📊 Games & Numbers (07.08.24 - 23.08.24) In case you missed the latest sales updates during the Gamescom buzz, here’s a comprehensive roundup: 🎮 PC/Console Games Black Myth: Wukong has shattered records with over 10 million copies sold and a peak simultaneous player count exceeding 3 million across all platforms. On Steam alone, the peak concurrent users hit 2.41 million—these figures are verified and not approximations. Mortal Kombat 1 from Warner Bros. Discovery and NetherRealm Studios (WB Games) has sold 4 million copies since its September 19, 2023 release. Enshrouded has attracted over 3 million players since its early access launch on January 24, 2024. It reached its first million players within just four days and doubled that figure by the end of the first month. Balatro has been acquired by 2 million gamers, with a major gameplay update slated for release in 2025. Abiotic Factor saw 600,000 sales in its first three months. The game hit 250,000 sales within 8 days of launch, with the USA and China being the top markets. Another Crab’s Treasure crossed 500,000 copies sold in just 3.5 months. Cataclismo, which entered Early Access at the end of July, has already sold 120,000 copies. The game is published by Hooded Horse Inc. Hunt: Showdown achieved a new peak concurrent user record on Steam five years post-release, hitting 60,000 users thanks to a compelling new update. Delta Force: Hawk Ops has garnered over a million wishlists, although the game’s release date remains unannounced. 📱 Mobile Games The Battle Cats from Japan has amassed over $700 million in revenue, with 68% of earnings coming from Japan, 11% from the USA, and 8% from South Korea. It boasts over 78.3 million installs and has maintained over 1 million monthly active users since June 2021. Harry Potter: Hogwarts Mystery has generated over $500 million since its April 2018 launch. The bulk of revenue is from the USA, Germany, the UK, and France. Dice Dreams has surpassed $400 million in revenue. Before MONOPOLY GO!’s release, it earned $125 million; the remaining $275 million came post-launch. The USA is the primary market for the game. AFK Journey launched in China and generated $5.1 million in its first 5 days, representing 7% of its total revenue of $78.8 million. Epic Games’ Tim Sweeney has estimated the financial impact of Fortnite’s removal from the App Store and Google Play at $1 billion, but views it as a "small price for freedom." #GameSales #GamingStats #GameIndustry#GamingNews #VideoGameSales #GamingTrends #BlackMythWukong #MortalKombat1 #EnshroudedGame #BalatroGame #AbioticFactor #AnotherCrabsTreasure #CataclismoGame #HuntShowdown #DeltaForceHawkOps #TheBattleCats #HarryPotterHogwartsMystery #DiceDreams #AFKJourney #FortniteImpact
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📊 Games & Numbers (30.10.24 - 12.11.24) 🎮 PC/console games ◾️Call of Duty series games have been purchased over 500 million times. Only Mario has more (879.4 million copies). ◾️Hogwarts Legacy has been bought by more than 30 million players. It took less than two years to achieve this; Warner Bros. reported 22 million copies sold at the beginning of this year. ◾️Phasmophobia has been purchased more than 20 million times. ◾️Kingdom Come: Deliverance has been bought more than 8 million times. The game was released in 2018. The sequel is set to release on February 11, 2025. ◾️Over 19 million people have played Death Stranding. This doesn’t refer to sales, as the game was distributed for free through subscription services. ◾️Despite mixed player reviews, Dragon Age: The Veilguard showed the best concurrent user count among all EA’s story-driven games - 89,400 people. Only multiplayer games like Apex Legends, Battlefield, EA Sports FC, and The Sims 4 (after transitioning to the F2P model) had higher numbers. ◾️The open beta testing of Monster Hunter Wilds reached 463,000 concurrent users. It took place from November 1 to 4. The game will be released on February 28, 2025. 📱Mobile games ◾️Call of Duty: Mobile has been downloaded over 1 billion times in 5 years. ◾️On October 26, Honor of Kings repeated its own DAU record. Over 100 million people logged into the game. This was due to the project’s ninth anniversary. ◾️Goddess of Victory: Nikke earned $890.6 million in Gross Revenue two years after release. 58.4% of all revenue was generated by Japanese users. ◾️GDEV reported that the browser game Hero Wars: Dominion Era has earned more than $650 million since its release in October 2016. This figure includes revenue from mobile platforms. Apparently, this is the highest-earning browser game in the world. ◾️Pokemon TCG Pocket, launched on October 30 this year, has already surpassed $50 million in Net Revenue, according to AppMagic. 43% of revenue comes from Japan, 27% from the USA. On November 9, the game’s daily revenue was $5.56 million. The game has been downloaded more than 17 million times. This is the second most successful mobile game launch in the franchise after Pokemon GO. ◾️Royal Kingdom has earned more than $20.5 million during its soft launch since April 2023. 74% of this amount was paid by British users. The game will be released worldwide on November 21. ◾️Since its release on October 17, the mobile Age of Empires has earned $13.89 million (as of November 11), reports Chinese publication GameLook. According to AppMagic, the game has more than 5 million installations worldwide. ◾️DAU in Roblox has exceeded 88.9 million people. The biggest growth is due to people over 13 years old. More numbers + links to the sources are here: https://lnkd.in/djiknuv3
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📊 Games & Numbers (18.09.24 - 01.10.24) 🎮 PC/console games ◾️According to Video Game Insights estimates, Black Myth: Wukong is the best-selling game on Steam in 2024, with over 20 million copies sold. ◾️More than 14 million people have played Football Manager 24. This number reflects player counts, not sales, as the game was available through subscription services. ◾️The total sales of Ghost of Tsushima exceed 13 million copies. Recently, Sucker Punch announced a sequel to the series: Ghost of Yōtei. ◾️Warhammer 40,000: Space Marine 2 is the second most successful new release in the European market in 2024. According to GSD, only Helldivers II performed better. ◾️The meditative platformer GRIS, published by Devolver Digital, has been purchased over 3 million times since its release in December 2018. ◾️Manor Lords has sold over 2.5 million copies since its release on April 16, 2024. ◾️Revenue from the VR shooter Ghosts of Tabor has surpassed $20 million, as reported by the developers themselves. ◾️In the first 3 days of sales, Frostpunk 2 sold 350,000 copies. ◾️Sales of Dragon Age: Inquisition has exceeded 12 million copies. While many considered the game a "commercial failure," the studio disagrees. ◾️Ampere Analysis estimates that Star Wars: Outlaws sold 800,000 copies in its release week. Ubisoft has not officially disclosed the numbers. ◾️More than 40 million people have played Respawn Entertainment’s Star Wars Jedi franchise. These numbers reflect player counts, not sales, as the series' games have appeared in subscription services. 📱Mobile games ◾️On September 28, Genshin Impact celebrated its 4th anniversary. According to AppMagic, the game has generated $6.3 billion in revenue on mobile platforms. In its last year, it earned $931.4 million, the lowest annual revenue to date. However, this does not account for some users who may be migrating to PCs and consoles. ◾️Dungeon & Fighter: Mobile earned over $808.9 million in China alone and only on iOS, according to AppMagic. On its best revenue day (June 22, 2024), the game made $9.9 million. In September, the game averaged $5 million per day. ◾️Total revenue for Pixel Gun 3D on all platforms since its launch in 2013 has reached $210 million, with over 220 million downloads. ◾️Revenue for AFK Journey in less than six months has amounted to $158.3 million, according to AppMagic. Most of the revenue (over 70%) now comes from Asian regions, and in the first four months after launching in the West, the game earned $71 million. ◾️Pokemon Sleep generated $120 million in revenue over 14 months. 74% of all revenue comes from Japan, and 13% from the US. 📲 Platforms ◾️The mobile version of the Epic Games Store has been downloaded more than 10 million times. It was released in August 2024. All the links to sources are stored here: https://lnkd.in/gRM_n7rK
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📊 Games & Numbers (16.10.24 - 29.10.24) 🎮 PC/console games ◾️Bohemia Interactive games have sold over 47 million copies, with almost 41 million sold on Steam. ◾️It Takes Two has been purchased more than 20 million times. ◾️Over 10 million people have played Dead Island 2, though this includes users from subscription services, not only direct sales. ◾️Total sales for the Resident Evil 4 remake have exceeded 8 million copies, achieving this in a year and a half. ◾️Dragon Ball: Sparking Zero sold 3 million copies within 24 hours of its October 7 release. ◾️Warhammer 40,000: Space Marine II has surpassed 4.5 million copies sold. The id Software veterans who led the development reported this as their most successful launch. ◾️Silent Hill 2 sold over 1 million copies in its first week, with higher sales in Europe than The Callisto Protocol and Alan Wake 2. In European countries, 78% of sales were for the PS5 version. ◾️According to Insider Gaming, Prince of Persia: The Lost Crown sold around one million copies, below management’s expectations. Rumor has it that the development team faces layoffs. ◾️The indie boxing game Undisputed, created by a team with no prior video game experience, has sold over 1 million copies. ◾️Sonic x Shadow Generations sold more than 1 million copies since its release, counting both physical and digital copies. ◾️The indie horror game Crow Country sold 100,000 copies. ◾️Peak CCU for the indie project Liar’s Bar exceeded 100,000 players. 📱Mobile games ◾️According to Sensor Tower, Hatsune Miku: Colorful Stage! has generated over $800 million in revenue over four years, contributing more than 50% of SEGA’s mobile revenue. The iPad version alone accounts for a significant 18% of total revenue. ◾️In its two years, Marvel Snap has earned over $275 million solely on mobile devices, though its second-year revenue dropped by 40% from the first. ◾️Racing Master by NetEase, launched in Japan in August, has already surpassed $100 million in revenue. It ranks as NetEase’s top-downloaded game in Japan but remains below top revenue records. ◾️Trickcal Re: VIVE, initially launched in 2021 and re-released in 2023, shows promise in the Squad RPG market. The game has generated over $15 million in South Korea alone, with $4.5 million (30% of its total revenue) earned between September 26 and October 15. BiliBili is currently working on an international version. All the links to the sources (and some graphs) are here: https://lnkd.in/d2BXN5N4
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The latest report from Newzoo on the game industry reveals interesting aspects on the current state of gaming. In 2023, despite a 2.6% growth in the PC and console gaming market, gamers spent most of their playtime on older established titles like Fortnite, GTA V, and Call of Duty. Newzoo's report reveals that only 66 titles accounted for 80% of all playtime, with 60% of that time spent on games six years old or older. Over half of the playtime on new games in 2023 was dedicated to annual sequels like Madden or NBA, leaving only 8% for new non-annual titles such as Diablo IV or Baldur's Gate III. The dominance of established franchises and live-service games like Fortnite poses a significant challenge for developers, as they struggle to compete for players' attention in an increasingly crowded market. https://lnkd.in/e3zAZcCJ
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📊 Games & Numbers (13.11.24 - 26.11.24) 🎮 PC/console games ◾️Over 15 million people have played Helldivers II since its release. Sony reported that 12 million copies were sold in May in 3 months. Given that the game hasn’t appeared in subscription services, 15 million players equals 15 million copies sold. ◾️Call of Duty: Black Ops 6 is the largest entry in the series in history by number of players, hours played, and matches played in the first 30 days after release. The game’s appearance in subscription services contributed to this. ◾️Starfield’s audience exceeds 15 million people. In June, Todd Howard reported 14 million users. ◾️Farming Simulator 25 was purchased more than 2 million times in its first week. ◾️Alan Wake 2 sales have reached 1.8 million copies. ◾️S.T.A.L.K.E.R. 2 was purchased more than a million times in two days after release. This is considering that the game appeared in Game Pass at launch. ◾️Wartales by Shiro Games has surpassed 1 million copies sold on Steam alone. The game is also available on consoles, but sales there are not reported. ◾️CD Projekt RED revealed that The Witcher III: Wild Hunt has sold more than a million copies in South Korea. The game’s total sales have long exceeded 50 million copies. ◾️Frostpunk 2 has sold over half a million copies in less than a month after the release. Sales leaders are China (24.2%), USA (18.5%), and Germany (7.2%). 48.7% of sales were for Deluxe editions. ◾️Baldur’s Gate III in 2024 performed better in some metrics than in 2023, according to Michael Douse, Publishing Director at Larian Studios. The average daily peak online grew by 3% compared to 2023; the average DAU increased by 20%; and the number of Steam Deck users increased by 61%. ◾️Dying Light: The Beast has good prospects. In less than 3 months after its announcement, the game has collected over a million wishlists. This is better than all other games in the series. 📱Mobile games ◾️Pokemon TCG Pocket has already earned more than $120.8 million since its release, according to AppMagic. It took 3 weeks to reach the first $100 million. The largest market is Japan (42% of revenue), followed by the USA (28% of revenue). ◾️Final Fantasy VII: Ever Crisis has surpassed $100 million in revenue, according to AppMagic (the service calculates Net Revenue, after taxes and commissions). However, the game’s trend is rather downward. ◾️Solo Leveling: Arise has achieved a similar result. The game, released on May 8 this year, has surpassed $100 million in Net Revenue on mobile devices. Additionally, the game is available on PC. Netmarble reported that the game has been downloaded more than 50 million times across all platforms. Graphs + links to the sources are here: https://lnkd.in/d9J-WTD3
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Good update from GamesIndustry.Biz on the continued growth of digital game sales
"With 32 million physical games sold across Europe for the first nine months of the year, the boxed games market remains a viable opportunity for games companies everywhere" https://lnkd.in/eb34-tZM
How digital is the video games market in 2024?
gamesindustry.biz
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Games & Numbers (November 27 - December 10; 2024) 💻PC/Console Games ▪️Users have donated over $750 million for the development of Star Citizen. ▪️Dave the Diver has been purchased more than 5 million times. ▪️Over 5 million people have played Warhammer 40,000: Space Marine II. Considering the game hasn't appeared in subscriptions, this number equals sales. ▪️Dragon Quest 3 HD-2D Remake has sold over 2 million copies since its release on November 14. More than half of the sales were in Japan. ▪️Phasmophobia sold 1 million copies on PlayStation 5 and Xbox Series S|X a month after release. Total sales of the project have exceeded 22 million. ▪️Path of Exile 2 has been purchased more than 1 million times in Early Access. ▪️Crime Scene Cleaner sold 500,000 copies in less than four months. The first 200,000 copies were sold in less than two weeks. ▪️Drug Dealer Simulator 2 has been purchased more than 200,000 times. The game was released just over 5 months ago. ▪️Dungeon Clawler was purchased 100,000 times in two weeks. ▪️Over 10 million people played Marvel Rivals in the first 3 days after release. 📱Mobile Games ▪️Dungeon & Fighter: Mobile earned over $1 billion in 6 months of operation in China on iOS. ▪️Monster Hunter Now's revenue exceeded $250 million according to AppMagic estimates. ▪️Pokemon TCG Pocket's revenue in the first month was $208 million according to AppMagic. ▪️Balatro's revenue on mobile devices reached $4.4 million in two months. The game is sold for $9.99 in the App Store and Google Play, and is also available on Apple Arcade. ▪️Infinity Nikki earned $4 million on mobile platforms alone in 4 days. 77% of the project's revenue came from China. The game was downloaded more than 10 million times across all platforms. ▪️Royal Kingdom earned $2.4 million in 14 days after release. During the soft launch, the project earned $21.2 million. All this is Net Revenue according to AppMagic. ▪️CrazyLabs games have been downloaded more than 7 billion times. ▪️Matchingham Games Group also reported download figures for the group. The company's games have been downloaded more than 750 million times. ▪️Block Blast's DAU reached 40 million users. 📟Hardware ▪️Global sales of PlayStation 2 have surpassed 160 million units. Sony announced this on its website dedicated to PlayStation's 30th anniversary.
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📊 Games & Numbers (15.05.24 - 28.05.24) 🎮 PC/console games ▪️Manor Lords reached two million copies sold in less than 3 weeks. The publisher revealed that the conversion from wishlists to sales was 26%. The project had over 3.2 million wishlists at launch - a Steam record. The first million copies on Steam were sold in the first 24 hours. https://lnkd.in/d8aQu4yZ ▪️Abiotic Factor, a cooperative survival game, sold 300 thousand copies in less than a month. The game was released on Steam on May 2. https://lnkd.in/dsMrQW5h ▪️Another Crab’s Treasure sold over 250 thousand copies in less than a month. 60% of sales were on Steam; 20% on PlayStation 5; 20% on Nintendo Switch. https://lnkd.in/dBrJ-Ra8 ▪️Bellwright sold 200 thousand copies in its first month of early access. This is an RPG with survival elements set in a medieval setting. https://lnkd.in/dAdz-8wi ▪️Little Kitty Big City was downloaded over 1 million times through the Xbox Game Pass subscription. Sales in the first couple of days exceeded 100 thousand copies. https://lnkd.in/dSu9MeM6 ▪️Gaming insider Tom Henderson reported on the success of XDefiant. The first million users came to the game 2.5 hours after launch; in two days, the audience reached 3 million users. On release day, the project's CCU (concurrent users) reached 500 thousand people. https://lnkd.in/dUm4GW5E 📱Mobile games ▪️Rush Royale has earned more than $300 million since its release. The game has been downloaded over 83 million times. https://lnkd.in/d_2RYJhg ▪️Revenue for Legend of Mushroom reached $270 million by the end of April 2024. The majority of cash comes from South Korea (39.4%) and Japan (30%). In these countries, the male audience for the project exceeds 80%. https://lnkd.in/dR_VJAyU ▪️Squad Busters reached 5 million downloads faster than any other Supercell game. It took the game only 18 days. The previous record was held by Clash Royale - 59 days. Meanwhile, the global release of the game will take place tomorrow, May 29. https://lnkd.in/d-k5rmFD ▪️According to AppMagic, users have spent over 3 billion dollars on Dream Games. Royal Match generated 99% of the revenue; the remaining percent came from Royal Kingdom (the studio's new project in soft launch). https://lnkd.in/dBN4BEgJ
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📊 Games & Numbers (24.08.24 - 03.09.24) 🎮 PC/console games ◾️ Steam set a new record with 37.2 million concurrent users on the platform. ◾️ Crime Scene Cleaner sold over 200,000 copies in less than 2 weeks. ◾️ Valve’s Deadlock is gaining popularity. The game hit a new peak of 171,000 concurrent users. It’s still in closed beta. According to VG Insights, the game has over 1.5 million wishlists. ◾️ GameDiscoverCo estimates that Black Myth: Wukong has 3 million buyers on PS5, with 2 million in China. ◾️ Over 19 million people have played Control. This doesn’t reflect sales since the game has been available on subscription services. ◾️ The mobile game CarX Street has launched on Steam. The game had 600,000 wishlists at release. Unlike the mobile version, the game is sold for $19.99 with no microtransactions. The mobile version has been downloaded over 50 million times. 📱Mobile games ◾️ Sensor Tower reports that Coin Master has surpassed $6 billion in revenue. The game has an interesting history. It was nominally released in 2012 but didn’t receive any support until February 2016. By December 2018, the game was making $10 million a month. In August 2020, Coin Master had a total revenue of $1.37 billion. By August 2024, the developers managed to increase it more than fourfold. ◾️ Merge Mansion by Metacore has earned $500 million in 4 years of operation, with 55 million downloads during that time. ◾️ Sensor Tower reports that Zenless Zone Zero reached $100 million in revenue faster than any other game released in 2024. The main regions are China (39.7% of revenue), Japan (27.7%), the USA (10.1%), and South Korea (9.1%). The RPD in South Korea is $14, second only to Japan. Note that Sensor Tower does not account for PC and console sales, so the actual revenue of the game is even higher. ◾️ Goddess of Victory: Nikke launched a collaboration with Evangelion, resulting in the project’s revenue doubling on the day of the update's release. According to AppMagic, the peak gradually normalized afterward. Other ◾️ More than 335,000 people from 120 countries attended Gamescom ’24 this year, which is 4.6% more than last year. All the links (and some graphs) are available here: https://lnkd.in/dbUV8q9w
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Warner Bros. Discusses 'Volatile' AAA Console Games, Will Lean Into Free-To-Play And Mobile: During a recent Morgan Stanley conference, Warner Bros. Discovery gaming boss J.B. Perrette discussed some of the company's strategy for gaming going forward, and it includes more live-service, mobile, and free-to-play games. From a report: He said, "We're doubling down on games as an area where we think there is a lot more growth opportunity that we can tap into with the IP that we have and some of the capabilities we have on the studio where we're uniquely positioned as both a publisher and a developer of games." Perrette said WBD's recent gaming output has focused on AAA games for console, and that's great when a game like Hogwarts Legacy sells 22 million copies and becomes the best-selling game of the year, but this kind of success is never guaranteed in what Perrette said was a "volatile" market. He pointed out that one of WBD's latest big games, Suicide Squad: Kill the Justice League, was a disappointment for the company. So the plan going forward, he said, is to help reduce volatility by focusing on core franchises and bringing at least some of them to the mobile and free-to-play space, as well as continuing to invest in live-service games that people play--and spend money on--over a long period of time. This will help WBD generate more consistent revenue, he said, going on to tease that WBD had some new mobile free-to-play games coming this year. Also worth noting is that just because WBD may push into new places, that doesn't necessarily mean it will stop making big single-player AAA games. Read more of this story at Slashdot.
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