“Chelsea is a truly hardworking and dedicated producer. At Robomodo I got to witness first hand her excellent ability to deal with frequently changing demands and requirements. Chelsea consistently goes above and beyond what is required to show that she is truly exceptional. Chelsea would be a positive addition to any team not only for her experience and talent for production, but also for her personality. Chelsea is always cheery and fun to be around, and she goes out of her way to make sure that people know that their work is appreciated. Every interaction I've had with Chelsea was a pleasure, and I hope to work with her again in the future.”
Activity
-
Come join the Lego Concept Design team and make the LEGO sets of the future!
Come join the Lego Concept Design team and make the LEGO sets of the future!
Liked by Chelsea Blasko
-
I "manage like a boss." My well-being takes a bit of a hit, but I get things done and am likable with some boundaries. Who are you?
I "manage like a boss." My well-being takes a bit of a hit, but I get things done and am likable with some boundaries. Who are you?
Shared by Chelsea Blasko
-
🎉Kate Edwards and I will be presenting at GDC 2025! 🎉 I am beyond excited about this collaboration! I’ve deeply admired Kate’s work for years and…
🎉Kate Edwards and I will be presenting at GDC 2025! 🎉 I am beyond excited about this collaboration! I’ve deeply admired Kate’s work for years and…
Liked by Chelsea Blasko
Education
-
Goethe Institut
-
Completed Zertificat Deutsch for B1 with a "sehr gut".
-
Activities and Societies: German Club, Innsbruck Study Abroad Program, Delta Phi Alpha German Honor's Society, Film Club
-
Activities and Societies: Photography Club, German Club, Art Club
-
Volunteer Experience
-
Demolition, Ad-hoc Help
The Plant (Chicago, IL)
- Present 13 years 4 months
Environment
I assisted with the demolition of various parts of the building with the intent to salvage and re-use as much of the building materials as possible. I also assisted with hydroponics and other ad-hoc manual labor tasks.
The overall concept of The Pant was extremely inspirational to me.
Publications
-
Chelsea Blasko, Co-CEO of Iron Galaxy discusses her career in gaming How She Got There - S2 Ep 4
Nxt Level: How She Got There Podcast
Chelsea Blasko, Co- CEO of Iron Galaxy and Board Member of Women in Games International, discusses her career in gaming on the latest episode How She Got There.
-
Toxicity in Gaming Is Rampant. This Nonprofit Is Fighting Back Take This is celebrating 10 years of fostering inclusive, safe, and collaborative spaces for everyone in the community.
Wired
“IT’S DANGEROUS TO go alone! Take this,” says the famous quote from the iconic game The Legend of Zelda. In life, it is dangerous to go it alone—and having a supportive community is critical, particularly for people experiencing mental health challenges.
-
Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko
AIAS Game Maker's Notebook
Chris Charla chats with Chelsea Blasko and Adam Boyes while at D.I.C.E. Barcelona. Fresh off their discussion on the D.I.C.E. stage, they discuss what being Co-CEOs of Iron Galaxy means; their history with Iron Galaxy and what led to their current roles; how their respective strengths compliment each other; working together with founder Dave Lang to make key studio decisions; the predatory nature of treating a workplace as a "family"; and their company values focused on improving employee…
Chris Charla chats with Chelsea Blasko and Adam Boyes while at D.I.C.E. Barcelona. Fresh off their discussion on the D.I.C.E. stage, they discuss what being Co-CEOs of Iron Galaxy means; their history with Iron Galaxy and what led to their current roles; how their respective strengths compliment each other; working together with founder Dave Lang to make key studio decisions; the predatory nature of treating a workplace as a "family"; and their company values focused on improving employee quality of life while helping them evolve as a studio.
-
Iron Galaxy on diversity, inclusion, and its rise in LGBTQ+ staff
VentureBeat
Iron Galaxy, a developer based in Chicago — with a second studio in Orlando and a third in Nashville — says it now has 23.3% LGBTQ+ employees. This is a much higher percentage than is typical for the industry. The World Economic Forum’s recently released Audience Representation Index indicates gaming is lagging behind other media in representation and diversity.
-
GDC 2022 #2: Iron Galaxy’s Commitment to a Nurturing Workplace with Chelsea Blasko (Bonus Episode)
Virtual Economy Podcast
Chelsea Blasko returns to Virtual Economy to discuss Iron Galaxy’s expansion into Tennessee and the studio’s ongoing commitment to a healthy workplace.
-
Episode 91 - Iron Galaxy Studios, 7 Games To Remake, And March Music Madness Wrap-Up
Cheesesteaks and Controllers
This week Jason sits down with Adam Boyes and Chelsea Blasko, co-CEOs of Iron Galaxy Studios, to talk about their new Nashville studio and the upcoming pro rasslin' battle royale Rumbleverse. He then lists a few games he'd like to see get the Max Payne remake treatment, then ends with a recap of the March Music Madness contest.
-
Video game studio Iron Galaxy hires 100-plus. It’s still growing.
Orlando Business Journal
Couches, a foosball table and a bookshelf stocked with board games are squeezed to one side of the room that once served as the recreation room for the 14,000-square-foot downtown Orlando office of video game firm Iron Galaxy Studios LLC.
-
Best Places To Work Awards Winner: Iron Galaxy Studios
GamesIndustry.biz
We interview AAA games developer Iron Galaxy, one of the 11 winners of our first GamesIndustry.biz US Best Places To Work Awards
-
Iron Galaxy Celebrates Pride as we Welcome a New DEI & Access Program Manager
Gamasutra/GameDeveloper
Iron Galaxy Studios names Rejess Marshall DEI & Access Program Manager.
-
Iron Galaxy Studios: Biden's American Families Plan Sees People
Gamasutra/GameDeveloper
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people.
-
Chelsea Blasko of Iron Galaxy Studios
AIAS Gamemaker's Notebook
Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house leadership role, the importance of feedback and support, and how culture and values can help a studio come together.
Chelsea is the Co-CEO of Iron Galaxy Studios, who…Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house leadership role, the importance of feedback and support, and how culture and values can help a studio come together.
Chelsea is the Co-CEO of Iron Galaxy Studios, who are best known for developing Killer Instinct, Divekick, and the recently released Extinction. Additionally, Iron Galaxy has helped studios finish and port titles, with over 60 games shipped worldwide. -
Iron Galaxy: Building Trust and Vulnerability Strengthens Your Studio
Venture Beat
The Chicago-based Iron Galaxy (Killer Instinct, Extinction) wasn’t built to be like other game studios. It prides itself on creating a culture in which work-life balance is paramount, where employees can feel comfortable speaking up about any problems within the company.
-
One Year Into the Pandemic
Gamasutra/GameDeveloper
This is a reflective piece from Iron Galaxy's Co-CEO Chelsea Blasko about growth and lessons learned, one year later since the start of the pandemic.
-
How Iron Galaxy Studios Co-CEO Chelsea Blasko Is Setting A New Gold Standard For The Gaming Industry
Game Informer
It's International Women's Day today, the gaming industry is celebrating the wonderful women that make up the community we love so much. From developers to writers — even talking about our favorite protagonists — there are so many incredible voices that help to make games phenomenal experiences. One of those women is Chelsea Blasko, co-CEO of Iron Galaxy Studios.
-
Iron Galaxy Studios: Women Are Essential in the Workplace
Gamasutra/GameDeveloper
In all, 2.5 million women have left the workforce last year. Iron Galaxy Studios focuses on diversity & inclusion has helped the studio expand throughout 2020 to 180+ personnel with close to 17 percent being women.
-
Iron Galaxy's Commitment To A Positive Work Experience Results in High Retention for Parents & Caregivers
Gamasutra/GameDeveloper
Iron Galaxy is committed to high retention as a result of cultivating a great work experience. With women choosing to leave the workforce because they don’t have other options, they continue to retain their parents & caregivers during unprecedented time.
-
Reflecting on 2020
Gamasutra/GameDeveloper
Chelsea Blasko looks back on 2020 & reflects on what it’s been like balancing roles of colleague, boss, mentor, & mom to a fledgling studio. She also shares what Iron Galaxy has learned this past year and why she continues to be so very grateful.
-
Iron Galaxy's Diversity and Inclusion Efforts Give Our Staff a Sense of Belonging
Gamasutra/GameDeveloper
At IG, we celebrate and nurture our differences and know they make us all better every day. We are committed to an environment where staff can be their authentic selves regardless of race, gender, age, religion, ability, identity, orientation or experience.
-
Inside Iron Galaxy with Co-CEO Chelsea Blasko Ep.199
What's Good Games
Iron Galaxy’s Co-CEO Chelsea Blasko joins Andrea and Britt to run down the weekend headlines and chat about running a game development studio during COVID. She chats about her history with the company, why company culture is so important, and some of the challenges of making games for multiple platforms.
-
How to Transition to 170 Mini Remote Offices While Maintaining & Enhancing Culture
Gamasutra/GameDeveloper
During this unprecedented time, Iron Galaxy’s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture that kept the Iron Galaxy team supported, connected and productive.
-
How Iron Galaxy is Preserving Company Culture During the Pandemic
Venture Beat
"At GDC’s summer virtual event, Iron Galaxy chief operating officer Chelsea Blasko gave a talk about how game companies can preserve their company culture across locations while employees self-isolate and work from home. One of the things Iron Galaxy does is track employee happiness with an automated tool called 15Five. When those numbers change, the company pays attention."
-
No Man's Sky and Iron Galaxy-Podcast Beyond Episode 455
Beyond
We discuss the long awaited No Man's Sky and get some insight to game development from Iron Galaxy's Dave Lang, Chelsea Blasko, and Adam Boyes.
-
Giant Bombcast 442: Hair Products and Turkey Bacon
Giant Bomb
The top brass from Iron Galaxy is in the house to discuss hot Hitman strats, true cross-platform play, pre-release No Man's Sky, and more!
-
Iron Galaxy's New Leadership Team Talks Life Beyond Killer Instinct
gameinformer
Dave Lang: So, Chelsea’s been here the last six years – the company is almost eight years old now – and we’ve been growing steadily over that time doing just work-for-hire stuff. And it’s been really good, but it got to the point where we were so big that all of our focus was just keeping the existing business running and getting games out and we couldn’t focus on future planning and stuff like that. And so, we just kind of needed more firepower at the top of the company and when I started…
Dave Lang: So, Chelsea’s been here the last six years – the company is almost eight years old now – and we’ve been growing steadily over that time doing just work-for-hire stuff. And it’s been really good, but it got to the point where we were so big that all of our focus was just keeping the existing business running and getting games out and we couldn’t focus on future planning and stuff like that. And so, we just kind of needed more firepower at the top of the company and when I started thinking about who that should be and who makes sense to bring into what me and Chelsea kind of established here, Adam was really the only person on the list. Obviously we’re really good friends, but above and beyond that, and more relevant to this discussion, and we worked together at Midway, we kind of came up through the ranks there. I know exactly what kind of person he is and seeing what he’s done at Sony and the kind of things we suck at and the things he’s awesome at just seem to go hand-in-hand. So, it also just fits. Adam as CEO is going to plot out the future stuff, and Chelsea and I can focus on the present and executing on what’s here. So, it all just kind of fits in my perspective.
-
Chicago's Iron Galaxy Studios debuts 1st original game, "Wreckateer"
Chicago Tribune
The company's work on a launch title for the Xbox's motion control peripheral Kinect led Microsoft to approach Iron Galaxy with the possibility of pitching an original game—a first for the studio. In January 2011, the studio came up with the basic concept of tossing objects at castles. It was originally supposed to be a quick three- or four-month project, but Microsoft liked the prototype so much that it gave Iron Galaxy the green light to keep adding content.
-
Iron Galaxy Interview: Wreckateer, Ms. Splosion Man, and More!
Hardcore Gamer
Iron Galaxy is the fun group that brought Wreckateer to life. They’ve been around for a while, comprised of industry vets who’ve worked on countless games for a number of consoles. This week, I had the pleasure of talking with Chelsea Blasko. Chelsea is the Producer of Wreckateer and an all-around cool gamer.
-
Tony Hawk RIDE Tricks and Tips: Truck Tightness
YouTube
How to set your truck tightness. In this video Chelsea Blasko explains how to set your truck tightness in the game to best suit your skill level in Tony Hawk RIDE
Projects
-
Deadpool: Console
-
Deadpool for XBox 1 and PS4.
-
Elder Scrolls Online: Console
-
The Elder Scrolls Online is a massively multiplayer online role-playing (MMORPG) video game developed by ZeniMax Online Studios and published by Bethesda Softworks.[1][2] It was originally released for Microsoft Windows and OS X in April 2014.[3] It is a part of The Elder Scrolls series, of which it is the first multiplayer installment.
As with other games in The Elder Scrolls franchise, the game is set in the continent of Tamriel and features a storyline indirectly connected with the…The Elder Scrolls Online is a massively multiplayer online role-playing (MMORPG) video game developed by ZeniMax Online Studios and published by Bethesda Softworks.[1][2] It was originally released for Microsoft Windows and OS X in April 2014.[3] It is a part of The Elder Scrolls series, of which it is the first multiplayer installment.
As with other games in The Elder Scrolls franchise, the game is set in the continent of Tamriel and features a storyline indirectly connected with the other games. The Elder Scrolls Online had been in development for seven years before its release in 2014. It initially received mixed reviews, but these improved significantly with the re-release and rebranding as The Elder Scrolls Online: Tamriel Unlimited, with critics praising the changes.
Similar to other MMORPGs, The Elder Scrolls Online originally used a mandatory monthly subscription model, until it transitioned to a buy-to-play model with microtransactions and an optional subscription in March 2015. The game was then renamed as The Elder Scrolls Online: Tamriel Unlimited,[4][5] and released for the PlayStation 4 and Xbox One consoles in June 2015. As of 2017, the game had around a million monthly active players, with over 8.5 million players in total since release. -
Borderlands: Vita
-
Borderlands 2 is an action role-playing game played from a first-person perspective.[10] The gameplay revolves around the completion of missions and the collection of randomly generated "loot" (such as weapons, shields, skins, and other items) with various rarities, statistics, and elemental effects. Four playable character classes are available in the base game, each with their own unique abilities and skill trees: Axton, "the Commando", can summon a turret to provide offensive support. Maya…
Borderlands 2 is an action role-playing game played from a first-person perspective.[10] The gameplay revolves around the completion of missions and the collection of randomly generated "loot" (such as weapons, shields, skins, and other items) with various rarities, statistics, and elemental effects. Four playable character classes are available in the base game, each with their own unique abilities and skill trees: Axton, "the Commando", can summon a turret to provide offensive support. Maya, "the Siren", can "phaselock" enemies by trapping them in a sphere of energy for a few seconds. Zer0, "the Assassin", can temporarily become invisible and spawn a hologram decoy to distract enemies; an attack delivered in this state provides bonus damage. Salvador, "the Gunzerker", can use his titular ability to temporarily dual-wield weapons.
-
Divekick
-
Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.
-
Dungeons & Dragons: Chronicles of Mystara
-
Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits—Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara—together in one definitive digital package for current generation platforms. Just as in the arcades, up to four players will select their character class before doing battle against the mythical beasts from the Dungeons and Dragons’ universe with a mix of melee, range and magic attacks.
Platforms: Digital download…Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits—Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara—together in one definitive digital package for current generation platforms. Just as in the arcades, up to four players will select their character class before doing battle against the mythical beasts from the Dungeons and Dragons’ universe with a mix of melee, range and magic attacks.
Platforms: Digital download for PlayStation 3, Xbox 360, Wii U & PC
Release Date: June 2013
Rating: T for Teen -
Darkstalkers: Resurrection
-
Darkstalkers Resurrection, known as Vampire Resurrection (ヴァンパイア リザレクション Vanpaia Rizarekushon?)[4] in Japan, is a 2013 video game developed by Iron Galaxy Studios and published by Capcom. It is a compilation of Capcom's two classic 2D fighting games in the Darkstalkers series, Night Warriors: Darkstalkers' Revenge (1995) and Darkstalkers 3 (1997).[1][5] The update features HD visuals, online multiplayer, replay sharing, spectator mode, and in-game unlockables.
-
Marvel vs. Capcom: Origins
-
Marvel vs. Capcom Origins is a fighting game in the Marvel vs. Capcom series by Capcom. It is a compilation of Marvel Super Heroes and Marvel vs. Capcom: Clash of Super Heroes featuring upgraded visuals, online play, challenges, and unlockables. The dual pack was jointly developed by Capcom and Iron Galaxy Studios, and released on the PlayStation Network and Xbox Live Arcade in September and October 2012.
Other creators -
Wreckateer
-
Wreckateer is a physics-based destruction game for Kinect. Assume the role of the Wreckateer, the newest member of the Wreck & Tinker Destruction Company. Make your new bosses happy by launching magical ammunition at goblin infested castles, turning them to dust.
Other creatorsSee project -
Scribblenauts Remix
-
Scribblenauts Remix is an emergent action puzzle game developed by 5th Cell and Iron Galaxy Studios and published by Warner Bros. Interactive on October 12, 2011 for iOS.
Other creators -
Street Fighter III: Third Strike
-
Street Fighter III 3rd Strike: Fight for the Future (ストリートファイターⅢ サードストライク FIGHT FOR THE FUTURE?) is a 2D competitive fighting game produced by Capcom originally released for the arcade in 1999. It is the second follow-up to Street Fighter III, following Street Fighter III 2nd Impact. Like its predecessors, it runs on the CP System III hardware. 3rd Strike increased the character roster by adding five new characters, including Chun-Li. It also added further refinements to the previous game's…
Street Fighter III 3rd Strike: Fight for the Future (ストリートファイターⅢ サードストライク FIGHT FOR THE FUTURE?) is a 2D competitive fighting game produced by Capcom originally released for the arcade in 1999. It is the second follow-up to Street Fighter III, following Street Fighter III 2nd Impact. Like its predecessors, it runs on the CP System III hardware. 3rd Strike increased the character roster by adding five new characters, including Chun-Li. It also added further refinements to the previous game's play mechanics and rules. It was ported to the Dreamcast, PlayStation 2, and Xbox. A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in August 2011.[1]
Other creators -
Tony Hawk: Shred
-
Just step on the board and SHRED. No complicated button controls to master. Just step on to SHRED through awesome modes including Trick, Point Rush, and Challenge!
Other creatorsSee project -
Tony Hawk: Ride
-
Tony Hawk: Ride is a game in the Tony Hawk series of video games. The game was released on November 17, 2009 for PlayStation 3, Xbox 360 and Wii. It was released in Australia on March 10, 2010.
Other creators -
Def Jam: Icon
-
Incorporating hip-hop culture into every aspect of the game, Def Jam: Icon delivers the intensity of a no-holds-barred street fight but with style and rhythm. Players can live out the life of a hip hop mogul, going from rags to riches. Music will effect how players fight in each venue and environmental interactions and hazards will become a key strategy to staying alive.
Other creators -
7 Days to Die: Console
-
Telltale teamed us up with The Fun Pimps to get their early-access zombie survival game out on PS4 and Xbox One.
Languages
-
German
-
Recommendations received
11 people have recommended Chelsea
Join now to viewMore activity by Chelsea
-
This time of year can be filled with complicated emotions. The joy of past memories and reconnecting with old friends, the stress of expectations…
This time of year can be filled with complicated emotions. The joy of past memories and reconnecting with old friends, the stress of expectations…
Posted by Chelsea Blasko
-
What’s my biggest takeaway from my life and these amazing years in games, especially the last few days? Kindness. Build everything on kindness -…
What’s my biggest takeaway from my life and these amazing years in games, especially the last few days? Kindness. Build everything on kindness -…
Liked by Chelsea Blasko
-
Yesterday, I had the honor to have an open conversation about Responsible AI in Gaming with Susanna Pollack, President of Games for Change, and…
Yesterday, I had the honor to have an open conversation about Responsible AI in Gaming with Susanna Pollack, President of Games for Change, and…
Liked by Chelsea Blasko
-
Always an amazing night when I get to spend it with my Chief sisters. So great to see everyone, and to welcome some new Chief’s to our ranks! 🎉…
Always an amazing night when I get to spend it with my Chief sisters. So great to see everyone, and to welcome some new Chief’s to our ranks! 🎉…
Liked by Chelsea Blasko
-
What an inspiring two days at the first-ever Games for Change Türkiye! From sustainability and education to health and cultural preservation, the…
What an inspiring two days at the first-ever Games for Change Türkiye! From sustainability and education to health and cultural preservation, the…
Liked by Chelsea Blasko
-
We're hiring for multiple roles across code, design, level design, art, and production. https://lnkd.in/e4X-rgmf
We're hiring for multiple roles across code, design, level design, art, and production. https://lnkd.in/e4X-rgmf
Liked by Chelsea Blasko
-
What if talent knew no borders? This question has guided me throughout my entrepreneurial journey and the work we do at Devoted Studios. The gaming…
What if talent knew no borders? This question has guided me throughout my entrepreneurial journey and the work we do at Devoted Studios. The gaming…
Liked by Chelsea Blasko
-
Last night was Krampusnacht. As usual, we set out our shoes and waited to see what St. Nick and Krampus would bring. I love this duality. While St…
Last night was Krampusnacht. As usual, we set out our shoes and waited to see what St. Nick and Krampus would bring. I love this duality. While St…
Shared by Chelsea Blasko
Other similar profiles
Explore collaborative articles
We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
Explore MoreOthers named Chelsea Blasko
-
Chelsea Baetz
NY Licensed Associate Real Estate Broker at Compass with The Hudson Advisory Team WSJ Ranked #1 Team NYC, over 4 Billion sold Associate Broker at Compass Dual licenses in NY and PA
-
Chelsea Blasko
--
-
Chelsea Blasko
Customer Service Representative at Amazon
-
Chelsea Blasko
--
4 others named Chelsea Blasko are on LinkedIn
See others named Chelsea Blasko