Peter Li

Peter Li

Palo Alto, California, United States
618 followers 500+ connections

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Projects

  • Physically-Based Wildfire Simulation

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    • Created a real-time wildfire simulation using C++ and OpenGL based off this SIGGRAPH 2021 paper, including heat transfer, combustion, wind, flammagenitus clouds, and module-based trees that can disappear via burning.
    • Worked in team of three. Personally implemented: module combustion (including varying fire based on burn rate), module-module and module-air heat transfer, generating the forest from branch modules, rendering the scene (except for particles), and mapping modules to…

    • Created a real-time wildfire simulation using C++ and OpenGL based off this SIGGRAPH 2021 paper, including heat transfer, combustion, wind, flammagenitus clouds, and module-based trees that can disappear via burning.
    • Worked in team of three. Personally implemented: module combustion (including varying fire based on burn rate), module-module and module-air heat transfer, generating the forest from branch modules, rendering the scene (except for particles), and mapping modules to underlying voxel grid.

    See project
  • Real-Time Orange Trees

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    • Created procedural 3D orange tree scene with C++ and OpenGL where users can customize + regenerate trees, and click on oranges to pick them, watching them fall in real time.
    • Took ownership over generation and rendering of the orange tree mesh. Implemented stochastic L-systems and a mesh generator that parses symbols into 3D transformations, then adds branches, leaves, and fruit. Locations and orientations are randomized but always plausible, and users can set the amount of stochasticity…

    • Created procedural 3D orange tree scene with C++ and OpenGL where users can customize + regenerate trees, and click on oranges to pick them, watching them fall in real time.
    • Took ownership over generation and rendering of the orange tree mesh. Implemented stochastic L-systems and a mesh generator that parses symbols into 3D transformations, then adds branches, leaves, and fruit. Locations and orientations are randomized but always plausible, and users can set the amount of stochasticity via the UI.

    See project

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