At Magico we do not launch an entire product line simultaneously. Each product undergoes an extensive development process to ensure it is perfect in every way possible. This cannot be done through taking shortcuts or shortchanging one model because it is deemed "good enough." The S5 is in the Magico listening room where it has been assessed critically in the fashion it will be used: playing music in a room in front of a live person. These listening tests are in concert with the R&D tools that lead Magico to objective excellence: measurements that are beyond reproach. Leave no stone unturned—simply do it all. The Magico way. #Magico
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Have you ever wondered what the cyberspace could be? What could it look like? This video has exactly that in mind. These particles were made in 3D After Effects, resembling a new world being created. Music by Zen_Man from Pixabay. #vfx #visualeffects #3D
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Just recently, I made some music for a few friends of mine while participating in a game jam! The game is out now on itch, titled: Where Crow? It was wonderful being back in the process of iteration, exploring instrumentation, tempo, and key in order to create the right feel for the menu theme, and something more active for the gameplay theme! 🌽 🍉 🌽 🍉 🌽 Play the game here: https://lnkd.in/e2yqWVZF
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How to come out of clouded feeling of head?? change the environment where you are right now engage in some interesting activity to revert the brain focus listen to music that heals you play some games engage in any physical activity
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#Arcane season 2 is approaching! In 2021, almost 1/4 of viewers ended up downoading the game after watching the series, which is insane. Last year, I published an article on Revista Seriarte about the show's soundtrack, in which I performed an analysis and collection of viewer experiences (n= 425) around the show. Some things I discovered: - After watching the series, most users (77.2%) did not only continue listening to Imagine Dragons, but other artists featured in the show. - 85.6% of the participants expressed having gained a deeper understanding of the backstory in #LeagueofLegends --considering that 34.4% affirmed not having consumed any products related to the game priorly. - There is a high level of media user transference, as 76.7% of respondents expressed being League of Legends players, and familiar with numerous subproducts of the same brand, such as K/DA or True Damage. - 𝟮𝟮.𝟰% 𝗼𝗳 𝘁𝗵𝗲 𝘃𝗶𝗲𝘄𝗲𝗿𝘀 𝘄𝗵𝗼 𝗱𝗶𝗱 𝗻𝗼𝘁 𝗼𝗿𝗶𝗴𝗶𝗻𝗮𝗹𝗹𝘆 𝗰𝗼𝗻𝘀𝘂𝗺𝗲 𝘁𝗵𝗲 𝘃𝗶𝗱𝗲𝗼 𝗴𝗮𝗺𝗲, 𝗲𝗻𝗱𝗲𝗱 𝘂𝗽 𝗱𝗼𝘄𝗻𝗹𝗼𝗮𝗱𝗶𝗻𝗴 𝗶𝘁 𝗮𝗳𝘁𝗲𝗿 𝘄𝗮𝘁𝗰𝗵𝗶𝗻𝗴 𝘁𝗵𝗲 𝘀𝗲𝗿𝗶𝗲𝘀, 𝘄𝗵𝗶𝗰𝗵 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 𝘁𝗵𝗲 𝗲𝗳𝗳𝗲𝗰𝘁𝗶𝘃𝗲𝗻𝗲𝘀𝘀 𝗼𝗳 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁𝗶𝗻𝗴 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 𝗮𝗻𝗱 𝗮𝗿𝘁𝗶𝘀𝘁 𝘀𝗲𝗹𝗲𝗰𝘁𝗶𝗼𝗻 𝗯𝘆 #𝗥𝗶𝗼𝘁𝗚𝗮𝗺𝗲𝘀. Do you think this trend will continue to grow after the release of the new season? Shout out to Eric Tan 🔜 GStar, who encouraged me to share this! Read the full article here 👇
Vista de ‘Everybody Wants to Be My Enemy’: Popular Music and Transmediality in Arcane
journals.uco.es
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A 25% conversion rate? That’s game-changing. When Riot Games's Arcane launched, the goal was clear: use storytelling to bring League of Legends to a new audience. Out of 400+ viewers, 25% were inspired to try LoL. This wasn’t just entertainment; it was a gateway. By blending narratives, we gave non-gamers an open invitation into the LoL universe. Transmedia storytelling doesn’t just add layers; it transforms how people connect. Imagine this level of impact in other industries—media that doesn’t just inform but converts. What role do you think storytelling could play in your field? Share a question below—I’d love to hear your thoughts.
Coordinadora Académica M.U. Musicología & Subdirectora Área de Música UNIR / Profesora colaboradora CITM
#Arcane season 2 is approaching! In 2021, almost 1/4 of viewers ended up downoading the game after watching the series, which is insane. Last year, I published an article on Revista Seriarte about the show's soundtrack, in which I performed an analysis and collection of viewer experiences (n= 425) around the show. Some things I discovered: - After watching the series, most users (77.2%) did not only continue listening to Imagine Dragons, but other artists featured in the show. - 85.6% of the participants expressed having gained a deeper understanding of the backstory in #LeagueofLegends --considering that 34.4% affirmed not having consumed any products related to the game priorly. - There is a high level of media user transference, as 76.7% of respondents expressed being League of Legends players, and familiar with numerous subproducts of the same brand, such as K/DA or True Damage. - 𝟮𝟮.𝟰% 𝗼𝗳 𝘁𝗵𝗲 𝘃𝗶𝗲𝘄𝗲𝗿𝘀 𝘄𝗵𝗼 𝗱𝗶𝗱 𝗻𝗼𝘁 𝗼𝗿𝗶𝗴𝗶𝗻𝗮𝗹𝗹𝘆 𝗰𝗼𝗻𝘀𝘂𝗺𝗲 𝘁𝗵𝗲 𝘃𝗶𝗱𝗲𝗼 𝗴𝗮𝗺𝗲, 𝗲𝗻𝗱𝗲𝗱 𝘂𝗽 𝗱𝗼𝘄𝗻𝗹𝗼𝗮𝗱𝗶𝗻𝗴 𝗶𝘁 𝗮𝗳𝘁𝗲𝗿 𝘄𝗮𝘁𝗰𝗵𝗶𝗻𝗴 𝘁𝗵𝗲 𝘀𝗲𝗿𝗶𝗲𝘀, 𝘄𝗵𝗶𝗰𝗵 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 𝘁𝗵𝗲 𝗲𝗳𝗳𝗲𝗰𝘁𝗶𝘃𝗲𝗻𝗲𝘀𝘀 𝗼𝗳 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁𝗶𝗻𝗴 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 𝗮𝗻𝗱 𝗮𝗿𝘁𝗶𝘀𝘁 𝘀𝗲𝗹𝗲𝗰𝘁𝗶𝗼𝗻 𝗯𝘆 #𝗥𝗶𝗼𝘁𝗚𝗮𝗺𝗲𝘀. Do you think this trend will continue to grow after the release of the new season? Shout out to Eric Tan 🔜 GStar, who encouraged me to share this! Read the full article here 👇
Vista de ‘Everybody Wants to Be My Enemy’: Popular Music and Transmediality in Arcane
journals.uco.es
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A 25% conversion rate? That’s game-changing. When Riot Games's Arcane launched, the goal was clear: use storytelling to bring League of Legends to a new audience. Out of 400+ viewers, 25% were inspired to try LoL. This wasn’t just entertainment; it was a gateway. By blending narratives, we gave non-gamers an open invitation into the LoL universe. Transmedia storytelling doesn’t just add layers; it transforms how people connect. Imagine this level of impact in other industries—media that doesn’t just inform but converts. What role do you think storytelling could play in your field? Share a question below—I’d love to hear your thoughts.
Coordinadora Académica M.U. Musicología & Subdirectora Área de Música UNIR / Profesora colaboradora CITM
#Arcane season 2 is approaching! In 2021, almost 1/4 of viewers ended up downoading the game after watching the series, which is insane. Last year, I published an article on Revista Seriarte about the show's soundtrack, in which I performed an analysis and collection of viewer experiences (n= 425) around the show. Some things I discovered: - After watching the series, most users (77.2%) did not only continue listening to Imagine Dragons, but other artists featured in the show. - 85.6% of the participants expressed having gained a deeper understanding of the backstory in #LeagueofLegends --considering that 34.4% affirmed not having consumed any products related to the game priorly. - There is a high level of media user transference, as 76.7% of respondents expressed being League of Legends players, and familiar with numerous subproducts of the same brand, such as K/DA or True Damage. - 𝟮𝟮.𝟰% 𝗼𝗳 𝘁𝗵𝗲 𝘃𝗶𝗲𝘄𝗲𝗿𝘀 𝘄𝗵𝗼 𝗱𝗶𝗱 𝗻𝗼𝘁 𝗼𝗿𝗶𝗴𝗶𝗻𝗮𝗹𝗹𝘆 𝗰𝗼𝗻𝘀𝘂𝗺𝗲 𝘁𝗵𝗲 𝘃𝗶𝗱𝗲𝗼 𝗴𝗮𝗺𝗲, 𝗲𝗻𝗱𝗲𝗱 𝘂𝗽 𝗱𝗼𝘄𝗻𝗹𝗼𝗮𝗱𝗶𝗻𝗴 𝗶𝘁 𝗮𝗳𝘁𝗲𝗿 𝘄𝗮𝘁𝗰𝗵𝗶𝗻𝗴 𝘁𝗵𝗲 𝘀𝗲𝗿𝗶𝗲𝘀, 𝘄𝗵𝗶𝗰𝗵 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 𝘁𝗵𝗲 𝗲𝗳𝗳𝗲𝗰𝘁𝗶𝘃𝗲𝗻𝗲𝘀𝘀 𝗼𝗳 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁𝗶𝗻𝗴 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 𝗮𝗻𝗱 𝗮𝗿𝘁𝗶𝘀𝘁 𝘀𝗲𝗹𝗲𝗰𝘁𝗶𝗼𝗻 𝗯𝘆 #𝗥𝗶𝗼𝘁𝗚𝗮𝗺𝗲𝘀. Do you think this trend will continue to grow after the release of the new season? Shout out to Eric Tan 🔜 GStar, who encouraged me to share this! Read the full article here 👇
Vista de ‘Everybody Wants to Be My Enemy’: Popular Music and Transmediality in Arcane
journals.uco.es
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Orpheus: The Stray Gods DLC Adventure Summary: Embark on a comedic journey with Orpheus in Stray Gods: The Roleplaying Musical. Discover interactive music, p...
Orpheus: The Stray Gods DLC Adventure | Nintendo Switch News | NintendoReporters
nintendoreporters.com
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A fun experiment with eye contact and non-eye-contact and music... #improvdr #improv #impro #improvisation #GameLibrary #RandD #TheImprovDictionary
Game Library: “Musical Eye Contact”
http://improvdr.com
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😎 We've got you covered with the most comprehensive guide of #BlackMythWukong! All your burning questions are answered.(Include Deluxe Edition & Collector's Edition) It's not just about the combat and plot – the game's music and immersive sound effects are top-notch! 🎧 https://lnkd.in/gqTbkzSE #GameGuide #GamingCommunity
Black Myth: Wukong – Everything You Need To Know (Best Guide)
trtc.io
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Unlocking Creativity: How Custom Music Composition Elevates Your Project Discover the power of custom music composition and how it enhances the impact of your project. From epic fantasy films to mobile games, tailor-made soundtracks evoke emotions and bring your vision to life. Learn about the collaborative process between composers and clients, incorporating themes and motifs. #CustomMusicComposition #TailoredSoundtracks #ElevateYourProject #EmotionalImpact #CollaborativeProcess #FilmScore #GameSoundtrack #MusicCollaboration #CreativeVision #PersonalizedThemes
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Improving your life quality with beautifull sound and great acoustics.
8moa beautifull speaker...can't wait untim Munich to hear this one. 💥