Topic 1 - Fundamentals of Hci - Human Abilities
Topic 1 - Fundamentals of Hci - Human Abilities
Topic 1 - Fundamentals of Hci - Human Abilities
FUNDAMENTALS OF HUMAN
COMPUTER INTERACTION
HUMAN ABILITIES
ICT551
HUMAN COMPUTER INTERACTION
How People Do Things?
The Seven Stages of Action
1) Forming a goal
example: I want more light so I can see better.
2) Forming the intention
example: I will turn on some lights.
3) Specifying an action
example: I will walk to the wall, and move the light
switch up.
4) Executing the action
example: Attempting to do the action.
5) Perceiving the state of the world
example: I look around.
6) Interpreting the state of the world
example: Can I see better?
7) Evaluating the outcome
How People Do Things?
1. Perceptual system
• handle sensory
stimulus
2. Cognitive system
• provides the
necessary
processing to
connect the two
3. Motor system
• controls action
Perceptual
the ability to interpret or become aware of
something through the senses.
Senses
A faculty by which the body perceives an external
stimulus; one of the faculties of sight, smell,
hearing, taste, and touch.
Perceptual/Perception
System Image:
the only way to
SYSTEM communicate
the designer’s
System Image model
Perceptual/Perception
12
Pre-attentive perception:
How many 3s???
13
Where are the cherries?
14
Where are the cherries?
15
Visual Perception: Brightness &
Colour
Perceiving Brightness
subjective reaction to levels of light
affected by luminance (the amount of light reflected by
an object)
visual acuity increases with luminance as does flicker
Perceiving Colour
made up of hue, intensity, saturation
cones sensitive to colour wavelengths
blue acuity is lowest, green medium and red long
Color
Hue
property of the wavelengths of light (i.e., “color”)
Saturation
purity of the hue
e.g., red is more saturated than pink
As we age
lens yellows & absorbs shorter wavelengths
sensitivity to blue is even more reduced
fluid between lens and retina absorbs more light
perceive a lower level of brightness
Deuteranopic Color
Vision
http://blog.templatemonster.com/2012/03/21/designing-colorblind-friendly-website/
Visual Perception: Illusions
Illustration from Sensation and Perception, Fourth Edition, by Stanley Coren, Lawrence M. Ward, and James T. Enns, copyright © 1994 by Harcourt,
Brace, and Company, reprinted by permission of the publisher.
Context in Visual Processing
• Read-flow principle:
– Action items (buttons, links) should support the flow of
the user in the same way as reading occurs.
– The last action should be the most-likely action to avoid
backtracking.
FLOWS
Includes:
the ear
physical reception of the sound
the brain
interpretation of the sound
accuracy
Remembering
Reasoning
Attending
Learning
Memory
Attention
3 types of memory:
Sensory
Short-term
Long-term
Humans tend to remember novel
and unexpected events rather than
regular, recurring ones
Humans are pattern-recognition
animals, matching things that
appear similar to past events
SENSORY MEMORY
Sensory memory
60355211205
How many digits you can remember?
4?
5?
6? …
Memorize in 3 seconds
www.bestbookbuys.com
• Took longer …
• This is known as the Stroop effect
• An example of interference during retrieval
Interference and Recency
0 #
*
Short term Memory in Design
episodic
memory of events and experiences
non-structured form (images, sound, etc)
semantic
record of facts, concepts, skills, relationships
structured form
derived from episodic memory
e.g. semantic network
Long-Term Memory: Semantic Network
Long-term Memory: Storage
In recall
information to be retrieved from
LTM must first be found and then
recalled
information must be reproduced
from memory
In recognition
an informational cue is provided
and the information retrieved is
Long-term Memory:
Long-term Memory: Recognition vs
Recall
What is the name of the dinosaur from the last slide?
A. Parasaurolophus
B. Pachycephalosaurus
C. Plateosaurus
D. Patagosaurus
Recognition vs. Recall in Interface
Design
early computer systems used to rely on command line interfaces,
requiring recall memory for hundreds of commands.
Recognition vs. Recall in Interface
Design
The shift to graphical user
interfaces, which present
commands in menus allowing
much easier recognition of
desired options, eliminated the
need to remember so much
information, simplifying usability
and opening up access to
computing power to many more
users.
Recognition vs. Recall in Interface
Design
Recognition vs. Recall in Interface
Design
Generally recall is more difficult than
recognition
menus may be easier for novices to use
as compared to command-line
interactions
List Boxes may be easier for novices to
use as compared to Edit Boxes
Could use Combo Boxes and get the
best of both