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The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects
The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects
The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects
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The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects

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This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project.
 
Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product.
 
In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.
LanguageEnglish
Release dateNov 4, 2014
ISBN9781681881614
The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects
Author

Chris Hackett

William C. Hackett is Adjunct Professor of Philosophy and the Honors Program at Belmont University. He is the translator of several works from French to English, including Jean Wahl’s Human Existence and Transcendence.

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    The Big Book of Maker Skills - Chris Hackett

    CHRIS HACKETT

    AND THE EDITORS OF

    Popular ScienceThe Big Book of Maker Skills

    TOOLS & TECHNIQUES FOR BUILDING GREAT TECH PROJECTS

    Weldon Owenp2_images

    CONTENTS

    INTRODUCTION from Chris Hackett

    BASICS

    1 Set Up a Work Space

    2 Plan a Project from Start to Finish

    3 Play Nicely with Others

    4 Keep Track of Tasks for a Team

    5 Run a Safe Shop

    6 Decide If You Need Stitches

    7 Flush Out Your Eyes

    8 Rescue a Smashed Foot

    9 Save a Finger (or a Toe)

    p4_images

    HAND TOOLS

    10 Wield a Tape Measure

    11 Learn Tape Measure Tricks of the Trade

    12 Go with a Combination Square

    13 Make Micro Measurements

    14 Swing a Hammer Like They Used To

    15 Keep Your Hammer in Top-Hitting Form

    16 Persuade with Sheer Hammer Force

    17 Nail it with a Nailset

    18 Pick a Hammer

    19 Get Mechanical Advantage from Simple Machines

    20 Know Your Fasteners

    21 Go Threaded or Unthreaded

    22 Decode Screw Heads

    23 Sink Some Screws

    24 Beat Specialty Screws

    25 Deal with a Pesky Stripped Screw Head

    26 Put More Torque on a Small Screw

    27 Pick a Wrench

    28 Improvise a Spanner When You Have No Spanner

    29 Boost Leverage with a Cheater Bar

    30 Wield a Combination Wrench

    31 Get a Grip with a Pipe Wrench

    32 Hack Your Pipe Wrench

    33 Pick a Saw

    34 Focus on Wood

    35 Familiarize Yourself with Finishes

    36 Master Butt Joints

    37 Sand It Right

    38 Shear and Saw

    39 Use a Tube Cutter

    40 Choose Sheet Metal Snips

    41 Know Your Chisels

    42 Pick a Vise, Clamp, or Jig

    43 Use an Old-School Tool for a Manufactured Effect

    44 Tap a Hole Like a Pro

    45 Thread a Pipe with a Die

    46 Set Up a Gas Welding Station

    47 Protect Your Floor from Sparks

    48 Check Gas Tank Hoses for Leaks

    49 Make Your First Oxyacetylene Weld

    50 Braze with a Torch

    51 Bend Metal with Fire

    52 Build Your Own Welding Table

    53 Cut Heavy Metal with Fire

    54 Flame-Cut in Straight Lines

    55 Go on the Hunt for Obtainium

    56 Assemble a Paint-Can Forge

    57 Forge a Knife

    58 Cast a Shot Glass

    59 Transform a Forge into a Foundry

    60 Craft a Crucible (or Two)

    61 Fashion a Crucible Carrier

    62 Assemble a Crucible Pourer

    63 Hammer a Dross Skimmer

    64 Refine Aluminum

    65 Focus on Masonry

    66 Mix a Batch of Concrete

    67 Make a Solid Base for a Structure

    68 Butter a Brick

    69 Cast a Plaster Mask

    70 Set Up a Glass Work Space

    71 Mount Glass

    72 Cut Glass Bottles with String

    73 Pick Pliers

    74 Tackle Tapes

    75 Choose an Adhesive

    76 Lock (and Unlock) That Thread

    77 Focus on Paper & Cardboard

    78 Make a Screen for Screen Printing

    79 Burn an Image onto a Screen

    80 Screen-print by Hand

    81 Assemble a Maker’s Sewing Kit

    82 Know Your Stitches

    83 Create Quick and Dirty Patterns

    84 Win at Life with No-Sew Fasteners

    p5a_images

    POWER TOOLS

    85 Pick a Power Saw

    86 Make Masterful Curves with a Jigsaw

    87 Choose a Circular Saw Blade

    88 Slice with a Circular Saw

    89 Work with a Portable Bandsaw

    90 Bench-Mount a Portable Bandsaw

    91 Get Inventive with a Bandsaw

    92 Respect the Angle Grinder

    93 Pick a Sander

    94 Do It All with an Angle Grinder

    95 Pick a Wheel, Any Wheel

    96 Use a Cut-Off Wheel

    97 Drill Better Holes

    98 Drill Glass Without a Crack

    99 Handle a Hole Saw

    100 Chain-Drill Slots

    101 Pick a Drill Bit

    102 Know Your Rotary Tools

    103 Transform a Rotary Tool as a Tiny Drill Press

    104 Focus on Metal

    105 Understand Electrical Welding

    106 Set Up a Space for Electrical Welding

    107 Start with Stick Welding

    108 MIG Weld an Inside Corner

    109 Try Some TIG Welding, Too

    110 Weld Like a Badass

    111 Hack Together a Welder

    112 Fuse Metal with Your DIY Welder

    113 Set Up a Soldering Station

    114 Solder to a PCB

    115 Solder Wires Together

    116 Decode Circuitry Schematics

    117 Prototype with a Breadboard

    118 Etch Your Own Circuits

    119 Pick Electronic Components

    120 Know Your LEDs

    121 Wire the Simplest Circuit

    122 Store Energy with a Capacitor

    123 Regulate with a Potentiometer

    124 Direct Current with a Relay

    125 Calculate LED Resistor Needs

    126 Pick Illumination Sources

    127 Fade an LED

    128 Wire in Series or in Parallel

    129 Work with High-Power LEDs

    130 Master Multiplexing

    131 Get the 411 on the 555

    132 Set Up a Free-Running Oscillator

    133 Wire a One-Shot Timer

    134 Meet the 555 Family

    135 Get to Know Your Multimeter

    136 Check for Continuity

    137 Measure Voltage

    138 Gauge Power

    139 Sew Circuits on Fabrics

    140 Insulate Your Conductive Thread

    141 Pick Fabric for Its Resistance

    142 Focus on Textiles

    143 Experiment with Flexible Switches and Sensors

    144 Use a Multimeter to Check Material Resistance

    145 Sew a Simple Soft Circuit Cuff

    146 Know Your Photodetectors

    147 Improvise a Pressure Sensor

    148 Build a Loop Switch

    149 Decipher Decibels

    150 Get Various Noises from a Buzzer

    151 Work with Speakers

    152 Build a Basic DIY Amp

    153 Master Microphones

    154 Explore Sounds with a Piezo Mic

    155 Bend That Circuit

    156 Get to Know Radio

    157 Listen in with a Trench Radio

    158 Rig a Cell-Phone Blocker

    159 Give a Homopolar Motor a Spin

    160 Wire Up a Reverse Switch

    161 MacGyver a Generator

    162 Strip a Drill for Parts

    163 Roll Your Own Gears

    164 Shim a Gearbox

    165 Pick a Power Source

    166 Harvest Electronic Obtainium

    167 Cook with the Sun

    168 Get Solar Panel Savvy

    169 Save Daylight in a Jar

    170 Scheme Up a Wind Turbine

    171 Power Up with Pedal Power

    172 Build a Bicycle Generator

    p7a_images

    ROBOTS & BEYOND

    173 Meet Your Robot Minions

    174 Scope Out the Software

    175 Get Access to High-End Tools

    176 Understand 3D Printing

    177 Find a 3D Printer Near You

    178 Prepare to Print a 3D Model

    179 Enter the New Age of Replicators

    180 Focus on Plastic

    181 Pick a Microcontroller

    182 Accessorize Your Microcontroller

    183 Make a Case for Prototyping

    184 Use Programming to Blink an LED

    185 Pick an Input or Output

    186 Take a Superquick Programming Primer

    187 Build an Add-On Board

    188 Hail the Lasercutter

    189 Lasercut the Right Materials

    190 Make Your First Lasercut Design

    191 Troubleshoot a Lasercutting Job

    192 Set Up a Hackerspace

    193 Pick a Crowdfunding Platform

    194 Put Together a Pitch Video

    195 Build Community

    196 Learn the Basics of Robot Anatomy

    197 Build a Simple Proximity Detector

    198 Make Your Robot See

    199 Give Your 'Bot Touch Sense with Guitar String

    200 Help Your 'Bot with Distance Detection

    201 Hack a Servo for Continuous Rotation

    202 Clown Around with a Balloon Gripper

    Glossary

    Index

    Acknowledgments & Credits

    p8_images

    INTRODUCTION

    I was one of those children always taking things apart—common to makers, but looking back, I realize that child me was a lot weirder and darker than one would want: I took stuff apart, but with zero interest toward improving the objects or even putting them back together. As I recall, I had no curiosity as to what the little bits did, and the concept of a soldering iron was totally foreign. I just wanted to carefully, methodically destroy things. I think we are all glad I did not have easy access to frogs or puppies.

    But as I got older, I started to develop an interest in how the world worked, and realized my ignorance was deep and vast. I paid my electric bills, but where did the electricity come from (wait, back up—what is electricity? ). And what, exactly, was it doing once it got here? I wanted to create things, but I was clueless as to where to begin or even the correct terms to use. Like more and more of us, I grew up in a world that downplays the physical and the practical—where the vague menace of lawsuits makes shop classes disappear and distaste toward working with your hands leaves us all idiots staring at screens.

    Slowly I learned the words (thanks, McMaster-Carr) and then the techniques. A great thing about fake it until you make it is that, once you’ve made it, you no longer have to fake it. The first things you make will look like crap, will probably not work, and will become cherished, deeply confusing family heirlooms. That’s OK. In fact, that’s all part of it.

    This book is designed for the people starting from zero, the people who know a little and want to know more, and those who are pretty good and want some neat tricks. Writing it was harder than I thought it would be, but I hope it allows you to have hands that never come totally clean and a deep appreciation for the wonderful stuff that holds our world together.

    CHRIS HACKETT

    Basicsp12-13_images

    1 SET UP A WORK SPACE

    The perfect work space is one that works for you. If you are inspired and passionate you can work anywhere, and many do, soldering at the kitchen table late at night or grinding metal on the stoop. But a dedicated shop is a wonderful thing—the space and the work feed upon each other, your attention is focused, and the very act of setting it up often leads down interesting channels. Here are some starter considerations.

    HARDWARE AND CONSUMABLES Store all the little bits that hold the world together in racks of plastic drawers. Label them clearly, and glue a sample to the drawer front for quick ID.

    LIGHTING If you cannot see it, you cannot work on it. Overhead light should be bright but diffuse. Have at least one positionable bright lamp that you can shine into deep problems. Extra clip lights are nice for small work.

    STORAGE Divide everything into Now and Later. Now goes where you can reach it in a hurry. Later is for future projects and can be out of arm’s reach. Store raw materials close to where you will use them.

    TRASH Generating work generates waste. Have trash cans right at hand, otherwise scraps and wrappings will swarm. Start a recycling pile—broken tools, scrap materials, abandoned projects—that you can scavenge from.

    WORKTABLE It should hit hip height when you’re standing and chest level when seated, plus be shallow enough that you can reach over it to access tools behind it. It is nice to have separate surfaces for materials that do not play well together.

    POWER More is always better, but try to have at least 15 amps and a breaker just for shop usage. Mount power strips where you have easy access—hung beneath your workbench top or zip-tied high on the legs.

    TOOLS FOR COMBINING

    HOT- GLUE GUN This basic item is good for temporary and even permanent joints between most materials.

    SCREWDRIVER Get grips of a few different sizes with swappable bits. Go in for extra Phillips bits, as they tend to disappear or walk off in your pockets.

    HAMMER First tool in, still going strong. If nothing else, get a big, durable claw hammer, followed by a maul, blacksmiths’ hammer, and ball peen.

    POP RIVETER Fun to use, it will give you durable, pro-looking connections for any thin materials.

    GLUES, TAPES, EPOXY, AND CEMENT These aren’t always just an end solution—they’re also great for tough jigs and clamping.

    SOLDERING STATION Digital readouts are nice, but treat a low-end model well and you’ll get the same result. Try to have a dedicated spot for electronics work.

    TAP AND DIE SET Cutting your own threads is deeply satisfying, and once you get some experience it only takes slightly longer than drilling bolt holes.

    ALLEN WRENCH SET Necessary to keep your tools up and running as well as for making.

    VISE GRIPS Get as many as you can, then get more.

    FRAME CLAMPS These make perfect 90-degree joints.

    BOX WRENCH SET The right way to turn hex bolts. Get extra p14_images - and p14_images -inch (14.25- and 16-mm) ones.

    PIPE WRENCH Not just for pipes. Will grip round things like no other tool.

    BENCH VISE Get the best one you can.

    TOOLS FOR TAKING APART

    RECIPROCATING SAW It can impersonate many other types of saws; there are blades for every material.

    ANGLE GRINDER Cuts, sands, shapes, and polishes, all with a change of the wheel. Traditionally for metalwork, the sanding and surface conditioning disks can be used on anything.

    SHEET METAL SHEARS Best choice is a set of left- cutting, right-cutting, and straight-cutting compound- action snips with color-coded handles.

    PIPECUTTER The cheapest, easiest way to get smooth, square cuts in steel pipe. Lightweight models for copper, aluminum, and plastic are likely to be called tube cutters.

    ROTARY TOOL Dremel is the most common brand, but keep an eye open for older die grinders, which are twice the size and four times the power.

    CORDED DRILL Much more powerful than a cordless model. Build a frame and you have a drill press, too.

    KNIVES AND BLADES You’ll need a selection of both disposable- and fixed-blade types.

    SCISSORS Get a pair for paper, a pair for fabric, and a pair to destroy through misuse.

    SIDECUTTER OR WIRE SNIPS These can only handle thin wires and component leads, but they do it better than anything else.

    FILES Files set up and used correctly are the most versatile tools. They are all the hard-core truly need.

    BENCH GRINDER Together with an abrasive chop saw, mandatory if you’re going to be working with metal.

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    2 PLAN A PROJECT FROM START TO FINISH

    It’s been said that Rome wasn’t built in a day—and the Romans had nearly endless resources and conscripted labor. While maker projects tend to be on a smaller scale than Mediterranean empires, a little bit of forethought still goes a long way.

    DO YOUR HOMEWORK Stand on the shoulders of the maker giants before you. Check the Internet (or even the library), and pick the brains of pals or experts who might have completed similar projects in the past. There’s no need to make mistakes others have already made for you.

    SKETCH Before you start swinging a hammer, sketch out your plans. If you want to get fancy, you might even try to capture your vision using 3D modeling software.

    OBTAIN TOOLS AND MATERIALS Procure your materials—the more salvaged, the cheaper and the better. If you’re missing an important tool, now would be the time to call in a favor with that neighbor who owes you one. If that doesn’t work, try a tool library, and a hardware store if you must.

    DIVIDE AND CONQUER Based on your research, sketches, and available tools and materials, portion out the project into smaller parts. It can be a lot less daunting to think about tackling a project piece by piece than as a whole.

    JUST DO IT With a plan in place, all that remains is, you know, actually following through. Start at the beginning. Work until finished. Easier said than done.

    p15_images

    3 PLAY NICELY WITH OTHERS

    As a maker, doing things on your own might come more naturally than working in groups. Still, if you hope to make on a scale larger than you can hope to do independently, it helps to have a crew. Of course, that means you have to get along with people who aren’t you. Here are a few tips for doing so, from one angry loner to another.

    PICK A TEAM When making with a crew, you don’t necessarily want a bunch of additional yous on the team. In fact, aligning yourself with people who have skills, contacts, and resources that you lack can be a really big help. Building a tiny house but only know carpentry? Sounds like you might be on the lookout for a plumber and an electrician. Tricking out a car with neon and a booming sound system but only know lighting? Sounds like you need an audiophile.

    TALK Once you’ve found people whose skills complement your own, the challenge becomes getting everyone on the same page. Different personalities may require different communication styles. Talk through ways that work for everyone at the outset.

    KEEP THE PEACE If at any point things start to go sour, address it in a way that is open, respectful, and direct. A hairline fault, ignored too long, can grow into a crevasse of resentment within your team. It’s a lot easier to patch a small crack than build a bridge.

    BRIBE When all else fails, a beer can sometimes help smooth out the rough patches. Just be sure the power tools are powered down before imbibing.

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    4 KEEP TRACK OF TASKS FOR A TEAM

    Little personal projects—the stuff that most people can keep updated in their brain or on a handy app—require little lists. Add complexity—systems instead of parts, helpers requiring guidance, looming deadlines—and the system breaks. One day, your project manager will run out for a pack of cigarettes and never, ever return.

    There is a better solution: giant pieces of cardboard. Boldly write lists of work that needs doing, in order, with a highly visible check box next to each task. There are few things as satisfying as checking off a box.

    PUT IT IN ORDER Organize tasks into a logical sequence—steel needs to be measured, marked, and cut before holes get drilled; it’s a lot easier to drill through loose parts, so assembly should go after drilling whenever possible..

    PUT SIMULTANEOUS TASKS TOGETHER If two sets of tasks can be done at the same time, break the list into columns to reflect that.

    MAKE IT VISIBLE Hang specific lists near the machine or work area they apply to (cut lists next to the saw, drill lists on the drill press, etc.). An even larger list of lists—the whole of the project in paper form—should be visible from all points. With progress and bottlenecks posted in clear sight of all, deadline problems cannot take anyone by surprise.

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    5 RUN A SAFE SHOP

    Getting into making shows us the world in a new light—once you have done metal fabrication, you find yourself silently critiquing welds, and designing a circuit gives you a new appreciation of consumer electronics. You also discover some really interesting ways to be horribly, horribly injured. Even if you don’t go looking for trouble, it will find you, especially when you’re tired or impatient. Be prepared by having extra protective gear all around your work space, and make proper use of that equipment a standard operating procedure.

    SAFETY GLASSES FOR ALL This can’t be said often (or loudly) enough: All shops want to blind you. Metalwork is all about ejecting tiny chunks of razor-sharp, red-hot stuff at high speed. Tear glands packed with fine sawdust are painful and hard to wash out. Touch solder paste, then touch your eye, and you will know pain. Nasty vapors from etching tanks have left me with red eyes for a week. Put a bin of safety glasses by the door and post a notice that everyone must wear them at all times. No exceptions.

    VENTILATE (OR GET OUT) For most tasks, it’s enough to open a window or door and run a fan. Pro-level ventilation is pricey, but a cheap alternative is to simply work outside. At my shop, spray-painting, cleaning metals with acid, and sanding wood take place in the backyard, no matter how cold it is or how much time it adds.

    HAVE A FIRST AID KIT Get an OSHA-approved one, then add in extra bits, like a small cooler and instant-cold packs (in case any body parts get loose and need to be packed for the ER), what will seem like way too much gauze, a couple of tubes of superglue, a surgical staple kit, and a

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