The Source Craft’s Post

📊 Games & Numbers (07.08.24 - 23.08.24) In case you missed the latest sales updates during the Gamescom buzz, here’s a comprehensive roundup: 🎮 PC/Console Games Black Myth: Wukong has shattered records with over 10 million copies sold and a peak simultaneous player count exceeding 3 million across all platforms. On Steam alone, the peak concurrent users hit 2.41 million—these figures are verified and not approximations. Mortal Kombat 1 from Warner Bros. Discovery and NetherRealm Studios (WB Games) has sold 4 million copies since its September 19, 2023 release. Enshrouded has attracted over 3 million players since its early access launch on January 24, 2024. It reached its first million players within just four days and doubled that figure by the end of the first month. Balatro has been acquired by 2 million gamers, with a major gameplay update slated for release in 2025. Abiotic Factor saw 600,000 sales in its first three months. The game hit 250,000 sales within 8 days of launch, with the USA and China being the top markets. Another Crab’s Treasure crossed 500,000 copies sold in just 3.5 months. Cataclismo, which entered Early Access at the end of July, has already sold 120,000 copies. The game is published by Hooded Horse Inc. Hunt: Showdown achieved a new peak concurrent user record on Steam five years post-release, hitting 60,000 users thanks to a compelling new update. Delta Force: Hawk Ops has garnered over a million wishlists, although the game’s release date remains unannounced. 📱 Mobile Games The Battle Cats from Japan has amassed over $700 million in revenue, with 68% of earnings coming from Japan, 11% from the USA, and 8% from South Korea. It boasts over 78.3 million installs and has maintained over 1 million monthly active users since June 2021. Harry Potter: Hogwarts Mystery has generated over $500 million since its April 2018 launch. The bulk of revenue is from the USA, Germany, the UK, and France. Dice Dreams has surpassed $400 million in revenue. Before MONOPOLY GO!’s release, it earned $125 million; the remaining $275 million came post-launch. The USA is the primary market for the game. AFK Journey launched in China and generated $5.1 million in its first 5 days, representing 7% of its total revenue of $78.8 million. Epic Games’ Tim Sweeney has estimated the financial impact of Fortnite’s removal from the App Store and Google Play at $1 billion, but views it as a "small price for freedom." #GameSales #GamingStats #GameIndustry#GamingNews #VideoGameSales #GamingTrends #BlackMythWukong #MortalKombat1 #EnshroudedGame #BalatroGame #AbioticFactor #AnotherCrabsTreasure #CataclismoGame #HuntShowdown #DeltaForceHawkOps #TheBattleCats #HarryPotterHogwartsMystery #DiceDreams #AFKJourney #FortniteImpact

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