Showing posts with label x. Show all posts
Showing posts with label x. Show all posts

SketchUp .X Exporter

Just a link to another .X exporter. ZbylsXExporter

The first .x exporter I was aware of is Erwan's, and 3DRad exporter also has an option to export to .x.

The signifigance? It allows you to create models in SketchUp for use in Microsoft's DirectX-based XNA game development resources.

SketchUp -> 3D Rad Exporter

3D Rad is a program for creating interactive 3d environments. It has a fairly impressive list of features like physics capable objects, shader-based rendering, skeletal animation blending, car-physics, A.I. driving, flight-simulation, and scripting.
They recently released a free exporter for Google SketchUp, so you can import your models for use in animations, walk-thu's, physics-based games, and lighting simulations to name a few.Here's a shot of the exporter menu options:
The 3D Rad homepage has a couple SketchUp tutorials; which I was able to follow, and re-create the simulations for myself. There is a 30-day, full-featured trial version available, and the cost for the pro version is $159. The exporter is free.They also have a number of tutorial videos on YouTube.

SketchUp to DirectX Exporter

Long-time SketchUp user Erwan has sent me a link to his DirectX exporter for SketchUp.

Erwan describes himself as an early adopter of SketchUp and he "likes the way they imagine 3D modeling."

Later, he started working with XNA Game Studio to create games for "my children and others," and wanted to use SketchUp to create content in his games.

Download Erwan's xExporter.rb

Thanks, Erwan.

Update 2008/03/03: Here's a link to more information.

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