The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects
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About this ebook
Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product.
In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.
Chris Hackett
William C. Hackett is Adjunct Professor of Philosophy and the Honors Program at Belmont University. He is the translator of several works from French to English, including Jean Wahl’s Human Existence and Transcendence.
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The Big Book of Maker Skills - Chris Hackett
CHRIS HACKETT
AND THE EDITORS OF
Popular ScienceThe Big Book of Maker SkillsTOOLS & TECHNIQUES FOR BUILDING GREAT TECH PROJECTS
Weldon Owenp2_imagesCONTENTS
INTRODUCTION from Chris Hackett
BASICS
1 Set Up a Work Space
2 Plan a Project from Start to Finish
3 Play Nicely with Others
4 Keep Track of Tasks for a Team
5 Run a Safe Shop
6 Decide If You Need Stitches
7 Flush Out Your Eyes
8 Rescue a Smashed Foot
9 Save a Finger (or a Toe)
p4_imagesHAND TOOLS
10 Wield a Tape Measure
11 Learn Tape Measure Tricks of the Trade
12 Go with a Combination Square
13 Make Micro Measurements
14 Swing a Hammer Like They Used To
15 Keep Your Hammer in Top-Hitting Form
16 Persuade with Sheer Hammer Force
17 Nail it with a Nailset
18 Pick a Hammer
19 Get Mechanical Advantage from Simple Machines
20 Know Your Fasteners
21 Go Threaded or Unthreaded
22 Decode Screw Heads
23 Sink Some Screws
24 Beat Specialty Screws
25 Deal with a Pesky Stripped Screw Head
26 Put More Torque on a Small Screw
27 Pick a Wrench
28 Improvise a Spanner When You Have No Spanner
29 Boost Leverage with a Cheater Bar
30 Wield a Combination Wrench
31 Get a Grip with a Pipe Wrench
32 Hack Your Pipe Wrench
33 Pick a Saw
34 Focus on Wood
35 Familiarize Yourself with Finishes
36 Master Butt Joints
37 Sand It Right
38 Shear and Saw
39 Use a Tube Cutter
40 Choose Sheet Metal Snips
41 Know Your Chisels
42 Pick a Vise, Clamp, or Jig
43 Use an Old-School Tool for a Manufactured Effect
44 Tap a Hole Like a Pro
45 Thread a Pipe with a Die
46 Set Up a Gas Welding Station
47 Protect Your Floor from Sparks
48 Check Gas Tank Hoses for Leaks
49 Make Your First Oxyacetylene Weld
50 Braze with a Torch
51 Bend Metal with Fire
52 Build Your Own Welding Table
53 Cut Heavy Metal with Fire
54 Flame-Cut in Straight Lines
55 Go on the Hunt for Obtainium
56 Assemble a Paint-Can Forge
57 Forge a Knife
58 Cast a Shot Glass
59 Transform a Forge into a Foundry
60 Craft a Crucible (or Two)
61 Fashion a Crucible Carrier
62 Assemble a Crucible Pourer
63 Hammer a Dross Skimmer
64 Refine Aluminum
65 Focus on Masonry
66 Mix a Batch of Concrete
67 Make a Solid Base for a Structure
68 Butter a Brick
69 Cast a Plaster Mask
70 Set Up a Glass Work Space
71 Mount Glass
72 Cut Glass Bottles with String
73 Pick Pliers
74 Tackle Tapes
75 Choose an Adhesive
76 Lock (and Unlock) That Thread
77 Focus on Paper & Cardboard
78 Make a Screen for Screen Printing
79 Burn an Image onto a Screen
80 Screen-print by Hand
81 Assemble a Maker’s Sewing Kit
82 Know Your Stitches
83 Create Quick and Dirty Patterns
84 Win at Life with No-Sew Fasteners
p5a_imagesPOWER TOOLS
85 Pick a Power Saw
86 Make Masterful Curves with a Jigsaw
87 Choose a Circular Saw Blade
88 Slice with a Circular Saw
89 Work with a Portable Bandsaw
90 Bench-Mount a Portable Bandsaw
91 Get Inventive with a Bandsaw
92 Respect the Angle Grinder
93 Pick a Sander
94 Do It All with an Angle Grinder
95 Pick a Wheel, Any Wheel
96 Use a Cut-Off Wheel
97 Drill Better Holes
98 Drill Glass Without a Crack
99 Handle a Hole Saw
100 Chain-Drill Slots
101 Pick a Drill Bit
102 Know Your Rotary Tools
103 Transform a Rotary Tool as a Tiny Drill Press
104 Focus on Metal
105 Understand Electrical Welding
106 Set Up a Space for Electrical Welding
107 Start with Stick Welding
108 MIG Weld an Inside Corner
109 Try Some TIG Welding, Too
110 Weld Like a Badass
111 Hack Together a Welder
112 Fuse Metal with Your DIY Welder
113 Set Up a Soldering Station
114 Solder to a PCB
115 Solder Wires Together
116 Decode Circuitry Schematics
117 Prototype with a Breadboard
118 Etch Your Own Circuits
119 Pick Electronic Components
120 Know Your LEDs
121 Wire the Simplest Circuit
122 Store Energy with a Capacitor
123 Regulate with a Potentiometer
124 Direct Current with a Relay
125 Calculate LED Resistor Needs
126 Pick Illumination Sources
127 Fade an LED
128 Wire in Series or in Parallel
129 Work with High-Power LEDs
130 Master Multiplexing
131 Get the 411 on the 555
132 Set Up a Free-Running Oscillator
133 Wire a One-Shot Timer
134 Meet the 555 Family
135 Get to Know Your Multimeter
136 Check for Continuity
137 Measure Voltage
138 Gauge Power
139 Sew Circuits on Fabrics
140 Insulate Your Conductive Thread
141 Pick Fabric for Its Resistance
142 Focus on Textiles
143 Experiment with Flexible Switches and Sensors
144 Use a Multimeter to Check Material Resistance
145 Sew a Simple Soft Circuit Cuff
146 Know Your Photodetectors
147 Improvise a Pressure Sensor
148 Build a Loop Switch
149 Decipher Decibels
150 Get Various Noises from a Buzzer
151 Work with Speakers
152 Build a Basic DIY Amp
153 Master Microphones
154 Explore Sounds with a Piezo Mic
155 Bend That Circuit
156 Get to Know Radio
157 Listen in with a Trench Radio
158 Rig a Cell-Phone Blocker
159 Give a Homopolar Motor a Spin
160 Wire Up a Reverse Switch
161 MacGyver a Generator
162 Strip a Drill for Parts
163 Roll Your Own Gears
164 Shim a Gearbox
165 Pick a Power Source
166 Harvest Electronic Obtainium
167 Cook with the Sun
168 Get Solar Panel Savvy
169 Save Daylight in a Jar
170 Scheme Up a Wind Turbine
171 Power Up with Pedal Power
172 Build a Bicycle Generator
p7a_imagesROBOTS & BEYOND
173 Meet Your Robot Minions
174 Scope Out the Software
175 Get Access to High-End Tools
176 Understand 3D Printing
177 Find a 3D Printer Near You
178 Prepare to Print a 3D Model
179 Enter the New Age of Replicators
180 Focus on Plastic
181 Pick a Microcontroller
182 Accessorize Your Microcontroller
183 Make a Case for Prototyping
184 Use Programming to Blink an LED
185 Pick an Input or Output
186 Take a Superquick Programming Primer
187 Build an Add-On Board
188 Hail the Lasercutter
189 Lasercut the Right Materials
190 Make Your First Lasercut Design
191 Troubleshoot a Lasercutting Job
192 Set Up a Hackerspace
193 Pick a Crowdfunding Platform
194 Put Together a Pitch Video
195 Build Community
196 Learn the Basics of Robot Anatomy
197 Build a Simple Proximity Detector
198 Make Your Robot See
199 Give Your 'Bot Touch Sense with Guitar String
200 Help Your 'Bot with Distance Detection
201 Hack a Servo for Continuous Rotation
202 Clown Around with a Balloon Gripper
Glossary
Index
Acknowledgments & Credits
p8_imagesINTRODUCTION
I was one of those children always taking things apart—common to makers, but looking back, I realize that child me was a lot weirder and darker than one would want: I took stuff apart, but with zero interest toward improving the objects or even putting them back together. As I recall, I had no curiosity as to what the little bits did, and the concept of a soldering iron
was totally foreign. I just wanted to carefully, methodically destroy things. I think we are all glad I did not have easy access to frogs or puppies.
But as I got older, I started to develop an interest in how the world worked, and realized my ignorance was deep and vast. I paid my electric bills, but where did the electricity come from (wait, back up—what is electricity? ). And what, exactly, was it doing once it got here? I wanted to create things, but I was clueless as to where to begin or even the correct terms to use. Like more and more of us, I grew up in a world that downplays the physical and the practical—where the vague menace of lawsuits makes shop classes disappear and distaste toward working with your hands leaves us all idiots staring at screens.
Slowly I learned the words (thanks, McMaster-Carr) and then the techniques. A great thing about fake it until you make it
is that, once you’ve made it, you no longer have to fake it. The first things you make will look like crap, will probably not work, and will become cherished, deeply confusing family heirlooms. That’s OK. In fact, that’s all part of it.
This book is designed for the people starting from zero, the people who know a little and want to know more, and those who are pretty good and want some neat tricks. Writing it was harder than I thought it would be, but I hope it allows you to have hands that never come totally clean and a deep appreciation for the wonderful stuff that holds our world together.
CHRIS HACKETT
Basicsp12-13_images1 SET UP A WORK SPACE
The perfect work space is one that works for you. If you are inspired and passionate you can work anywhere, and many do, soldering at the kitchen table late at night or grinding metal on the stoop. But a dedicated shop is a wonderful thing—the space and the work feed upon each other, your attention is focused, and the very act of setting it up often leads down interesting channels. Here are some starter considerations.
HARDWARE AND CONSUMABLES Store all the little bits that hold the world together in racks of plastic drawers. Label them clearly, and glue a sample to the drawer front for quick ID.
LIGHTING If you cannot see it, you cannot work on it. Overhead light should be bright but diffuse. Have at least one positionable bright lamp that you can shine into deep problems. Extra clip lights are nice for small work.
STORAGE Divide everything into Now
and Later.
Now goes where you can reach it in a hurry. Later is for future projects and can be out of arm’s reach. Store raw materials close to where you will use them.
TRASH Generating work generates waste. Have trash cans right at hand, otherwise scraps and wrappings will swarm. Start a recycling pile—broken tools, scrap materials, abandoned projects—that you can scavenge from.
WORKTABLE It should hit hip height when you’re standing and chest level when seated, plus be shallow enough that you can reach over it to access tools behind it. It is nice to have separate surfaces for materials that do not play well together.
POWER More is always better, but try to have at least 15 amps and a breaker just for shop usage. Mount power strips where you have easy access—hung beneath your workbench top or zip-tied high on the legs.
TOOLS FOR COMBINING
• HOT- GLUE GUN This basic item is good for temporary and even permanent joints between most materials.
• SCREWDRIVER Get grips of a few different sizes with swappable bits. Go in for extra Phillips bits, as they tend to disappear or walk off in your pockets.
• HAMMER First tool in, still going strong. If nothing else, get a big, durable claw hammer, followed by a maul, blacksmiths’ hammer, and ball peen.
• POP RIVETER Fun to use, it will give you durable, pro-looking connections for any thin materials.
• GLUES, TAPES, EPOXY, AND CEMENT These aren’t always just an end solution—they’re also great for tough jigs and clamping.
• SOLDERING STATION Digital readouts are nice, but treat a low-end model well and you’ll get the same result. Try to have a dedicated spot for electronics work.
• TAP AND DIE SET Cutting your own threads is deeply satisfying, and once you get some experience it only takes slightly longer than drilling bolt holes.
• ALLEN WRENCH SET Necessary to keep your tools up and running as well as for making.
• VISE GRIPS Get as many as you can, then get more.
• FRAME CLAMPS These make perfect 90-degree joints.
• BOX WRENCH SET The right way to turn hex bolts. Get extra p14_images - and p14_images -inch (14.25- and 16-mm) ones.
• PIPE WRENCH Not just for pipes. Will grip round things like no other tool.
• BENCH VISE Get the best one you can.
TOOLS FOR TAKING APART
• RECIPROCATING SAW It can impersonate many other types of saws; there are blades for every material.
• ANGLE GRINDER Cuts, sands, shapes, and polishes, all with a change of the wheel. Traditionally for metalwork, the sanding and surface conditioning disks can be used on anything.
• SHEET METAL SHEARS Best choice is a set of left- cutting, right-cutting, and straight-cutting compound- action snips with color-coded handles.
• PIPECUTTER The cheapest, easiest way to get smooth, square cuts in steel pipe. Lightweight models for copper, aluminum, and plastic are likely to be called tube cutters.
• ROTARY TOOL Dremel is the most common brand, but keep an eye open for older die grinders, which are twice the size and four times the power.
• CORDED DRILL Much more powerful than a cordless model. Build a frame and you have a drill press, too.
• KNIVES AND BLADES You’ll need a selection of both disposable- and fixed-blade types.
• SCISSORS Get a pair for paper, a pair for fabric, and a pair to destroy through misuse.
• SIDECUTTER OR WIRE SNIPS These can only handle thin wires and component leads, but they do it better than anything else.
• FILES Files set up and used correctly are the most versatile tools. They are all the hard-core truly need.
• BENCH GRINDER Together with an abrasive chop saw, mandatory if you’re going to be working with metal.
p14_images2 PLAN A PROJECT FROM START TO FINISH
It’s been said that Rome wasn’t built in a day—and the Romans had nearly endless resources and conscripted labor. While maker projects tend to be on a smaller scale than Mediterranean empires, a little bit of forethought still goes a long way.
DO YOUR HOMEWORK Stand on the shoulders of the maker giants before you. Check the Internet (or even the library), and pick the brains of pals or experts who might have completed similar projects in the past. There’s no need to make mistakes others have already made for you.
SKETCH Before you start swinging a hammer, sketch out your plans. If you want to get fancy, you might even try to capture your vision using 3D modeling software.
OBTAIN TOOLS AND MATERIALS Procure your materials—the more salvaged, the cheaper and the better. If you’re missing an important tool, now would be the time to call in a favor with that neighbor who owes you one. If that doesn’t work, try a tool library, and a hardware store if you must.
DIVIDE AND CONQUER Based on your research, sketches, and available tools and materials, portion out the project into smaller parts. It can be a lot less daunting to think about tackling a project piece by piece than as a whole.
JUST DO IT With a plan in place, all that remains is, you know, actually following through. Start at the beginning. Work until finished. Easier said than done.
p15_images3 PLAY NICELY WITH OTHERS
As a maker, doing things on your own might come more naturally than working in groups. Still, if you hope to make on a scale larger than you can hope to do independently, it helps to have a crew. Of course, that means you have to get along with people who aren’t you. Here are a few tips for doing so, from one angry loner to another.
PICK A TEAM When making with a crew, you don’t necessarily want a bunch of additional yous on the team. In fact, aligning yourself with people who have skills, contacts, and resources that you lack can be a really big help. Building a tiny house but only know carpentry? Sounds like you might be on the lookout for a plumber and an electrician. Tricking out a car with neon and a booming sound system but only know lighting? Sounds like you need an audiophile.
TALK Once you’ve found people whose skills complement your own, the challenge becomes getting everyone on the same page. Different personalities may require different communication styles. Talk through ways that work for everyone at the outset.
KEEP THE PEACE If at any point things start to go sour, address it in a way that is open, respectful, and direct. A hairline fault, ignored too long, can grow into a crevasse of resentment within your team. It’s a lot easier to patch a small crack than build a bridge.
BRIBE When all else fails, a beer can sometimes help smooth out the rough patches. Just be sure the power tools are powered down before imbibing.
p15a_images4 KEEP TRACK OF TASKS FOR A TEAM
Little personal projects—the stuff that most people can keep updated in their brain or on a handy app—require little lists. Add complexity—systems instead of parts, helpers requiring guidance, looming deadlines—and the system breaks. One day, your project manager will run out for a pack of cigarettes and never, ever return.
There is a better solution: giant pieces of cardboard. Boldly write lists of work that needs doing, in order, with a highly visible check box next to each task. There are few things as satisfying as checking off a box.
PUT IT IN ORDER Organize tasks into a logical sequence—steel needs to be measured, marked, and cut before holes get drilled; it’s a lot easier to drill through loose parts, so assembly should go after drilling whenever possible..
PUT SIMULTANEOUS TASKS TOGETHER If two sets of tasks can be done at the same time, break the list into columns to reflect that.
MAKE IT VISIBLE Hang specific lists near the machine or work area they apply to (cut lists next to the saw, drill lists on the drill press, etc.). An even larger list of lists—the whole of the project in paper form—should be visible from all points. With progress and bottlenecks posted in clear sight of all, deadline problems cannot take anyone by surprise.
p16-17_images5 RUN A SAFE SHOP
Getting into making shows us the world in a new light—once you have done metal fabrication, you find yourself silently critiquing welds, and designing a circuit gives you a new appreciation of consumer electronics. You also discover some really interesting ways to be horribly, horribly injured. Even if you don’t go looking for trouble, it will find you, especially when you’re tired or impatient. Be prepared by having extra protective gear all around your work space, and make proper use of that equipment a standard operating procedure.
SAFETY GLASSES FOR ALL This can’t be said often (or loudly) enough: All shops want to blind you. Metalwork is all about ejecting tiny chunks of razor-sharp, red-hot stuff at high speed. Tear glands packed with fine sawdust are painful and hard to wash out. Touch solder paste, then touch your eye, and you will know pain. Nasty vapors from etching tanks have left me with red eyes for a week. Put a bin of safety glasses by the door and post a notice that everyone must wear them at all times. No exceptions.
VENTILATE (OR GET OUT) For most tasks, it’s enough to open a window or door and run a fan. Pro-level ventilation is pricey, but a cheap alternative is to simply work outside. At my shop, spray-painting, cleaning metals with acid, and sanding wood take place in the backyard, no matter how cold it is or how much time it adds.
HAVE A FIRST AID KIT Get an OSHA-approved one, then add in extra bits, like a small cooler and instant-cold packs (in case any body parts get loose and need to be packed for the ER), what will seem like way too much gauze, a couple of tubes of superglue, a surgical staple kit, and a