Introduction To Information and Communication Technologies
Introduction To Information and Communication Technologies
Introduction To Information and Communication Technologies
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:
SOCIAL LOWER
PROBLEMS COMMUNICATION
COST
impact of
ICT on
society
BORDERLESS RELIABLE MODE OF
COMMUNICATION COMMUNICATION
EFFECTIVE
PAPERLESS
SHARING OF
ENVIRONMENT
INFORMATION
Web 1.0 vs Web 2.0
When the World Wide Web was
invented, most web pages were static.
Static (also known as flat page or
stationary page) in the sense that the
page is “as is” and cannot be
manipulated by the user. The content
is also the same for all users. This is
referred to as Web 1.0.
Web 2.0 is the evolution of Web 1.0 by
adding dynamic web pages—the user is
able to see a website differently than
others. Examples of Web 2.0 include
social networking sites, blogs, wikis,
video sharing sites, hosted services, and
web applications.
Web 2.0 allows users to interact with
the page: instead of just reading a page,
the user may be able to comment or
create a user account. Web 2.0 also
allows users to use web browsers instead
of just using their operating system.
Browsers can now be used for their user
interface, application software (or web
applications), and even for file storage.
Most websites
that we visit today
are Web 2.0.
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking sites
such as Twitter, Instagram, Facebook, etc. use tags that
start with the pound sign (#). This is also referred to as
hashtag.
2. Rich User Experience. Content is dynamic and is
responsive to user’s input. An example would be a
website that shows local content. In the case of social
networking sites, when logged on, your account is used
to modify what you see in their website.
3. Long Tail. Services are offered on demand rather than
on a one-time purchase. In certain cases, time-based
pricing is better than file-size-based pricing or vice versa.
This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount
of bandwidth you used.
4. User Participation. The owner of the website is not the
only one who is able to put content. Others are able to
place a content of their own by means of comment,
reviews, and evaluation. Some websites allow readers to
comment on an article, participate in a poll, or review a
specific product (e.g., Amazon.com, online stores).
5. Software as a Service. Users will subscribe to a software
only when needed rather than purchasing them. This is a
cheaper option if you do not always need to use a
software. For instance, Google Docs is a free web-based
application that allows the user to create and edit word
processing and spreadsheet documents online. When you
need a software, like a Word Processor, you can purchase
it for a one-time huge amount and install it in your
computer and it is yours forever. Software as a service
allows you to “rent” a software for a minimal fee.
6. Mass Participation. It is a diverse information sharing
through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
What is difference between
Web 1.0 and Web 2.0?
What is the Semantic Web?
The Semantic Web is a movement led by
the World Wide Web Consortium
(W3C).
2. Social Media
Social media is a website, application, or
online channels that enable web users to
create, co-create, discuss, modify, and
exchange user-generated content.
a. Social Networks. These are sites that allow you to connect
with other people with the same interests or background.
b. Bookmarking Sites. These are sites that allow you to store
and manage links to various websites and resources.
c. Social News. These are sites that allow users to post their
own news items or links to other news sources.
d. Media Sharing. These are sites that allow you to upload and
share media content like images, music, and video.
e. Microblogging. These are sites that focus on short updates
from the user.
f. Blogs and Forums. These websites allow users to post their
content.
3. Mobile Technologies
The popularity of smartphones and tablets has taken
a major rise over the years. This is largely because of
the devices’ capability to do tasks that were originally
found in personal computers.
a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual and
reading impairments. A database of audio
recordings is used to read to the user.
Gartner Top 10 Strategic
Technology Trends
2017 and 2018