Serious Games Taxonomy 2008
Serious Games Taxonomy 2008
Serious Games Taxonomy 2008
& Serious Games Initiative Peter Smith: University of Central Florida, RETRO Lab
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Overview
Justication for Developing a Taxonomy Background Investigation & Related
Taxonomy Work
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Serious Games Taxonomy Details Putting the Taxonomy to Work Next Steps
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Organizing
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Find Where R & D is Lacking Create Foundation for Future Efforts &
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Get All Serious Games Parties on Same Page Erase Various Myths About Serious Games Provide Snapshot for Current State of
Serious Games Industry
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Immersive Learning Simulations Social Impact Games Persuasive Games Games for Change Games for Good Synthetic Learning Environments Game-Based X
The Mistake...
Too Often Serious Games is Dened Only as That Which the Dener Does!
- Sawyer, 2007
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Most Labels Dene a Specic Output Ignoring The Larger Possibility Space For Serious Games. This Implies The Possibility Space for Serious Games Only Equals That Specic Label.
- Smith & Sawyer February 2008
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Pre-Cursors
Pre-cursor
Game-Based Simulation Game-Based Model Game-Based Visualization
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Example(s)
Virtual U Bridge Build, Sims Holt Forestry Doom Linux Seriousity CTVEE/DARPA Funware Electroplankton Machinima
1. Improve accessibility to simulation by merging in game approaches to visuals, interface, rules of play, and delity of model such that the impact of exposure to the simulation can be multiplied 1. Improve accessibility to model by merging in game approaches to visuals, interface, rules of play, and delity such that the impact of exposure to the model can be multiplied. 2. Draw upon techniques for modeling systems with little actual data that game developers excel at. 1. Use visual technologies and techniques from games to create new forms of visualization and more accessible versions of visualization 2. Allow for higher levels of interactive visualization where user actions might affect resulting visualization 1. Non standard but highly symbiotic interface design produced often for games applied to other applications. 2. Approach of making interaction with application fun using concepts from gaming (e.g. discovery, visual rewards, easter eggs, etc.) often associated with games 3. Re-skinning non-game software & software processes to established game interfaces/interface patterns 1. Any application which derives its output through gameplay 2. Applications which take on game-like interface/interaction qualities to accomplish tasks 1. Use of tools or game/game engines created for videogaming to output some other piece of media 2. The process of creating another tangible output as a result of gameplay or use of a videogame 1. Use of tools or game/game engines created for videogaming to output some other piece of media 2. The process of creating another tangible output as a result of gameplay or use of a videogame 1. Using games to transmit a message, advertise a product/service, market a product 2. Relating to people through association with videogames for purposes of marketing 1. Add gameplay to enhance motivation to train, or effectiveness of content transfer, behavior change, or specic goal of training 1. Using gameplay to enhance motivation to learn, engage education, or to enhance effectiveness of content transfer or other specic learning outcome
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Game-Based Interface
Binary Game
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Pre-Cursors
Pre-Cursors
Game-Based Education Game-Based Production Game-Based Simulation Game-Based Messaging Game-Based Training Game-Based Application Game-Based Visualization Game-Based Interface Game-Based Model
Alternative Names
Game-Based Learning, Edutainment, Learning Games Game-Based Authoring, Machinima Game-Based Simulator, Simulation Game
Game-Based Trainer
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Popularity*
10,943,370 3,190,010 2,480,860 470,620 12,390 8,630 3,980 3,500 3,380
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Usage Models
Tool Appropriation Hardware Appropriation Engine Appropriation Game For X Embedded Messaging and/or Action Technology Appropriation Technique Appropriation Use of Game Production Tool for Production of Non-Game Content Use of Uniquely Game Hardware for Delivery of Other Service or Content Style Use of Game Engine for Production of Non-Game Application
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Usage Model
Explanation
Example(s)
Machinima
Folding@Home
Entertainment Games with Third-Party Embedded Non-Entertainment Messaging/Action Goals Derivative Hardware & Software Output Direct from Games User Interface or Design Technique Appropriated from Games for Non-Game Purpose Appropriation of Talent Due to Game Development Expertise for Non-game Application Need Use of game cultural and visual cues as a means of reaching a particular gamer-oriented audience for branding & messaging
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SimCity Societies Network 3D Game Engines Fun Ware : Applications with Game Like User Interface Properties Park Design by Keita Takahashi Volvo Commercial w/Rallisport Coca-Cola / World of Warcraft
Talent Appropriation
Cultural Appropriation
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Serious Games
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Global Culture
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Major Multicore Platforms Darwinian Business Environment
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Games
Alternative Inputs
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Academia
Serious Games
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Web 2.0
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Traditional MS&V
Research
Game Studies
Audience
Commercial Gaming
Industry
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Market Segments
Enterprise Non-Entertainment Users
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Modeling & Simulation Commercial Serious Serious Stuff Gamers Do Commercial Gaming
Retail
Game Inuenced
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Education Software
Actual Game
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Third Party Developers
Instructor | Therapist | Mentor | Leader | Marketer Commercial | Indie | Serious Software & Hardware
Technologies
Middleware + Tool Vendors
(hardware & software)
Reset Purpose
Wii Exergaming
Curriculum Development
Machinima
Serious COTS
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CounterStrike
Guitar Hero Sequencer Maps for WoW
(Neverwinter Nights)
Revolution
PS3 Folding@Home
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Augment Virgin Development
Curriculum Development
SmartBrainGames
Linux on PS3
Serious Games
Serious Game COTS Microsoft ESP & Specialized or Serious Game Breakaway MOSBE Development
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Games today means: SOFTWARE but with media conventions... Today's games are about:
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Simulation
Media Conventions
Virtual U
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Game
Simulation
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Half-Life 2
Packet Tracer
Bridge Builder
Game
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Misconceptions
Game Misconceptions
Multiplayer Breadth of Game Design Patterns
Broad Outputs vs. Specic Outputs Hardware as well as Software COTs Representation
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ARGs
DiceWars
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Runescape
Card Games
Augmented Advanced
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Mass Balance
Ajax-Based Games
Habbo Hotel
Whyville
Webkinz / Neopets
Flickr Games
Passively Multiplayer
Fantasy Sports
Dope Wars
Incident Commander
GeoLocation Games
Flickr Games
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Action
Hunting Dance/Rhythm EyeToy Party Exergaming
Story
Dating Anime Adventures Interactive Fiction MUDs ARGs
Strategy
Puzzle Games 3 in a Row Brain Games
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Lesson:
You cant have a serious Serious Games Taxonomy without developing a taxonomy of all games
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Multiplayer Taxonomy
Multiplayer Opponents No. of Players Server?
1-4
Via Provider or P2P
Making History
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Web MMP Turn Based Sim Country
Notes
ARGs
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Message Boards, Etc. World Without Oil
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Multiplayer Tournament
8-64
1000-10,000
Provider Only
Everyone
Provider Only
Play By Email
File Attached to Client
Scrabble
SmartyPants EA | Blueprint
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Hardware Re-appropriation
Access to hardware Xbox 360
Controllers + XNA Creators Club Linux Installable Controllers Browser
Playstation 3
Wii
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Controllers & Web Browser Browser Video Audio
DS
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PSP
Tuesday, February 19, 2008
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Robust API
XNA GCC OpenSource APIs None Unofcial Unofcial
Hardware Reuse
Controller Controller System Controller
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Taxonomy
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Inform Public Data Collection / Planning School House Education Wargames / planning Games for Patient Education and Disease Management Visualization & Epidemiology Product Information Opinion Research Machinima Learning Computer Science & Recruitment Continuing Education & Certication Advertising / visualization Workforce Education Process Optimization Simulation
Advergames
Production
Games as Work
Defense
Healthcare
Cybertherapy / Exergaming
Public Health Policy & Social Awareness Campaigns Advertising, marketing with games, product placement Social Issue Games
Advertising Treatment
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Product Use Train teachers / Train workforce skills Employee Training Employee Training
Opinion Research
Education
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Employee Health Information & Wellness Customer Education & Awareness
Corporate
Strategic Planning
Industry
Occupational Safety
Nano/Bio-tech Design
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Defense
Recruitment & Messaging Public Health Policy & Social Awareness Campaigns Advertising, marketing with games, product placement Social Issue Games
Soldier/Support Training
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Inform Public Data Collection / Planning / Visualization School House Education Wargames / planning Games for Patient Education and Disease Management Product Information Visualization & Epidemiology Opinion Research Machinima Learning Computer Science & Recruitment Continuing Education & Certication Advertising / visualization Workforce Education Process Optimization Simulation
Advergames
Production
Games as Work
War planning & weapons research Biotech manufacturing & design (Folding@Home)
Healthcare
Advertising Treatment
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Product Use Train teachers / Train workforce skills Employee Training Employee Training
Opinion Research
Education
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Employee Health Information & Wellness Customer Education & Awareness
Corporate
Strategic Planning
Industry
Occupational Safety
Nano/Bio-tech Design
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Patient Communication Data Collection Virtual Humans Measurement Inducement Skills / Training Recruitment EMR Visualization
Professional Practice
Research / Academia
Public Health
Public Health Messaging
Preventative
First Responders
Self-Ranking
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Interface/Visualization
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PHR
Management Sims
Epidemiology
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Advergaming
Standalone Advergame In Game Placement Billboards Integrated Gameplay Playboy the Mansion
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Out of Game Placement Outside Field of View Games in Ads Interstitial Game Portals ie. Kongregate Doritos Unlock the Xbox Design Contest Free Rice Xbox Live Old Spice Achievement on Xbox Live Volvo w/ Rallisport Ping Time Labor Party Ad Teenage Mom Ad Military Recruitment Ads on Game Portals US Army Gamer Targeted TV Ad
Using Games
Game Association Marketing with Games Product Tie-In Slusho Clovereld Game Movie Licensed Games
Event Marketing
Branding
Coke Studios
FIFA Soccer
Product
Massive In Yaris Racing Game Product On Xbox Live Placement Darfur Is Dying
Issue
Political
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Catch The Sperm Americas Army British Intelligence Agency in Quake Wars
PSA
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Candidate Second Life Islands
Recruitm ent
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Orientation Awareness Single Task Single Task Comprehensive Comprehensive Single Task Single Task Comprehensive Comprehensive
Communications
Skills
Single Task
Single Task
Single Task
Single Task
Comprehensive
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Comprehensive Single Task Comprehensive
Comprehensive
Comprehensive
Single Task
Single Task
Single Task
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Comprehensive
Comprehensive
Comprehensive
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Orientation Awareness
Persuasive Games
Communications
Skills
Generation Fit
DDR in Ofces :
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EtcEdutainment Alcoa SafeDock
Persuasive Games
Dominos Pizza
Cisco Subnetting
Formal
Virtual U
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Clerical & Administrative Sales & Customer Relations Single Task Single Task Comprehensive Comprehensive Single Task Single Task Comprehensive Comprehensive
Management
Computer Training
Single Task
Single Task
Single Task
Single Task
Comprehensive
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Comprehensive Single Task Comprehensive
Comprehensive
Comprehensive
Single Task
Single Task
Single Task
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Comprehensive
Comprehensive
Comprehensive
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Clerical & Administrative Sales & Customer Releations Cold Stone Creamery Best Buy Verizon
Management
Computer Training
Cisco Binary Game Informal Team Training in Multiplayer Games Adaptive Thinking & Leadership Virtual Leader
Formal
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Pulse!!
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Hilton Hotels
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Traditional Edutainment
Repurposed COTs
Serious Games as Re-envisioned Edutainment (commercial)
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Middle School Elementary Pre-K Project Connect Zoo Tycoon PBS Kids MIT/PBS Labyrinth GameStar Mechanic
Serious Games as Re-envisioned Edutainment (non commercial) Serious Games as Re-envisioned Edutainment (commercial)
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Making History
Informal
Driver Simulators
Flight Simulator
Flight Simulator
Civ4
Repurposed COTs
Formal
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Traditional Edutainment
Virtual U
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Research
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Development
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Data Visualization GGNViz Forestry Game Landing Lights Park in Second Life
Data Processing
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Audio
Elektoplankton
Graphics
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The Movies
Video
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Media Mash-Ups
Remixed Audio
Unreal Art
Machinima
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Games as Work
Direct Earnings Competitiv Online Casinos/ Skills Gaming e Personal Reward Group Oriented
Funds/Donation Reward
NonEarnings Reward
Protest
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Opinion Work to Play
ARGs Predictions Markets Self Assessment User Created Content Guild/Clan Management Opinion Research ??? ???
Play to Work
Professional Gamers
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Public Diplomacy Activism
Exercise
???
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Games as Work II
Exercise Grind, Managemen Rewards, & t Commerce Level Up Team Up with Friends Join Guild
Wii-Games
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Produce Income
DDR
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Purchase InGame Items Lead Guild
Sponsor or Support Virtual Event Participate in Virtual Event Organize Virtual Event
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Serious COTS I
Education
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Health Production
The Movies 8-Bit Music
Hardware
Wiimote Hacks
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Machinimation
Sony Folding@Home
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Serious COTS II
Straight Up Changed Orientation of Game DDR Nascar 98
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Modded Software Half-Life Architecture Civ4 Revolution (Neverwinter Nights)
Hardware Augmented
Individuals Initiated
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PowerGrid Fitness
Making History
SmartBrainGames (Biofeedback)
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Commercial Serious
Teaching & Education Training & Skills Cognitive Health Exercise
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Production
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Psychology
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Sports Pre-Viz
Visualization
Architecture
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Teach & Assist Themselves Talk Aide Others Events, Competitions, Conventions & Cosplay Instruction Collecting Materials Comedy
Production
Level 1
Freeplay
Exercise
Level 3
Mastery
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Management Protest & Activism
Level 2
House Rules
Stuff
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Level 4
Competition
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Projected Taxonomy
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Last Thoughts...
A Journey...
Serious Games = Game Based Simulation
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Next Steps
Next Steps
Use This Taxonomy as Starting Point To Taxonomy Will Be Available on a Wiki, Community Invited to Contribute to
Serious Games Taxonomy 2.0
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Linked to On seriousgames.org
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Questions
Please Fill Out Your Comment Cards If You Liked the Presentation Please Give
Cards to People At the Door
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