Nisa Altınkaya’s Post

View profile for Nisa Altınkaya, graphic

Hello, I am a Game Artist and the games industry was always my dream to work in. I am studying Game Design in Bahçeşehir University and have participated in a lot of Game Jams.

A good post about how game tutorial should be.

View profile for Anton Slashcev, graphic

Executive Producer | ex-Playrix | ex-Belka Games | ex-Founder at Unlock Games

Most game tutorials suck. But why? Because they feel like boring homework instead of an adventure. — They limit the player's freedom — They make you do obvious things — They require reading lots of dull text — They nullify challenge, excitement, and the sense of flow Yet, players still need the necessary context to understand the rules, objectives, and controls. So how do you do it right? Here are the key principles for creating effective tutorials: 1. Teach through gameplay 🎮   Let players learn by doing and experimenting. 2. Use visuals 🖼   Arrows, interface elements, and lighting work better than walls of text. 3. Minimize tutorial steps 🕒   Keep it short and engaging. 4. Avoid "hard" tutorials  🔓   Don’t lock controls unless it's absolutely necessary. 5. Skip the obvious 🤔   Don’t teach what players already know (familiar controls, or tutorials for features the player has already seen). 6. Make actions intuitive 🧠 Ensure the required actions are naturally understandable during the tutorial. By following these principles, you can create tutorials that are fun, engaging, and effective.

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Joaquin Molina

CEO/Creative Director at Nurbs Studios LLC.

6mo

Things should be kept to a minimum. The last thing you’ll want is for the player to lose immersion and interest. Changing the cursor is a simple design yet effective to communicate with the player.

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