Evaluation: Inspections, Analytics & Models
Evaluation: Inspections, Analytics & Models
Evaluation: Inspections, Analytics & Models
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Inspections
• Several kinds.
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Heuristic evaluation
• Developed by Jacob Nielsen in the early 1990s.
• Based on heuristics distilled from an empirical
analysis of 249 usability problems.
• These heuristics have been revised for current
technology by Nielsen and others for:
– mobile devices,
– wearables,
– virtual worlds, etc.
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No. of evaluators & problems
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Number of evaluators
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Heuristics for websites focus on key
criteria (Budd, 2007)
• Clarity
• Minimize unnecessary complexity &
cognitive load
• Provide users with context
• Promote positive & pleasurable user
experience
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Using heuristics to evaluate to evaluate
ambient displays
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3 stages for doing heuristic
evaluation
• Briefing session to tell experts what to do.
• Evaluation period of 1-2 hours in which:
– Each expert works separately;
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Cognitive walkthroughs
• Focus on ease of learning.
• Designer presents an aspect of the
design & usage scenarios.
• Expert is told the assumptions about user
population, context of use, task details.
• One or more experts walk through the
design prototype with the scenario.
• Experts are guided by 3 questions.
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The 3 questions
• Will the correct action be sufficiently evident
to the user?
• Will the user notice that the correct action is
available?
• Will the user associate and interpret the
response from the action correctly?
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Pluralistic walkthrough
• Variation on the cognitive walkthrough theme.
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Evaluation using analytics
• A method for
evaluating user
traffic through a
system or part of a
system.
• Many examples:
Google Analytics
(chapter 7),
Visistat (shown
below), Learning
Analytics.
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Social action analysis
(Perer & Shneiderman, 2008)
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Predictive models
• Provide a way of evaluating products or
designs without directly involving users.
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Fitts’ Law (Fitts, 1954)
• Fitts’ Law predicts that the time to point at an
object using a device is a function of the
distance from the target object & the object’s
size.
• The further away and the smaller the object,
the longer the time to locate it and point to it.
• Fitts’ Law is useful for evaluating systems for
which the time to locate an object is
important, e.g., a cell and smart phones,
a handheld and mobile devices.
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Key points
• Inspections can be used to evaluate requirements, mockups, functional
prototypes, or systems.
• User testing & heuristic evaluation may reveal different usability problems.
• Fitts’ Law can be used to predict expert, error-free performance for clearly
defined tasks with limited key presses, eg. data entry and smart phone
use.
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