Today we announced Blackmagic URSA Cine Immersive is now available to pre-order direct from Blackmagic Design offices worldwide for US$29,995. Delivery will start in late Q1 2025. This will let us work with initial customers to develop the post production pipeline with DaVinci Resolve and then Blackmagic URSA Cine Immersive will be available via Blackmagic Design resellers worldwide, which we expect to be later in the year. We are excited to begin accepting orders for Blackmagic URSA Cine Immersive, which is the world’s first commercial camera system designed to capture content for Apple Vision Pro and preview a true end-to-end workflow for Apple Immersive Video and DaVinci Resolve. An updated version of DaVinci Resolve Studio with new editing features for Apple Immersive Video will also be released early next year. As this workflow is very new, we are looking forward to working closely with initial URSA Cine Immersive filmmakers and production companies to refine the production workflow for Apple Immersive Video before releasing URSA Cine Immersive to a wider audience in 2025. Blackmagic URSA Cine Immersive features a fixed, custom lens system pre-installed on the body and dual 8K sensors for stereoscopic 3D immersive image capture, which are designed specifically to capture Apple Immersive Video for Apple Vision Pro. The sensor delivers high resolution per eye with an incredible 16 stops of dynamic range, so cinematographers can shoot 90 fps 3D immersive cinema content to a single Blackmagic RAW file. The custom lens system is designed for URSA Cine’s large format image sensor with extremely accurate positional data that’s read and stored at time of manufacturing. This immersive lens data is mapped, calibrated and stored per eye, so it can then travel through post production in the Blackmagic RAW file itself. The new DaVinci Resolve Studio supporting immersive video will complete the workflow so filmmakers edit, color grade, and produce Apple Immersive Video shot on the URSA Cine Immersive camera for Apple Vision Pro. Key features include a new immersive video viewer, which will let editors pan, tilt, and roll clips for viewing on 2D monitors, or on Apple Vision Pro for an even more immersive editing experience. Additionally, transitions rendered by Apple Vision Pro will also be able to be bypassed using XML metadata, giving editors clean master files. To complete the workflow, export presets will enable quick output into a package which can be viewed directly on Apple Vision Pro. Learn more at http://bmd.link/gpw7H3
Already pre-ordered! I can’t wait to be among the first in Germany to use the Blackmagic URSA Cine Immersive. The potential for immersive storytelling in theatre, dance, music, and documentaries is absolutely thrilling. Looking forward to diving into this new 180° format and exploring the Apple Vision Pro workflow with DaVinci Resolve. 2025 is going to be an exciting year for immersive content creation!
Working more in the automation world now, it's the kind of thing that would be amazing to have prospective clients actually be inside working multi-million-dollar distribution facilities with cranes and automated storage and retrieval systems that typically don't see many people at all. Super excited about this cam for sure!
Wonder the impact with Apple basically all but pulling the plug on the vision devices, but the technology helpfully can be used in other places in the future!
As a Ursa Mini Pro 12K owner, filmmaker, artist and educator, I'm really looking forward to what this camera can do to create engaging immersive content and how it affects the audience. I hope its available to rent somewhere so I can test it as I'm sold on Blackmagic's ecosystem!
Could this camera be used one day for live productions with a software update, or was it not created for this purpose from its conception?
Too rich for my blood but I can dream . . . bravo!
Impressive
How was the magnitude of stereoscopic base decided on?
Co-founder & Creative Director of Emmy-Nominated prod co Light Sail VR
3dCan’t wait to put this to work