Chromium Blog
News and developments from the open source browser project
Chromium Tech Talks
Wednesday, April 29, 2009
Since starting work at Google, I've formed a deep appreciation for the number of high quality talks we have access to here (both
technical
and
not
). Reading code and documentation is pretty much unavoidable when you're a developer, but you really can't beat hearing directly from the expert's mouth on topics that you're interested in.
Last Wednesday, 5 Chromium experts gave mini tech talks on subjects ranging from the network stack to hacking on WebKit. Armed with 2 video cameras, a microphone, and a whiteboard, we did the best we could to capture these talks and make them available to Chromium developers around the world. Whether you're a seasoned Chromium contributor or just getting started, I think these videos have a lot to offer.
Here's a rundown of the videos:
Darin Fisher
talking about Chromium's multi-process architecture
Brett Wilson
talking about the various layers of Chromium
Dimitri Glazkov
talking about hacking on WebKit
Ben Goodger
talking about Views (and how to write good tests for them)
Wan-Teh Chang and Eric Roman
talking about Chromium's network stack (and its history)
I hope these are just the first of many tech talks we can offer to you, the Chromium community.
Posted by Jeremy Orlow, Software Engineer
Guest post: 3D graphics in the browser
Tuesday, April 21, 2009
Today, we shared with the open source community an early version of
O3D
, a new shader-based API for 3D graphics in the browser. We are excited about this release: we believe that a 3D API for the web will allow web developers to create powerful, immersive 3D apps, that are comparable to the experience offered by client applications and game consoles. This will make the web better, not to mention more fun!
O3D is still at an early stage and is not a part of the Chromium code base. However, we hope that, combined with projects like Mozilla's
Canvas 3D
, it will encourage the discussion within the graphics and web communities about a new open web standard on 3D graphics for the web. With JavaScript (and browsers) becoming faster every day, we believe it is the right time for such a standard to emerge. To help you participate in this broader discussion, Google has created a forum where you can
submit suggestions
on what features a 3D API for the web should have.
If you are interested to learn more about O3D, you can visit us at
code.google.com/apis/o3d
.
A video of the O3D Beach Demo
Posted by Henry Bridge, O3D Product Manager and Gregg Tavares, Software Engineer
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