About
Resourceful developer with 8+ years of AAA gameplay experience.
Passion for outreach &…
Activity
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It’s International Day of Persons with Disabilities 🌟 Today and every day, join us in celebrating and supporting communities with disabilities…
It’s International Day of Persons with Disabilities 🌟 Today and every day, join us in celebrating and supporting communities with disabilities…
Liked by Nick Heindl
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I wonder how many stories about video games Wisconsin State Farmer publishes in a year 🤣? The recognition is so well deserved University of…
I wonder how many stories about video games Wisconsin State Farmer publishes in a year 🤣? The recognition is so well deserved University of…
Liked by Nick Heindl
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Nintendo, Activision, Ubisoft, Rockstar Games, PlayStation, and Bungie are hiring for multiple entry-level roles and internships⚔️ Experience: Entry…
Nintendo, Activision, Ubisoft, Rockstar Games, PlayStation, and Bungie are hiring for multiple entry-level roles and internships⚔️ Experience: Entry…
Liked by Nick Heindl
Experience
Education
Projects
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Monologue
Hacked up a HTML5/JS typing game with dynamic phrase generation on a train ride from Chicago to San Fran.
Featured at GDC, Gamejolt, Offworld, and Vsauce3. >80k Plays.
Try it! http://gamejolt.com/games/monologue/56005 -
Integrated Dance Environment (IDE)
IDE is a generalized, modular, touch-less programming workflow that translates gestures into programming syntax. This makes programming a fun experience and can VERY easily be extended to other applications. The project is separated into 3 modules (gesture training program, library adapter and syntax checker, node based control flow editor) and all of those modules are easily modified to fit other purposes.
Hardware specification: 2 Kinects and a Leap Motion.
Dev Tool: Visual Studio and…IDE is a generalized, modular, touch-less programming workflow that translates gestures into programming syntax. This makes programming a fun experience and can VERY easily be extended to other applications. The project is separated into 3 modules (gesture training program, library adapter and syntax checker, node based control flow editor) and all of those modules are easily modified to fit other purposes.
Hardware specification: 2 Kinects and a Leap Motion.
Dev Tool: Visual Studio and Unity3D.Other creatorsSee project -
@HortonThePlant
Within 24 hours, designed and created a plant that tweets based off of sensor data. The @HortonThePlant project consisted of three APIs (Twitter, Twilio, and Wunderground), six hardware sensors tied to an Arduino, and a system to tie determine which tweet should be sent out. @HortonThePlant was featured in the Boston Globe, and won the award for best use of Wunderground's API.
Other creatorsSee project -
PaceMaker
With our tiny 5 man team, we conceptualized, implemented and brought a game to life within a weekend. We used HTML5, Canvas and Javascript with the addition of a sound and gamepad library. PaceMaker features both keyboard and xbox controller integration and a dynamic audio system. We also adapted a previous code base to implement a map creation system.
Original code can be found here: https://github.com/melutzke/Pacemaker/tree/GameJam2013
All updates after the Jam can be found here:…With our tiny 5 man team, we conceptualized, implemented and brought a game to life within a weekend. We used HTML5, Canvas and Javascript with the addition of a sound and gamepad library. PaceMaker features both keyboard and xbox controller integration and a dynamic audio system. We also adapted a previous code base to implement a map creation system.
Original code can be found here: https://github.com/melutzke/Pacemaker/tree/GameJam2013
All updates after the Jam can be found here: https://github.com/melutzke/PacemakerOther creatorsSee project -
Rummage Sailing
The first project to come out of Badger Game Dev, a new student org focused on bringing practical game development skills to students.
NOTE: The game is currently not finished. That being said, feel free to look around. -
Sushi Sensei
Developed a multi-language learning game with a small team using XNA 4.0 in under 24 hours. Supports Japanese, German and Spanish.
Note: Nothing has been touched since the hack.Other creatorsSee project
Honors & Awards
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IGDA GDC Scholarship
International Game Developers Association
I was fortunate enough to be selected as a IGDA Scholar to attend GDC! http://scholars.igda.org/current-scholars/
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NEST Software Competition 2nd Place Overall
UW-Madison
https://contest.cs.wisc.edu/
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NEST Software Competition Wisconsin Idea Award
UW-Madison
https://contest.cs.wisc.edu/
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2nd Place Overall
BoilerMake Spring 2014
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Wunderground API award
hackMIT 2013 & Wunderground.com
@HortonThePlant was also featured in the Boston Globe (Online and Print!)
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NEST Software Competition Wisconsin Idea Award
UW-Madison
https://contest.cs.wisc.edu/past/2012-13-Winners.pdf
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Best Computer Game
Facebook Hackathon 2012
Languages
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English
Native or bilingual proficiency
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German
Professional working proficiency
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Japanese
Elementary proficiency
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