Edvard Toth

Edvard Toth

Los Angeles Metropolitan Area
3K followers 500+ connections

About

⚡️Forward-thinking creative leader with exceptionally comprehensive creative and design…

Experience

  • Apocalypse Studios Inc. Graphic
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    Fully Remote

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    Glendale, CA

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    Glendale, CA

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    Glendale, CA

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    Santa Monica, CA

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    Santa Monica, CA

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    Beverly Hills, CA

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    Marina del Rey, CA

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    Mountain View, CA and Hollywood, CA

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    Fully Remote

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    Culver City, CA

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    Los Angeles, CA

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    Santa Monica, CA

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    Culver City, CA

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    Santa Monica, CA

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    Liverpool, United Kingdom

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    Budapest, Hungary

Education

  • Berzeviczy Gizella Vocational Academy, Budapest, Hungary

Patents

  • Systems for intermediate outcome interactive wagering

    Filed US 20200111320

    An electronic gaming machine for intermediate outcome interactive wagering is disclosed. The electronic gaming machine includes a random number generator, an interactive controller and a process controller. The interactive controller is constructed to receive an intermediate outcome of an interactive wagering process from the process controller, wherein the intermediate outcome includes a chance-based wager outcome and a resource of an interactive game, generate an interactive user interface…

    An electronic gaming machine for intermediate outcome interactive wagering is disclosed. The electronic gaming machine includes a random number generator, an interactive controller and a process controller. The interactive controller is constructed to receive an intermediate outcome of an interactive wagering process from the process controller, wherein the intermediate outcome includes a chance-based wager outcome and a resource of an interactive game, generate an interactive user interface using the resource of the intermediate outcome, detect player interactions of a player with the interactive user interface, and determine a wagering outcome based on the player interactions. The process controller is constructed to generate the intermediate outcome of the interactive wagering process, communicate the stochastic element to the interactive controller, receive the wagering outcome state from the interactive controller, and determine a wagering outcome for the interactive wagering process using the chance-based wager outcome of the intermediate outcome.

    See patent
  • Timed skill objective wagering system

    Filed US 20190026994

    A timed skill objective wagering system is disclosed. The timed skill objective wagering system includes an interactive controller configured to present a timed skill objective to a player, detect a successful skillful interaction by the player within a specified time period, increment a skill objective metric when the successful skillful interaction is detected, determine a skill outcome of achievement of the skill objective when the skill objective metric exceeds a threshold value, and…

    A timed skill objective wagering system is disclosed. The timed skill objective wagering system includes an interactive controller configured to present a timed skill objective to a player, detect a successful skillful interaction by the player within a specified time period, increment a skill objective metric when the successful skillful interaction is detected, determine a skill outcome of achievement of the skill objective when the skill objective metric exceeds a threshold value, and communicate the skill outcome to a process controller. The process controller is configured to generate a chance-based outcome of an amount of credits, receive the skill outcome from the interactive controller, and determine a combined wagering outcome using the chance-based outcome and the skill outcome.

    See patent
  • Hedged offer skill wagering system

    Filed US 20180330576

    Hedged offer skill wagering systems are disclosed. During operation, a multiplayer hedged offer skill wagering system presents an interactive application in the form of an interactive game to two or more players, receives a selection from each of the two or more player's of respective hidden possible award values from a set of hidden possible award values, determines a winning player based on the relative performance of the two or more players in the interactive game, presents to the winning…

    Hedged offer skill wagering systems are disclosed. During operation, a multiplayer hedged offer skill wagering system presents an interactive application in the form of an interactive game to two or more players, receives a selection from each of the two or more player's of respective hidden possible award values from a set of hidden possible award values, determines a winning player based on the relative performance of the two or more players in the interactive game, presents to the winning player a hedged offer award value, receives a selection from the winning player a selection of the hedged offer award value or a selection of a the player's respective hidden possible award value, and awards to winning player the selected award value. A single player hedged offer skill wagering system presents an interactive game to a single player and offers hedged offer award values to the player during interactive gameplay.

    See patent
  • Systems for game triggered time skill objective wagering

    Filed US 15951155

    A timed skill objective wagering system is disclosed. The timed skill objective wagering system includes an interactive controller configured to present a timed skill objective to a player, detect a successful skillful interaction by the player within a specified time period, increment a skill objective metric when the successful skillful interaction is detected, determine a skill outcome of achievement of the skill objective when the skill objective metric exceeds a threshold value, and…

    A timed skill objective wagering system is disclosed. The timed skill objective wagering system includes an interactive controller configured to present a timed skill objective to a player, detect a successful skillful interaction by the player within a specified time period, increment a skill objective metric when the successful skillful interaction is detected, determine a skill outcome of achievement of the skill objective when the skill objective metric exceeds a threshold value, and communicate the skill outcome to a process controller. The process controller is configured to receive the skill outcome from the interactive controller, generate a chance-based outcome of an amount of credits and determine a wagering outcome using the chance-based outcome.

    See patent
  • Item matching skill competition wagering system

    Filed US 20180268661

    An item matching skill competition wagering system is disclosed. An interactive controller is constructed to receive three or more sets of symbols for an item matching game from a process controller, present the item matching game to the two or more players, detect player selections of matching symbols, determine a winning player as between the two or more players based on the players selections. The process controller is constructed to communicate with the interactive controller, generate the…

    An item matching skill competition wagering system is disclosed. An interactive controller is constructed to receive three or more sets of symbols for an item matching game from a process controller, present the item matching game to the two or more players, detect player selections of matching symbols, determine a winning player as between the two or more players based on the players selections. The process controller is constructed to communicate with the interactive controller, generate the three or more sets of symbols, and communicate the three or more sets of symbols to the interactive controller.

    See patent
  • Multi-directional shooting interleaved wagering system

    Filed US 10134233

    An electronic gaming machine including an interactive processing device, a process controller and a wager controller that operate together to provide an interactive application, trigger a wager request based on user input, generate application resources based on a wager result, allow application resource management by a user, determine updated application resources, and generate a bonus item event based on the user selected application resources.

    See patent
  • Combined proposition wagering system

    Filed US 20170243446

    A combined proposition wagering system is disclosed. The system includes an interactive controller constructed to communicate with a process controller, determine a skill outcome for two or more skill objectives presented to a user, and communicate to the process controller the skill outcome. The system further includes a chance-based controller constructed to communicate with the process controller, the chance based controller is further constructed to generate an ordered set of chance…

    A combined proposition wagering system is disclosed. The system includes an interactive controller constructed to communicate with a process controller, determine a skill outcome for two or more skill objectives presented to a user, and communicate to the process controller the skill outcome. The system further includes a chance-based controller constructed to communicate with the process controller, the chance based controller is further constructed to generate an ordered set of chance components having one or more chance outcomes using a random number generator and a paytable, and communicate the ordered set of chance components to the process controller. The system further includes the process controller operatively connecting the interactive controller and the chance-based controller, wherein the process controller is further constructed to receive the skill outcome, and update one or more credit meters using the skill outcome and the ordered set of chance components.

    See patent
  • Pinball based interleaved wagering system

    Filed US 20160171839

    A pinball based interleaved wagering system is disclosed including an interactive processing device constructed to: provide an interactive application display; communicate session initiation data; receive graphical element data; provide an interactive application session; communicate application telemetry data comprising a graphical element interaction; receive wagering telemetry data and application resource data; automatically configure a wagering user interface; incorporate the application…

    A pinball based interleaved wagering system is disclosed including an interactive processing device constructed to: provide an interactive application display; communicate session initiation data; receive graphical element data; provide an interactive application session; communicate application telemetry data comprising a graphical element interaction; receive wagering telemetry data and application resource data; automatically configure a wagering user interface; incorporate the application resource data; a wager controller constructed to: receive wager request data; automatically determine wager outcomes; communicate wager outcome data; process controller operatively connecting the interactive processing device and the wager controller, constructed to: receive session initiation data; generate wager request data; communicate wager request data; receive wager outcome data; automatically determine one or more graphical elements; communicate graphical element data; receive application telemetry data; determine a wager outcome associated with the graphical element; automatically determine the application resource data; communicate wagering telemetry and application resource data.

    See patent

Honors & Awards

  • 2020 EKG Slot Awards

    Eilers & Krejcik Gaming

    Top Performing Interactive EGM - for Cannonbeard's Treasure™

  • 2019 EKG Slot Awards

    Eilers & Krejcik Gaming

    Top Performing Interactive EGM - for Gemflux™

  • 2018 EKG Slot Awards

    Eilers & Krejcik Gaming

    Top Performing Skill Game - for Match 3volution™

  • Top 20 Most Innovative Gaming Technology Products Award

    Casino Journal

    Innovation award for Gamblit Poker.

  • World's Best Maya Developers

    Pixel Magazine

    Featured in the magazine as a prominent Maya tools developer.

  • EB1 Green Card

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    "Person of extraordinary ability" classification.

  • Amiga RPG Of The Year press awards

    Multiple publications

    6 nominations and 2 wins

Languages

  • English

    Native or bilingual proficiency

  • Hungarian

    Native or bilingual proficiency

  • Russian

    Elementary proficiency

Organizations

  • MENSA

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    - Present

    The society welcomes people from every walk of life whose IQ is in the top 2% of the population. Mensa has three stated purposes: to identify and foster human intelligence for the benefit of humanity, to encourage research in the nature, characteristics and uses of intelligence, and to promote stimulating intellectual and social opportunities for its members.

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