Antony Vitillo

Antony Vitillo

Turin, Piemonte, Italia
36.683 follower Oltre 500 collegamenti

Informazioni

I work with virtual and augmented reality technologies since 2014, and in these years I…

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Articoli di Antony

  • Is Apple disrupting the AR/VR market?

    Is Apple disrupting the AR/VR market?

    This is the question everyone is asking in the tech community. Apple has announced two months ago at the WWDC its new…

    7 commenti

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Attività

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Esperienza

  • Grafico New Technology Walkers

    New Technology Walkers

    Turin Area, Italy

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    Turin Area, Italy

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    Perpignan, Occitanie, France

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    Turin, Piedmont, Italy

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    Turin Area, Italy

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    Turin Area, Italy

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    Turin Area, Italy

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Formazione

  • Grafico Politecnico di Torino

    Politecnico di Torino

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    Learning of mathematics, electronics, computer science, computer vision, computer graphics.

Brevetti

Corsi

  • European Innovation Academy

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Progetti

  • VRROOM

    VRROOM is a metaverse platform dedicated to the next generation of events and liveshows. It connects in one place three categories of people:
    - The world builders, that can use their Unity skills to build amazing worlds and experiences with the tools they already know
    - The artists, that can perform concerts, theater plays, or other forms of show in the metaverse very easily in the worlds created by VRROOM itself or by the world builders
    - The audience, that wants to enjoy the…

    VRROOM is a metaverse platform dedicated to the next generation of events and liveshows. It connects in one place three categories of people:
    - The world builders, that can use their Unity skills to build amazing worlds and experiences with the tools they already know
    - The artists, that can perform concerts, theater plays, or other forms of show in the metaverse very easily in the worlds created by VRROOM itself or by the world builders
    - The audience, that wants to enjoy the liveshows of their favorite artists from everywhere in the world in an affordable way

    VRROOM aims to be the place-to-be for virtual and hybrid performances in the metaverse. Its ambition is to become the top place where people create and enjoy immersive concerts, connect with people with similar passions, and enjoy art in an accessible way.

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  • HitMotion: Reloaded

    - Presente

    HitMotion: Reloaded is a virtual reality fitness game that makes people stay fit while having fun. The game is all about moving in the space and punching droids, all while wearing a VR headset. Thanks to the sophisticated game design and the use of gamification, HitMotion makes its players perform a boxing training while they have fun playing a game.

    HitMotion: Reloaded has been developed in collaboration with HTC and it has been of the 20 launch titles of the HTC Vive Focus Plus.

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  • Welcome To The Other Side

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    Welcome To The Other Side was the concert in the metaverse offered by the legend of electronic music Jean-Michel Jarre inside a virtual Notre-Dame Cathedral to celebrate the end of the year 2020. It was performed during the pandemic and let people enjoy a very beautiful concert to celebrate New Year's Eve even if they were locked inside their home.

    The concert was available in VR on the metaverse platform VRChat, in streaming on the most popular social media (also in China) and on TV in…

    Welcome To The Other Side was the concert in the metaverse offered by the legend of electronic music Jean-Michel Jarre inside a virtual Notre-Dame Cathedral to celebrate the end of the year 2020. It was performed during the pandemic and let people enjoy a very beautiful concert to celebrate New Year's Eve even if they were locked inside their home.

    The concert was available in VR on the metaverse platform VRChat, in streaming on the most popular social media (also in China) and on TV in France. Across all media, it allotted 75 MILLION views, which is a record in the field. The concert was very well received by the critic and the audience and was even spotlighted on the Unity blog.

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  • Ultiverse

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    Ultiverse is a platform for virtual reality experiences. It transforms every location into an immersive gaming experience at the edge between real and virtual, thanks to the use of the latest standalone virtual reality headsets and 5G connectivity.
    It is the future of location-based entertainment, a laser-tag 2.0. A group of friends can meet in a venue and play together a game of the genre that they like the most, moving in the space and interacting with each other with their full body like…

    Ultiverse is a platform for virtual reality experiences. It transforms every location into an immersive gaming experience at the edge between real and virtual, thanks to the use of the latest standalone virtual reality headsets and 5G connectivity.
    It is the future of location-based entertainment, a laser-tag 2.0. A group of friends can meet in a venue and play together a game of the genre that they like the most, moving in the space and interacting with each other with their full body like in real life.
    The setup of this solution is really simple and fast: players just have to wear the headset, grab the controllers, and they are ready for the action. The equipment is very lightweight, but thanks to 5G connectivity and the wonder of cloud rendering, it is possible for the players to see high-quality graphics like the ones rendered by a powerful workstation.
    The first game of the Ultiverse platform is Zone Zero, a team multiplayer shooter game, where two teams face each other in an arena, shooting each other and dodging the opponents’ attacks. Playing outside with your friends has never been so fun.

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  • ImmotionRoom

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    ImmotionRoom is a complete suite, from developers to end-users, to create and enjoy full body VR experiences. It lets developers create amazing full-body virtual reality experiences in an easy way and makes players play them independently from the owned VR headset.

    The system mixes virtual reality headsets (tethered or not) with tracking sensors (Microsoft Kinect v1 or v2) to offer the full body of the user inside VR

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Riconoscimenti e premi

  • Linkedin Community Top Voice in VR and AR

    Linkedin

    Because of the contributions given to the XR ecosystem, Linkedin has awarded me a Community Top Voice badge both for Virtual Reality and Augmented Reality. For both categories, I was reported to be in the 1% of top contributors on the platform.

  • Crystal Owl Award for Best Technical Achievement

    Stereopsia

    Awarded for VRROOM Alpha Party concert

  • Best Experiential Design Metaverse, Immersive & Virtual

    Webby Awards

    Awarded for Oxymore (by Jean-Michel Jarre)

  • PGA Innovation Award Nominee

    Producers' Guild Of America

    Nomineed for Oxymore (by Jean-Michel Jarre)

  • Top 100 Global VR Social Influencers

    HTC

  • Best XR Event Award 2020

    XR Must

    Award won for Venice VR Expanded virtual event

  • Finalist at Action For 5G Contest

    Vodafone

    The project Ultiverse has been selected as one of the four finalists in the Action For 5G contest promoted by Vodafone. The contest was about innovative projects using XR and 5G. The initial pool of proposed projects was of a few hundreds.

  • Top 50 Virtual and Augmented Reality influencer

    Brio VR

  • #12 Most AR/VR/MR influential developer

    Onalytica

  • Quora Top Writer 2018

    Quora

    Badge obtained thanks to the great amount of answers I provided in AR and VR.

  • Best 50 Virtual Reality Blogs of 2018

    Feedspot and VuDream

  • #34 Worldwide VR influencer

    Onalytica

  • Best 50 Virtual Reality Blogs of 2017

    FeedSpot and TechTyche

    My blog The Ghost Howls has been signaled as one of the most 50 remarkable virtual reality blogs of the world by a classification made by FeedSpot. A similar evaluation has been made also by social venture TechTyche.

  • EIA Best Technical Innovation Award

    European Innovation Academy

    ImmotionRoom, the project to offer full body inside virtual reality using a combination of Kinects and virtual reality headsets has been one of the ten projects winning the EIA Best Technical Innovation Award. The judge has underlined this winning stating that this was "the best technical innovation seen in 3 years at the European Innovation Academy"

  • EIA Grant Winner

    European Innovation Academy

    Immotionar, the startup aimed at offering full body inside virtual reality using a combination of Kinects and virtual reality headsets has won a free grant for the European Innovation Academy Turin 2016.

  • Faber Day 2015 Winner (Category: Gaming, VR, AR)

    I3P

    ImmotionRoom, the project to offer full body inside virtual reality using a combination of Kinects and virtual reality headsets has been one of the three projects winning the Faberday inside the category "Gaming, AR and VR".

  • Second Place at Intel Realsense App Challenge (Category: Open Innovation – Early demo submission)

    Intel

    At Immotionar, I developed (with Gianni Rosa Gallina) 6Sense Interior Design, a virtual reality application aimed at helping people designing the interior of their houses in an innovative way. Project employed virtual reality headsets (Oculus Rift DK2) and hands tracking sensors (Intel Realsense).

  • Second Place at Microsoft Embedded Spark 2011 (collaboration)

    Microsoft

    I've collaborated with Gianni Rosa Gallina at his project KitchenPal, who has been awarded with second place at Microsoft Embedded Spark 2011. Collaboration regarded a small part of the application, aimed at decoding EAN13 barcodes from images taken with a smartphone.

Lingue

  • English

    Conoscenza professionale

  • Italian

    Conoscenza madrelingua o bilingue

  • Chinese (Simplified)

    Conoscenza base

  • Spanish

    Conoscenza base

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