!pandemic Legacy Reset Kit
!pandemic Legacy Reset Kit
!pandemic Legacy Reset Kit
This is a short guide with which you can restart the Pandemic Legacy - Season 1 game. It
requires to have the original game with all the cards not destroyed. This means mainly
objective cards, eventually player character cards and also epidemic/player city cards as it
can be destroyed by Nuclear option action.
Requirements
What you will need:
1. print all stickers and character cards (source files attached). Stickers will look much better
if you use glossy sticker paper instead of mat sticker type.
2. 15 envelopes each of 18x12cm. You can use also different size but at least 15x10cm if
you would like to a use an optional flavor graphics or at least 9x7cm for the upgrade and
rules stickers.
Procedure
Complete the following steps, some of them are optional:
1. sort out and compile the legacy deck using printed numbers in the lower right corner of
that card with letters followed by number "LD ##" . This will drive the game flow, whenever
there is a mention of rules (with letters) or doors (numbers) open the corresponding
envelope. Envelopes should be in the sequence starting from envelope 1 till 15.
2. remove all stickers from player cards and board. Optionally you can use the player cards
of classic Pandemic but new version with new graphics layout. The old first version of
Pandemic has non-compatible cards.
3. put all the stuff back to the boxes according to the list below. All the cards which belongs
to the boxes are also marked in the lower left corner of that card with letter "P#-#" following
the box number and card number. F.e. P7-8 is a card belonging to the box 7 and it's number
is 8 (Immunologist character).
4. cut all the stickers and put them in the envelopes according to the list below. Stickers are
marked with reference numbers and letters so you can keep order when cutting all the
individual stickers.
When to open each particular envelope is driven by the Legacy deck cards. The "Open
package" reminders I placed inside the envelope on the opening part:
5. put together small envelope for the (W) rule (8.1.) and (optional) for the Bravo Team flavor
graphics. This is to drive the flow correctly as the rule becomes available slightly later.
6. place the "Disease name" stickers over the game board on the disease name place to
make a place for the new names.
7. optional - print and put flavor graphics in the envelopes too. This is only to add some more
theme. It has no other impact on the game. I also used the "Documents", "DNA sample" and
"Gene sequence" small cards as a reminders to be held on the board. This is only because I
experienced during my 1st game of Pandemic Legacy that we forgot about those in the late
game. Those 3 items are necessary to open the box 7.
8. optional - use some of the stickers to enhance the envelopes. I used the "secret" and
"WHO" stickers but the actual graphics layout of the envelope can be of course designed in
some other way. Pack all the envelopes together.
... and you are ready to play
Box list
Box 1: 12x Quarantine marker
Box 2: 8x Military bases
Box 3: 38x Faded figures
Box 4: 18x Roadblocks
Box 5: 4x Search tokens, 4x Target tokens
Box 6: Paranoid soldier
P6-1: E-mail transcripts
P6-2: Confession + Virus Development records
P6-3: A Traitor in Your Midst
P6-4: You've been played
P6-5: New objective: Sabotage 2 military bases
Box 7: Open when you have everything the Immunologist needs.
P7-1: The Vaccine is working!
P7-2: New objective: Have 3 vaccine factories
P7-3: New objective (one-time): Vaccinate 6 Faded cities
P7-4: Reference card with Vaccination Actions, brown
P7-5: Reference card with Vaccination Actions, pink
P7-6: Reference card with Vaccination Actions, cyan
P7-7: Reference card with Vaccination Actions, white
P7-8: Char: Immunologist
Box 8: Open when lost 4 plays in a row
P8-1: Experimental Vaccine Program explanation
P8-2: One-time Event: Experimental Vaccine
P8-3: One-time Event: Experimental Vaccine
P8-4: One-time Event: Experimental Vaccine
Envelope list
0. Starting items
- Starting Upgrades 1x (Grizzled, Flexible, Forecaster, Archive Access, Local Connections, Pilot)
- Starting Scars 2x (Insomniac, Overcautious, PTSD), 1x (Fear of Small Planes, Obsessed, Regretful,
Germophobic, Intimidated, Demoralized)
- Starting Unfunded events (Experimental program, Trending data, Grassroots program)
- Positive mutations
1. Door 19
19. COdA-403a: requires 2 actions to treat; incurable
4. Doors 21, 22
21. Character Upgrades: Local Pressure, Formidable, Veteran
22. 8x Starting Military Bases
7. Door 8
8. 15x Permanent Roadblocks