About
I am the Chief Customer Officer at Alkami Technology, where I lead a global team of…
Activity
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This Wednesday I have the pleasure of hosting our final webinar of the year, Your Esports Travel Guide! Join the full CDW esports crew as we give…
This Wednesday I have the pleasure of hosting our final webinar of the year, Your Esports Travel Guide! Join the full CDW esports crew as we give…
Liked by Wayne McCulloch
Experience
Education
Volunteer Experience
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Athlete
Go Mitch Go Foundation
- Present 12 years
Children
Founded in 2009 to honor the legacy of Mitchell Graham Whitaker, the Go Mitch Go Foundation strives to raise money for lifesaving blood cancer research by supporting endurance athletes as they train. At Go Mitch Go we are committed to finding a cure for childhood blood cancers, raising awareness and assisting families battling cancer.
Honors & Awards
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2021 Top 25 Influencer
SuccessCOACHING
Recognized as one of the Top 25 Influencers globally in Customer Success for 2021 as voted by the Customer Success Community.
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2020 Top 100 Customer Success Strategist
SuccessCOACHING
Recognized as one of the Top 100 strategists in Customer Success for 2020 as voted by the Customer Success Community.
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Best Use of Blended Learning
Brandon Hall
Best Use of Blended Learning for Salesforce University's "Destination Success" event.
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Learning! 100 Winner - Salesforce University
eLearning! Magazine (EMG)
http://www.2elearning.com/images/The_Learning_100_Named.pdf
The Elearning! Media Group’s (EMG) Learning! 100 Awards recognize excellence in learning across enterprises that invest in a truly immersive learning culture. -
Innovation Award - Gold Medal
Chief Learning Office (CLO) Magazine
THE INNOVATION AWARD
For learning executives who have successfully applied emerging technologies and/or methodologies to create a stimulating and engaging combination of content and modalities in the past year. -
Best Use of Social/Collaborative Learning
Brandon Hall
This award is for workplace learning programs in which learners use social tools (also called social media, or Web 2.0/3.0 tools) to create and share content.
In social learning the learners themselves connect with each other and create & share content using tools such as mobile apps, social collaborative communities or other collaborative applications.
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