1. Introduction
The paint stage of CSS is responsible for painting the background, content and highlight of a box based on that box’s size (as generated by the layout stage) and computed style.
This specification describes an API which allows developers to paint a part of a box in response to size / computed style changes with an additional <image> function.
Note: In a future version of the spec, support could be added for defining the clip, global alpha, filter on a portion of a box (for example on the background layers).
2. Paint Worklet
The paintWorklet
attribute allows access to the Worklet
responsible for all the classes
which are related to painting.
The paintWorklet
's worklet global scope type is PaintWorkletGlobalScope
.
partial interface CSS {
[SameObject] readonly attribute Worklet paintWorklet
;
};
A PaintWorkletGlobalScope
is a global execution context of the paintWorklet
.
A PaintWorkletGlobalScope
has a devicePixelRatio
property which is
identical to the Window.devicePixelRatio
property.
[Global=(Worklet,PaintWorklet),Exposed=PaintWorklet] interfacePaintWorkletGlobalScope
: WorkletGlobalScope { void registerPaint(DOMStringname
, VoidFunctionpaintCtor
); readonly attribute unrestricted doubledevicePixelRatio
; };
The PaintRenderingContext2DSettings
contains the settings for the rendering context associated
with the paint canvas. The PaintRenderingContext2DSettings
provides a supported subset of canvas
rendering context 2D settings. In the future, it may be extended to support color management in
paint canvas.
dictionaryPaintRenderingContext2DSettings
{ booleanalpha
= true; };
class MyPaint { static get inputProperties() { return ['--foo']; } static get inputArguments() { return ['<color>']; } static get contextOptions() { return {alpha: true}; } paint(ctx, size, styleMap) { // Paint code goes here. } }
3. Concepts
A paint definition is a struct which describes the information needed by the PaintWorkletGlobalScope
about the author defined <image> (which can be referenced by the <paint()> function). It consists of:
-
class constructor which is the class constructor.
-
paint function which is the paint function callback.
-
constructor valid flag.
-
input properties which is a list of
DOMStrings
. -
A PaintRenderingContext2DSettings object.
A document paint definition is a struct which describes the information needed by the document about the author defined <image> function (which can be referenced by the paint function). It consists of:
-
A input properties which is a list of
DOMStrings
. -
A input argument syntaxes which is a list of parsed CSS Properties and Values API 1 §2.3 Supported syntax strings.
-
A PaintRenderingContext2DSettings object.
4. Registering Custom Paint
The document has a map of document paint definitions. Initially
this map is empty; it is populated when registerPaint(name, paintCtor)
is called.
A PaintWorkletGlobalScope
has a map of paint definitions. Initially this map
is empty; it is populated when registerPaint(name, paintCtor)
is called.
A PaintWorkletGlobalScope
has a map of paint class instances. Initially this
map is empty; it is populated when draw a paint image is invoked by the user agent.
Instances of paint classes in the paint class instances map may be disposed and removed from the map by the user agent at any time. This may be done when a <paint()> function no longer is used, or the user agent needs to reclaim memory.
registerPaint(name, paintCtor)
method is
called, the user agent must run the following steps:
-
If the name is an empty string, throw a TypeError and abort all these steps.
-
Let paintDefinitionMap be
PaintWorkletGlobalScope
's paint definitions map. -
If paintDefinitionMap[name] exists throw a "InvalidModificationError" DOMException and abort all these steps.
-
Let inputProperties be an empty
sequence<DOMString>
. -
Let inputPropertiesIterable be the result of Get(paintCtor, "inputProperties").
-
If inputPropertiesIterable is not undefined, then set inputProperties to the result of converting inputPropertiesIterable to a
sequence<DOMString>
. If an exception is thrown, rethrow the exception and abort all these steps.
Note: The list of CSS properties provided by the input properties getter can either be custom or native CSS properties.
Note: The list of CSS properties may contain shorthands.
Note: In order for a paint image class to be forwards compatible, the list of CSS properties can
also contains currently invalid properties for the user agent. For example margin-bikeshed-property
.
-
Let inputArguments be an empty
sequence<DOMString>
. -
Let inputArgumentsIterable be the result of Get(paintCtor, "inputArguments").
-
If inputArgumentsIterable is not undefined, then set inputArguments to the result of converting inputArgumentsIterable to a
sequence<DOMString>
. If an execption is thrown, rethrow the execption and abort all these steps. -
For each item in inputArguments perform the following substeps:
-
Let parsedSyntax be the result of parsing item according to the rules in CSS Properties and Values API 1 §2.3 Supported syntax strings. If it fails to parse throw a TypeError and abort all these steps.
-
Append parsedSyntax to inputArgumentSyntaxes.
-
-
Let contextOptionsValue be the result of Get(paintCtor, "contextOptions").
-
Let paintRenderingContext2DSettings be the result of converting contextOptionsValue to a
PaintRenderingContext2DSettings
. If an exception is thrown, rethrow the exception and abort all these steps.Note: Setting
paintRenderingContext2DSettings.alpha
isfalse
allows user agents to anti-alias text in addition to performing "visibility" optimizations, e.g. not painting an image behind the paint image as the paint image is opaque. -
If the result of IsConstructor(paintCtor) is false, throw a TypeError and abort all these steps.
-
Let prototype be the result of Get(paintCtor, "prototype").
-
If the result of Type(prototype) is not Object, throw a TypeError and abort all these steps.
-
Let paint be the result of Get(prototype, "paint").
-
If the result of IsCallable(paint) is false, throw a TypeError and abort all these steps.
-
Let definition be a new paint definition with:
-
class constructor being paintCtor.
-
paint function being paint.
-
constructor valid flag being true.
-
input properties being inputProperties.
-
PaintRenderingContext2DSettings object being paintRenderingContext2DSettings.
-
-
Set paintDefinitionMap[name] to definition.
-
Queue a task to run the following steps:
-
Let documentPaintDefinitionMap be the associated document’s document paint definitions map.
-
Let documentDefinition be a new document paint definition with:
-
input properties being inputProperties.
-
input argument syntaxes being inputArgumentSyntaxes.
-
PaintRenderingContext2DSettings object being paintRenderingContext2DSettings.
-
-
If documentPaintDefinitionMap[name] exists, run the following steps:
-
Let existingDocumentDefinition be the result of get documentPaintDefinitionMap[name].
-
If existingDocumentDefinition is
"invalid"
, abort all these steps. -
If existingDocumentDefinition and documentDefinition are not equivalent, (that is input properties, input argument syntaxes, and PaintRenderingContext2DSettings object are different), then:
Set documentPaintDefinitionMap[name] to
"invalid"
.Log an error to the debugging console stating that the same class was registered with different
inputProperties
,inputArguments
, orpaintRenderingContext2DSettings
.
-
-
Otherwise, set documentPaintDefinitionMap[name] to documentDefinition.
-
Note: The list of input properties should only be looked up once, the class doesn’t have the opportunity to dynamically change its input properties.
Note: In a future version of the spec, the author could have the ability to receive a different type
of RenderingContext. In particular the author may want a WebGL rendering context to render 3D
effects. There are complexities in setting up a WebGL rendering context to take the PaintSize
and StylePropertyMap
as inputs.
5. Paint Notation
paint() = paint( <ident>, <declaration-value>? )
The <paint()> function is an additional notation to be supported by the <image> type.
<style> .logo { background-image: paint(company-logo); } .chat-bubble { background-image: paint(chat-bubble, blue); } </style>
For the cursor property, the <paint()> function should be treated as an invalid image and fallback to the next supported <image>.
At computed value time the <paint()> function does not need to match the grammar
registered by registerPaint()
. Instead this will result in an invalid image when the
parsing occurs inside draw a paint image.
6. The 2D rendering context
[Exposed=PaintWorklet]
interface PaintRenderingContext2D
{
};
PaintRenderingContext2D implements CanvasState;
PaintRenderingContext2D implements CanvasTransform;
PaintRenderingContext2D implements CanvasCompositing;
PaintRenderingContext2D implements CanvasImageSmoothing;
PaintRenderingContext2D implements CanvasFillStrokeStyles;
PaintRenderingContext2D implements CanvasShadowStyles;
PaintRenderingContext2D implements CanvasRect;
PaintRenderingContext2D implements CanvasDrawPath;
PaintRenderingContext2D implements CanvasDrawImage;
PaintRenderingContext2D implements CanvasPathDrawingStyles;
PaintRenderingContext2D implements CanvasPath;
Note: The PaintRenderingContext2D
implements a subset of the CanvasRenderingContext2D
API.
Specifically it doesn’t implement the CanvasImageData
, CanvasUserInterface
, CanvasText
, or CanvasTextDrawingStyles
APIs.
A PaintRenderingContext2D
object has a output bitmap. This is initialised when the
object is created. The size of the output bitmap is the size of the fragment it is
rendering.
The size of the output bitmap does not necessarily represent the size of the actual bitmap that the user agent will use internally or during rendering. For example, if the visual viewport is zoomed the user agent may internally use bitmaps which correspond to the number of device pixels in the coordinate space, so that the resulting rendering is of high quality.
Additionally the user agent may record the sequence of drawing operations which have been applied to the output bitmap such that the user agent can subsequently draw onto a device bitmap at the correct resolution. This also allows user agents to re-use the same output of the output bitmap repeatably while the visual viewport is being zoomed for example.
Whenever "currentColor"
is used as a color in the PaintRenderingContext2D
API, it
is treated as opaque black.
registerPaint('currentcolor', class { paint(ctx, size) { ctx.fillStyle = 'currentColor'; ctx.fillRect(0, 0, size.width, size.height); } });
-
Create a new
PaintRenderingContext2D
. -
Set bitmap dimensions for the context’s output bitmap to the rounded values of width and height.
-
Set the
PaintRenderingContext2D
's alpha flag to paintRenderingContext2DSettings’salpha
. -
Return the new
PaintRenderingContext2D
.
Note: The initial state of the rendering context is set inside the set bitmap dimensions algorithm, as it invokes reset the rendering context to its default state and clears the output bitmap.
6.1. Drawing a CSSImageValue
The CanvasImageSource
typedef is extended to also include the CSSImageValue
type to be used
as an image source.
For interfaces which use the CanvasDrawImage
mixin:
-
When a
CanvasImageSource
object represents anCSSImageValue
, the result of invoking the value’s underlying image algorithm must be used as the source image for the purposes ofdrawImage
.
Note: This should eventually be moved to the canvas section of the HTML specification.
7. Drawing an image
If a <paint()> function image for a box is within the visual viewport, the user agent must display an image output from an invocation of the draw a paint image algorithm.
Note: The user agent doesn’t have to run draw a paint image each frame for a <paint()> function within the visual viewport. It can cache results, (potentially using additional invalidation steps) to display the correct image output.
Note: The user agent can optionally defer drawing images which are outside the visual viewport.
requestAnimationFrame
, e.g.
requestAnimationFrame(function() { element.styleMap.set('--custom-prop-invalidates-paint', 42); });
And the element
is inside the visual viewport, the user agent is required to draw a paint image and display the result for the current frame.
The draw a paint image function is invoked by the user agent during the object size negotiation algorithm which is responsible for rendering an <image>, with snappedConcreteObjectSize defined as follows. Let concreteObjectSize be the concrete object size of the box. The snappedConcreteObjectSize is usually the same as the concreteObjectSize. However, the user agent may adjust the size such that it paints to pixel boundaries. If it does, the user agent should adjust the snappedConcreteObjectSize by the proportional change from its original size such that the <paint()> function can adjust the drawing accordingly.
For the purposes of the object size negotiation algorithm, the paint image has no intrinsic dimensions.
Note: In a future version of the spec, the author could have the ability to specify the intrinsic dimensions of the paint image. This will probably be exposed as a callback allowing the author to define static intrinsic dimensions or dynamically updating the intrinsic dimensions based on computed style and size changes.
The PaintSize
object represents the size of the image that the author should draw. This is
the snappedConcreteObjectSize given by the user agent.
Note: See CSS Images 3 §5.4 Examples of CSS Object Sizing for examples on how the concrete object size is calculated.
The draw a paint image function may be speculatively invoked by the user agent at any point, with any snappedConcreteObjectSize. The resulting image is not displayed.
Note: User agents may use any heuristic to speculate a possible future value for snappedConcreteObjectSize, for example speculating that the size remains unchanged.
Note: Although the image is not displayed, it may still be cached, and subsequent invocations of <paint()> may use the cached image.
[Exposed=PaintWorklet] interfacePaintSize
{ readonly attribute doublewidth
; readonly attribute doubleheight
; };
-
Let paintFunction be the <paint()> function on the box which the user agent wants to draw.
-
Let name be the first argument of the paintFunction.
-
Let documentPaintDefinitionMap be the associated document’s document paint definitions map.
-
If documentPaintDefinitionMap[name] does not exist, let the image output be an invalid image and abort all these steps.
-
Let documentDefinition be the result of get documentPaintDefinitionMap[name].
-
If documentDefinition is
"invalid"
, let the image output be an invalid image and abort all these steps. -
Let inputArgumentSyntaxes be documentDefinition’s input argument syntaxes.
-
Let inputArguments be the list of all the paintFunction arguments after the "paint name" argument.
-
If inputArguments do not match the registered grammar given by inputArgumentSyntaxes, let the image output be an invalid image and abort all these steps.
This step may fail in the following cases:// paint.js registerPaint('failing-argument-syntax', class { static get inputArguments() { return ['<length>']; } paint(ctx, size, styleMap, args) { /* paint code here. */ } });
<style> .example-1 { background-image: paint(failing-argument-syntax, red); } .example-2 { background-image: paint(failing-argument-syntax, 1px, 2px); } </style> <div class=example-1></div> <div class=example-2></div> <script> CSS.paintWorklet.addModule('paint.js'); </script>
example-1
produces an invalid image as"red"
does not match the registered grammar.example-2
produces an invalid image as there are too many function arguments. -
Let workletGlobalScope be a
PaintWorkletGlobalScope
from the list of worklet’s WorkletGlobalScopes from the paintWorklet
, following the rules defined in §7.1 Global Scope Selection.The user agent may also create a WorkletGlobalScope at this time, given the paint
Worklet
. -
Run invoke a paint callback given name, inputArguments, snappedConcreteObjectSize, workletGlobalScope optionally in parallel.
Note: If the user agent runs invoke a paint callback on a thread in parallel, it should select a paint worklet global scope which can be used on that thread.
-
Let paintDefinitionMap be workletGlobalScope’s paint definitions map.
-
If paintDefinitionMap[name] does not exist, run the following steps:
-
Queue a task to run the following steps:
-
Let documentPaintDefinitionMap be the associated document’s document paint definitions map.
-
Set documentPaintDefinitionMap[name] to
"invalid"
. -
The user agent should log an error to the debugging console stating that a class wasn’t registered in all
PaintWorkletGlobalScope
s.
-
-
Let the image output be an invalid image and abort all these steps.
Note: This handles the case where there could be a paint worklet global scope which didn’t receive the
registerPaint(name, paintCtor)
for name (however another global scope did). A paint callback which is invoked on the other global scope could succeed, but wont succeed on a subsequent frame when draw a paint image is called. -
-
Let definition be the result of get paintDefinitionMap[name].
-
Let paintClassInstanceMap be workletGlobalScope’s paint class instances map.
-
Let paintInstance be the result of get paintClassInstanceMap[|name]|. If paintInstance is null, run the following steps:
-
If the constructor valid flag on definition is false, let the image output be an invalid image and abort all these steps.
-
Let paintCtor be the class constructor on definition.
-
Let paintInstance be the result of Construct(paintCtor).
If construct throws an exception, set the definition’s constructor valid flag to false, let the image output be an invalid image and abort all these steps.
-
Set paintClassInstanceMap[name] to paintInstance.
-
-
Let inputProperties be definition’s input properties.
-
Let styleMap be a new
StylePropertyMapReadOnly
populated with only the computed value’s for properties listed in inputProperties. -
Let renderingContext be the result of create a PaintRenderingContext2D object given:
-
"width" - The width given by concreteObjectSize.
-
"height" - The height given by concreteObjectSize.
-
"paintRenderingContext2DSettings" - The PaintRenderingContext2DSettings object given by definition.
Note: The renderingContext is not be re-used between invocations of paint. Implicitly this means that there is no stored data, or state on the renderingContext between invocations. For example you can’t setup a clip on the context, and expect the same clip to be applied next time the paint method is called.
Note: Implicitly this also means that renderingContext is effectively "neutered" after a paint method is complete. The author code may hold a reference to renderingContext and invoke methods on it, but this will have no effect on the current image, or subsequent images.
-
-
Let paintSize be a new
PaintSize
initialized to the width and height defined by snappedConcreteObjectSize. -
At this stage the user agent may re-use an image from a previous invocation if paintSize, styleMap, inputArguments are equivalent to that previous invocation. If so let the image output be that cached image and abort all these steps.
In the example below, bothdiv-1
anddiv-2
have paint functions which have equivalent javascript arguments. A user-agent can cache the result of one invocation and use it for both elements.// paint.js registerPaint('simple', class { paint(ctx, size) { ctx.fillStyle = 'green'; ctx.fillRect(0, 0, size.width, size.height); } });
<style> .div-1 { width: 50px; height: 50px; background-image: paint(simple); } .div-2 { width: 100px; height: 100px; background-size: 50% 50%; background-image: paint(simple); } </style> <div class=div-1></div> <div class=div-2></div> <script> CSS.paintWorklet.addModule('paint.js'); </script>
-
Let paintFunctionCallback be definition’s paint function.
-
Invoke paintFunctionCallback with arguments «renderingContext, paintSize, styleMap, inputArguments», and with paintInstance as the callback this value.
If paintFunctionCallback does not complete within an acceptable time (as determined by the user agent, i.e. it is a "long running script") the user agent may terminate the script, let the image output be an invalid image, and abort all these steps.
Note: User agents could provide tooling within their debugging tools to show authors how expensive their paint classes are. User agents could also how an "unresponsive script" dialog in this case if appropriate.
-
The image output is to be produced from the renderingContext given to the method.
If an exception is thrown the let the image output be an invalid image.
Note: The contents of the resulting image are not designed to be accessible. Authors can communicate any useful information through the standard accessibility APIs.
7.1. Global Scope Selection
When the user agent needs to select a PaintWorkletGlobalScope
from the paint worklet’s
WorkletGlobalScopes list it must:
-
Select from at least two
PaintWorkletGlobalScope
s, unless the user agent is under memory constraints. -
Not re-use the same
PaintWorkletGlobalScope
more than 1000 times in a row.Note: The 1000 limit was picked as a high upper bound, this limit may improve (downwards) over time.
Note: These rules exist to ensure that authors do not rely on being able to store state on the global object or non-regeneratable state on the class. See Worklets 1 §1.2 Code Idempotency.
8. Examples
8.1. Example 1: Colored Circle
The example below makes use of the fact that <paint()> functions are able to be animated. E.g.
when the textarea is focused in the example below, the --circle-color
property will
transition from deepskyblue
to purple
.
This ability isn’t limited to just transitions, it also applies to CSS animations, and the Web Animations API.
<!DOCTYPE html> <style> #example { --circle-color: deepskyblue; background-image: paint(circle); font-family: sans-serif; font-size: 36px; transition: --circle-color 1s; } #example:focus { --circle-color: purple; } </style> <textarea id="example"> CSS is awesome. </textarea> <script> CSS.registerProperty({ name: '--circle-color', syntax: '<color>', initialValue: 'black', inherits: false }); CSS.paintWorklet.addModule('circle.js'); </script>
// circle.js registerPaint('circle', class { static get inputProperties() { return ['--circle-color']; } paint(ctx, geom, properties) { // Change the fill color. const color = properties.get('--circle-color'); ctx.fillStyle = color.cssText; // Determine the center point and radius. const x = geom.width / 2; const y = geom.height / 2; const radius = Math.min(x, y); // Draw the circle \o/ ctx.beginPath(); ctx.arc(x, y, radius, 0, 2 * Math.PI, false); ctx.fill(); } });
8.2. Example 2: Image Placeholder
It is possible for an author to use paint to draw a placeholder image while an image is being loaded.
<!DOCTYPE html> <style> #example { --image: url('#someUrlWhichIsLoading'); background-image: paint(image-with-placeholder); } </style> <div id="example"></div> <script> CSS.registerProperty({ name: '--image', syntax: '<image> | none', initialValue: 'none', }); CSS.paintWorklet.addModule('image-placeholder.js'); </script>
// image-placeholder.js registerPaint('image-with-placeholder', class { static get inputProperties() { return ['--image']; } paint(ctx, geom, properties) { const img = properties.get('--image'); switch (img.state) { case 'ready': // The image is loaded! Draw the image. ctx.drawImage(img, 0, 0, geom.width, geom.height); break; case 'pending': // The image is loading, draw some mountains. drawMountains(ctx); break; case 'invalid': default: // The image is invalid (e.g. it didn’t load), draw a sad face. drawSadFace(ctx); break; } } });
8.3. Example 3: Arcs
<!DOCTYPE html> <style> #example { width: 200px; height: 200px; background-image: paint(arc, purple, 0.4turn, 0.8turn, 40px, 15px), paint(arc, blue, -20deg, 170deg, 30px, 20px), paint(arc, red, 45deg, 220deg, 50px, 10px); } </style> <div id="example"></div> <script> CSS.paintWorklet.addModule('arc.js'); </script>
// arc.js registerPaint('arc', class { static get inputArguments() { return [ '<color>', '<angle>', // startAngle '<angle>', // endAngle '<length>', // radius '<length>', // lineWidth ]; } paint(ctx, geom, _, args) { ctx.strokeStyle = args[0].cssText; // Determine the center point. const x = geom.width / 2; const y = geom.height / 2; // Convert the start and end angles to radians. const startAngle = this.convertAngle(args[1]) - Math.PI / 2; const endAngle = this.convertAngle(args[2]) - Math.PI / 2; // Convert the radius and lineWidth to px. const radius = this.convertLength(args[3]); const lineWidth = this.convertLength(args[4]); ctx.lineWidth = lineWidth; ctx.beginPath(); ctx.arc(x, y, radius, startAngle, endAngle, false); ctx.stroke(); } convertAngle(angle) { switch (angle.unit) { case 'deg': return angle.value * Math.PI / 180; case 'rad': return angle.value; case 'grad': return angle.value * Math.PI / 200; case 'turn': return angle.value * Math.PI / 0.5; default: throw Error(`Unknown angle unit: ${angle.unit}`); } } convertLength(length) { switch (length.type) { case 'px': return length.value; default: throw Error(`Unkown length type: ${length.type}`); } } });
8.4. Example 4: Different Colors (based on size)
<h1> Heading 1 </h1> <h1> Another heading </h1> <style> h1 { background-image: paint(heading-color); } </style> <script> CSS.paintWorklet.addModule('heading-color.js'); </script>
// heading-color.js registerPaint('heading-color', class { static get inputProperties() { return []; } paint(ctx, geom, properties) { // Select a color based on the width and height of the image. const width = geom.width; const height = geom.height; const color = colorArray[(width * height) % colorArray.length]; // Draw just a solid image. ctx.fillStyle = color; ctx.fillRect(0, 0, width, height); } });
8.5. Example 5: Drawing outside an element’s area
It is possible to draw outside an element’s area by using the border-image property.
<style> #overdraw { --border-width: 10; border-style: solid; border-width: calc(var(--border-width) * 1px); border-image-source: paint(overdraw); border-image-slice: 0 fill; border-image-outset: calc(var(--border-width) * 1px); width: 200px; height: 200px; } </style> <div id="overdraw"></div> <script> CSS.paintWorklet.addModule('overdraw.js'); </script>
// overdraw.js registerPaint('overdraw', class { static get inputProperties() { return ['--border-width']; } paint(ctx, geom, properties) { const borderWidth = parseInt(properties.get('--border-width')); ctx.shadowColor = 'rgba(0,0,0,0.25)'; ctx.shadowBlur = borderWidth; ctx.fillStyle = 'rgba(255, 255, 255, 1)'; ctx.fillRect(borderWidth, borderWidth, geom.width - 2 * borderWidth, geom.height - 2 * borderWidth); } });
9. Security Considerations
There are no known security issues introduced by these features.
10. Privacy Considerations
There are no known privacy issues introduced by these features.