Unit3-Routing Protocols - Edited

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Unicast

Routing
Protocols
By
V VIKAS
ETM, GNITS
OBJECTIVES:
 To introduce the idea of autonomous systems (ASs) that divide
the Internet into smaller administrative regions.
 To discuss the idea of distance vector routing and the RIP that is
used to implement the idea.
 To discuss the idea of link state routing as the second intra-AS
routing method and OSPF that is used to implement the idea.
 To discuss the idea of path vector routing as the dominant inter-
AS routing method and BGP that is used to implement the idea.
Chapter 11.1 Introduction
Outline 11.2 Intra- and Inter-Domain
Routing
11.3 Distance Vector Routing
11.4 RIP
11.5 Link State Routing
11.6 OSPF
11.7 Path Vector Routing
11.8 BGP
11-1 INTRODUCTION

An internet is a combination of networks connected by


routers. When a datagram goes from a source to a
destination, it will probably pass through many
routers until it reaches the router attached to the
destination network.
Topics Discussed in the Section
 Cost or Metric
 Static versus Dynamic Routing Table
 Routing Protocol
11-2 INTER- AND INTRA-DOMAIN
ROUTING
Today, an internet can be so large that one routing
protocol cannot handle the task of updating the
routing tables of all routers. For this reason, an
internet is divided into autonomous systems. An
autonomous system (AS) is a group of networks and
routers under the authority of a single administration.
Routing inside an autonomous system is called intra-
domain routing. Routing between autonomous systems
is called inter-domain routing
The Optimality Principle

(a) A subnet. (b) A sink tree for router B.


Shortest Path Routing
The first 5 steps used in computing the shortest
path from A to D.
The arrows

indicate the
working node.
Figure 11.1 Autonomous systems
Figure 11.2 Popular routing protocols
Figure 11.3 A graph for Bellman-Ford algorithm
Topics Discussed in the Section
 Bellman-Ford Algorithm
 Distance Vector Routing Algorithm
 Count to Infinity
Figure 11.4 The fact behind Bellman-Ford algorithm
Figure 14.3 Distance vector routing tables
Figure 14.4 Initialization of tables in distance vector routing
Note:

In distance vector routing, each node


shares its routing table with its
immediate neighbors periodically and
when there is a change.
Figure 14.5 Updating in distance vector routing
Updating Routing Table
• If the next-node entry is different
– The receiving node chooses the row with
the smaller cost
– If there is a tie, the old one is kept
• If the next-node entry is the same
– i.e. the sender of the new row is the
provider of the old entry
– The receiving node chooses the new row,
even though the new value is infinity.
When to Share
• Periodic Update
– A node sends its routing table, normally 30
seconds, in a periodic update
• Triggered Update
– A node sends its routing table to its
neighbors any time when there is a change
in its routing table
• 1. After updating its routing table, or
• 2. Detects some failure in the neighboring links
Example 11.1
Figure 11.5 shows the initial routing table for an AS. Note that the
figure does not mean that all routing tables have been created at
the same time; each router creates its own routing table when it is
booted.
Figure 11.5 Example 11.1
Example 11.2
Now assume router A sends four records to its neighbors, routers
B, D, and C. Figure 11.6 shows the changes in B’s routing table
when it receives these records. We leave the changes in the routing
tables of other neighbors as exercise.
Figure 11.6 Example 11.2

4 3 2
Net5 , 1Net4 , 1Net2 , 1
Example 11.3
Figure 11.7 shows the final routing tables for routers in Figure
11.5.
Figure 11.7 Example 11.3
Figure 11.8 Two-node instability
Two-Node Instability (1)
• Defining Infinity
– Most implementations define 16 as infinity
• Split Horizon
– Instead of flooding the table through each
interface, each node sends only part of its
table through each interface
– E.g. node B thinks that the optimum route
to reach X is via A, it does not need to
advertise this piece of information to A
Two-Node Instability (2)
• Split Horizon and Poison Reverse
– One drawback of Split Horizon
• Normally, the DV protocol uses a timer and if
there is no news about a route, the node deletes
the route from its table
• In the previous e.g., node A cannot guess that
this is due to split horizon or because B has not
received any news about X recently
– Poison Reverse
• Node B can still advertise the value for X, but is
the source of information is A, it can replace
the distance with infinity as a warning
Figure 11.9 Three-node instability

If the instability is btw


three nodes, stability
cannot be guaranteed

Update loop
until infinity
11-4 RIP

The Routing Information Protocol (RIP) is an intra-


domain (interior) routing protocol used inside an
autonomous system. It is a very simple protocol based
on distance vector routing. RIP implements distance
vector routing directly with some considerations.
Topics Discussed in the Section
 RIP Message Format
 Request and Response
Timers in RIP
 RIP Version 2
 Encapsulation
Figure 11.10 Example of a domain using RIP
Example 11.4
Figure 11.13 shows the update message sent from router R1 to
router R2 in Figure 11.10. The message is sent out of interface
130.10.0.2.
The message is prepared with the combination of split horizon
and poison reverse strategy in mind. Router R1 has obtained
information about networks 195.2.4.0, 195.2.5.0, and 195.2.6.0
from router R2. When R1 sends an update message to R2, it
replaces the actual value of the hop counts for these three networks
with 16 (infinity) to prevent any confusion for R2. The figure also
shows the table extracted from the message. Router R2 uses the
source address of the IP datagram carrying the RIP message from
R1 (130.10.02) as the next hop address. Router R2 also increments
each hop count by 1 because the values in the message are relative
to R1, not R2.
Figure 11.13 Solution to Example 11.4

On interface 130.0.0.2
to R2
RIP messages
 Request
 A request message is sent by a router that
has just come up or by a router that has
some time-out entries
 A request can ask about specific entries or all
entries
 Response
 A response can be either solicited or
unsolicited (30s or when there is a change in
the routing table)
Figure 11.14 RIP timers
RIP Timers
Periodic timer

 It controls the advertising of regular update message. The
value of timer set to any random value between 25 and 35s
 Expiration timer
 It governs the validity of a route (180 sec). If an update is
received then the timer is reset.
 The route is considered expired and the hop count of the
route is set to 16
 Garbage collection timer
 A invalid route is not purged from the routing table
until this timer expires (120 sec).
 This timer allows neighbors to become aware of the
invalidity of route prior to purging.
Encapsulation

RIP messages are encapsulated in UDP user datagrams.


Length field is not included in RIP message
This can be determined from UDP packet.
RIP uses services of UDP on well known port 520.
11-5 LINK STATE ROUTING

Link state routing has a different philosophy from that


of distance vector routing. In link state routing, if each
node in the domain has the entire topology of the
domain—the list of nodes and links, how they are
connected including the type, cost (metric), and the
condition of the links (up or down)—the node can use
the Dijkstra algorithm to build a routing table.
Topics Discussed in the Section
 Building Routing tables
Figure 11.17 Concept of Link state routing
Figure 11.18 Link state knowledge
Building Routing Tables
• Creation of the states of the links by
each node, called the link state
packets (LSP)
• Dissemination of LSPs to every other
routers, called flooding (efficiently)
• Formation of a shortest path tree for
each node
• Calculation of a routing table based on
the shortest path tree
Creation of LSP
• LSP data: E.g. the node ID, the list of
links, a sequence number, and age.
• LSP Generation
– When there is a change in the
topology of the domain
– On a periodic basis
• There is no actual need for this type of
LSP, normally 60 minutes or 2 hours
Flooding of LSP
• The creating node sends a copy of the LSP out of each
interface.
• A node on receiving an LSP compares with copy it may
already have. If the newly arrived LSP is older than the
copy it has, it discards the packet. Else,
– It discards the old one and keeps new one
– It sends the new one to all the interfaces except on
which it has received the packet
Dijkstra algorithm
Dijkstra algorithm
Continued
Figure 11.19 Forming shortest path three for router A in a graph
Figure 11.19 Continued
Figure 11.19 Continued
Example 11.6
To show that the shortest path tree for each node is different, we
found the shortest path tree as seen by node C (Figure 11.20). We
leave the detail as an exercise.
Figure 11.20 Example 11.6
11-6 OSPF

The Open Shortest Path First (OSPF) protocol is an


intra-domain routing protocol based on link state
routing. Its domain is also an autonomous system.
Topics Discussed in the Section
 Area
 Metric
 Types of Links
 Graphical Representation
 OSPF Packets
 Link State Update Packet
 Other Packets
 Encapsulation
Figure 11.21 Areas in an autonomous system
Area in OSPF (1)
• A collection of networks with area ID
• Routers inside an area flood the area
with routing information
• Area border routers summarize the
information about the area and send
it to other areas
• Backbone area and backbone routers
– All of the area inside an AS must be
connected to the backbone
Area in OSPF (2)
• Virtual link
– If, because of some problem, the
connectivity between a backbone
and an area is broken, a virtual link
between routers must be created
by the administration to allow
continuity of the functions of the
backbone as the primary area
Figure 11.22 Types of links
Figure 11.23 Point-to-point link
Figure 11.24 Transient link
Figure 11.25 Stub link
Figure 11.26 Example of an AS and its graphical representation in OSPF
Note

OSPF packets are encapsulated in


IP datagrams.
11-7 PATH VECTOR ROUTING
Distance vector and link state routing are both interior
routing protocols. They can be used inside an
autonomous system. Both of these routing protocols
become intractable when the domain of operation
becomes large. Distance vector routing is subject to
instability if there is more than a few hops in the domain
of operation. Link state routing needs a huge amount of
resources to calculate routing tables. It also creates heavy
traffic because of flooding. There is a need for a third
routing protocol which we call path vector routing.
Example 11.10
The difference between the distance vector routing and path
vector routing can be compared to the difference between a
national map and an international map. A national map can tell
us the road to each city and the distance to be traveled if we
choose a particular route; an international map can tell us which
cities exist in each country and which countries should be passed
before reaching that city.
Topics Discussed in the Section
Initialization
Sharing
Updating
Figure 14.48 Initial routing tables in path vector routing
Figure 14.49 Stabilized tables for four autonomous systems
Loop prevention

The instability of distance vector routing and the


creation of loops can be avoided in path vector routing.
Router check’s the received packet to see if its AS is in
the path list to destination.
If it is, looping is involved and packet is ignored.
Policy routing

When a router receives a message it checks the path if


any router is against its policy, router doesn’t update its
routing table with this path, and doesn’t send the
message to neighbors.
Optimum path

A path to the destination that is best suitable for the


organisation that runs the AS.
We can't include metric here because of many ASs.
One path which has less number of ASs can be chosen
as optimum path, but it is not always the case.
Other criteria can be such as security, safety, and
reliability.
11-8 BGP

Border Gateway Protocol (BGP) is an interdomain


routing protocol using path vector routing. It first
appeared in 1989 and has gone through four versions.
Topics Discussed in the Section
 Types of Autonomous Systems
 Path Attributes
 BGP Sessions
 External and Internal BGP
 Types of Packets
 Packet Format
 Encapsulation
Types of AS
• Stub AS
– Only one connection to another AS (only
a source or sink for data traffic)
• Multihomed AS
– More than one connection to other AS,
but it is still only a source or sink for
data traffic
• Transit AS
– Multihomed AS that also allows
transient traffic
Figure 11.53 Internal and external BGP sessions

A speaker node advertises the path, not the metric of


the nodes, in its AS or other ASs.
Figure 11.54 Types of BGP messages
Path Attributes
• Well known attributes
• Every router must recognise these
• Optional attributes
• Need not be recognised
Path Attributes
• Well known is again two types
• Well known Mandatory attribute is the one that
must appear in the route description.
• well known discretionary attribute is the one
that must not be recognised by each router.
• Optional is again two types
• Optional transitive attribute is the one that
must be passed to the next router by the router
that has not implemented this attribute.
• Optional nontransitive attribute is the one that
must be discarded if the message receiving
router has not implemented it.
Path Attributes
• ORIGIN
– The source of the routing information
(RIP, OSPF, etc)
• AS_PATH
– The list of ASs through which the
destination can be reached
• NEXT-HOP
– The next router to which the data
packet should be sent
NLRI
• Network layer reachability
information
– It defines the network that is actually
advertised by this message
– Length field and IP address prefix
– BGP4 supports classless addressing and
CIDR
Note

BGP supports classless addressing


and CIDR.
Note

BGP uses the services of TCP


on port 179.
Chapter 15

Multicasting and
Multicast Routing Protocols
Objectives
Upon completion you will be able to:
• Differentiate between a unicast, multicast, and broadcast
message
• Know the many applications of multicasting
• Understand multicast link state routing and MOSPF
• Understand multicast link state routing and DVMRP
• Understand the Core-Based Tree Protocol
• Understand the Protocol Independent Multicast Protocols
• Understand the MBONE concept
15.1 UNICAST, MULTICAST,
AND BROADCAST
A message can be unicast, multicast, or broadcast. Let us clarify these
terms as they relate to the Internet.

The topics discussed in this section include:

Unicasting
Multicasting
Broadcasting
Multicasting versus Multiple Unicasting
Figure 15.1 Unicasting

 Source and destination have one to one relation ship


 S.Ip and D.Ip addresses are unicast addresses.
Note:

In unicasting, the router forwards the


received packet through only
one of its interfaces.
Figure 15.2 Multicasting

 Source and destination have one to many relationship ( 1 source, many


destinations)
 S.Ip unicast address and D.Ip address is a group address .
Note:

In multicasting, the router may


forward the received packet
through several of its interfaces.
Broadcasting

Source and destination have one to all relationship.

Internet doesn’t support broadcasting because of the


huge amount of traffic it would create and bandwidth
needed for the same.
Figure 15.3 Multicasting versus multiple unicasting
Multicasting versus multiple unicasting

 In multicasting single packet from source is duplicated by each


router.
 Destination address is same in all the packets.
 One single copy of packet travels between any two routers

 In multiple unicasting several packets start from the source.


 If source sends five packets each will have different IP address.
 There may be multiple copies between two routers.
 Eg: when a person sends email to a group of people this is
multiple unicast.
 The email software creates multiple replicas of the message,
each with different destination address.
Emulations if multicasting with unicasting

 Multicasting is more efficient than multiple unicasting.


 Multicasting requires less bandwidth than multiple
unicasting.
 In multiple unicasting , some of the links must handle several
copies.
 In multiple unicasting the packet created by the source with a
relative delay between the packets.
 If there are 1000 destinations, the delay between the first and
last one may be unacceptable.
 In multicasting there is no delay by the source.
Note:

Emulation of multicasting through


multiple unicasting is not efficient and
may create long delays, particularly
with a large group.
15.3 MULTICAST ROUTING
In this section, we first discuss the idea of optimal routing, common in
all multicast protocols. We then give an overview of multicast routing
protocols.

The topics discussed in this section include:

Optimal Routing: Shortest Path Trees


Routing Protocols
Note:

In unicast routing, each router in the


domain has a table that defines a
shortest path tree to possible
destinations.
Figure 15.4 Shortest path tree in unicast routing
Note:

In multicast routing, each involved


router needs to construct a shortest
path tree for each group.
Note:

In the source-based tree approach,


each router needs to have one shortest
path tree for each group.
Figure 15.5 Source-based tree approach
Figure 15.6 Group-shared tree approach
Note:

In the group-shared tree approach,


only the core router, which has a
shortest path tree for each group, is
involved in multicasting.
Figure 15.7 Taxonomy of common multicast protocols
15.4 MULTICAST LINK STATE
ROUTING: MOSPF
In this section, we briefly discuss multicast link state routing and its
implementation in the Internet, MOSPF.

The topics discussed in this section include:

Multicast Link State Routing


MOSPF
Note:

Multicast link state routing uses the


source-based tree approach.
MOSPF (1)
 Group membership LSA is flooded
throughout the AS
 The router calculates the shortest path
trees on demand (when it receives the first
multicast packet)
 MOSPF is a data-driven protocol; the first
time an MOSPF router see a datagram with
a given source and group address, the
router constructs the Dijkstra shortest path
tree
MOSPF (2)
 The shortest path tree is made all at once
instead of gradually (i.e. pre-made, pre-
pruned, ready to use)
15.5 MULTICAST DISTANCE
VECTOR: DVMRP
In this section, we briefly discuss multicast distance vector routing and
its implementation in the Internet, DVMRP.

The topics discussed in this section include:

Multicast Distance Vector Routing


DVMRP
Note:

Flooding broadcasts packets, but


creates loops in the systems.
Note:

RPF eliminates the loop in the


flooding process.
Figure 15.8 RPF
Reverse Path Forwarding (1)
 To prevent loops, only one copy is
forwarded; the other copies are
dropped.
 In RPF, a router forwards only the
copy that has traveled the shortest
path from the source to the router.
 The router extracts the source
address of the multicast packet and
consults its unicast routing table.
Reverse Path Forwarding (2)
 If the packet has just come from the
hop defined in the table, the packet
has traveled the shortest path from
the source to the router because the
shortest path is reciprocal in unicast
distance vector routing protocols.
 If a packet leaves the router and
comes back again, it has not traveled
the shortest path.
Figure 15.9 Problem with RPF
Reverse Path Broadcasting (1)

 RPF guarantees that each network


receives a copy of the multicast
packet without formation of loops
 However, RPF does not guarantee
that each network receives only one
copy
 To eliminate duplication, we must
define only one parent router
(designated parent router) for each
network
Reverse Path Broadcasting (2)

 In RPB, for each source, the router sends


the packet only out of those interfaces for
which it is the designated parent
 The designated parent router can be the
router with the shortest path to the source
 Because routers periodically send updating
packets to each other (in RIP), they can easily
determine which router in the neighborhood has
the shortest path to the source.
Figure 15.10 RPF versus RPB
Note:

RPB creates a shortest path broadcast


tree from the source to each destination.
It guarantees that each destination
receives one and only one
copy of the packet.
Figure 15.11 RPF, RPB, and RPM
Reverse Path Multicasting
(1)
 To increase efficiency, the multicast packet
must reach only those networks that have
active members for that particular group
 RPM adopts the procedures of Pruning and
Grafting
 Pruning
 The designated parent router of each network
is responsible for holding the membership
information (through IGMP)
Reverse Path Multicasting
(2)  The router sends a prune message to the
upstream router so that it can prune the
corresponding interface
 That is, the upstream router can stop sending
multicast message for this group through that
interface
 Grafting
 The graft message forces the upstream router
to resume sending the multicast messages
Note:

RPM adds pruning and grafting to


RPB to create a multicast shortest path
tree that supports dynamic
membership changes.

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