Suspension 1
Suspension 1
Suspension 1
Part 1
Introduction
Ride Height
The neutral / middle position of the Suspension When the wheel moves upwards
Bump
Droop
Camber
Tires generate more cornering force with a small amount of negative camber Camber changes as suspension moves up (bump) and down (droop)
Caster
Shopping cart action Causes selfcentering action in the steering More caster results in more camber as front wheels are turned
6
Toe-in or Toe-out
Toe-in results is inherently stable Toe-out is inherently unstable Race cars often use front toe-out, & rear toe-in
Beam Axle Swing Axle De Dion Double Wishbone / Unequal Length A-arm
Beam Axle
Around since horse and chariot days Always keeps wheels parallel Often used in rear Rarely used in front OK on smooth tracks
Swing Axle
Often used on VW based off road cars Simple and rugged Camber curve too steep Only adjustment you can make is ride height
10
De Dion
Essentially a beam axle with the diff now sprung weight Keeps wheels parallel Relatively light weight Better on smooth tracks
11
Double Wishbone
12
Part 2
The understanding and study of how a vehicle and its components move and react
13
Same terminology as aircraft X is the longitudinal axis Yawing refers to normal change of direction Pitching is dive or squat
14
Understeer
Front end of the car washes out or doesnt turn in NASCAR boys call it push or tight Safe, because lifting off throttle reduces it Most road cars have a ton of it
15
Oversteer
Rear end of car slides out NASCAR boys call it loose Excessive application of power can cause oversteer Throttle induced oversteer is never the fast way around a corner
16
Weight Transfer
Occurs anything the vehicle accelerates or decelerates Cornering force Fc will cause weight to transfer from the inside to outside tires Braking and accelerating forces cause a similar front and rear weight transfer
17
Roll Center
A geometric construct Represents the instantaneous point about which the sprung mass will rotate due to cornering forces Roll center moves as suspension travels Goal of any suspension designer is to minimize Roll Center Migration
18
Roll Couple
Distance from roll center to CG is key Low roll center results in more roll for a given lateral acceleration Most designs use a low roll center to reduce jacking forces
19
Anti-dive
Purely geometric method to reduce pitch movement Reduces suspension compliance over bumps No longer in favor with formula car and sports racers Might work well for Baja
20
Bump Steer
Caused when toe changes as suspension moves up and down Causes car to react unexpectedly over bumps and in roll Sometimes used intentionally, but be careful
21
Angle between the centerline of the wheel and the actual path Tires generate highest cornering forces at a certain slip angle
22
Grip is highest a set angle, then falls off as the slip angle increases Sharper peak will give a less predictable breakaway Radial tires typically have a steeper slope than bias ply
23
Friction Circle
Plots the theoretical limits of adhesion in 2 axes Great tool for analyzing driver to driver variation G-analyst is a cheap tool for this
24
Illustrates the trade off between cornering and braking/accelerating The driver that follows the path closest to the outside of the circle wins
25
Car Balance
A well balanced car will exhibit both understeer and oversteer at different points on the course and at corner entry and exit A good driver can change his technique to change the basic oversteer/understeer balance
26