Vogella Android Development Tutorial
Vogella Android Development Tutorial
Vogella Android Development Tutorial
com
Tutorials
Training
Services
Publications
Connect
3.2k
by Lars Vogel
Development with Android and Eclipse This tutorial describes how to create Android applications with Eclipse. It is based on Eclipse 4.2 (Juno), Java 1.6 and Android 4.2 (Jelly Bean).
Table of Contents
1. What is Android? 1.1. Android Operation System 1.2. Google Play (Android Market) 2. Security and permissions 2.1. Security concept in Android 2.2. Permission concept in Android 3. Android applications and tasks 3.1. Application 3.2. Tasks across application borders 4. Android user interface components 4.1. Activity 4.2. Fragments 4.3. Views and layout manager 4.4. Device configuration specific layouts 5. Other Android components 5.1. Intents 5.2. Services 5.3. ContentProvider 5.4. BroadcastReceiver 5.5. (HomeScreen) Widgets 5.6. Live Wallpapers 6. Android Development Tools 6.1. Android SDK 6.2. Android Development Tools 6.3. Dalvik Virtual Machine 6.4. How to develop Android Applications 6.5. Resource editors 7. Android Application Architecture 7.1. AndroidManifest.xml 7.2. Activities and Lifecycle 7.3. Configuration Change 7.4. Context
1 of 53
3/5/13 10:34 PM
vogella.com
8.1. Support in Android for resource files 8.2. Defining IDs 9. Using Resources 9.1. Reference to resources in code 9.2. Reference to resources in XML files 9.3. Activities and Layouts 10. Assets 10.1. Whats are assets? 10.2. Accessing assets 11. Installation 11.1. Options 11.2. Standalone ADT installation 12. Android virtual device - Emulator 12.1. What is the Android Emulator? 12.2. Google vs. Android AVD 12.3. Emulator Shortcuts 12.4. Parameter 13. Tutorial: Create and run Android Virtual Device 13.1. Create AVD 13.2. Run AVD 13.3. Stopping the emulator 14. Solving Android development problems 15. Conventions and API level 15.1. API version 15.2. Android project and package name 16. Tutorial: create and run Android project 17. Views 17.1. Available widgets in Android 17.2. View class 18. Tutorial: Create a temperature converter 18.1. Install the demo application 18.2. Create Project 18.3. Create attributes 18.4. Add Views 18.5. Edit view properties 18.6. Change the Activity source code 18.7. Start Project 19. Starting an installed application 20. Layout Manager and ViewGroups 20.1. Available Layout Manager 20.2. FrameLayout 20.3. LinearLayout 20.4. RelativeLayout 20.5. GridLayout 20.6. ScrollView 21. Tutorial: ScrollView 22. DDMS perspective and important views 22.1. DDMS - Dalvik Debug Monitor Server 22.2. LogCat View 22.3. File explorer 23. Deployment 23.1. Overview 23.2. Deployment via Eclipse 23.3. Export your application 23.4. Via external sources 23.5. Google Play (Market) 24. Thank you 25. Questions and Discussion 26. Links and Literature 26.1. Source Code 26.2. Android Resources 26.3. vogella Resources
Tutorials
Training
Services
Publications
Connect
2 of 53
3/5/13 10:34 PM
1. What is Android?
vogella.com
Tutorials
Training
Services
Publications
Connect
3 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
In most cases the requested permissions will be presented to the user before installation of the application. The user needs to decide if these permissions are given to the application. If the user denies a permission required by the application, this application cannot be installed. The check of the permission is only performed during installation, permissions cannot be denied or granted after the installation. Not all users pay attention to the required permissions during installation. But some users do and they write negative reviews on Google Play.
4.1. Activity
An activity represents the visual representation of an Android application. activities use views, i.e. user interface widgets as for example buttons and fragments to create the user interface and to interact with the user. An Android application can have several activities.
4.2. Fragments
Fragments are components which run in the context of an Activity. A Fragment encapsulates application code so that it is easier to reuse it and to support different sized devices. Fragments are optional components which allow you to reuse user interface and non user interface components for different devices configurations.
and behavior. A layout manager is responsible for arranging other views. The base class for these layout managers is the android.view.ViewGroup class which extends the View class. Layout managers can be nestled to create complex layouts. You should avoid nestling them to deeply
4 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
5 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
5.1. Intents
Intents are asynchronous messages which allow the application to request functionality from other Android components, e.g. from services or activities. An application can call a component directly (explicit Intent) or ask the Android system to evaluate registered components based on the intent data (implicit intents). For example the application could implement sharing of data via an intent and all components which allow sharing of data would be available for the user to select. Applications register themselves to an intent via an intentFilter. Intents allow an Android application to start and to interact with components from other Android applications.
5.2. Services
Services perform tasks without providing a user interface. They can communicate with other Android components and notify the user via the notification framework in Android.
5.3. ContentProvider
A content provider provides a structured interface to application data. Via a content provider your application can share data with other applications. Android contains an SQLite database which is frequently used in conjunction with a content provider. The SQLite database would store the data, which would be accessed via the content provider.
6 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
broadcast receivers can be registered to receive system messages and intents. A broadcast receiver gets notified by the Android system, if the specified event occurs. For example you can register a broadcast receivers for the event that the Android system completed the boot processor or for the event that the state of the phone changes, e.g. someone is calling.
7 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications converted to Java class files by the Java compiler.
Connect
The Android SDK contains a tool called dx which converts Java class files into a .dex (Dalvik Executable) file. All class files of one application are placed in one compressed .dex file. During this conversion process redundant information in the class files are optimized in the .dex file. For example if the same String is found in different class files, the .dex file contains only once reference of this String. These dex files are therefore much smaller in size than the corresponding class files. The .dex file and the resources of an Android project, e.g. the images and XML files, are packed into an .apk (Android Package) file. The program aapt (Android Asset Packaging Tool) performs this packaging. The resulting .apk file contains all necessary data to run the Android application and can be deployed to an Android device via the adb tool. The Android Development Tools (ADT) performs these steps transparently to the user. If you use the ADT tooling you press a button the whole Android application (.apk file) will be created and deployed.
8 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect For example all activities and services of the application must be declared in this file. It must also contain the required permissions for the application. For example if the application requires network access it must be specified here.
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="de.vogella.android.temperature" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Convert" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="9" /> </manifest>
The package attribute defines the base package for the Java objects referred to in this file. If a Java object lies within a different package, it must be declared with the full qualified package name. Google Play requires that every Android application uses its own unique package. Therefore it is a good habit to use your reverse domain name as package name. This will avoid collisions with other Android applications.
android:versionName
should perform an update of the applications for the existing installations. You typically start with "1" and increase this value by one, if you roll-out a new version of your application. The <activity> tag defines an activity, in this example pointing to the Convert class in the
de.vogella.android.temperature package. An intent filter is registered for this class which
defines that this activity is started once the application starts (action android:name="android.intent.action.MAIN" ). The category definition category
android:name="android.intent.category.LAUNCHER"
application directory on the Android device. The @string/app_name value refers to resource files which contain the actual value of the application name. The usage of resource file makes it easy to provide different resources, e.g. strings, colors, icons, for different devices and makes it easy to translate applications. The uses-sdk part of the AndroidManifest.xml file defines the minimal SDK version for which your application is valid. This will prevent your application being installed on unsupported devices.
9 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
In the emulator you can simulate the change of the orientation via Ctrl+F11. You can avoid a restart of your application for certain configuration changes via the configChanges attribute on your Activity definition in your AndroidManifest.xml. The following Activity will not be restarted in case of orientation changes or position of the physical keyboard (hidden / visible).
<activity android:name=".ProgressTestActivity" android:label="@string/app_name" android:configChanges="orientation|keyboardHidden|keyboard"> </activity>
7.4. Context
The class android.content.Context provides the connection to the Android system and the resources of the project. It is the interface to global information about the application environment. The Context also provides access to Android services, e.g. the Location Service. activities and services extend the Context class.
8. Resources
8.1. Support in Android for resource files
Android supports that resources, like images and certain XML configuration files, can be keep separate from the source code. These resources must be defined in the res directory in a special folder dependent on their purpose. You can also append additional qualifiers to the folder name to indicate that the related resources should be used for special configurations, e.g. you can specify that a resource is only valid for a certain screen size. The following table give an overview of the supported resources and their standard folder prefix. Table 1. Resources
Resource Simple Values Folder /res/values Description Used to define strings, colors, dimensions, styles and static arrays of strings or integers. By convention each type is stored in a separate file, e.g. strings are defined in the res/values/strings.xml file. XML file with layout description files used to define the user interface for activities and Fragments. Files which define the appearance of your Android application.
Layouts
/res/values
/res/values
/res/animator
Define animations in XML for the property animation API which allows to animate arbitrary properties of objects over time.
10 of 53
3/5/13 10:34 PM
vogella.com
Menus
Tutorials
Training
Services
Publications
Connect
/res/menu
The gen directory in an Android project contains generated values. R.java is a generated class which contains references to certain resources of the project. If you create a new resource, the corresponding reference is automatically created in R.java via the Eclipse ADT tools. These references are static integer values and define IDs for the resources. The Android system provides methods to access the corresponding resource via these IDs. For example to access a String with the R.string.yourString ID, you would use the
getString(R.string.yourString)) method.
R.java
is automatically created by the Eclipse development environment, manual changes are not
To control your IDs you can also create a file called ids.xml in your /res/values folder and define all IDs in this file.
<?xml version="1.0" encoding="utf-8"?> <resources> <item name="button1" type="id"/> </resources>
9. Using Resources
9.1. Reference to resources in code
The Resources class allows to access individual resources. An instance of Resources can get access via the getResources() method of the Context class. The Resources class is also used by other Android classes, for example the following code shows
11 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
BitmapFactory.decodeResource(getResources(), R.drawable.ic_action_search);
If a View needs to be accessed via Java code, you have to give the View a unique ID via the
android:id
attribute. To assign a new ID to a View use . The following shows an example in which a gets the button1 ID assigned.
@+id/yourvalue Button
By conversion this will create and assign a new yourvalue ID to the corresponding View. In your Java code you can later access a View via the method findViewById(R.id.yourvalue). Defining layouts via XML is usually the preferred way as this separates the programming logic from the layout definition. It also allows the definition of different layouts for different devices. You can also mix both approaches.
10. Assets
10.1. Whats are assets?
While the res directory contains structured values which are known to the Android platform, the assets directory can be used to store any kind of data.
12 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
open = manager.open("logo.png"); Bitmap bitmap = BitmapFactory.decodeStream(open); // Assign the bitmap to an ImageView in this layout ImageView view = (ImageView) findViewById(R.id.imageView1); view.setImageBitmap(bitmap); } c ca at tc ch h (IOException e) { e.printStackTrace(); } f fi in na al ll ly y { i if f (open != null) { t tr ry y { open.close(); } c ca at tc ch h (IOException e) { e.printStackTrace(); } } }
11. Installation
11.1. Options
You have different options to install the Android development tools. The simplest way is to download a full packaged pre-configured Eclipse. For other options please see Android installation
11.2.2. Standalone ADT installation Extract the zip file and start Eclipse from the eclipse folder via the eclipse native launcher, e.g.
eclipse.exe
under Windows.
13 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect created for the Google API's will also contain several Google applications, most notable the Google Maps application. If you want to use functionality which is only provided via the Google API's, e.g. Google Maps you must run this application on an AVD with Google API's.
12.4. Parameter
The graphics of the emulator can use the native GPU of the computer. This makes the rendering in the emulator very fast. To enable this, add the GPU Emulation property to the device configuration and set it to true.
You can also set the Enabled flag for Snapshots. This will save the state of the emulator and will let it start much faster. Unfortunately currently native GPU rendering and Snapshots do not work together. Android devices do not have to have hardware button. If you want to create such an AVD, add the
Hardware Back/Home keys
14 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
15 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
16 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect unit of your computer and this makes rendering on the AVD much faster. Afterwards press the OK button. This will create the AVD configuration and display it under the list of available virtual devices.
After some time your AVD starts. Do not interrupt this startup process, as this might corrupt the AVD. After the AVD started, you can use the AVD via the mouse and via the virtual keyboard of the emulator.
17 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
18 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
To create a new Android project select File ! New ! Other ! Android ! Android Project from the menu. Enter the fitting data from the table above in the first wizard page.
19 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Press the Next button and ensure that you have selected to create a launcher icon and an activity.
20 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
On the wizard page for the launcher icon, create a nice looking icon. The following screenshot shows an example.
21 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Press the Next button and select on the next page the BlankActivity template. Press the Next button
22 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Enter the following data which was also described in the above table.
23 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
If you have not yet done so, create an Android virtual device (AVD) fitting for your selected API version and start this AVD. Wait until the AVD has started.
24 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Start your Android application on the emulator. To build, install and run your application the Android Application, select your project, right click on it, and select Run-As ! Android Application.
25 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
This starts your application on the AVD. The started application is a simple Hello, world. application.
26 of 53
3/5/13 10:34 PM
Training
Services
Publications
Connect
27 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Leave the default settings on the next wizard page and click the Next button.
28 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
The next screen allows you to create a launcher icon for your application. Modify the icon to your liking and press the Next button.
29 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
30 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
On the next dialog ensure that the name of the Activity is set to MainActivity and the layout name is set to activity_main.
31 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Press the Finish button. The wizard may prompt you to install the support library. If you are prompted, select to install it.
32 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
After the wizard ends, a project structure similar to the following picture is created.
33 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Select the Color entry in the following dialog and press the OK button. Enter myColor as the name and
#F5F5F5
as the value.
34 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Add more attributes, this time of the String type. String attributes allow the developer to translate the application at a later point. Table 3. String Attributes
Name celsius fahrenheit calc Value to Celsius to Fahrenheit Calculate
Switch to the XML representation and validate that the values are correct.
<resources> <string name="app_name">Temparature Convertor</string> <string name="hello_world">Hello world!</string> <string name="menu_settings">Settings</string> <string name="title_activity_main">Temparature Convertor</string> <color name="myColor">#3399CC</color> <string name="celsius" >to Celsius</string> <string name="fahrenheit">to Fahrenheit</string> <string name="calc">Calculate</string> </resources>
35 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
You will now create the layout for your Android application. Right-click on the existing Hello World! text object in the layout. Select Delete from the popup menu to remove the text object. Afterwards select the Text Fields section in the Palette and locate the Plain Text (via the tooltip).
All entries in the Text Fields section define text fields. The different entries define additional attribute for them, e.g. if a text field should only contain numbers. Drag this onto the layout to create a text input field. Afterwards select the Form Widgets section in the Palette and drag a RadioGroup entry into the layout. The number of radio buttons added to the radio button group depends on your version of Eclipse. Make sure there are two radio buttons by deleting or adding radio buttons to the group. Drag a Button from the Form Widgets section into the layout. The result should look like the following screenshot.
36 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Switch to the XML tab of your layout file and verify that the file looks similar to the following listing. ADT changes the templates very fast, so your XML might look slighty different.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <EditText android:id="@+id/editText1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:ems="10" > <requestFocus /> </EditText> <RadioGroup android:id="@+id/radioGroup1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_below="@+id/editText1" > <RadioButton android:id="@+id/radio0" android:layout_width="wrap_content" android:layout_height="wrap_content" android:checked="true" android:text="RadioButton" /> <RadioButton android:id="@+id/radio1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="RadioButton" /> </RadioGroup> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_below="@+id/radioGroup1" android:text="Button" />
37 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
38 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
From now on, I assume you are able to use the properties menu on user interface components. You can always either edit the XML file or modify the properties via right-click. Set the Checked property to true for the first RadioButton. Assign calc to the text property of your button and assign the value onClick to the onClick property. Set the Input type property to numberSigned and numberDecimal on the EditText. All your user interface components are contained in a layout. Assign a background color to this Layout. Right-click on an empty space in Graphical Layout mode, then select Other Properties ! All by Name ! Background. Select Color and then select myColor in the dialog.
39 of 53
3/5/13 10:34 PM
vogella.com difference.
Tutorials
Training
Services
Publications
Connect
Switch to the activity_main.xml tab and verify that the XML is correct.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@color/myColor" > <EditText android:id="@+id/editText1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:ems="10" android:inputType="numberSigned|numberDecimal" > <requestFocus /> </EditText> <RadioGroup android:id="@+id/radioGroup1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_below="@+id/editText1" > <RadioButton android:id="@+id/radio0" android:layout_width="wrap_content" android:layout_height="wrap_content" android:checked="true" android:text="@string/celsius" /> <RadioButton android:id="@+id/radio1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/fahrenheit" /> </RadioGroup> <Button android:id="@+id/button1"
40 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
Change your MainActivity class to the following isting. Note that the onClick will be called based on the OnClick property of your button. I use the same name as this is easier to remember.
p pa ac ck ka ag ge e de.vogella.android.temperature; i im mp po or rt t i im mp po or rt t i im mp po or rt t i im mp po or rt t i im mp po or rt t i im mp po or rt t android.app.Activity; android.os.Bundle; android.view.View; android.widget.EditText; android.widget.RadioButton; android.widget.Toast;
// This method is called at button click because we assigned the name to the // "OnClick property" of the button p pu ub bl li ic c v vo oi id d onClick(View view) { s sw wi it tc ch h (view.getId()) { c ca as se e R.id.button1: RadioButton celsiusButton = (RadioButton) findViewById(R.id.radio0); RadioButton fahrenheitButton = (RadioButton) findViewById(R.id.radio1); i if f (text.getText().length() == 0) { Toast.makeText(t th hi is s, "Please enter a valid number", Toast.LENGTH_LONG).show(); r re et tu ur rn n; }
f fl lo oa at t inputValue = Float.parseFloat(text.getText().toString()); i if f (celsiusButton.isChecked()) { text.setText(String .valueOf(convertFahrenheitToCelsius(inputValue))); celsiusButton.setChecked(false); fahrenheitButton.setChecked(true); } e el ls se e { text.setText(String .valueOf(convertCelsiusToFahrenheit(inputValue))); fahrenheitButton.setChecked(false); celsiusButton.setChecked(true); } b br re ea ak k; } }
// Converts to celsius p pr ri iv va at te e f fl lo oa at t convertFahrenheitToCelsius(f fl lo oa at t fahrenheit) { r re et tu ur rn n ((fahrenheit - 32) * 5 / 9); } // Converts to fahrenheit p pr ri iv va at te e f fl lo oa at t convertCelsiusToFahrenheit(f fl lo oa at t celsius) { r re et tu ur rn n ((celsius * 9) / 5) + 32; }
}
41 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
To start the Android Application, select your project, right click on it, and select Run-As ! Android Application. If an emulator is not yet running, it will be started. Be patient, the emulator starts up very slowly. Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.
42 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
43 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
As of Android 4.0 the most relevant layout managers are LinearLayout, FrameLayout,
RelativeLayout and GridLayout.
All layouts allow the developer to define attributes. Children can also define attributes which may be evaluated by their parent layout.
AbsoluteLayoutLayout is deprecated and TableLayout can be implemented more effectively via GridLayout
Children can specify there desired width and height via the following attributes. Table 4. Width and height definition
Attribute android:layout_width android:layout_height Description Defines the width of the widget. Defines the height of the widget.
Widgets can uses fixed sizes, e.g. with the dp definition, for example 100dp. While dp is a fixed size it
44 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
The match_parent value tells the to maximize the widget in its parent. The wrap_content value tells the layout to allocate the minimum amount so that widget is rendered correctly.
20.2. FrameLayout
FrameLayout is a layout manager which draws all child elements on top of each other. Which allows
to create nice visual effects. The following screenshot shows the Gmail application which uses FrameLayout to display several button on top of another layout.
20.3. LinearLayout
LinearLayout puts all its child elements into a single column or row depending on the android:orientation attribute. Possible values for this attribute are horizontal and vertical,
horizontal
If horizontal is used the child elements are layouted as indicated by the following picture.
45 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect layout parameter. This value specifies how much of the extra space in the layout is allocated to the
View. If for example you have two widgets and the first one defines a layout_weight of 1 and the
second of 2, the first will get 1/3 of the available space and the other one 2/3. You can also set the layout_width to zero to have always a certain ratio.
20.4. RelativeLayout
RelativeLayout allow to position the widget relative to each other. This allows for complex layouts.
A simple usage for RelativeLayout is if you want to center a single component. Just add one component to the RelativeLayout and set the android:layout_centerInParent attribute to true.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <ProgressBar android:id="@+id/progressBar1" style="?android:attr/progressBarStyleLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" /> </RelativeLayout>
20.5. GridLayout
GridLayout was introduced with Android 4.0. This layout allows you to organize a view into a Grid.
GridLayout separates its drawing area into: rows, columns, and cells. You can specify how many columns you want for define for each View in which row and column it should be placed and how many columns and rows it should use. If not specified GridLayout uses defaults, e.g. one column, one row and the position of a View depends on the order of the declaration of the Views. The following layout file defines a layout using GridLayout.
<?xml version="1.0" encoding="utf-8"?> <GridLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/GridLayout1" android:layout_width="match_parent" android:layout_height="match_parent" android:columnCount="4" android:useDefaultMargins="true" > <TextView android:layout_column="0" android:layout_columnSpan="3" android:layout_gravity="center_horizontal" android:layout_marginTop="40dp" android:layout_row="0" android:text="User Credentials" android:textSize="32dip" /> <TextView android:layout_column="0" android:layout_gravity="right" android:layout_row="1" android:text="User Name: " > </TextView> <EditText
46 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
android:layout_columnSpan="2" android:layout_row="1" android:ems="10" /> <TextView android:layout_column="0" android:layout_gravity="right" android:layout_row="2" android:text="Password: " > </TextView> <EditText android:id="@+id/input1" android:layout_column="1" android:layout_columnSpan="2" android:layout_row="2" android:ems="8" /> <Button android:id="@+id/button1" android:layout_column="2" android:layout_row="3" android:text="Login" /> </GridLayout>
20.6. ScrollView
The ScrollView class can be used to contain one View that might be to big too fit on one screen.
ScrollView will is this case display a scroll bar to scroll the context.
Of course this View can be a layout which can then contain other elements. The following code shows an example layout file which uses a ScrollView.
<?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
47 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
android:fillViewport="true" android:orientation="vertical" > <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="8dip" android:paddingRight="8dip" android:paddingTop="8dip" android:text="This is a header" android:textAppearance="?android:attr/textAppearanceLarge" > </TextView> </ScrollView>
The android:fillViewport="true" attribute ensures that the scrollview is set to the full screen even if the elements are smaller then one screen.
48 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
<Button android:id="@+id/Button02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1.0" android:text="Cancel" > </Button> </LinearLayout> </LinearLayout> </ScrollView>
@Override p pu ub bl li ic c v vo oi id d onCreate(Bundle savedInstanceState) { s su up pe er r.onCreate(savedInstanceState); setContentView(R.layout.main); TextView view = (TextView) findViewById(R.id.TextView02); String s=""; f fo or r (i in nt t i=0; i < 100; i++) { s += "vogella.com "; } view.setText(s); }
49 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect application program. Select Window ! Open Perspective ! Other ! DDMS to open this perspective. It includes several Views which can also be used independently and allows for example the application to place calls and send SMS to the device. It also allows the application to set the current geo position and allows you to perform a performance trace of your application.
23. Deployment
23.1. Overview
50 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect USB, email yourself the application or use one of the many Android markets to install the application. The following describes the most common ones.
51 of 53
3/5/13 10:34 PM
vogella.com Tutorials Training Services Publications Connect an email attachment or on a webpage. Android will prompt you if you want to install this application. This requires a setting on the Android device which allows the installation of non-market application. Typically this setting can be found under the "Security" settings.
52 of 53
3/5/13 10:34 PM
vogella.com
Tutorials
Training
Services
Publications
Connect
53 of 53
3/5/13 10:34 PM