
is useful here. Earlier a 3D collection was made from 2D printouts and this was
not satisfactory.
A key point to be noted is that the concept gives us access to a model only.
A real life sample is needed to give a complete feel to the material under
consideration. This is because textiles are touched and felt and this adds
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