CS 313 Introduction To Computer Networking & Telecommunication Data Link Layer Part II - Sliding Window Protocols

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CS 313 Introduction to

Computer Networking &


Telecommunication

Data Link Layer Part II –


Sliding Window Protocols

Chi-Cheng Lin, Winona State University


Part 2 - Topics
 Sliding Window Protocols

 Go Back N Sliding Window Protocol

 Selective Repeat Sliding Window


Protocol

2
Data Frame Transmission
 Unidirectional assumption in previous
elementary protocols
 Not general
 Full-duplex - approach 1
Two separate communication channels
Forward channel for data
Reverse channel for acknowledgement
 Problems: 1. reverse channel bandwidth wasted
2. cost
3
Data Frame Transmission
 Full-duplex - approach 2
Same circuit for both directions
Data and acknowledgement are intermixed
How do we tell acknowledgement from data?
"kind" field telling data or acknowledgement
Can it be improved?
 Approach 3
Attaching acknowledgement to outgoing data
frames
 Piggybacking
4
Piggybacking
 Temporarily delaying transmission of outgoing
acknowledgement so that they can be hooked
onto the next outgoing data frame
 Advantage: higher channel bandwidth
utilization
 Complication:
How long to wait for a packet to piggyback?
If longer than sender timeout period then
sender retransmit
 Purpose of acknowledgement is lost

5
Piggybacking
 Solution for timing complexion
If a new packet arrives quickly
 Piggybacking
If no new packet arrives after a receiver ack
timeout
 Sending a separate acknowledgement
frame

6
Sliding Window Protocol
 We are going to study three
bidirectional sliding window protocols
(max sending window size, receiving
window size)
One-bit sliding window protocol (1, 1)
Go back N (>1, 1)
Selective repeat (>1, >1)
 Differ in efficiency, complexity, and
buffer requirements

7
Sliding Window Protocol
 Each outbound frame contains an n-bit
sequence number
Range: 0 - MAX_SEQ (MAX_SEQ = 2n - 1)
For stop-and-wait, n = __. Why?
 At any instance of time
Sender maintains a set of sequence numbers of
frames permitted to send
These frames fall within sending window
Receiver maintains a set of sequence numbers of
frames permitted to accept
These frames fall within receiving window

8
Sliding Window Protocol
 Lower limit, upper limit, and size of two
windows need not be the same
 Fixed or variable size
 Requirements
Packets delivered to the receiver's network
layer must be in the same order that they
were passed to the data link layer on the
sending machine
Frames must be delivered by the physical
communication channel in the order in
which they were sent
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Sending Window
 Contains frames can be sent or have
been sent but not yet acknowledged –
outstanding frames
 When a packet arrives from network
layer
Next highest sequence number assigned
Upper edge of window advanced by 1
 When an acknowledgement arrives
Lower edge of window advanced by 1
10
Sending Window
 If the maximum window size is n, n
buffers is needed to hold
unacknowledged frames
 Window full (maximum window size
reached)
 shut off network layer

11
Receiving Window

 Contains frames may be accepted


 Frame outside the window  discarded
 When a frame's sequence number
equals to lower edge
Passed to the network layer
Acknowledgement generated
Window rotated by 1

12
Receiving Window
 Contains frames may be accepted
 Always remains at initial size (different from
sending window)
 Size
=1 means frames only accepted in order
>1 not so
 Again, the order of packets fed to the
receiver’s network layer must be the same as
the order packets sent by the sender’s
network layer
13
Actually, 1-bit
sequence
number is
enough for
this example.
The purpose
of using 3-bit
is to
demonstrate
the idea of
sliding
A sliding window of size 1, with a 3-bit sequence number. window.
(a) Initially.
In many textbooks, an
(b) After the first frame has been sent. array of boxes are used to
(c) After the first frame has been received. represent the window.
(d) After the first acknowledgement has been received.
14
One Bit Sliding Window Protocol
 Sending window size = receiving
window size = 1
 Stop-and-wait
 Refer to algorithm in Fig 3-16
 Acknowledgement =

Sequence number of last frame


received w/o error*
 Problem of sender and receiver send
simultaneously
*: some protocols define the acknowledgement to be the
sequence number expected to receive 15
Case 1: normal case Case 7: simultaneous start

(a) Case 1: Normal case. (b) Case 7: Abnormal case.


The notation is (seq, ack, packet number). An asterisk indicates
where a network layer accepts a packet. Try to draw the sending
windows and receiving
windows for A and B! 16
One Bit Sliding Window Protocol
 Case 1: no error  Case 2: data lost
A B A B
Exp=0
Time Exp=0 (0,1,A0) Exp=0 Time (0,1,A0) Exp=0
X
* Timeout
(0,0,B0) Exp=1
*
Exp=1 (1,0,A1) (0,1,A0)
*
(1,1,B1) Exp=0 *
(0,0,B0) Exp=1
*
Exp=0 (0,1,A2) *
Exp=1
*
(0,0,B2) Exp=1 Try to draw the sending
windows and receiving
windows for A and B!
* 17
One Bit Sliding Window Protocol
 Case 3: data error  Case 4: ack. lost
A B A B
Time Exp=0 Exp=0 Time Exp=0 Exp=0
(0,1,A0) (0,1,A0)
Timeout Error Timeout *
(0,0,B0) Exp=1
X
(0,1,A0) (0,1,A0)
*
(0,0,B0) Exp=1
duplicate,
(0,0,B0) discarded

*
Exp=1 *
Exp=1
Try to draw the sending
windows and receiving
windows for A and B! 18
One Bit Sliding Window Protocol
 Case 5: early timeout  Case 6: outgoing
A B frame timeout
Time Exp=0 Exp=0 Time
(0,1,A0) A B
Timeout Exp=0 (0,1,A0) Exp=0
*
Exp=1
(0,0,B0)
(0,1,A0) *
Exp=1
*
Exp=1 (1,0,A1) duplicate, ACK 0 Timeout
discarded
*
Exp=0
(1,1,B1) (1,1,A1)

* *
(0,1,B0) Exp=0
Exp=0
Try to draw the sending
windows and receiving *
Exp=1
windows for A and B! 19
Performance of Stop-and-Wait Protocol
 Assumption of previous protocols:
Transmission time is negligible
False, when transmission time is long
 Example - satellite communication
channel capacity: 50 kbps, frame size: 1kb
round-trip propagation delay: 500 msec
t
0 Time:t=0 start to send 1st bit in frame
20 t=20 msec frame sent completely
t=270 msec frame arrives
270
t=520 msec best case of ack. received
Sender blocked 500/520 = 96% of time
Bandwidth utilization 20/520 = 4%

520

20
Performance of Stop-and-Wait Protocol
 If channel capacity = b, frame size = L,
and round-trip propagation delay = R,
then bandwidth utilization = _____
 Conclusion:
Long transit time + high bandwidth +
short frame length  disaster

21
Performance of Stop-and-Wait Protocol
 Solution: Pipelining
Allowing w frames sent before blocking
 In our example, for 100% utilization
w = __, max window size = __
sequence number = __ bits
 Problem: errors
 Solutions
Go back n protocol (GNP)
Selective repeat protocol (SRP)
Acknowledge n means frames n,n-1,n-2,… are
acknowledged (i.e., received correctly)

22
Go Back n Protocol
 Receiver discards all subsequent frames
following an error one, and send no
acknowledgement for those discarded
 Receiving window size = 1 (i.e., frames must
be accepted in the order they were sent)
 Sending window might get full
If so, re-transmitting unacknowledged frames
 Wasting a lot of bandwidth if error rate is
high

23
Go Back n Protocol

24
Go Back n Protocol
S R
Time 0 1 2 3 0 1 2 3 0 Frame 0 012301230
012301230
012301230
Frame 1
012301230
ACK 1
012301230
Frame 2
012301230
ACK 2 012301230

012301230 Frame 3
012301230
25
Go Back n Protocol
 What is the maximum sending window
size?
 Maximum sending window size of =
MAX_SEQ, not MAX_SEQ+1
With n-bit sequence number, MAX_SEQ = 2n
– 1, maximum sending window size = 2n - 1
e.g., for 3-bit window, MAX_SEQ = 7, so
window size = 7 although max. size could be
8
 Why?
26
Go Back n Protocol - Window Size
 Suppose 3-bit window is used and max sending
window size = MAX_SEQ+1 = 8
Sender sends frames 0 through 7
Piggybacked ack 7 comes back
Sender sends anther 8 frames w/ sequence numbers
0 through 7
Another piggybacked ack 7 comes back
Q: Did all second 8-frames arrive successfully or did
all of them get lost?
Ack 7 for both cases  Ambiguous
 Max. window size = 7

27
Go Back n Protocol Implementation
 Sender has to buffer unacknowledged
frames
 Acknowledge n means frames n,n-1,n-2,
... are acknowledged (i.e., received
correctly) and those buffers can be
released
 One timer for each outstanding frame in
sending window

28
Select Repeat Protocol
 Receiver stores correct frames following the bad
one
 Sender retransmits the bad one after noticing
 Receiver passes data to network layer and
acknowledge with the highest number
 Receiving window > 1 (i.e., any frame within the
window may be accepted and buffered until all
the preceding one passed to the network layer
 Might need large memory

29
Negative Acknowledgement (NAK)
 SRP is often combined with NAK
 When error is suspected by receiver,
receiver request retransmission of a frame
Arrival of a damaged frame
Arrival of a frame other than the expected
 Does receiver keep track of NAK?
 What if NAK gets lost?
 To nak, or not to nak: that is the question

30
Selective Repeat with NAK

t
os
2 ,l
k
Na

31
Selective Repeat with NAK
S R
Time 0 1 2 3 0 1 2 3 0 Frame 0 012301230
012301230
012301230
012301230 Frame 1
ACK 1 012301230
012301230 Frame 2
X
012301230 Frame 3
NAK 2 012301230
012301230 Frame 2
012301230
ACK or NAK? Where’s the window now?
012301230
Where’s the window now? 32
Select Repeat Protocol Implementation
 Receiver has a buffer for each sequence
number within receiving window
 Each buffer is associated with an
"arrived" bit
 Check whether sequence number of an
arriving frame within window or not
If so, accept and store
 Maximum window size = ? Can it be
MAX_SEQ ?
33
Select Repeat Protocol - Window Size
 Suppose 3-bit window is used and window
size = MAX_SEQ = 7
sender receiver
0 1 2 3 4 5 6 sent 0 1 2 3 4 5 6 accepted
0 through 6 to network layer
all acknowledgements lost
0 retransmitted 0 accepted
ack 6 received
7 sent 7 accepted
7 and 0 to network layer
34
Select Repeat Protocol - Window Size
 Problem is caused by new and old
windows overlapped
 Solution
Window size=(MAX_SEQ+1)/2
E.g., if 4-bit window is used, MAX_SEQ = 15
 window size = (15+1)/2 = 8
 Number of buffers needed
= window size

35
Select Repeat Protocol

(a) Initial situation with a window size seven.


(b) After seven frames sent and received, but not acknowledged.
(c) Initial situation with a window size of four.
(d) After four frames sent and received, but not acknowledged.
36
Acknowledgement Timer
 Problem
If the reverse traffic is light, effect?
If there is no reverse traffic, effect?
 Solution
Acknowledgement timer:
If no reverse traffic before timeout
send separate acknowledgement
Essential: ack timeout < data frame timeout
Why?
37
Example: ADSL
 ADSL protocol stacks

 ATM (Asynchronous Transfer Mode)


ADSL
 PPP (Point-to-Point Protocol) full frame
format for unnumbered mode operation

 AAL5 (ATM Adaptation Layer 5) frame


carrying PPP data

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