Activity
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Brilliant.org is hiring Android Engineers to help build the future of interactive learning. 💰 $180k - $225k 🌎 Remote with offices in NYC &…
Brilliant.org is hiring Android Engineers to help build the future of interactive learning. 💰 $180k - $225k 🌎 Remote with offices in NYC &…
Liked by Peter Li
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Come work with me! https://lnkd.in/etmJP9YP
Come work with me! https://lnkd.in/etmJP9YP
Liked by Peter Li
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I left college a couple years ago to explore how personal computing can be enhanced with LLMs. Now I've raised funding for a new company, Interface…
I left college a couple years ago to explore how personal computing can be enhanced with LLMs. Now I've raised funding for a new company, Interface…
Liked by Peter Li
Projects
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Physically-Based Wildfire Simulation
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• Created a real-time wildfire simulation using C++ and OpenGL based off this SIGGRAPH 2021 paper, including heat transfer, combustion, wind, flammagenitus clouds, and module-based trees that can disappear via burning.
• Worked in team of three. Personally implemented: module combustion (including varying fire based on burn rate), module-module and module-air heat transfer, generating the forest from branch modules, rendering the scene (except for particles), and mapping modules to…• Created a real-time wildfire simulation using C++ and OpenGL based off this SIGGRAPH 2021 paper, including heat transfer, combustion, wind, flammagenitus clouds, and module-based trees that can disappear via burning.
• Worked in team of three. Personally implemented: module combustion (including varying fire based on burn rate), module-module and module-air heat transfer, generating the forest from branch modules, rendering the scene (except for particles), and mapping modules to underlying voxel grid. -
Real-Time Orange Trees
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• Created procedural 3D orange tree scene with C++ and OpenGL where users can customize + regenerate trees, and click on oranges to pick them, watching them fall in real time.
• Took ownership over generation and rendering of the orange tree mesh. Implemented stochastic L-systems and a mesh generator that parses symbols into 3D transformations, then adds branches, leaves, and fruit. Locations and orientations are randomized but always plausible, and users can set the amount of stochasticity…• Created procedural 3D orange tree scene with C++ and OpenGL where users can customize + regenerate trees, and click on oranges to pick them, watching them fall in real time.
• Took ownership over generation and rendering of the orange tree mesh. Implemented stochastic L-systems and a mesh generator that parses symbols into 3D transformations, then adds branches, leaves, and fruit. Locations and orientations are randomized but always plausible, and users can set the amount of stochasticity via the UI.
More activity by Peter
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I'm back in ocean robotics! I started work today as a Staff Autonomy Software Engineer at Apeiron Labs. I can't wait to go to sea with robots…
I'm back in ocean robotics! I started work today as a Staff Autonomy Software Engineer at Apeiron Labs. I can't wait to go to sea with robots…
Liked by Peter Li
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Brilliant.org is changing people's relationships with math and science through world-class interactive learning that combines challenging problems…
Brilliant.org is changing people's relationships with math and science through world-class interactive learning that combines challenging problems…
Liked by Peter Li
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