Hexbug Lesson

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Hexbug/ Engineering Design Process Lesson

(Beth) Before the lesson, we will have an initial discussion about engineers with our students. The
goal of the discussion will be to bring about misconceptions about engineers and their work. We will
have students draw or write in their journals, and give them the opportunity to share with a partner or
group.
Goals:
Instruction: Co-teaching style with two leads, Mitch and James and one assistant, Beth.
Major Concepts for Instruction
Learn Engineering Design Process
What an engineer does
Collaboration, communication and creativity in groups
Planning
Additional Concepts and Teaching Points
Build a track for Hexbug
Number of different tasks for Hexbug to work thru
Evaluate improvements
Concepts:
STEM, Math and Science
Simple to complex
How math, science and engineering all work together
Explicitly bring out that our knowledge of materials is related to science, that our
knowledge of geometry, angle and shapes is related to math, how they work together to
solve problems relates to engineering.
Engineering Design Process
Problem
Imagine/Ideas
Plan
Create
Improve
(Beth) Introduction:
(August 26 - September 4)
Jefferson has a rare ant in the building that the DNR has said we cannot harm in anyway, but can
release it to the outdoors. We need you to work in a team to develop a solution to get all of the ants
out safely and unharmed.
(Beth) Initial Problem:
Your objective is to get your bug from start to finish using a maze.
Your maze must be at least 12 inches long
Your bug must make at least 2 turns
Your bug must make a noise (other than its normal running) and/or climb over something
Your bug must travel from start to finish without stopping
The bug must not be touched.

(James) Student Exploration:


We will give you 10 minutes to interact with your Hexbug and materials.
Questions for students to write in notebooks and/or answer aloud:
List characteristics of your bugs reaction with materials.
How could organizing and recording data improve solution?
Specifics of activity
Give students Hexbug and baggie of materials.
Materials will include: craft sticks, construction paper, pipe cleaner, tin foil, tape, scissors, foam
sheets, Legos.
(Mitch) Student Design:
Recover sample materials.
Have students draw designs individually and collaboratively in groups to come up with a
solution to the problem statement.
Once a design is agreed upon start to budget out materials that you will use toward your
groups design.
Using your data, decide which 5 materials you need for your design. We will give you 5
minutes to decide and to send a representative to purchase your materials.
Questions to consider:
How did your initial observations help you decide which materials to use?
How did recording/organizing your data help your design?
(James) Student Creation:
You now have 10 minutes to build your design using the materials you have selected.
Students are required to build their design with their small groups, using time
management to complete the task.
Question to consider:
How is time management important in building your design?
Tell me how, as a group, you completed your task in the given time.
(Mitch) Students try it out:
Groups test their tracks one by one, going around the room and watching and cheering for
each groups design.
Encourage students to think about:
How did your design work?
How did your design help you solve your problem?
If your design wasnt successful, how can it be improved? If it was how might you find a
different (more efficient) way to solve the problem?
(James) Students make it better:
Now is the time for you to reflect on your design. We will give you 5 minutes to reassess your
materials and to make improvements to the existing maze for the Hexbug.
When students have finished their design, they will be able to complete a test to see if their
design was successful.

After the second design, questions to consider will be:


Tell me about your design improvements. How did you improve your design?
What were your reasons for the design improvements? How did they help you solve the
problem?
Extension:
If students are advancing through with their maze, tasks and improvements with ease, we will
then add more complex tasks.
With ample time tasks will be added to the list of objectives for students to accomplish with
maze and Hexbug.
Example tasks:
Knocking down a tower
Spinning an object
Open door
Etc.

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