Druhin Mukherjee

Druhin Mukherjee

Pune, Maharashtra, India
5K followers 500+ connections

About

Over 18+ industry experience

Druhin Mukherjee is currently the Co-founder and…

Articles by Druhin

  • Call of Duty: Mobile

    Call of Duty: Mobile

    Call of Duty has now crossed 100 million downloads in record time. It has overtaken PUBG.

    3 Comments
  • DDoS: Distributed Denial of Service

    DDoS: Distributed Denial of Service

    DOS: Denial of Service What is DOS? DOS is the acronym for Denial of Service. It is a type of cyber attack which…

  • THE BLOCK-CHAIN

    THE BLOCK-CHAIN

    First, to start off, Block Chain is not Bitcoin. Bitcoin or crypto-currency is one of the numerous applications that…

Activity

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Experience

  • GodSpeed Games Graphic

    GodSpeed Games

    Pune Area, India

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    Auckland, New Zealand

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    Pune Area, India

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    Hyderabad Area, India

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    Noord Holland, Netherlands

Education

  • Don Bosco School, Park Circus, Kolkata Graphic
  • Activities and Societies: Organiser of 2 National Level Symposiums Co-ordinator of a National level Games competition Department representative, Computer Science

    (FIRST CLASS )
    Final year project: Developed an optimized Adaptive algorithm to control real time traffic in Networks
    (Have extensive experience of working on embedded programming, Database Programming, AI, 3D Maths, Network Programming, Algorithms, Soft Computing, Artificial Neural Networks.)

Publications

  • ADMISSION CONTROL SCHEME AT EDGE ROUTERS

    SRM University

    There are two important goals of admission control algorithms. The first one is to guarantee the contracted QoS for real-time flows, and the other one is to achieve high network utilization. We propose a new admission control scheme to achieve these goals. We consider delay as a QoS target because real-time flows are more sensitive to delay than loss. If admission-controlled traffic is treated in the same way as best-effort traffic that is not subject to admission control at each router, then…

    There are two important goals of admission control algorithms. The first one is to guarantee the contracted QoS for real-time flows, and the other one is to achieve high network utilization. We propose a new admission control scheme to achieve these goals. We consider delay as a QoS target because real-time flows are more sensitive to delay than loss. If admission-controlled traffic is treated in the same way as best-effort traffic that is not subject to admission control at each router, then the required QoS may not be guaranteed due to the uncontrolled traffic rate of the best-effort traffic. Thus, we assume that there are two classes: a high priority class that is subject to admission control and a low priority class that is not subject to admission control. Core routers are assumed to use the strict priority policy for scheduling of different classes and the per-class scheduling can be implemented in the DiffServ framework. In our proposed admission control scheme, each ingress router manages admissible bandwidth, which is a threshold for admission control, for each relevant egress router. Admission decision is made for each flow by comparing the peak rate of the flow with the admissible bandwidth. We derive a simple equation for admissible bandwidth considering the delay QoS based on the available bandwidth, which is estimated by the egress router through monitoring probing packets. The contribution of our approach can be summarized as follows. First, our scheme statistically guarantees the delay bound of admission-controlled traffic for moderate delay bound values while maintaining high resource utilization. Conservative resource (e.g. bandwidth) allocation may guarantee delay bound, but high resource utilization cannot be achieved. Achieving these two goals is still a very challenging issue in admission control area. Second, since the admissible bandwidth is calculated in advance and the admission decision is done by simple comparison.

    See publication
  • Direct trust estimated on demand protocol for secured routing in mobile Adhoc networks

    IJCSS: International Journal of Computer Science and Security, "Volume 2, Issue 5, pages 6-12

    Other authors

Projects

  • Battle Legion

    Battle Legion is a mass battle multiplayer spectator game with deep strategy elements and AI controlled troops fighting for you. The game puts you in the shoes of an aspiring commander, and as you rank up through unforgettable victories, so does your legion.

  • Godspeed Cricket League

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    The Most Advanced 3D Mobile Cricket Game with Realistic Animations created using Motion Capture Technology that will Bring Back the Real-Life Cricketing Experience.

    Other creators
    See project
  • Ultras The Game

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    A real-time multiplayer card game. The core gameplay revolved around using your ultras/football fans to win a match of football.

    Other creators
  • Knights and Dragons : Webshop

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    Creation of a webshop to purchase items of the game from the website using the Xsolla interface.

    See project
  • Knights and Dragons

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    Live Ops development, bug fixes, creation of new modules.

    See project
  • Kickshot : PC

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    A prototype project using Unreal Engine 4.

    Other creators
    See project
  • Warbirds PC

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    Converting an existing PC project written in C++ to Unreal Engine 4. The project was stopped mid-way.

    Other creators
  • Almightree: The last dreamer

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    We ported the game from PC to Nintendo Switch. The entire porting with testing, compliance was finished in 3 months time.

    Other creators
    See project
  • Picistuff Prints

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    Photo Printing App

    Other creators
  • Play Kindly

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    Education App.
    Released on iOS, Android and Web

    Other creators
  • Kicksend

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    A photo printing app for Android and iOS.
    Overall 1 million downloads.

    Other creators
  • Viximo

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    A portal to upload android builds to various Android markets around the world apart from Google Store.
    Plugin created for Unity3D.
    Features :
    Localisation
    Analytics
    Ads
    Real Time Share to Social Media
    Real Time Share to Forum
    Crash Reporting
    Rate My App
    Push notification

    Other creators
  • BigDoor

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    Creating dynamic website and loyalty programs for companies such as Starbucks

  • Idol Hands Mac

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    Other creators
  • Idol Hands Linux

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    Other creators
  • Idol Hands PC

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    Idol Hands is a strategy game where you gradually take over the world by guiding your people and defeating other gods.

    This is a god game developed in Unity for Windows. Originally started at Chromativity in partnership with Intel, the game was developed into mouse and keyboard title at Fluid Games and now with Pocket Games and released on Steam in February 2015.

    During 2015 the plan is to continue to update the title to build on the existing game.

    Other creators
    See project

Honors & Awards

  • AVGC 40 Under 40

    Animation Express

  • 30 under 30 NZ, 2015

    MCV Pacific

    Was recognised and awarded 30 under 30 for contribution to the video games industry by making fun, interactive educational games for kids with Autism.

  • Best Game Design for Innovation

    Chicago Educational Summit

  • BAFTA

    British Academy of Film and Television Awards

    First Indian and youngest Indian to get the Video games BAFTA

Languages

  • English

    Full professional proficiency

  • Hindi

    Full professional proficiency

  • Bengali

    Native or bilingual proficiency

  • Tamil

    Elementary proficiency

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