Sketchup Blog - News and Notes from the Sketchup folks
Showing posts with label Modeling for Google Earth. Show all posts
Showing posts with label Modeling for Google Earth. Show all posts

Stunning models of an equally stunning town: a visit to Getaria

Back in May, we announced the winners of the 2012 Model Your Town Competition, Josetxo Perez Fernandez and Pedro Domecq Aguirre, who modeled the beautiful town of Getaria, Gipuzkoa, Spain.


Recently, a team of folks from both SketchUp and Google traveled to Getaria to celebrate Josetxo, Pedro, and Getaria’s citizens. Let’s just say Getaria has pretty much the best fish and friendliest people you’ll find anywhere in the world. The local school, Herri Iturzaeta Eskola, received $25,000 from Google, which was presented during an assembly at the school. Josetxo and Pedro led an inspiring session on how they created their models. Judging by the excitement in the room, we expect there will be some 3D wonder-kids in Getaria’s future.

Pedro and Josetxo presenting SketchUp and Google Earth to the students of Herri Iturzaeta Eskola

Citizens of Getaria also welcomed us at the new Cristóbal Balenciaga Museum, for a reception and tour. The museum’s collection of Spain’s most famous fashion designer is a big point of pride for Getaria, and not to be missed if you’re ever visiting Basque country.

We congratulate Josetxo and Pedro on creating such incredibly beautiful SketchUp models. You can explore Getaria for yourself in Google Earth and then compare the 3D models to the real thing in this photo gallery of our visit.


Posted by Allyson McDuffie & Tyson Kartchner, SketchUp Team

Permalink | Links to this post | 5 comments

And the 2012 Model Your Town Competition winner is…

Getaria, Gipuzkoa, Spain!

Over the past several months, hundreds of teams from all over the world have submitted stunning geo-models for our Google Model Your Town Competition. These examples of pure 3D civic pride are breathtaking to behold. Difficult as it was, the SketchUp team managed to pick six finalists, after which we asked the general public to vote for their favorite collection of models. Tens of thousands of you weighed in, and the talented team from the north of Spain were victorious. Zorionak! (That’s “Congratulations!” in Basque.)

Want to see how they won? Take a look at Team Getaria’s collection in the 3D Warehouse, pop over to our winners’ page, and watch this video to see their astounding work:


The winning team is a dynamic duo: Josetxo Perez Fernandez, 36, is a professional who works in computer administration; and Pedro Domecq Aguirre, 45, is a programmer, 3D data specialist and network administrator. Those are their day jobs, anyway. It turns out that they’re actually world-class, polygon-wrangling, texture-mapping, megabyte-optimizing, geo-modeling superheroes. And now they’re bona fide local heroes, too. Thanks to them, millions of people across the globe can now get familiar with the beautiful little town of Getaria.

The beautiful coastline of Getaria

Not only that, but we’ll also be awarding US$25,000 to a local school and hosting a celebration with the town of Geteria in honor of Pedro's and Josetxo's accomplishment.

Getaria Lighthouse on Mount San Antón

Zorionak to the winning town, to the other five finalists, and to all the other entrants who collectively modeled almost 25,000 local landmarks that are now available for all to enjoy in Google Earth’s 3D Buildings layer. The virtual world is a richer place thanks to your efforts, and the real one is a lot better off, too.

Posted by Allyson McDuffie, SketchUp Team

Permalink | Links to this post | 18 comments

Modeling cultural heritage sites with SketchUp Pro

CyArk is a non-profit organization dedicated to digitally preserving cultural heritage sites. They do this by collecting, archiving, and providing open access to data created by laser scanning, digital modeling, and other state-of-the-art technologies. CyArk is also one of the many recipients of SketchUp Pro licenses as part of our SketchUp for Nonprofits program. This case study came to us from Justin Barton, a Technical Services Manager at CyArk.

A perspective view of 3D laser scan data (terrestrial LiDAR imagery) of Mission San Francisco de la Espada, San Antonio, Texas.

As part of the ongoing effort to educate the general public and disseminate information in an interactive environment, CyArk uses millimetrically precise data from heritage sites captured with 3D laser scanners to model the sites in SketchUp Pro. In order to do this, we use two methods:

Method 1: Orthorectified imagery

Our 3D laser scan processing software allows us to export orthorectified images of the data. We begin by exporting a plan of the structure to build a basic block model from. The plan is brought into SketchUp Pro, scaled, geo-located (all of our scan data is geo-located with GPS), and then the model is created from the accurate plan data.

Using orthorectified imagery created from laser scan data to trace out the model in SketchUp Pro.

After we create the block model, we import orthorectified elevation views of the structure. We then trace the outline of the building and “push out” the unwanted parts to create the unique architectural shape. The elevation view is also used to overlay the photo-real texture information.

Method 2: Direct modeling from 3D scan data

We are also able to use the Pointools plugin for SketchUp that allows us to load the 3D laser scan data point cloud directly into SketchUp. This allows even more precise modeling directly over the data. Again, orthorectified images of facades are used to overlay texture information.

A 3D laser scan data point cloud, brought into SketchUp Pro using the Pointools plugin. (Note: This image has been altered to improve visualization of the process.)

After modeling is complete, visitors to the CyArk website and projects interact with them in two ways: CyArk has an online, Java-based web app that allows users to view 3D point clouds directly, or view solid models such as those created in SketchUp Pro or other 3D meshing software.

3D model of Mission San Juan Capistrano, San Antonio, Texas created in SketchUp and viewed in CyArk’s free online 3D Viewer.

The other way that users can interact with 3D models on CyArk’s website is by using the Google Earth plugin, which we’ve integrated into a web page on the site. This provides a navigable 3D environment in which users can see geo-located SketchUp models while interacting and viewing geo-located multimedia items such as architectural CAD drawings, videos, 360-degree panoramic images, photographs, historic imagery and more.

A 3D model of Mission San Jose y San Miguel de Aguayo, San Antonio, Texas created in SketchUp and viewed in Google Earth on the CyArk website. Multimedia items (architectural drawings, videos, panos, historic images, etc.) are geolocated on the Google Earth interface and represented as a variety of type-specific icons that surround the model.

In addition to modeling directly from accurate 3D survey information (as seen here in the San Antonio Missions project and associated iOS mobile app), CyArk and our partners have taken advantage of SketchUp Pro’s easy modeling platform to create historic reconstructions of sites and site features that no longer exist. For example, for a project with Fort Laramie National Historic Site, eight historic reconstructions were created in SketchUp. Users visiting the Google Earth map of the project can choose to see the Fort as it appeared in seven different time phases, as well as a detailed reconstruction of the Post Hospital. All were created from extensive research, historic photographs/sketches, consultation with park experts, and metrically accurate laser scan data of structures, standing ruins, and remaining foundations as the base for the models.

SketchUp Pro provides CyArk the tools to quickly and accurately model historic sites to create interactive 3D environments for members of the public, educators, students and researchers to access online. This aids us in fulfilling a significant part of our mission to share, disseminate and educate.

Thanks for sharing this story, Justin. If you’re interested in getting involved with CyArk, you can find out more about volunteering, becoming a partner or donating to CyArk on the Get Involved web page.

Permalink | Links to this post | 2 comments

Santa Claus is coming to town... find out where with Google and NORAD Friday

[Cross-posted on the Official Google blog]

It’s that time of year again! The stockings are hung by the chimney with care and Google and NORAD are ready to answer the question of “where?”

NORAD’s tradition of tracking Santa on Christmas Eve started in 1955, when a Sears and Roebuck ad promoting the Talk-to-Santa hotline inadvertently sent callers to CONAD (NORAD’s predecessor) commander-in-chief’s operations hotline. After recovering from the surprise that the call was not from the Pentagon or the White House but instead a little boy inquiring if the commander was Santa Claus, Colonel Harry Shoup asked his team to check their radar for signs of Santa’s sleigh and a tradition was born.

The Santa tracking tradition has grown over the years and today it’s also possible to track Santa using Google Earth and Google Maps on the NORAD Santa site, and on your mobile phone as well. Starting tomorrow (Saturday, December 24) at 2:00 a.m. EST, visit www.noradsanta.org to follow Santa’s journey from the North Pole to homes all over the globe. This year there are many ways to keep tabs on Santa’s sleigh, no matter how quickly it moves:

  • Follow Santa on Google Maps: Visit www.noradsanta.org to see where Santa is currently flying and where he’s headed next on Google Maps. Click on the video icons to watch “Santa cam” videos from all over the world, and the gift icons will display information about each city along the route.
  • Watch Santa fly in 3D with the Google Earth plug-in: If you have the Google Earth plug-in installed on your computer, you can track Santa’s location in 3D and see him deliver presents everywhere from the mountain villages of the Swiss Alps to the white sand beaches of Hawaii.
  • Track Santa from your mobile phone: Follow Santa on the go by searching for [santa] on the Google Maps for mobile app.
  • Get updates via social media: The NORAD team will be posting updates about Santa’s flight throughout the day on December 24. Follow them on Google+, Twitter or Facebook for live updates.
  • Subscribe to the NORAD Tracks Santa YouTube channel: All “Santa cam” videos will be posted on the NORAD Tracks Santa YouTube channel as they’re captured. You can also watch a recap of Santa’s 2010 trip. Check back often for updates!
Santa flying over London in Google Earth

NORAD Tracks Santa is a special project near and dear to all of us involved. I started working on the program seven years ago and it’s been a thrill to watch it grow over the years. Recently, I was given the opportunity to speak at TEDActive about the origins of NORAD Tracks Santa and how Google has brought this to life in Google Earth.


I’d like to thank all of Santa’s “elves” that helped out across Google and NORAD far and wide. Happy Holidays!

Permalink | Links to this post | 0 comments

Here comes Santa Claus

Cross-posted from the Lat Long Blog

Whether you know him as Père Noël, Weihnachtsmann, Babbo Natale, Father Christmas, Saint Nicholas or Santa Claus, there’s a chance you’re anticipating a visit from the jolly old man this December 24. Although he goes by many different names, the magic he brings to the holidays is felt by children and adults celebrating Christmas all over the world.

Growing up in Lawrence, Kansas, I have fond memories of racing to the tree Christmas morning to see what Santa left during his stop in my town. Sometimes it took a lot of work to stay on the right side of the “naughty or nice” list, but Santa came through for me every year.

Like most traditions, this one has evolved over time. Now, in addition to racing downstairs to their stockings, children can follow Santa online on his annual trip from the North Pole to their chimney. With NORAD Tracks Santa, children and families can watch Santa as he delivers presents all over the globe (with a little help from the North American Aerospace Defense Command). If you haven't yet followed this tradition in your family, we'd like to invite you to join us this Christmas Eve.

The countdown to track Santa begins today. Visit www.noradsanta.org the entire month of December to play holiday games and learn fun facts about NORAD and Santa. Set a reminder for 2 a.m. EST on December 24 to start tracking Santa in real-time on the website using Google Maps, and in 3D with Google Earth. If your phone is handy on Christmas Eve, you can also search for [santa] on Google Maps for mobile to track his journey on the go.

Wherever you are, we look forward to counting down to the holidays with you at www.noradsanta.org. Be sure to finish all your holiday shopping in time so you can join us for the main event on December 24.

In the meantime, to get into the Santa tracking spirit, follow NORAD Tracks Santa on Google+ and enjoy a few highlights from last year’s journey in this video:



Permalink | Links to this post | 0 comments

Announcing the 2012 Google Model Your Town Competition

Following the success of last year’s Google Model Your Town competition, today we're launching the second Google Model Your Town Competition. Model Your Town is about geo-modeling – making photo-textured models of real-life buildings that appear in Google Earth. The Model Your Town Competition is also a chance to celebrate your town by adding it to the 3D map. Of course, the USD$25,000 for a local school/district is a nice incentive too.

Barranco, Lima, Peru

The Model Your Town Competition is open to just about everyone, just about everywhere in the world. Form a team, model buildings (using SketchUp or Building Maker) and upload them by the end of February 2012.


You can model as many structures as you like – which types of buildings you choose to include is entirely up to you. The important thing is that your choices say something about the character and history of your town.

If your town wins, a bunch of us from the SketchUp team will visit, throw you a dinner party and do our best to make you feel like the local hero that you truly are. Check out the competition website for details, and start rounding up teammates!

Here's some inspiration by way of the 2010 winner, Jorge De Albertis, from Lima, Peru (just to get your creative juices flowing):


New to geo-modeling? Learn more at Your World in 3D, then get started modeling your town!

Posted by Allyson McDuffie, Google Geo team

Permalink | Links to this post | 8 comments

The right way to use Follow Me

When it comes to using the Follow Me tool, most folks have it wrong. There are actually two different ways to use Follow Me, and for complex extrusions, one works way better than the other.

Follow Me: The Hard Way
In most cases, the wrong way to use Follow Me is to activate the tool, click the face you want to extrude, and attempt to drag it along a set of edges. For complicated extrusion paths, this can be painfully inefficient.

Follow Me: The Right Way
Next time you need to extrude a face along a path, use Follow Me this way:

  1. Make sure your extrusion profile (a face) and your extrusion path (one or more edges) are set up the way you want them to be.
  2. Select (with the Select Tool) the edges that make up the extrusion path you want to use.
  3. Activate the Follow Me Tool by clicking its icon or choosing Tools > Follow Me. When you active Follow Me, the edges you selected in Step 2 will appear to deselect; they won't be highlighted anymore. Don't worry, though -- they're still selected.
  4. Click (with the Follow Me Tool) the face you want to extrude.
  5. Everything happens in a flash. Voilà!






That’s all there is to it. You can take your time selecting exactly the edges you want. You can orbit, zoom and pan in order to select a complex three-dimensional path. No more cussing and sweating while you try to get the extrusion to go exactly where you want it to. Sometimes a little knowledge can save a lot of headache.

Permalink | Links to this post | 15 comments

New 45° imagery available for 16 cities

[Cross-posted from the Google LatLong blog]

This month’s update to 45° imagery in Google Maps includes U.S. and international imagery.

Let’s just begin with Graz. It’s the second largest city of Austria (behind Vienna), located in Steiermark. It is a typical Austrian town with a vivid university life, a charming historic center mostly of the Gothic period and is significantly influenced by mediterranean climate which manifests being among the sunniest places in Austria due to its location at the southeastern rim of the Alps. Arnold Schwarzenegger - bodybuilding world champion, movie star and former governor of California - was born and raised nearby.


During September we have launched imagery for some of the major towns in the Midwest of the U.S. like Canton OH, Grand Rapids MI, Kansas City KS/MO, Springfield MO.

Kansas City was founded in 1830 and named after the Native American tribe of the “Kansa” and since then evolved to the largest city in Missouri and the third largest city in Kansas. During the Civil War the city experienced several violent events. In the 1930s, Kansas City was the center of a creative jazz scene and today the American Jazz Museum can be found there. The Irish-American community that numbers around 250,000 includes a large number of bands.


Canton OH is home of the Pro Football Hall of Fame which opened in 1963 and where the busts of America’s greatest professional football players are enshrined.


Here is a list of updated cities:

Europe:
Caceres, Spain; Graz, Austria; Montreux, Switzerland; Zurich, Switzerland;

US:
Bakersfield, CA; Boise, ID; Canton, OH; Centennial, CO; Columbia, SC; Davenport, IA; Des Moines, IA; Enumclaw, WA; Grand Rapids, MI; Kansas City, KS/MO; Lawrence, KS; Los Angeles, CA; Merced, CA; New Orleans, LA; Omaha, NE; Payson, UT; Portland, OR; Springfield, MO; St. Louis, MO; The Woodlands, TX;

Permalink | Links to this post | 1 comments

Building Maker gets two new cities in Brazil

Two years ago we launched a web-based tool that creates 3D models from a 2D workspace: Google Building Maker. At the time of the launch, users could only make models in 50 cities. Today we’re adding two more cities, just in time for the anniversary of its launch. With the addition of Porto Alegre and Brasilia, you can now create models in 124 cities.

Join in the birthday celebrations by modeling some buildings in Building Maker’s newest cities. Feliz aniversário, Building Maker!

Permalink | Links to this post | 3 comments

A treasure trove of textures

If you’re into such noble pursuits as geo-modeling or photo-realistic rendering, there’s a good chance that you spend a ridiculous amount of time hunting for photo-textures online. Flickr and other photo sharing sites are goldmines for content, but who has time to compile a folder of bookmarks that point to the best ones?

Our friend John Pacyga, apparently. He’s just posted a long list of his favorite texture sources — for both SketchUp and Photoshop. Some are free, some have Creative Commons licenses, and some cost money, but all are worth browsing. Set aside some time, though; this kind of thing is addictive.

If you’ve found a seamless texture (one that can repeat attractively when you paint it on a surface), here’s how you load it into SketchUp:

Instructions for Windows:

Instructions for Mac:


I found the rock texture in the screenshots above on lee.ponzu’s Flickr Textures set. Want to make your own seamless texture images? These tutorials on YouTube are a good place to start.

Permalink | Links to this post | 6 comments

Speed Up SketchUp: Extrude curves with fewer sides

The most sure-fire way to mitigate your model’s geometric complexity (its count of faces and edges) is to pay attention to extruded circles and arcs. Experienced modelers know that curves in SketchUp are actually constructed out of multiple, straight edges. By default, circles have 24 sides and arcs have 12 sides. Zoom in and you’ll see what I mean:

By default, circles you draw in SketchUp have 24 sides.

Arcs you draw in SketchUp are 12-sided by default.

When you extrude a default, 24-sided circle with the Push/Pull tool, you create a cylinder with 26 faces. Choosing View > Hidden Geometry shows the smoothed edges between the faces:

Turning on Hidden Geometry shows a default cylinder for what it really is: a 24-sided extruded polygon.

Using two default arcs and the Follow Me tool to create an fancy bullnose along the perimeter of a rectangular countertop yields no fewer than 90 new faces:

Using the Follow Me tool to extrude compound curves made out of default, 12-sided arcs results in seriously high polygon (face) counts. Thumbs-down -- this is bad SketchUp practice.

Modeling a simple bike rack using a combination of 24-sided circles, 12-sided arcs and Follow Me, then placing ten of those bike racks in your design, adds more than 86,000 entities (faces and edges) to your model. Oof.

A single bike rack made by extruding a 24-sided circle along a path made from 12-sided arcs. Unless you're designing the bike rack itself, there's no call for adding this much geometry to your model.

A close-up of the high-polygon bike rack. Individual faces and edges are made visible by turning on Hidden Geometry. Images like this one cause expert SketchUp modelers to have nightmares.

The Solution

To dramatically reduce the amount of geometry in your models, change the number of sides in your circles and arcs before you extrude them into 3D shapes. It’s easy:

1) Create a circle or an arc using the appropriate tool.

2) Before doing anything else, type “6s” and hit Enter.

This tells SketchUp to draw the curve you just created using six sides. The “s” tells it that you’re changing the side-count and not the radius. Of course, you don’t have to choose six sides — you can type in any number you like.

Change the number of sides in the circles and arcs you draw. I know, I know -- a hexagon isn't a circle. Suspend your disbelief in order to have usable models.

Note: Once you’ve manually changed the number of sides in a circle or an arc, every subsequent circle or arc you draw will have that same number of sides.

I modeled the bike rack below using 5-sided circles and 6-sided arcs. It only has 322 faces -- an 89% reduction over the bike rack I modeled using curves with the default number of sides.

Crafting a bike rack by extruding a 5-sided circle along a path with 6-sided arcs yields a perfectly usable model with substantially fewer faces and edges.

When it’s used as context in my model, can you tell the difference between the “high-poly” (geometrically heavy) and low-poly versions? I thought not.

Is the quality difference between the high-polygon (top) and low-polygon versions of the bike rack worth making your model twice as heavy? Nope.

Permalink | Links to this post | 19 comments

Featured Geo-modeler: Guillaume Godin

Guillaume Godin is an accomplished geo-modeler based in Montréal, Canada. He has 157 models uploaded to the 3D Warehouse so far. Of those, 86 are geo-located and 72 have been accepted into Google Earth. Thank you for your contributions and keep up the great modeling, Guillaume!

I am a 3D designer and Google SketchUp freelancer. I studied administration in college and now work in publicity for a small firm. I found out about 3D buildings in Google Earth by downloading the application and using it. I started modeling because Google SketchUp is free to download and I thought I might be talented doing it.


L'édifice Grand Tronc on Rue McGill in Montréal

When i started modeling six years ago, I really liked the fact that you have the possibility to publish on Google Earth and then millions of persons can see YOUR building.That really pushed me to do better and better. It really frustrated me for a while not to be able to place photo textures on faces.


Église Saint-Pierre on Rue de la Visitation in Montréal

The first thing I do when I’m geo-modeling is to choose a location with a Google Earth snapshot, then I trace the contour of the building in SketchUp. The third thing I do is to place the axes of the model. Next, I make a group, push/pull up my footprint, then I use Street View to check the approximate height of the building I’m working on.


Le Marché Maisonneuve (Maisonneuve Market) at Place Gennevilliers Laliberté in Montréal

Farine Five Roses is my favorite model because of the sign on top which is a unique feature in Google Earth and in Montreal's Old Port also.


Farine Five Roses (Five Roses Flour) at the Old Port in Montréal

I'd like to make Montreal and its surrounding areas more visible to the rest of the world and let people who are using Google Earth be able to use Street View to see my buildings.


1253 Rue McGill College, where Google’s offices in Montréal are located

I think the Google team have developed such nice and free tools for 3D that anyone with absolutely no experience can become a good modeler.

Permalink | Links to this post | 6 comments

Updated Acceptance Criteria for 3D buildings in Google Earth

It was over five years ago when we came up with the initial Acceptance Criteria for photo-textured 3D buildings in Google Earth. Since then, we’ve learned many things and have also made many improvements to the 3D modeling process—including the release of Building Maker and two updated versions of SketchUp. Given all of these changes, we realized that our Acceptance Criteria were due for an overhaul.

Our new Acceptance Criteria have been completely rewritten with the goal of making them clearer and easier to follow. Issues relating to photo textures, permanence of structures, splitting, and entourage have proven to be the most common areas of confusion in the past:

Photo Textures

Our new minimum requirement for photo textures is more lenient than it’s been in the past. Photo textures are only required on upward facing surfaces of the model and on the main facade. We encourage you to photo texture the entire model, but we also understand that it may be difficult to get accurate imagery on every side of some buildings. Any remaining, non-photo-textured faces in your model should be painted with realistic-looking textures that match the color and look of the building in real life.

Permanent Structures

Beginning today, only permanent structures will be accepted. As we constantly refresh our satellite imagery, temporarily-positioned entities like vehicles and people don’t belong in Google Earth’s 3D Buildings layer.

Model Splitting


From now on, all submitted models should contain only one structure each. Each structure should be uploaded as a separate model file. This includes properties that have multiple buildings on them such as a house and a shed or garage. If buildings are all connected in a city block, they should be split into separate models based on building type, function or address. When our review team is assessing connected block models for splitting issues, we will look at the facade and roof textures to see if there are changes in material that signify where a split should have occurred.

Entourage


In addition to splitting buildings, we are now requiring all models of trees and other permanent entourage (such as signs, light posts and benches) to be uploaded separately from the buildings with which they may be associated. This ensures that when another building is uploaded in the same location, we are only judging the quality of the new building model versus the original. It’s a shame to have to remove good tree models just because they’re attached to a building model when a better building model is submitted that doesn’t contain trees.

Also, multiple, related trees and other entourage objects can be grouped into a single model as long as they are located in a relatively concentrated area. This means a single model can contain all the trees for a block or a park, but it shouldn’t contain all the trees for multiple blocks or an entire city. Remember that only permanent entourage is acceptable—cars and pedestrians move around, and thus don’t belong in Google Earth’s 3D Buildings layer.

Other improvements

One other big improvement we’ve made is the addition of tips and suggestions to each of the thirteen individual Acceptance Criteria. If a model you submit isn’t accepted, you’ll receive an email notification (opt into these emails via your preferences) that includes a direct link to concrete information about how you can improve it before you re-submit.

What about models that have already been accepted?

To help make this transition easier, we won’t be going through all the models we’ve already accepted in order to remove ones that fail to meet the new Acceptance Criteria. If your model has already been accepted, it will stay in the 3D Buildings layer until and unless it is sent through the evaluation process again. There are four actions which can cause a model to re-enter this process:

  1. You make an edit to your model and re-upload it to the 3D Warehouse, replacing the previous version.
  2. Someone else submits a model in the same location as your model.
  3. Periodic terrain and aerial imagery updates cause your model to go through our automated alignment process.
  4. Someone clicks the “Report a problem” link for your model in Google Earth.

It’s still a bit of a subjective process

Keep in mind that judging 3D models is still a difficult task and is prone to subjectivity. All submitted models are reviewed by real human beings who take time to ensure that they meet our standards. Because human beings sometimes make mistakes, we have a way for you to appeal negative judgements. If, after reviewing the Acceptance Criteria, you feel we’ve made the wrong decision, use the “Tell us why we’re wrong” link (at the bottom of the model’s 3D Warehouse page) to ask us to take another look. You’re encouraged to include links to photos of the actual building or other online resources to will help us to understand your point of view.

We know how much time and love goes into making beautiful 3D models for Google Earth, and we greatly appreciate all the effort you put into your work. Here’s hoping that the changes we’ve made will make for a smoother, more enjoyable geo-modeling process for everyone.

Posted by Jordan Van Wyk, 3D Modeling Specialist

Permalink | Links to this post | 18 comments

Expanded 3D Buildings coverage

Looking for new 3D cities to explore in far off places? Well, you’re in luck! We’ve been hard at work expanding our 3D coverage by adding tens of thousands of 3D buildings to these cities:

  • Cologne, Germany
  • The Hague, Netherlands
  • Berkeley, California

See the new buildings for yourself using Google Earth’s “3D Buildings” or by using Google Maps with Earth View.









Happy touring!

Permalink | Links to this post | 7 comments

Discover Your World in 3D, again

Today, we’re unveiling a totally redesigned Your World in 3D website. If you’re new to geo-modeling -- the term given to creating 3D buildings for Google Earth and Google Maps -- the Your World in 3D website has all the tools and info you’ll need to get up and running quickly. The new website showcases several examples of what fellow modelers are building and will help connect with other geo-modelers around the world.

So that’s the what, here’s the why. Five years ago, Google acquired a Boulder-based startup called @Last Software, which was making waves in the architectural world with their 3D modeling software, SketchUp. Google had an ambitious idea to add a 3D model of every building on the planet to Google Earth, and SketchUp was a tool up to the task. Not only that, by opening SketchUp to a wider audience, users would have the opportunity to help build a virtual mirror of their world.

Times Square showcases some of the very first user contributed models

Today, the 3D virtual world is in full bloom: hundreds upon hundreds of villages, towns, and cities have been added to the 3D map representing hundreds of thousands of 3D buildings from every corner of the globe -- truly, a testament to the power of open collaboration.

In the intervening half decade, we’ve introduced several new ways of adding buildings to the 3D map, including Google Building Maker and the Cities in 3D program. And you may have noticed 3D buildings surfacing on Google Maps and Google Maps for mobile as well. With so many different ways of creating and viewing 3D models, we realized we needed a destination that would demystify the process of geo-modeling,

Enter: the new Your World in 3D website. We call the website Your World in 3D because it is you, the user, who is helping build this virtual world, and perhaps more importantly, it is you who is finding innovative and surprising ways of using this data.

Your World in 3D has been redesigned from the ground up

Why geo-model? When asked, most geo-modelers say they do it because geo-modeling is just plain fun, but building your town in 3D can also be a great way to show civic pride and encourage tourism for your town. It can also provide an interactive way to promote your business or contextualize the urban planning. 3D modeling has also been used in crisis response situations as we saw in the grassroots modeling effort that happened after the earthquake in L’Aquila, Italy.


Why create 3D models for Google Earth?

We hope you’ll join us on this mission (and adventure) of building the most comprehensive 3D virtual mirror of planet Earth.

Happy modeling!

Posted by Nicole Drobeck, Geo Community Program Manager

Permalink | Links to this post | 3 comments

More Building Maker cities and a new competition, too

It’s a great day for the citizens of Argentina -- and for Canadians in the nation’s capital. We’ve released new Building Maker imagery in six new cities:

  • Buenos Aires, Argentina
  • Córdoba, Argentina
  • Mar Del Plata, Argentina
  • Mendoza, Argentina
  • Rosario, Argentina
  • Ottawa, Canada

...but that’s not all! To help these cities get modeled, we’re having the first ever modeling competition for Building Maker. Starting tomorrow -- June 15th, 2011 -- you can create models in these six cities to win prizes in two different categories: Best Model and Most Models. The first place prize is a GPS-enabled digital camera; second place is a Building Maker shirt; and third is a Google travel mug. Have fun!


Permalink | Links to this post | 1 comments