Bhagwan Mahavir College of Engineering and Technology

Download as pdf or txt
Download as pdf or txt
You are on page 1of 28

DESIGN ENGINEERING

GUJARAT TECHNOLOGICAL
UNIVERSITY

Bhagwan Mahavir College of Engineering and Technology

A
Project Report on
GTU
Under Subject Of
Design ENGINEERING-
2B
B.E. III, Semester-VI
(Computer Engineering Branch)
Submitted By,

Sr. Name of Student Enrollment No.


1) Khushbu Gajera 160060107011
2) Ankita Pandey 160060107037
3) Rahul Saliya 160060107051
4) Sneha Patel 140060107044

Mr. Kavindra Patel


(Faculty Guide)

Ms. Twinkle Ankleshwariya


(Head of Department)
Academic year 2018-19

1
DESIGN ENGINEERING

CERTIFICATE
This is to certify that project work embodied in this report certified
“GTU” was carried out by Khushbu Gajera (160060107011), Ankita Pandey
(160060107037), Rahul Saliya (160060107051), Sneha Patel (140060107044) at
Bhagwan Mahavir College of Engineering & Technology for partial fulfillment
of bachelor of Engineering Degree in Computer Engineering awarded by
Gujarat Technology University. This project work has been carried out under
my supervision and is to the satisfaction of Department during the academic
year 2018-2019.

Date:
Place: SURAT

Signature and Name of Guide Signature and Name of HOD

Asst. Prof. Ashka Patel Asst. Prof. Twinkle Ankleshwariya

Internal Guide, Head of Department,


BMCET, BMCET,
Surat. Surat.

Signature of External Examiner

2
DESIGN ENGINEERING

ACKNOWLEDGEMENT

We are heartily blissful Bhagwan Mahavir College of Engineering and Technology,


Surat for giving us such a great chance to present such type of project.
We are extremely thankful to Gujarat Technological University for providing us a
chance to increase our knowledge and for providing us a stage to show our talent by
this project work.
It is our pleasure to express thanks and significant appreciation to our venture guides
Ashka Patel for his support, consolation and direction all through the venture. We
are heartily thankful to them for their instructions, support and clarity of concept of
the topic that helped us a lot throughout the project work. We also sincerely thankful
to them for the time spending, proof reading and correcting our mistake and also for
the knowledge given by them for project.
All group members who are always helpful during the project and motivate each
other during project. We are appreciative to each other also for this.
We also blissful to outer support such as lab technician who gave us requiring
information related to our project.
In particular, we express special gratitude towards our family, for their moral
support and encouragement.

By:
Khushbu Gajera 160060107011
Ankita Pandey 160060107037
Rahul Saliya 160060107051
Sneha patel 140060107044

3
DESIGN ENGINEERING

ABSTRACT

“GTU” our design engineering project was solely thought and made to
provide comfort and ease for students in “GTU”. Picking this problem from
GTU student’s point of view we having kept in mind each and every detail from
user’s point of view. From providing details of colleges for students for
admission time. This site is all in one platform for students. They can
communicate with each other to pass knowledge with each other. We tried to
make this site as easy to use as possible & tried to make UI like many social
media site so that students get involved in it and have fun with getting
knowledge. This site contains complete guide for GTU & colleges are also
connected with students in our site they can send notices to students like time
tables, assignment questions, etc. It’s not a mere application which will just list
things up and provide application but also a complete one stop solution. Also we
have a page for 24*7 user support.

4
DESIGN ENGINEERING

Index

Ch. Content/Topics Page No.


No.
1 Introduction
1.1 Information
1.2 Project definition
1.3 Purpose and scope
2 Prior art research
2.1 Survey of existing applications
3 Evolution of an idea
3.1 Observation record sheet
3.1.1 Activity framework
3.1.2 Environment framework
3.1.3 Interaction framework
3.1.4 Object framework
3.1.5 Users framework
3.2 Empathy framework
3.3 Mind mapping
3.4 Ideation framework
3.5 Product development framework
3.6 LMN framework
4 Advantages and Disadvantages
5 Reverse engineering
5.1 Overview
5.2 Users perspective
5.3 Developer’s perspective
6 Prototyping
Conclusion

5
DESIGN ENGINEERING

CHAPTER 1: INTRODUCTION
1.1 INFORMATION

Project Title: “GTU ”

We are living in a world where we are facing so many problems despite


of having so many facilities.

From this pool of different domains, we have selected GTU as our


domain. We planned to design a Guide type Website for the Students of GTU
specifically friendlier and more practical to use comparing it with the other
GTU related Websites of Apps existing in the market.

Design is the foundation of all engineering disciplines. Design is a


practical solution to real world problems. It is the activity that creates the
concepts and develops the new and improved products, processes and
technologies required by industry. Almost nothing we use or consume in a
modern world has escaped input from engineering design. And keeping this
approach in our mind we planned to design and give shape to our thoughts in
form of an android application and carried out our design engineering
curriculum thoroughly to give it a more planned approach.

Project Guide Information:

Mr. Kavindra Patel


Our guide is very helping person. he helps in making our project best, as possible as he
can. Anytime, he responds positively and clear our all doubts related to our project
topic. he provide all guidelines that we need in our project.

6
DESIGN ENGINEERING

1.2 PROJECT DEFINITION

➢ Most of the other GTU related website’s/App’s are not working properly, some
of them are closed from developers, some of them are not updated since 2015 &
some of them are useless they just provides exam papers that we can get from
official GTU site easily.
➢ The main objectives of this application have always been to provide one stop
solution for Students of GTU.
➢ The proposed system has a great flexibility to work on computer platform.
➢ This application will not only provide easy and hassle-free guidance for Students
in GTU but also provide communication with other students, it is connected with
colleges, faculties.
➢ This application provides challenges related to students subject, Group chat
facility for creating professional class chatting group, it provides facility for
faculties to send notices to students like assignments, exam dates, Holiday
notifications and others.

1.3 PURPOSE AND SCOPE

Purpose of our project is to Provide a complete and one stop solution for GTU
students to make education easy and comfortable to change the image of
education system from just being boring to something fun for them.

This Website connects all colleges to each other with a single platform not just
colleges but students are also connected with each other. Students can get
guidance from faculties of other colleges also.

7
DESIGN ENGINEERING

CHAPTER 2: PRIOR ART RESEARCH

Prior art search is proof of any invention that already exists. That doesn’t
mean it should physically exist. It means somewhere, sometime has previously
described or shown similar to the invention mode.

2.1 Survey of existing GTU related applications

gtu.ac.in (Website)

• Official GTU site


• Site created by GTU to guide college, faculty & students.
• Website: gtu.ac.in
• Current status: online

GTU info (Application)

• Webapp based app created by GTU infotech.


• Founded: 06-Feb-2016
• Version: 1.04
• Headquarters: Anand, Gujarat.
• Website: No Website.

GTU Exam Question Papers (Application)


• Best app for paper solutions created by Stupidsid & Yocket study
Networks.
• Founded: 03-Jan-2015
• Version: 3.0.0
• Website: http://stupidsid.com
8
DESIGN ENGINEERING

GTU Plus+
• GTU assistance app.
• By: Lazy Variables.
• Founded: 05-Jul-2016
• Website: No Website.

9
DESIGN ENGINEERING

CHAPTER 3: EVOLUTION OF IDEA

3.1 Observation Record Sheet (AIEOU Framework)

3.1.1 Activity Framework:

Activity means specific task performed by the user on the system such as here namely
Reading Teaching Eating
Writing Drinking Joke Passing
Playing Learning Listening
Talking Enquiring Presentation

Fig:3.1(a)

10
DESIGN ENGINEERING

3.1.2 Environment Framework:

Environment means which kind of situation user like work on the system. It
includes the entire area where activities take place.

Environment of a GTU college can generally be-

Safe Sunny
Clean Polluted
Crowdy Noisy

11
DESIGN ENGINEERING
Fig:3.1(b)

3.1.3 Interaction Framework


• Interaction between student to student, student to teacher, teacher to
teacher comes in Interaction framework.
• They are the building blocks of activities.
• Interaction creates more availability of new innovative things which can
help for generating new ideas.
• So, in this we have taken into consideration various interactions that are
taking place such as-
• Interaction between local student to student
• Student to Examiner
• HOD to Director etc.

12
DESIGN ENGINEERING

Fig:3.1(c)

3.1.4 Object Framework:

These are building blocks of the environment.


They can be anything and everything which we see around ourselves such as

Computer Mobile
Laptop Board
Chair lights
Chalk Table

13
DESIGN ENGINEERING

Fig:3.1(d)

3.1.5 Users Framework

A user is a person who uses a system or system services. Users are the people
whose behaviors, preferences and needs are being observed.
Users are classifies as per their nature i.e. if person directly affects or uses product
then they are in group of user and if a person of creature (birds , insects etc.) indirectly
uses product then it is of stack holder.

Principal Teacher
Student Trustee
Peon Examiner
HOD Motivator

14
DESIGN ENGINEERING

Fig:3.1(e)

3.2 Empathy Mapping / Framework:

Basically in this canvas we have listed various users, stakeholders and activities.
We have also listed some sad and happy stories so as to become sensitive
towards others feelings.

Overview of the sheet:

Users : Principal, Student, Teacher, HOD, Trustee, etc.

Stakeholders : Trustee, Teacher, HOD, Principal, etc.

15
DESIGN ENGINEERING

Activities : Teaching, Learning, Hearing, Speaking, Reading, Writing, etc.

Story boarding : so we listed four stories two of which were happy and two were
sad and are listed below in brief.

1) Happy : In spite of these.. We can also see that the rule for 100points activity
under gtu that states to each and every student to score 100points during
his/her academic term encourages them to perform extra curricular activities
and enhance themselves in those activities whether its related to sports
activities or technical or cultural etc.
2) Happy : The most important thing about Design Engineering subject that
made us happy is that this subject under gtu inspires many students to perform
their best in their own way, in their own field. This motivates them to find out
the best as per their domain and think out of the box that can enhance today's
tech.
3) Sad : We can c that there's no privilege of being notified to students regarding
the holidays even if some institute fails to make them know about any holiday
& the gtu site has no special due regarding this via today's tech.
4) Sad : We can also see that there isn't any common base where the students
and faculties can get timely notified regarding requirements in academics
whether its related to practical’s or others as a case aroused where the faculty
was not able. to notify the students regarding the academics on time.

16
DESIGN ENGINEERING

Fig:3.2

17
DESIGN ENGINEERING

3.3 Mind Mapping


“A mind map is a visual representation of hierarchical information that
includes a central idea surrounded by connected branches of associated topics”
• Mind mapping is a great way to brainstorm, plan, or turn ideas into the steps
needed to make it real.
• Mind Mapping is a technique of visual representation to show the relationship
between various ideas, concepts or other information.
• It helps in project planning, collecting and organizing data, brainstorming, and
presentation. To help solve problems, find resources and uncover new ideas.

Fig:3.3

18
DESIGN ENGINEERING

3.4 Ideation Canvas / Framework


These are the second step of the project or problem. From the user canvas,
we have an idea what are the people? In ideation canvas, you have to carry
out which type of activities is related to your project and people? What is
situation and location regarding to activities? Then after we find the possible
solutions.
This canvas included various fields such as that of people , activities ,
situation , props which are briefly described below-

1) People –Principal, Teacher, HOD, Student.


2) Activities – Drinking , Eating , Talking , Reading, Writing etc.

3) Situation\Context\Location : in this we described a particular situation ,


why such situation and where it happened. For example students talk with
teacher at the time of viva.

4) Props \Objects\Tools – like Lights , Laptop, Computer, Table, Board.

Fig:3.4

19
DESIGN ENGINEERING

3.5 Product Development Canvas / Framework


Third step is development of the product. From possible solutions, you have
idea about what is product? In this canvas, following things is to do.
To find the purpose of doing the project, forming its outline and listing its
features components and experience and people who are involved in it or
impacted from It. This is briefly described below-

1) Purpose – the main purpose is to save time and provide easy & hassle free
learning experience to gtu students.
2) Product experience – user will find it easy to use and full of features.
3) Product function – the site will have regular update feature, will be easy
to use for the end user, will have navigation and feedback feature.
4) Product features – the product will have various features like event
listings, query generation, time table, chat room.
5) Components – components include technical stuff like fragments, views,
layout , resources etc.
6) People – Principal, Student, Teacher, HOD, Trustee, etc.

Fig:3.5

20
DESIGN ENGINEERING

3.6 LNM Canvas / Framework:

Basically in this canvas we need to specify technical details of the project we are
making its tools/methods , software simulation etc.
In our project we will be using Website with the sole purpose of making an
application which is very user friendly and can save user’s time and energy ,
provide one stop solution and give a hassle free and good experience to the user.

Fig:3.6

21
DESIGN ENGINEERING

CHAPTER 4 : ADVANTAGES AND DISADVANTAGES

ADVANTAGES:
• Will provide local guides.
• Will provide communication between students between different colleges.
• Will provide chatroom for communicating between students.
• It provides notifications service for teachers.

DISADVANTAGES:
• Applicable to GTU colleges only

22
DESIGN ENGINEERING

CHAPTER 5 : REVERSE ENGINEERING

5.1 Overview:
The product is supposed to make study in GTU easy, hassle free and authentic
we are making this product especially for GTU Students. So this process of
making Education system & Learning relatively easy we will design this
product in form of a Website. Now this Website will have features which will
ease the end user completely and also is designed while keeping in mind a users
perspective. This application to be in specific will consist of Chatroom, Other
College Information, Skill Development features etc. This app also has a unique
feature which is of providing guidance by other college faculties, in addition we
will maintain a 24*7 helpline and query page.
The process followed was hectic first we surveyed various GTU related websites
and applications that existed then we started comparing and adding that what
more can we do to make our site better and better.
Problems were basically on designing and structuring the layout of the Website
as how we can use optimally and provide a good interface we also stuck a lot
upon as to which content to include or not.

5.2 USER’S PERSPECTIVE:

• It should be easy to use.


• They need to have safe and secure payment options.
• They should provide correct data.
• Data should be Secure on their website.
• Information provided on their website should be correct.
• Their application should be good in functioning.
• It should use less internet data.

23
DESIGN ENGINEERING

5.3 DEVELOPER’S PERSPECTIVE:

• Should helpful to others.


• Regular updates.
• Navigation maps should be provided.
• Data should be authentic.
• Change password options.
• Responsive query page.

For this project we researched extensively and also analysed the websites which
existed for Paper solutions and also GTU plus+. This practice of reverse
engineering helped us a lot to give shape to our ideas and to exactly know what
fields we wanted in our application also the reviews of various travel websites
helped us to know user’s perspective and what they expected from a GTU
related website .

24
DESIGN ENGINEERING

CHAPTER 6: PROTOTYPING

Basically, prototyping is the preliminary version of the actual product. Here we


have developed overview of our product using powermockup tool in power
point and have attached screenshots of it.

25
DESIGN ENGINEERING

26
DESIGN ENGINEERING

27
DESIGN ENGINEERING

CONCLUSION

This whole rigorous process of designing AEIOU frameworks and other


canvas’s such as ideation, product development and empathy canvas has helped
us to develop our product meticulously. The reverse engineering specially has
helped us to understand a user’s perspective and develop a product sensitive to
the user.
We have analysed many software through prior art search and selected one of
them and found drawbacks and try to overcome those drawbacks through
reverse engineering
This whole process of design engineering has helped us to not just think and
write a product on paper but to actually manifest it real make real purpose to our
engineering skills.

28

You might also like