「I have worked directly and indirectly with Shane over the last several years on Disney Infinity play set projects. I really enjoy working with Shane at Disney and being on the same team for various projects. Shane is extremely knowledgeable and proficient with Maya, Meridian (proprietary GUI logic tool) and other tools and used them to create some wonderful, fun, and functional environments. Shane has great game play sense and understands the secret ingredient that allows the player to have a fun and challenging experience when playing his levels. I appreciate his willingness to be part of the design team; sharing and collaborating with the group to help create a great design. Shane helps others by sharing his knowledge of programs and tools, and is willing to ask others for help or answers when he needs it to maintain momentum to his production. One thing that sets Shane apart is that he is fun to work with and has a great attitude. Derek Newman Senior Game Designer Disney Interactive 」
概要
I have been working as a Level Designer for sixteen years now! I have been responsible…
貢献
アクティビティ
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I am happy to announce that I have completed the 𝗟𝗲𝘃𝗲𝗹 𝗗𝗲𝘀𝗶𝗴𝗻 𝗳𝗼𝗿 𝗚𝗮𝗺𝗲𝘀 course at CGMA | Computer Graphics Master Academy. These…
I am happy to announce that I have completed the 𝗟𝗲𝘃𝗲𝗹 𝗗𝗲𝘀𝗶𝗴𝗻 𝗳𝗼𝗿 𝗚𝗮𝗺𝗲𝘀 course at CGMA | Computer Graphics Master Academy. These…
Shane Canningさんが「いいね!」しました
職務経験
学歴
プロジェクト
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Kemuri
KEMURI summons you into a realm where the unpredictable meets the extraordinary in an urban jungle where mysterious creatures - YOKAI - hide amongst the population. Become a YOKAI HUNTER and use your FOX WINDOW to unravel the mysteries of the city and bring balance to the world. Dive into a thrilling adventure alone or with friends, hunt yokai in style, collect their powers and face even greater challenges.
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Disney Infinity 3.0
Level Designer on multiple interiors of the Star Wars : The Force Awakens Play Set. Large interior levels.
- Han and Chewy's Freighter
- Star Killer Base (Last Level) -
Disney Infinity - Marvel Super Heroes Edition (2.0)
Level Designer on the Spider-Man Play set. Ownership over multiple Interior levels (3) and helped prototype the "fun" early on for interior levels and game play.
- Two Sewer levels
- Laboratory Level -
Disney Infinity (1.0)
One of the lead Architects (level designers) on the Cars Play set. Designed Radiator Springs town and all of the races, missions, challenges, etc inside it. Helped manage Willy's Butte, and took this play set from start to finish with a small team.
- Radiator Springs and all block out and missions within it. -
Cars 2: The Video Game
Level Designer on Arena Mode Oil Rig and helped with the general design of Arena mode, its mechanics and prototyping before production.
- The Oil Rig -
Toy Story 3 : The Video Game
Level Designer on a few different worlds. Day care level (Prison Break ) and the Stunt Park area. Also helped out on Enchanted Glenn Wii. From Design to shipped.
- Prison Break Day care
- Stunt Park
- Enchanted Glenn (Wii) -
Jabberwocky
Spent about 8 months designing levels, boss fights, vertical slice demo, and helping with the start of design. Project was canceled.
- Combat Encounters within Blur Video Space
- Multiple Level block-outs during prototyping and the start of production phase. -
Bolt The Video Game
My first project in the industry. Helped optimize the game for Wii, PS2, etc and did collision passes for multiple levels. Helped make destructible assets. QA.
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Square Enix Original IP
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Two years of Level Design development work on a now canceled title at Square Enix.
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Ratchet and Clank: Rift Apart
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Level Designer on a small team. Created block outs for multiple levels and helped pre production with prototyping modes and game play along with levels looks and mechanics.
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Spider-Man PS4 CTNS
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Spider-Man PS4 - CTNS. City That Never Sleeps DLC content
- Black Cat Chase - Through the streets, Subway, and City
- Cover for the Cat Mission
- Hammer Head - Don's Last Stand - Rooftop Fights and Street Level Diggers -
Spider-Man PS4
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Spider-Man exclusive for Sony on PS4.
My responsibilities included 3 large levels being taken from start to finish. As Designers at insomniac we create a pitch for the level, working that into a block out and taking it through missions and scripting all the way to final polish.
- Fisk Tower - Introduction mission of the Game
- Ryker's Prison Exterior - Beginning of the end of Act 2
- The RAFT - E3 2018 Sony presentation level, along with ending of act 2 -
Disney Infinity 3.5 Finding Dory
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Owned the 3D Reef for Dory, and all of its content, missions, and game-play.
- 3-D Space for MLI Reef area with customization and missions
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6人がShaneさんを推薦しています
今すぐ登録して表示Shaneさんによるその他のアクティビティ
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We've been given a wonderful new open world design resource: Guerrilla Games' senior game designer Daniël Wewerinke's talk on the use of radial…
We've been given a wonderful new open world design resource: Guerrilla Games' senior game designer Daniël Wewerinke's talk on the use of radial…
Shane Canningさんが「いいね!」しました
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I'm very proud to share that earlier this month, we at VOID Interactive released our latest DLC for Ready or Not, titled "Dark Waters"…
I'm very proud to share that earlier this month, we at VOID Interactive released our latest DLC for Ready or Not, titled "Dark Waters"…
Shane Canningさんが「いいね!」しました
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I am excited to share some new images of the 5 crew members I had the honor of working on, created in collaboration with Tripwire. It was an absolute…
I am excited to share some new images of the 5 crew members I had the honor of working on, created in collaboration with Tripwire. It was an absolute…
Shane Canningさんが「いいね!」しました
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It’s been two months since I began the #CGMA Level Design Course in Unreal, and with only one assignment remaining, I’ve updated my portfolio to…
It’s been two months since I began the #CGMA Level Design Course in Unreal, and with only one assignment remaining, I’ve updated my portfolio to…
Shane Canningさんが「いいね!」しました
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Attended the 30th anniversary of PlayStation in Tokyo alongside Ikumi Nakamura and UNSEEN Inc. ▧ , had the honor of meeting Japanese gaming…
Attended the 30th anniversary of PlayStation in Tokyo alongside Ikumi Nakamura and UNSEEN Inc. ▧ , had the honor of meeting Japanese gaming…
Shane Canningさんが「いいね!」しました
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Some screenshots from my level blockout that I'm calling "The Island" (very original name, yes). I didn't expect such a positive reaction to my…
Some screenshots from my level blockout that I'm calling "The Island" (very original name, yes). I didn't expect such a positive reaction to my…
Shane Canningさんが「いいね!」しました
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Recently I spoke with the team at Epic about how we used Unreal Engine 5 to upgrade our army of killer zeds! https://lnkd.in/gpTZkMUw
Recently I spoke with the team at Epic about how we used Unreal Engine 5 to upgrade our army of killer zeds! https://lnkd.in/gpTZkMUw
Shane Canningさんが「いいね!」しました
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Fun, quick little internal Blockout test level for Branching Sickness I wanted to share :) Any fans of Halo 2 specifically might notice what this…
Fun, quick little internal Blockout test level for Branching Sickness I wanted to share :) Any fans of Halo 2 specifically might notice what this…
Shane Canningさんが「いいね!」しました
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✨ High-res screenshots for last week's #blockout! ✨ Closing out #Blockvember with some screenshots of my apartment-level blockout! I’m so happy…
✨ High-res screenshots for last week's #blockout! ✨ Closing out #Blockvember with some screenshots of my apartment-level blockout! I’m so happy…
Shane Canningさんが「いいね!」しました
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Hello everyone, I'm happy to present my Real-Time environment made in UE 5.1 Check out the video for the full experience. Artstaion Link -…
Hello everyone, I'm happy to present my Real-Time environment made in UE 5.1 Check out the video for the full experience. Artstaion Link -…
Shane Canningさんが「いいね!」しました
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