Chapter 2: Operating-System Structures: Silberschatz, Galvin and Gagne ©2018 Operating System Concepts - 10 Edition
Chapter 2: Operating-System Structures: Silberschatz, Galvin and Gagne ©2018 Operating System Concepts - 10 Edition
Chapter 2: Operating-System Structures: Silberschatz, Galvin and Gagne ©2018 Operating System Concepts - 10 Edition
Structures
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Chapter 2: Operating-System Structures
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Objectives
Identify services provided by an operating system
Illustrate how system calls are used to provide operating
system services
Compare and contrast monolithic, layered, microkernel,
modular, and hybrid strategies for designing operating
systems
Apply tools for monitoring operating system performance
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Operating System Services
Operating systems provide an environment for execution of programs and
services to programs and users
Some operating-system services provide functions that are helpful to the user:
User interface - Almost all operating systems have a user interface (UI) such as
Command-Line (CLI), Graphics User Interface (GUI), touch-screen, Batch
Program execution - The system must be able to load a program into memory and
to run that program, end execution
I/O operations - A running program may require I/O (file or I/O device)
File-system manipulation - Programs need to read and write files and directories,
create and delete them, search them, list file Information, permission management.
Communications – Processes may exchange information, on the same computer or
between computers over a network. Communications may be via shared memory or
through message passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible errors
May occur in the CPU and memory hardware, in I/O devices, in user program
For each type of error, OS should take the appropriate action to ensure correct
and consistent computing
Debugging facilities can greatly enhance the user’s and programmer’s abilities
to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file storage,
I/O devices.
Logging - To keep track of which users use how much and what kinds
of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access
attempts
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A View of Operating System Services
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User Operating System Interface - CLI
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CLI Advantages
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Bourne Shell Command Interpreter
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User Operating System Interface - GUI
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Touchscreen Interfaces
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The Mac OS X GUI
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System Calls
Programming interface to the services provided by the OS
Typically written in a high-level language (C or C++)
Certain low-level tasks (for example, tasks where
hardware must be accessed directly) may have to be
written using assembly-language instructions.
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Example of System Calls
System call sequence to copy the contents of one file to another file
cp in.txt ou.txt
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Application Programming Interface (API)
Each operating system has its own name for each system
call. Mostly accessed by programs via a high-level
Application Programming Interface (API) rather than
direct system call
The API specifies a set of functions that are available to
an application programmer, including the parameters that
are passed to each function and the return values.
Three of the most common APIs
Windows API for Windows
POSIX API for POSIX-based systems (UNIX, Linux,
and macOS)
Java API for Java virtual machine (JVM)
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Example of Standard API
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System Call Implementation
Run-Time Environment (RTE): is the full suite of software
needed to execute applications in a given language, including its
compilers or interpreters as well as other software, such as
libraries and loaders.
Typically, a number is associated with each system call
RTE provides a System-call interface that maintains a table
indexed according to these numbers
The system call interface invokes the intended system call in OS
kernel and returns status of the system call and any return values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a
result of that system call
Most details of OS interface hidden from programmer by API
and managed by RTE support library
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API – System Call – OS Relationship
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System Call Parameter Passing
Often, more information is required than simply identity of desired
system call
Exact type and amount of information vary according to OS
and call
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
There may be more parameters than registers. In this caser,
parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
This approach used in Linux and Solaris
Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
Block and stack methods do not limit the number or length of
parameters being passed
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Parameter Passing via Table
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Types of System Calls
System calls can be grouped roughly into six major categories:
1. process control
2. fil management
3. device management
4. information maintenance
5. communications
6. protection
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Types of System Calls
Process control
create process, terminate process
end, abort
load, execute
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
Dump memory if error
Debugger for determining bugs, single step execution
Locks for managing access to shared data between processes
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Types of System Calls (cont.)
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing model to host
name or process name
From client to server
Shared-memory model create and gain access to memory
regions
transfer status information
attach and detach remote devices
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Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls write() system call
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Example: Arduino
Single-tasking
No operating system
Programs (sketch) loaded via
USB into flash memory
Single memory space
Boot loader loads program
Program exit -> shell
reloaded
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Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of shell
Shell executes fork() system call to create
process
Executes exec() to load program into
process
Shell waits for process to terminate or
continues with user commands
Process exits with:
code = 0 – no error
code > 0 – error code
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System Services
System programs provide a convenient environment for program
development and execution. They can be divided into:
File manipulation
Status information sometimes stored in a file
Programming language support
Program loading and execution
Communications
Background services
Application programs
Most users’ view of the operation system is defined by system
programs, not the actual system calls
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System Services (cont.)
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
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System Services (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters sometimes provided
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems
for higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens,
browse web pages, send electronic-mail messages, log in
remotely, transfer files from one machine to another
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System Services (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling, error
logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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Linkers and Loaders
Source code compiled into object files designed to be loaded into any
physical memory location – relocatable object file
Linker combines these into single binary executable file
Also brings in libraries
Program resides on secondary storage as binary executable
Must be brought into memory by loader to be executed
Relocation assigns final addresses to program parts and adjusts code
and data in program to match those addresses
Modern general purpose systems don’t link libraries into executables
Rather, dynamically linked libraries (in Windows, DLLs) are loaded
as needed, shared by all that use the same version of that same library
(loaded once)
Object, executable files have standard formats, so operating system knows
how to load and start them
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The Role of the Linker and Loader
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Why Applications are Operating System Specific
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Operating System Structure
General-purpose OS is very large program
Various ways to structure ones
Simple structure – MS-DOS
More complex -- UNIX
Layered – an abstrcation
Microkernel -Mach
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Monolithic Structure – Original UNIX
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Linux System Structure
Monolithic plus modular design
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Layered Approach
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Microkernels
Moves as much from the kernel into user space
Mach example of microkernel
Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication
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Microkernel System Structure
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Modules
Many modern operating systems implement loadable kernel
modules (LKMs)
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Linux, Solaris, etc
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Hybrid Systems
Most modern operating systems are actually not one pure model
Hybrid combines multiple approaches to address performance,
security, usability needs
Linux and Solaris kernels in kernel address space, so
monolithic, plus modular for dynamic loading of functionality
Windows mostly monolithic, plus microkernel for different
subsystem personalities
Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa
programming environment
Below is kernel consisting of Mach microkernel and BSD Unix
parts, plus I/O kit and dynamically loadable modules (called
kernel extensions)
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macOS and iOS Structure
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Darwin
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Android
Developed by Open Handset Alliance (mostly Google)
Open Source
Similar stack to IOS
Based on Linux kernel but modified
Provides process, memory, device-driver management
Adds power management
Runtime environment includes core set of libraries and Dalvik
virtual machine
Apps developed in Java plus Android API
Java class files compiled to Java bytecode then translated
to executable than runs in Dalvik VM
Libraries include frameworks for web browser (webkit), database
(SQLite), multimedia, smaller libc
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Android Architecture
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System Boot
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Operating-System Debugging
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Performance Tuning
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Tracing
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BCC
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Linux bcc/BPF Tracing Tools
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