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Roblox consultant for brands and developers. Posts about Roblox.

How much money does a typical Roblox user spend in Roblox games? For the top 5% of Roblox games (that are using GameAnalytics), paying players are spending $15 per year. Paying players could be spending on gamepasses, in-game soft currencies, cosmetic items, celebrations, vehicles and more. Why is monetization important beyond just driving revenue to the developer? Because monetization is an important factor that drives organic discovery via the Roblox algorithm. The algorithm favors games that are successful at converting players into payers, granting these games greater visibility across the platform. If you're building a branded experience on Roblox, make sure you consider what your monetization strategy is, even if revenue isn't an important KPI. That's because driving revenue can lead to greater organic reach and visits. Thanks to Allison Bilas at GameAnalytics for sharing this rich data and collaborating with me on this 2023 Roblox report. Want more Roblox data? Download the full 2023 Roblox report from GameAnalytics: https://bit.ly/43vA7xD GameAnalytics is hosting a roundtable lunch at #gdc2024, where I'll be reviewing the full Roblox report. If you're interested in attending, reach out to Allison Bilas (and let her know you saw my post) or me. Interested in learning more about Roblox and brands? Sign up for my weekly newsletter: https://lnkd.in/gHTSeePQ #roblox #analyticsinsights #benchmarks #gamingindustry #gaminginsights

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This is really insightful information about the monetization strategy on Roblox. Understanding the importance of driving revenue in order to increase visibility and organic reach is crucial for developers looking to create a successful branded experience on the platform. Thank you for sharing this valuable data and for providing resources for further exploration of the topic. Allison Bilas and GameAnalytics have clearly established themselves as thought leaders in the gaming industry.

And yet…valued at >1/3 from ATH. How’s that affected revenues from users?

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David Nassau

Metaverse Marketing @ RP1 | Building the Spatial Internet | IRONMAN Triathlete | MBA '20

9mo

Thank you for sharing - Would love to join your roundtable lunch with Allison Bilas!

Tim Schlangen

Manager social media Artsen zonder Grenzen

9mo
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