Code Generation
Code Generation
Code Generation
The final phase in our compiler model is the code generator. It takes as
input an intermediate representation of the source program and produces as
output an equivalent target program.
The requirements traditionally imposed on a code generator are severe. The
output code must be correct and of high quality, meaning that it should
make effective use of the resources of the target machine. Moreover, the
code generator itself should run efficiently.
The nature of the instruction set of the target machine determines the
difficulty of instruction selection. The uniformity and completeness of the
instruction set are important factors. If the target machine does not support
each data type in a uniform manner, then each exception to the general rule
requires special handling.
Instruction speeds and machine idioms are other important factors. If we do
not care about the efficiency of the target program, instruction selection is
straightforward. For each type of three- address statement we can design a
code skeleton that outlines the target code to be generated for that construct.
For example, every three address statement of the form x := y + z, where x,
y, and z are statically allocated, can be translated into the code sequence
MOV y, R0 /* load y into register R0 */ ADD z, R0 /* add z to R0 */ MOV R0,
x /* store R0 into x */
Unfortunately, this kind of statement – by - statement code generation often
produces poor code. For example, the sequence of statements
a := b + c d := a + e
would be translated into
MOV b, R0 ADD c, R0 MOV R0, a MOV a, R0 ADD e, R0 MOV R0, d
Here the fourth statement is redundant, and so is the third if ‘a’ is not
subsequently used.
The quality of the generated code is determined by its speed and size.
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A target machine with a rich instruction set may provide several ways of
implementing a given operation. Since the cost differences between different
implementations may be significant, a naive translation of the intermediate
code may lead to correct, but unacceptably inefficient target code. For
example if the target machine has an “increment” instruction (INC), then the
three address statement a := a+1 may be implemented more efficiently by
the single instruction INC a, rather than by a more obvious sequence that
loads a into a register, add one to the register, and then stores the result
back into a.
MOV a, R0 ADD #1,R0 MOV R0, a
Instruction speeds are needed to design good code sequence but
unfortunately, accurate timing information is often difficult to obtain. Deciding
which machine code sequence is best for a given three address construct may
also require knowledge about the context in which that construct appears.
REGISTER ALLOCATION
Instructions involving register operands are usually shorter and faster than
those involving operands in memory. Therefore, efficient utilization of register
is particularly important in generating good code. The use of registers is often
subdivided into two subproblems:
1. During register allocation, we select the set of variables that will reside in
registers at a point in the program.
2. During a subsequent register assignment phase, we pick the specific
register that a variable will reside in.
Finding an optimal assignment of registers to variables is difficult, even with
single register values. Mathematically, the problem is NP-complete. The
problem is further complicated because the hardware and/or the operating
system of the target machine may require that certain register usage
conventions be observed.
Certain machines require register pairs (an even and next odd numbered
register) for some operands and results. For example, in the IBM System/370
machines integer multiplication and integer division involve register pairs. The
multiplication instruction is of the form
M x, y
where x, is the multiplicand, is the even register of an even/odd register pair.
The multiplicand value is taken from the odd register pair. The multiplier y is
a single register. The product occupies the entire even/odd register pair.
The division instruction is of the form
D x, y
where the 64-bit dividend occupies an even/odd register pair whose even
register is x; y represents the divisor. After division, the even register holds
the remainder and the odd register the quotient.
Now consider the two three address code sequences (a) and (b) in which the
only difference is the operator in the second statement. The shortest
assembly sequence for (a) and (b) are given in(c).
Ri stands for register i. L, ST and A stand for load, store and add respectively.
The optimal choice for the register into which ‘a’ is to be loaded depends on
what will ultimately happen to e.
t := a + b t := a + b t := t * c t := t + c t := t / d t := t / d (a) (b) fig. 2
Two three address code sequences L R1, a L R0, a A R1, b A R0, b M R0, c A
R0, c D R0, d SRDA R0, 32 ST R1, t D R0, d ST R1, t (a) (b) fig.3 Optimal
machine code sequence
CHOICE OF EVALUATION ORDER
The order in which computations are performed can affect the efficiency of
the target code. Some computation orders require fewer registers to hold
intermediate results than others. Picking a best order is another difficult, NP-
complete problem. Initially, we shall avoid the problem by generating code
for the three -address statements in the order in which they have been
produced by the intermediate code generator.
APPROCHES TO CODE GENERATION
The most important criterion for a code generator is that it produce correct
code. Correctness takes on special significance because of the number of
special cases that code generator must face. Given the premium on
correctness, designing a code generator so it can be easily implemented,
tested, and maintained is an important design goal.
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