Simulation and Animation: Computer Graphics & Visualization
Simulation and Animation: Computer Graphics & Visualization
Simulation and Animation: Computer Graphics & Visualization
Introduction
Teaching
Vertiefungsgebiet Praktische Informatik
Computer Grafik und Visualisierung
Winter term
Summer term
Visualization (3)
Image Synthesis (3)
Literature
See website
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Contact
E-Mail: [email protected]
Room MI 02.13.053, office hours by appointment
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Computer Animation
'Animating' is moving something which can't
move itself. Animation adds to graphics the
dimension of time. In order to animate
something, the animator has to be able to specify,
either directly or indirectly, how the 'thing' is to
move through time and space.
Computer Animation
Objectpositioning
(Motion Control)
Environment
(Light, Camera)
Animation
The art of breathing life into something
Shape
(Object model)
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Animation
Image Synthesis
The display of scenes on a
computer
Visualization
Computer Animation
Relation to modeling
Static modeling of geometry
Modeling along time axis
Relation to simulation
Physics-based animation
Fluids, deformable objects
Content
Animation process
Keyframe interpolation
Orientation (quaternions)
Forward and Inverse Kinematics
Motion capture
Rigid body simulation
Collision detection & response
Deformable body simulation
Mass spring systems
Elasticity theory
FEM
Fluid simulation
Navier-Stokes Equations
Projection Method & FD
SPH
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Introduction
Luxo Jr. (Die kleine Lampe) [Pixar, 1986]
Modeling & Animation
Rendering
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Introduction
Simulation
of rigid and
deformable
bodies
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Introduction
Simulation
of rigid and
deformable
bodies
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Introduction
Fluid simulation
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Introduction
Physics-based
simulation
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