About a decade ago, a high school pal and I were having a beer in downtown San Francisco. The conversation turned towards an XR-enabled future, as I was launching what would become my Lumiere award-winning #XR #startup. #Facebook had just purchased #Oculus (where I would later work), and glimpses of AI were starting to take root in new teams. One of the ideas I shared with my friend was about digital worlds where thematic IP, genres, or various types of stylization would be overlaid atop the physical world. I didn’t mean just a GUI or a character but entire cities mapped out down to 1m accuracy or better. The physical world would inform the digital, to best take advantage of procedural content generation that would keep the user safe, while grounding the overlay in a semblance of physical correspondence to the senses. We had seen virtual worlds depicted before, but I had never seen XR envisioned quite that way. He recommended I pick up a copy of “Rainbow’s End” by Vernor Vinge (https://lnkd.in/g_HWj-pU), winner of the #HugoAward in 2007. Vernor’s book cohesively articulated the abstractions I had in mind. Better still, when placed inside the thrust of a narrative, albeit fictional, it resonated deeply with me, especially since it’s set in my beloved San Diego in 2025. 👀 In the book, entire worlds are tailored to the individual, and entire economies of scale can exist for just a single person and their version of the world, licensed to whoever wishes to partake in a given digital (mass) hallucination. Their uses ran the gamut from #entertainment, #education, to #healthcare, and so on. This reality is coming more into focus for platforms like #MetaQuest, although it seemed then more like the realm of enterprise to me for at least another 20-30 years. Indeed, I spoke to companies like #Disney and other #themepark creatives about it, because it seems like a natural progression for #themedentertainment: a fully controllable, expansive, autonomous, immersive experience that could exist before, during, and after one’s attendance at a physical park. I have written about this concept more extensively for the #EDM #musicfestival known as #Tomorrowland (no affiliation to Disney, though I discuss them in the same breath), in another article from a few years ago: https://lnkd.in/gZm4nzP9? More recently, Kyle Goodrich (from #Snap) posted a #vfx example here on #LinkedIn, that fills in one's everyday very much like the book. I hope others will be inspired by these, as well as the novel. Keep grinding, but make sure to spend some time with friends—you never know where, when, or how the necessary inspiration will find you! _ Kyle's original post: https://lnkd.in/g8sDvBMz _ #scifi #metaverse #cyberspace #vr #ar #iappa
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About a decade ago, a high school pal and I were having a beer in downtown San Francisco. The conversation turned towards an XR-enabled future, as I was launching what would become my Lumiere award-winning #XR #startup. #Facebook had just purchased #Oculus (where I would later work), and glimpses of AI were starting to take root in new teams. One of the ideas I shared with my friend was about digital worlds where thematic IP, genres, or various types of stylization would be overlaid atop the physical world. I didn’t mean just a GUI or a character but entire cities mapped out down to 1m accuracy or better. The physical world would inform the digital, to best take advantage of procedural content generation that would keep the user safe, while grounding the overlay in a semblance of physical correspondence to the senses. We had seen virtual worlds depicted before, but I had never seen XR envisioned quite that way. He recommended I pick up a copy of “Rainbow’s End” by Vernor Vinge (https://lnkd.in/g_HWj-pU), winner of the #HugoAward in 2007. Vernor’s book cohesively articulated the abstractions I had in mind. Better still, when placed inside the thrust of a narrative, albeit fictional, it resonated deeply with me, especially since it’s set in my beloved San Diego in 2025. In the book, entire worlds are tailored to the individual, and entire economies of scale can exist for just a single person and their version of the world, licensed to whoever wishes to partake in a given digital (mass) hallucination. Their uses ran the gamut from #entertainment, #education, to #healthcare, and so on. This reality is coming more into focus for platforms like #MetaQuest, although it seemed then more like the realm of enterprise to me for at least another 20-30 years. Indeed, I spoke to companies like #Disney and other #themepark creatives about it, because it seems like a natural progression for #themedentertainment: a fully controllable, expansive, autonomous, immersive experience that could exist before, during, and after one’s attendance at a physical park. I have written about this concept more extensively for the #EDM #musicfestival known as #Tomorrowland (no affiliation to Disney, though I discuss them in the same breath), in another article from a few years ago: https://lnkd.in/gZm4nzP9? More recently, Kyle Goodrich (from #Snap) posted a #vfx example here on #LinkedIn, that fills in one's everyday very much like the book. I hope others will be inspired by these, as well as the novel. Keep grinding, but make sure to spend some time with friends—you never know where, when, or how the necessary inspiration will find you! _ Kyle's original post: https://lnkd.in/g8sDvBMz _ #scifi #metaverse #cyberspace #vr #ar #iappa
About a decade ago, a high school pal and I were having a beer in downtown San Francisco. The conversation turned towards an XR-enabled future, as I was launching what would become my Lumiere award-winning #XR #startup. #Facebook had just purchased #Oculus (where I would later work), and glimpses of AI were starting to take root in new teams. One of the ideas I shared with my friend was about digital worlds where thematic IP, genres, or various types of stylization would be overlaid atop the physical world. I didn’t mean just a GUI or a character but entire cities mapped out down to 1m accuracy or better. The physical world would inform the digital, to best take advantage of procedural content generation that would keep the user safe, while grounding the overlay in a semblance of physical correspondence to the senses. We had seen virtual worlds depicted before, but I had never seen XR envisioned quite that way. He recommended I pick up a copy of “Rainbow’s End” by Vernor Vinge (https://lnkd.in/g_HWj-pU), winner of the #HugoAward in 2007. Vernor’s book cohesively articulated the abstractions I had in mind. Better still, when placed inside the thrust of a narrative, albeit fictional, it resonated deeply with me, especially since it’s set in my beloved San Diego in 2025. 👀 In the book, entire worlds are tailored to the individual, and entire economies of scale can exist for just a single person and their version of the world, licensed to whoever wishes to partake in a given digital (mass) hallucination. Their uses ran the gamut from #entertainment, #education, to #healthcare, and so on. This reality is coming more into focus for platforms like #MetaQuest, although it seemed then more like the realm of enterprise to me for at least another 20-30 years. Indeed, I spoke to companies like #Disney and other #themepark creatives about it, because it seems like a natural progression for #themedentertainment: a fully controllable, expansive, autonomous, immersive experience that could exist before, during, and after one’s attendance at a physical park. I have written about this concept more extensively for the #EDM #musicfestival known as #Tomorrowland (no affiliation to Disney, though I discuss them in the same breath), in another article from a few years ago: https://lnkd.in/gZm4nzP9? More recently, Kyle Goodrich (from #Snap) posted a #vfx example here on #LinkedIn, that fills in one's everyday very much like the book. I hope others will be inspired by these, as well as the novel. Keep grinding, but make sure to spend some time with friends—you never know where, when, or how the necessary inspiration will find you! _ Kyle's original post: https://lnkd.in/g8sDvBMz _ #scifi #metaverse #cyberspace #vr #ar #iappa
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About a decade ago, a high school pal and I were having a beer in downtown San Francisco. The conversation turned towards an XR-enabled future, as I was launching what would become my Lumiere award-winning #XR #startup. #Facebook had just purchased #Oculus (where I would later work), and glimpses of AI were starting to take root in new teams. One of the ideas I shared with my friend was about digital worlds where thematic IP, genres, or various types of stylization would be overlaid atop the physical world. I didn’t mean just a GUI or a character but entire cities mapped out down to 1m accuracy or better. The physical world would inform the digital, to best take advantage of procedural content generation that would keep the user safe, while grounding the overlay in a semblance of physical correspondence to the senses. We had seen virtual worlds depicted before, but I had never seen XR envisioned quite that way. He recommended I pick up a copy of “Rainbow’s End” by Vernor Vinge (https://lnkd.in/g_HWj-pU), winner of the #HugoAward in 2007. Vernor’s book cohesively articulated the abstractions I had in mind. Better still, when placed inside the thrust of a narrative, albeit fictional, it resonated deeply with me, especially since it’s set in my beloved San Diego in 2025. In the book, entire worlds are tailored to the individual, and entire economies of scale can exist for just a single person and their version of the world, licensed to whoever wishes to partake in a given digital (mass) hallucination. Their uses ran the gamut from #entertainment, #education, to #healthcare, and so on. This reality is coming more into focus for platforms like #MetaQuest, although it seemed then more like the realm of enterprise to me for at least another 20-30 years. Indeed, I spoke to companies like #Disney and other #themepark creatives about it, because it seems like a natural progression for #themedentertainment: a fully controllable, expansive, autonomous, immersive experience that could exist before, during, and after one’s attendance at a physical park. I have written about this concept more extensively for the #EDM #musicfestival known as #Tomorrowland (no affiliation to Disney, though I discuss them in the same breath), in another article from a few years ago: https://lnkd.in/gZm4nzP9? More recently, Kyle Goodrich (from #Snap) posted a #vfx example here on #LinkedIn, that fills in one's everyday very much like the book. I hope others will be inspired by these, as well as the novel. Keep grinding, but make sure to spend some time with friends—you never know where, when, or how the necessary inspiration will find you! _ Kyle's original post: https://lnkd.in/g8sDvBMz _ #scifi #metaverse #cyberspace #vr #ar #iappa
About a decade ago, a high school pal and I were having a beer in downtown San Francisco. The conversation turned towards an XR-enabled future, as I was launching what would become my Lumiere award-winning #XR #startup. #Facebook had just purchased #Oculus (where I would later work), and glimpses of AI were starting to take root in new teams. One of the ideas I shared with my friend was about digital worlds where thematic IP, genres, or various types of stylization would be overlaid atop the physical world. I didn’t mean just a GUI or a character but entire cities mapped out down to 1m accuracy or better. The physical world would inform the digital, to best take advantage of procedural content generation that would keep the user safe, while grounding the overlay in a semblance of physical correspondence to the senses. We had seen virtual worlds depicted before, but I had never seen XR envisioned quite that way. He recommended I pick up a copy of “Rainbow’s End” by Vernor Vinge (https://lnkd.in/g_HWj-pU), winner of the #HugoAward in 2007. Vernor’s book cohesively articulated the abstractions I had in mind. Better still, when placed inside the thrust of a narrative, albeit fictional, it resonated deeply with me, especially since it’s set in my beloved San Diego in 2025. 👀 In the book, entire worlds are tailored to the individual, and entire economies of scale can exist for just a single person and their version of the world, licensed to whoever wishes to partake in a given digital (mass) hallucination. Their uses ran the gamut from #entertainment, #education, to #healthcare, and so on. This reality is coming more into focus for platforms like #MetaQuest, although it seemed then more like the realm of enterprise to me for at least another 20-30 years. Indeed, I spoke to companies like #Disney and other #themepark creatives about it, because it seems like a natural progression for #themedentertainment: a fully controllable, expansive, autonomous, immersive experience that could exist before, during, and after one’s attendance at a physical park. I have written about this concept more extensively for the #EDM #musicfestival known as #Tomorrowland (no affiliation to Disney, though I discuss them in the same breath), in another article from a few years ago: https://lnkd.in/gZm4nzP9? More recently, Kyle Goodrich (from #Snap) posted a #vfx example here on #LinkedIn, that fills in one's everyday very much like the book. I hope others will be inspired by these, as well as the novel. Keep grinding, but make sure to spend some time with friends—you never know where, when, or how the necessary inspiration will find you! _ Kyle's original post: https://lnkd.in/g8sDvBMz _ #scifi #metaverse #cyberspace #vr #ar #iappa
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Excited to share a glimpse into the innovative world of Zetrance XR in a recent interview with The Interview World. 🎙️ A big shoutout to Alok Nayak for shedding light on our deep tech initiatives and future endeavors. In the interview, we delved into Zetrance XR's groundbreaking work, pushing the boundaries of virtual reality across industries. From skill training to education, the potential applications are limitless! 🌍✨ Stay tuned as we continue to pave the way for a transformative future! 🚀 #ZetranceXR #Innovation #VirtualReality #FutureTech #deeptech #deeptechstartups
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Come to Asia they say. There’s a lot for an immersive tech startup in healthcare to take advantage of. And it’s highly rewarding. Not only only for your company’s growth but the impact your technology has on the billions of people here. But, there are massive challenges And mistakes other startups have made trying to enter Asian markets. So, that’s why I put together this resource for those of you looking to enter with the 10 top mistakes, plus examples and steps on how to avoid them. No, email required. Just straight up information for you. Here’s the link: 🔗 https://lnkd.in/gyF6cyT3 Hope you dig. #AR #VR #VRforhealth #immersivelearning #immersivehealthcare
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Why is no one talking about this? Because we only just announced it! 🚀 Introducing the 𝗠𝗲𝘁𝗮 𝗤𝘂𝗲𝘀𝘁 𝗟𝗶𝗳𝗲𝘀𝘁𝘆𝗹𝗲 𝗔𝗽𝗽 𝗔𝗰𝗰𝗲𝗹𝗲𝗿𝗮𝘁𝗼𝗿! 🚀 - Apply now! Are you ready to revolutionise the way people explore their interests and hobbies with immersive experiences? We are launching a very first #Mixed #Reality #Accelerator designed to foster innovation in Lifestyle applications on Meta Quest. Here’s the scoop: 🌟 #Funding & #Support: Selected developers will receive seed-stage grants, product resources, and mentorship from Meta and top VC partners. 🎨 #Focus #Areas: From Fashion and Beauty to DIY and Arts & Crafts, we’re looking for novel, engaging, and retentive mixed reality experiences that push the boundaries of what’s possible. 🛠 #Cutting-#edge #Tech: Utilise Mixed Reality, hand tracking, and AI to create delightful consumer experiences that enrich lives. 📅 #Key #Dates: -> Submissions Open: June 18, 2024 -> Deadline: October 15, 2024 -> Selection Announcement: December 31, 2024 -> Program Duration: December 2024 - May 2025 Ready to turn your innovative ideas into reality? 🌐 Submit your pitch by October 15, 2024, and join us in shaping the future of mixed reality! For more details and to apply, check out our FAQ and submission page. Let's create the future together! 💡 All details here: https://ocul.us/3zbt9Tm #MetaQuest #Innovation #MixedReality #LifestyleApps #TechAccelerator #spatialcomputing
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🚀 Atlas Space is on Fast Company‘s Startup 100 List! 🚀 We are incredibly proud to announce that Atlas Space has been recognized as one of the most innovative companies on Fast Company’s 2024 “Startup 100” list! 🌟 This acknowledgment is a testament to our team's hard work and dedication in pushing the boundaries of immersive technology, including VR, AR, and Digital Twin solutions. From redefining the way education, training, and digital experiences are delivered, to building a seamless connection between the physical and digital worlds, our vision has always been to empower individuals, businesses, and communities. Being featured on this prestigious list is a milestone that reflects the global impact of our innovative solutions and the trust our partners and users place in us. But we’re just getting started! 🚀 At Atlas Space, our journey is driven by a passion to transform how people interact with virtual environments. As we look toward the future, we are excited to expand our reach, scale our platforms, and bring cutting-edge educational and training tools to new markets. Our focus remains on creating meaningful, interconnected, and accessible virtual experiences that cater to the evolving needs of industries worldwide. Thank you to our amazing team, partners, and users for your unwavering support on this incredible journey! Let’s continue to shape the future together. 🌍💡 #AtlasSpace #FastCompany100 #Innovation #FutureOfTech #VirtualReality #AugmentedReality #DigitalTwin #ShapingTheFuture
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🌱 What began as a simple build grew into something much greater. We had found our purpose—breathing life into the digital realm. With each new project, we expanded our influence and our team. We experienced explosive growth, transforming from a fledgling idea into #VoxelArchitects, a name synonymous with innovation in virtual experiences. 🚀 If you have an idea, let’s make it a reality! ✨ https://lnkd.in/d63AvPwc #metaversearchitecture #voxelart #virtualexperiences #MetaverseWorlds #metaverse
Tom Sachs Rocket Factory
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For those who don’t know me, I’m Luke Anderton—founder, CTO, and someone passionate about leveraging technology to make a real difference. I began using Unreal Engine back in 2009 while I was still in college—a self-taught, nerdy dude just wanting to make games, with no formal tech training. I found my passion for games tech and started a community sharing that knowledge with the world on Youtube *goofy image from one of my tutorial attached*. Since then, I’ve expanded into immersive tech, where the possibilities really opened up for me. I founded Virtus Studios, a creative tech studio with a massive portfolio, where we create anything from car configurators to immersive VR, AR, and virtual production experiences for clients. But that’s not all—I’m also co-founding and driving the tech vision for other exciting startups: Senze: I’m leading the technical strategy to use AR, LiDAR, and sensors to create data-driven digital twins 🏡. We’re empowering homeowners with accurate data and powerful algorithms to improve energy efficiency and reduce their carbon footprint. MetaConnex: We’re transforming urban planning by developing 3D digital twins that enable real-time collaboration for sustainable city planning. WEN: We’re bringing something huge to the crypto gaming world 💻. Big announcements are coming soon—stay tuned! 🚀 With so much happening, I’m fortunate to have incredible co-founders and teams who help bring these visions to life. As I grow my personal brand on LinkedIn, I’m excited to share more of our journey and the innovations we’re building together💡. #Innovation #Entrepreneurship #Technology #Leadership #Sustainability #Crypto #youtuber
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Full immersion entertainment tech is the future. Here's how to disrupt this space: ↳ Build mind-blowing immersive worlds ↳ Monetize through events/attractions We're talking hyper-realistic virtual universes that transport people's senses. Movies you can feel, hear, even smell. This isn't just for gamers - it'll attract anyone craving intensity. Create entire narratives that come alive as events, attractions or permanent experiences people pay for. Build the next immersive blockbuster franchise. People will pay for that level of immersion. What do you think? --- ♻ Repost this and help spread the word! Follow me (Anna Poplevina) to learn how AI can transform your business, increase your wealth, and spark new ideas.💡 Video Credit marcslighting_professional Inspo: Alexey Navolokin https://lnkd.in/e23Pj-Cf
[Video] Anna Poplevina on LinkedIn: Full immersion entertainment tech is the future. Here's how to disrupt… | 39 comments
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𝗘𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝗕𝗲𝗴𝗶𝗻𝘀 𝘄𝗶𝘁𝗵 𝗮𝗻 𝗜𝗱𝗲𝗮!💡 In the world of innovation and technology, the first spark of brilliance often comes from an idea that dares to challenge the norm. The journey from concept to reality isn’t always smooth, but it's that persistent drive to transform a thought into something tangible that leads to breakthroughs. At SpectoV, we believe in the power of immersive experiences—pushing the boundaries of AR and VR to create a future where technology enhances human interaction. Every project, every line of code, every design decision is fueled by the belief that 𝘄𝗲 𝗰𝗮𝗻 𝗺𝗮𝗸𝗲 𝘁𝗵𝗲 𝗶𝗺𝗽𝗼𝘀𝘀𝗶𝗯𝗹𝗲 𝗽𝗼𝘀𝘀𝗶𝗯𝗹𝗲. The road to success is paved with determination, collaboration, and constant learning. For all the creators, developers, and innovators out there—don't let the size of your dreams intimidate you. 𝗦𝘁𝗮𝗿𝘁 𝘀𝗺𝗮𝗹𝗹, 𝘀𝘁𝗮𝗿𝘁 𝗻𝗼𝘄. Embrace the challenges, for they mold you into a better version of yourself. It’s through failure that we grow, and through persistence that we thrive. So here's to everyone coding late into the night, designing in between classes, and pushing their limits every day. Remember: 𝘁𝗵𝗲 𝗼𝗻𝗹𝘆 𝗹𝗶𝗺𝗶𝘁𝘀 𝗮𝗿𝗲 𝘁𝗵𝗲 𝗼𝗻𝗲𝘀 𝘆𝗼𝘂 𝗽𝗹𝗮𝗰𝗲 𝗼𝗻 𝘆𝗼𝘂𝗿𝘀𝗲𝗹𝗳. Keep dreaming, keep building, and always remember—𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝗯𝗲𝗴𝗶𝗻𝘀 𝘄𝗶𝘁𝗵 𝗮𝗻 𝗶𝗱𝗲𝗮. #TechInnovation #Entrepreneurship #ARVR #Startups #Innovation #Leadership #FutureOfTech #AI #XRDevelopment #ImmersiveTechnology #Inspiration #GrowthMindset #FounderLife #TechTrends #DigitalTransformation
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“Rainbow’s End,” by Vernor Vinge: https://a.co/d/0kDzktW