Ever wanted to see what an a16z pitch deck to LPs looks like?
(yes, even VCs have to pitch!)
Andrew Chen, GP at a16z, shared the fundraising deck for a16z’s $660M GAMES FUND ONE.
Key slides:
📌 1. Contextual overview of the industry:
↳ They framed the games industry as a powerful cultural force. Key examples included The Last of Us, Super Mario Movie, and Hogwarts Legacy.
📌 2. Technological relevance:
↳ Games as a driver for technological innovation (e.g., 3D, GPUs, virtual items) and a key player in emerging technologies like the metaverse and NFTs.
📌 3. “Why Now” slide:
↳ Emphasized the current tailwinds in the industry, like AI and its massive potential to reinvent core gameplay and tools.
📌 4. Investment focus:
↳ Initial focus on studios, Web3, and infrastructure, with a shift toward AI. This diversification showed their awareness of how to balance core areas with new opportunities.
📌 5. Operating team advantage:
↳ Highlighted the importance of their "games native" Operating Team, which helps portfolio companies with hiring, marketing, creators, and launching products. This was a significant differentiator, positioning a16z as a support-heavy fund.
📌 6. Strong hires from major companies:
↳ They showcased key hires from prominent gaming and entertainment companies like Supercell, YouTube, Riot, Twitch, and Unity to strengthen their operational team.
📌 7. Resilience in economic downturn:
↳ Emphasized how their operating team’s guidance helped portfolio companies navigate economic challenges, pointing to the resilience of the gaming market.
📌 8. Team mentality:
↳ A focus on a startup mindset within their team, with everyone acting as owners, and a willingness to innovate and adapt to challenges and opportunities.
📌 9. Call to join:
↳ They closed the deck by inviting others to join their initiative.
Check it out >>>>
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https://techcrunch.com/2024/11/25/appcharge-raises-26m-to-help-gaming-apps-cut-out-apple-and-google-from-virtual-goods-revenues/