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Understanding SC 1.4.2:Audio Control (Level A)

Intent

Individuals who use screen reading software can find it hard to hear the speech output if there is other audio playing at the same time. This difficulty is exacerbated when the screen reader's speech output is software based (as most are today) and is controlled via the same volume control as the sound. Therefore, it is important that the user be able to turn off the background sound.

Having control of the volume includes being able to reduce its volume to zero. Muting the system volume is not "pausing or stopping" the autoplay audio. Both the "pause or stop" and control of audio volume need to be independent of the overall system volume.

Note

Playing audio automatically when landing on a page may affect a screen reader user's ability to find the mechanism to stop it because they navigate by listening and automatically started sounds might interfere with that navigation. Therefore, we discourage the practice of automatically starting sounds (especially if they last more than 3 seconds), and encourage that the sound be started by an action initiated by the user after they reach the page, rather than requiring that the sound be stopped by an action of the user after they land on the page.

See also 1.4.2: Low or No Background Audio.

Benefits

  • Individuals who use screen reading technologies can hear the screen reader without other sounds playing. This is especially important for those who are hard of hearing and for those whose screen readers use the system volume (so they cannot turn sound down and screen reader up).
  • This Success Criterion also benefits people who have difficulty focusing on visual content (including text) when audio is playing.

Examples

  • An audio file begins playing automatically when a page is opened. However, the audio can be stopped by the user by selecting a "silent" link at the top of the page.

Techniques

Each numbered item in this section represents a technique or combination of techniques that the WCAG Working Group deems sufficient for meeting this Success Criterion. However, it is not necessary to use these particular techniques. For information on using other techniques, see Understanding Techniques for WCAG Success Criteria, particularly the "Other Techniques" section.

Sufficient Techniques

  1. G60: Playing a sound that turns off automatically within three seconds
  2. G170: Providing a control near the beginning of the Web page that turns off sounds that play automatically
  3. G171: Playing sounds only on user request

Failures

The following are common mistakes that are considered failures of this Success Criterion by the WCAG Working Group.

Key Terms

assistive technology

hardware and/or software that acts as a user agent, or along with a mainstream user agent, to provide functionality to meet the requirements of users with disabilities that go beyond those offered by mainstream user agents

Note

functionality provided by assistive technology includes alternative presentations (e.g., as synthesized speech or magnified content), alternative input methods (e.g., voice), additional navigation or orientation mechanisms, and content transformations (e.g., to make tables more accessible).

Note

Assistive technologies often communicate data and messages with mainstream user agents by using and monitoring APIs.

Note

The distinction between mainstream user agents and assistive technologies is not absolute. Many mainstream user agents provide some features to assist individuals with disabilities. The basic difference is that mainstream user agents target broad and diverse audiences that usually include people with and without disabilities. Assistive technologies target narrowly defined populations of users with specific disabilities. The assistance provided by an assistive technology is more specific and appropriate to the needs of its target users. The mainstream user agent may provide important functionality to assistive technologies like retrieving Web content from program objects or parsing markup into identifiable bundles.

  • screen magnifiers, and other visual reading assistants, which are used by people with visual, perceptual and physical print disabilities to change text font, size, spacing, color, synchronization with speech, etc. in order to improve the visual readability of rendered text and images;
  • screen readers, which are used by people who are blind to read textual information through synthesized speech or braille;
  • text-to-speech software, which is used by some people with cognitive, language, and learning disabilities to convert text into synthetic speech;
  • speech recognition software, which may be used by people who have some physical disabilities;
  • alternative keyboards, which are used by people with certain physical disabilities to simulate the keyboard (including alternate keyboards that use head pointers, single switches, sip/puff and other special input devices.);
  • alternative pointing devices, which are used by people with certain physical disabilities to simulate mouse pointing and button activations.
conformance

satisfying all the requirements of a given standard, guideline or specification

mechanism

process or technique for achieving a result

Note

The mechanism may be explicitly provided in the content, or may be relied upon to be provided by either the platform or by user agents, including assistive technologies.

Note

The mechanism needs to meet all success criteria for the conformance level claimed.

process

series of user actions where each action is required in order to complete an activity

relied upon

the content would not conform if that technology is turned off or is not supported

technology

mechanism for encoding instructions to be rendered, played or executed by user agents

Note

As used in these guidelines "Web Technology" and the word "technology" (when used alone) both refer to Web Content Technologies.

Note

Web content technologies may include markup languages, data formats, or programming languages that authors may use alone or in combination to create end-user experiences that range from static Web pages to synchronized media presentations to dynamic Web applications.

user agent

any software that retrieves and presents Web content for users

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