Apple - PPT - On - Innovation
Apple - PPT - On - Innovation
Apple - PPT - On - Innovation
Innovation at Apple
Apple
During 1970s, computers were used by Governments
or Large Companies and were mostly handled by
specialists
The notion that computers can be used for individual
use was unimaginable
Apple Computer, Inc was founded in 1976 by Steve
Jobs, Steve Wozniak and Robert Wayne with a goal to
create computers that supported and fostered individual
work
Their aim was to reduce complexity to make potential
customers fall in love with the computer
Design Thinking
Design Thinking is a solution-oriented method used by
designers to solve complex problems, and find desirable
solutions for clients
Apples Aim
To create computers for individual use
Make computers simple to use
Make people fall in love with their products
Apples Approach
Simplicity in Design and Use:
Figure out the needs of people
Achieve it technically through creativity and innovation
Take care of smallest details
No compromise on functionality
Simplicity is the ultimate sophistication
E.g.- The simple iPod design had unreplicated success
Beyond Fashion:
Create product that can express itself on the outside as well
Tap into popular and fashionable trends
E.g.- G4 Cube
Apple Timeline
1976- Founded
1978- Apple II
1984- Macintosh Ad (Superbowl)
1985- Steve Jobs Axed from Operations Role
1985-1997- Varied Regimes (Dwindling Profits)
1997- Steve Jobs Returns
1998- IMac debut
Apple
II
1984 Superbowl
Ad
IMa
c
During 1985-1997:
Constant change in strategy due to change in regime
On account of competition from IBM-cloned devices, company was not able to
decide which products to develop and produce
Debates on licensing Mac OS and entering unknown segments like the Business
Market (dominated by Windows and Intel)
Some success like the PowerBook (1990)
Many failures like the Newton PDA
Approaches resembling other companies were seen
Complexity and confusion increased for Apple and its Customers (Too many
products developed)
Platform Strategy
Create a Platform or
Architecture that can
accommodate development
and production of derivative
products (Both H/W and S/W)
Shared or Reuse of Assemblies
High Efficiency, Lower Costs,
Simplicity
Benefits to Apple, its Suppliers
and its Customers
Customer Involvement
Beautiful Products
Participatory Design
Bold Experimentations
Play it safe, thats the most dangerous thing we
can do. We have to get bolder
Entered Retail business at a time when everyone
was moving online
Stores opened at prime locations with Tech Repair
Guys called geniuses who serviced phones at
the bar
The concept took off as foot traffic (Apple and NonApple customers) were drawn to these elegant
surroundings that hosted beautiful products
Apple Stores generated highest revenue per
square foot in entire retail sector