Anton Slashcev
Hlavní město Praha, Česko
19 tis. sledujících uživatelů
Více než 500 spojení
Pár slov o mně
Co-founded 2 game companies: Unlock Games and Dino Games, where created and launched…
Články od Anton
Příspěvky
Aktivita
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Big day today (at least for me 😊) After 4 years, my project is finally here. I’m officially an author! 𝗥𝘂𝗻𝗻𝗶𝗻𝗴 𝗮 𝗦𝘂𝗰𝗰𝗲𝘀𝘀𝗳𝘂𝗹…
Big day today (at least for me 😊) After 4 years, my project is finally here. I’m officially an author! 𝗥𝘂𝗻𝗻𝗶𝗻𝗴 𝗮 𝗦𝘂𝗰𝗰𝗲𝘀𝘀𝗳𝘂𝗹…
Dal(a) líbí se: Anton Slashcev
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Daily Bonus Do's and Don'ts Based on the Playliner research, here’s a quick breakdown of what works and what doesn’t in daily bonus design: ---…
Daily Bonus Do's and Don'ts Based on the Playliner research, here’s a quick breakdown of what works and what doesn’t in daily bonus design: ---…
Sdílel(a): Anton Slashcev
Pracovní zkušenosti
Vzdělání
Projekty
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Goblins Dice
Goblins Dice is a small PVP super casual game that was made as a part of a 48-hour game jam.
I led the team of 6 people and was responsible for game design & scripting (and ordering pizza). -
Collect Humans 3D
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Just for fun in spare time made a hypercasual game Collect Humans 3D with a small team. D1 retention = 35%.
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Gnosis
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Gnosis: The Hidden Lore is an episodic game in an animated comic style, narrating the confrontation between mages existing in secret in our world.
My duties: Development of the game format and overall vision, creation of plot
and setting, writing a screenplay, design of game mechanics and puzzles,
directing scenes and video editing, management of a small team of six people
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Greed, Wolf & Farm (pet project)
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Greed, Wolf & Farm is a concept of casual cooperative fast-paced strategy with “non-zero-sum”.
My duties: Pretty everything from coming up with the initial idea to developing game rules and prototyping it in the game engine. I also defined the visual style, though didn't draw the concepts myself. -
Homescapes
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Top 10 grossing mobile F2P match-3 game with a strong story and meta-motivation.
My duties: Narrative design, leading the creation of new expansions; story and characters development, working closely with the art department. -
Without Memory
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Without Memory is an interactive thriller that takes place in three parallel worlds, and the player's choices made in one universe affect the events happening in the other two.
My duties: Creating a game setting, writing a script and dialogues, forming a visual
style, directing shooting in Motion Capture, casting and work with actors,
cooperation with cinematic artists on cameras, business planning, compiling
specifications for outsourced teams.