Alexis Huille’s Post

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VR/XR & Simulation Entrepreneur | Bridging the Gap Between VR/XR/Sim Training Tools and Users | Scaling Medical, Aviation & Manufacturing Training 100x | Revolutionising Immersive Training

People were complaining that the Meta Orion frames were thick and clunky... I think we should all be thankful that they didn't try to showcase them when they still looked like this. 🤣 These were development prototypes from 2019-2024. Each one looks straight out of a sci-fi movie! It's impressive how much they've managed to shrink the technology down.

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Abbas Saleem

Nelson Mandela-Graca Machael Award Winner for Innovation | Award Leader in Tech & Media

1mo

I still own two Meta 2 headsets, Oculus DK1 and a Magicleap One. I'm that old.

Shelley Peterson

XR Industry Pioneer, Highlighted by Microsoft CEO Satya Nadella, Forbes, Fortune, Wall Street Journal, MIT, Stanford Univ; Serving on Advisory Boards for the Barbara Bush Foundation, Augmented World Expo, GlobalMindED

1mo

Are each of these projection? Prototypes are fun! It's one of my favorite aspects of this industry!

Jason Anderson

What's next in tech? Ask and find out!

1mo

There is a phenomenal amount of technology required to provide a high-grade "glasses" experience. High GPU, long battery, low heat, tiny space. These 4 things don't work well together. We have a way to go to get to the optimum level that consumers, en masse, will purchase glasses-like tech. It could take 3 or 5 years+.

Jake Fletcher

Technical Lead - Visual Engineer

1mo

My favorite is the first. Looks super sci-fi. I know this must have been a struggle. I think people assume you can just get all the parts off the shelf. But there is an incredible amount of engineering, design, and manufacturing that has to go into these. Waveguides and MEMS tech doesn't come easy.

Nyun Hein

🔑Digital and Creative Services Recruiter 🎯 Enhancing Technology, Process, Communication

1mo

Thank you for sharing these photos. Thankful for the sleek design of the Meta Orion frame. So much work put into these. In the above photos, Prototype #2 from left to right looks like the test subject was about to go through an eye exam.

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Walhar Gohar Mangi

Technical Artist & Instructor | Tied the knot with Unreal + XR | Problem Solver | VR Developer | Co-Founder

1mo

Haha, those early prototypes really do look like something out of a sci-fi set! Incredible to see how far the design has come in just a few years. Kudos to the Meta team for all that progress in compacting the tech!

Scott Burkey

Digital Transformation in Manufacturing - Extended Reality Practitioner, XRforGood.com - Host of "XR At Work", Advisor at Squint and Menlo

1mo

I see it a lot where you give somebody what really is cutting edge technology in body-worn devices and they complain about the color. (or something else minor) LOL! We keep on keepin' on. : )

Michael Jones

Founder at BrainFizz VR LLC - Partner at Silicon Valley Virtual Reality (SVVR) ~ BFVR Labs specializes in SaaS B2B Enterprise VR visualization tools ~ I am known for doing strange things in XR for fun and profit

1mo

Straight out of a Simon Stålenhag painting.

Jon Vieira

Product Design Lead @ Meta Reality Labs (AR/VR)

1mo

I think instead of speaking about the ability to shrink the device, these photos speak more about how disruptive and creative the people behind these technologies are. Hacking and pushing boundaries of existing tech, taking it further step by step, are just some of the reasons that make me proud of the teams at the Reality Labs.

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