Marvel Rivals is almost here! We are very happy to contribute sound design to Marvel’s first Super Hero team-based PVP shooter. Marvel Rivals is set to officially launch on December 6th. #gameaudio #sounddesign #videogames #gamedev https://lnkd.in/gS4bwPXZ
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Marvel Entertainment has just announced a new free-to-play game arriving in May! 🎮🚀 Developed by NetEase Games, Marvel Rivals offers dynamic 6v6 gameplay across destructible maps from the Marvel Multiverse. A welcomed suprise in expected gaming winter that is 2024, the game is essentially Marvel's answer to popular titles like Overwatch and Valorant, possibly paving the way for Disney's first step into competitive esports. The multiverse aspect definately opens doors for potential crossovers with Marvel's cinematic, streaming, and print titles, promising an immersive experience like never before! At launch, players will be able to take on the roles of 18 iconic superhero and supervillain Marvel characters, with more to come in later game updates. Who will be your dream team? #marvel #superheroes #esports #gaming #disney #netease #avengers #spiderman #multiverse #overwatch #valorant
Marvel Rivals | Official Announcement Trailer
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🎧 The Power of Sound in Game Trailers Sound plays an indispensable role in creating atmosphere and emotional weight in a game trailer. A well-chosen soundtrack can evoke anticipation, excitement, or even melancholy, depending on the game’s theme. For instance, Halo 3 effectively uses its iconic score to build tension and scale. The music crescendos at key moments, leaving viewers emotionally charged. 🎶 Beyond the score, sound design elements like voiceovers, sound effects, and environmental noises further elevate the experience. Consider Doom Eternal, where the fast-paced, heavy metal soundtrack syncs perfectly with the chaotic gameplay, creating a high-energy auditory experience. 🔥🎮 #GameTrailer #SoundDesign #GamingCommunity #TrailerProduction #GamingIndustry
Halo 3 - First Announcement Trailer [HD] - E3 2006
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Building a cinematic trailer while the game is still evolving? Sounds impossible—but that’s exactly what we did. When I worked on my first trailer, I had very little idea of what I was doing. There was no clear structure or roadmap—it felt chaotic. But that’s when I realized that the process doesn’t always need to follow a set formula. You carve your own path through the journey, and that’s where the magic happens. Suddenly, I found myself in the middle of a comprehensive cinematic universe (which was really fun tbh). Working on trailers for Indus Battle Royale wasn’t just about keeping up with other game trailers or straight up—"creativity" ; it was about constant adaptation. With the game’s evolving features, we had to tweak the film in real time to match every new element, ensuring the trailer stayed fresh and relevant to the gameplay experience. Leading these projects used to feel overwhelming, but after doing this several times, each new project got a little easier, until one day, trailers became second nature. And even now, it still hasn’t fully sunk in that we’ve just put out the launch date reveal trailer! In the world of creative professionals, we often find ourselves overwhelmed by changes, feedback, and a myriad of file names—absolute brain fog, if you will. This is where the importance of organization comes into play. I make it a point to put extra effort into organizing anything digital. This discipline isn’t just about keeping things tidy; it’s a strategic choice that allows me to recall and structure my work efficiently. When everything is organized, it not only alleviates the stress of a messy workflow but also frees up my mind for creativity. I’ve found that, as someone who can easily feel overwhelmed, having a clear structure helps me thrive instead of sink into chaos. By keeping our work organized, we were able to navigate the challenges of an evolving game with confidence. Big shoutout to the entire team for rolling with the punches—your flexibility made the ride a whole lot smoother. Well, that's all I have to say. Glad I did type it today before I forgot about it 😅 Anyway, check out the launch date reveal trailer for Indus Battle Royale! Cheers to embracing the journey and finding our way through the chaos! 🥂 https://lnkd.in/da2z2RWu #CreativeDirection #CGI #Filmmaking #Marketing #VisualStorytelling #Organization #CreativeProcess #IndusBattleRoyale #VideoGames #CinematicUniverse
Launch Date Cinematic Teaser | Indus Battle Royale
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Day 348: When applying to a top #agency like IMG Models, ensure you have a #portfolio of experience for them to watch. Here is my tutorial on how to do the voice of Barbas from Bethesda Game Studios' Skyrim. When companies see that you are a man of many talents, a renaissance man, it only heightens their chances of signing you as a figurehead of their #brand and image. As a model you are an asset, a tool, and I'm a Swiss army knife. #voiceacting #videogame
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Insider scoop - 🔴 How to create game-ready 3D assets from 2D images in minutes with Kaedim. Watch the demo and get started. 🟢 Get Started Today: Kaedim3d.com or Check out our Showcase: app.kaedim3d.com/showcase #gdc #gamedev #gdc2024 #GameIndustry #Gaming #IndieGames #Gamers #IndieGameDev
Rainbow Six Siege: Year 9 Cinematic Trailer
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When David Kim invited me to play a pre-alpha version of this game last year, it took me less than 10 minutes to fully understand the vision of this game design and be fully bought in to the promise. I knew right away I wanted to be part of the project. RTS has always been my favorite genre and it will always hold a core place in my heart. Going back to my first brush with Warcraft II in the college dorm, playing 4v4s with friends, to jumping into the original StarCraft as a beta tester and it kickstarting my career in the industry, to eventually becoming the PR lead on StarCraft II, my life literally wouldn't be the same without RTS. The magic I feel playing Battle Aces whisks me straight back to those carefree games of War2 in the Berkeley dorms...and the obsessive late nights grinding ladder in StarCraft. Except that this is a game that distills the peak thrills and strategic mastery of those games into manageable 5-7 minute matches -- without the frustration of diagnosing cheesy rushes or the slog of 30, 45, 60 min stalemates. As an old guy and a parent now...what the dev team have done feels almost like a magic trick - I can play a satisfying amount of this game without feeling like I'm shirking responsibility. David and the Uncapped Games development team have vastly lowered the steep barrier to entry for the genre while making zero compromises on depth, and skill mastery. Now, getting folks to see past decades-long, antiquated, and calcified perceptions of RTS and open their minds to trying the game is an altogether different challenge. But we will pull out all the stops to get there. Hope you'll join us for the ride!
Cinematic Trailer | Battle Aces
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Subnautica 2 has been teased for an early access release in 2025! Ready to tackle your thalassophobia again? 🌊 Watch the teaser trailer below 👇 #Subnautica #Subnautica2 #Gaming #EarlyAccess
Subnautica 2 - Teaser Trailer
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Timing is everything in a trailer, especially in terms of pacing. 🎬 A trailer should start with a bang to immediately grab the viewer’s attention. The opening scene needs to set the tone, whether through an intense battle sequence or a dramatic emotional moment. Far Cry 5 achieves this by launching the trailer with a gripping scene, hooking viewers right away. But pacing isn't just about an explosive opening—it’s about balancing moments of tension and release. ⚡ A good trailer alternates between fast-paced action and slower, more reflective scenes, creating a dynamic rhythm that keeps the viewer engaged. It’s also crucial to end on a strong note, leaving the audience with a memorable moment or a cliffhanger that sparks curiosity. 👀 #GameTrailers #VideoProduction #FarCry5
Far Cry 5: Official Announce Trailer | Ubisoft [NA]
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How did multiple-award winning Elden Ring become the fastest-selling Bandai Namco Entertainment America Inc. game of all time? A lot of it has to do with persistence, a psychological trait that increased globally by 8% year over year. Persistent players are relentless. They pursue what they want, take pride in their tenacity, and are motivated by their ability to outlast others. That sure sounds like Elden Ring players. With notoriously challenging gameplay and a storyline that requires around 130 hours of gameplay to reach 100%, persistence is almost a requirement. Here are some of the most prominent features: ⏳ Long, arduous levels that have larger than normal rewards 🧗♂️ Challenging progression ⚔️ Difficult boss fights and milestone levels 🏃♀️ Community-specific challenges such as glitchless speed runs or no damage runs 📜 Storyline-rich content for players who wish to uncover every minor detail of the game's lore #breakdown #playerpsychology #gamedesign #gamedevelopment #playerresearch #eldenring
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Step into the future with Extended Reality—where you’re not just watching, but actively engaging. Games, films, events—reimagined. It’s time for brands to harness this shift. Download the Future of Entertainment's Extended Reality. https://lnkd.in/gJEUu7sA #DentsuAPAC #FutureofEntertainment #ExtendedReality #AugmentedReality #VirtualReality #Insights
Future of Entertainment - Extended Reality
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