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Algodoo v2.1.0, Win32


November 18 2020, 12:31:54
---------------------------------------
330 ms: Timer type: rdtsc
330 ms: Timer overhead: 9.88 ns
330 ms: Process attached to CPU 8
330 ms: CalcWorkDir
330 ms: GetExecutablePath
330 ms: Could not find a suitable language for langID = 0415, falling back on
English.
330 ms: No joysticks detected
330 ms: Subsystem initialized
332 ms: ------------------------------------------------------
332 ms: CPU: AMD Ryzen 5 2600X Six-Core Processor
332 ms: 12 cores at 3600 MHz
332 ms: CPU features:
332 ms: MMX - yes
332 ms: SSE - yes
332 ms: SSE2 - yes
332 ms: SSE3 - yes
332 ms:
332 ms: Windows 6.2
332 ms: ------------------------------------------------------
332 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
332 ms: Failed to open registry key: Nie można odnaleźć określonego pliku.
(error code 00000002)
332 ms: Threadpool...
332 ms: Resources...
334 ms: Looking for DCS API...
335 ms: Failed to find DcsSdkDll.dll
337 ms: Initializing Pango...
365 ms: Pango initialized
365 ms: Skin::OnSkinChange...
365 ms: Borders::Reload...
467 ms: Skin::RemakeTextDrawers...
467 ms: Looking for usable font...
478 ms: Could not find a suitable language for langID = 0415, falling back on
English.
485 ms: Simulation...
485 ms: SPH...
485 ms: Scene...
485 ms: Input...
485 ms: Classmate...
485 ms: GUI...
485 ms: Adding console...
485 ms: Adding Reflection...
485 ms: Adding Language...
485 ms: Adding Tools...
485 ms: Adding EntityModifier...
485 ms: Starting application...
485 ms: Loading chains...
487 ms: Loading Algodoo/chains/chain.phn...
487 ms: Deserializing code...
493 ms: Code deserialized
493 ms: Imported phunlet Algodoo/chains/chain.phn
495 ms: Loading Algodoo/chains/rope.phn...
495 ms: Deserializing code...
501 ms: Code deserialized
501 ms: Imported phunlet Algodoo/chains/rope.phn
503 ms: Initializing thread-pool...
503 ms: Application created
503 ms: Parsing Algodoo/thyme.cfg...
506 ms: Done parsing Algodoo/thyme.cfg.
506 ms: Parsing Algodoo/autoexec.cfg...
552 ms: Done parsing Algodoo/autoexec.cfg.
553 ms: Parsing Algodoo/config.cfg...
647 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
647 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
837 ms: Done parsing Algodoo/config.cfg.
837 ms: Subsystem::CreateTheWindow
837 ms: Creating window...
1334 ms: * SCOPE BEGIN: QResizeEvent
1334 ms: QEvent::Resize from [-1, -1] to [1680, 1050]
1334 ms: * SCOPE END: QResizeEvent
1334 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1335 ms: * SCOPE END: QTWindow::resizeEvent
1335 ms: GLWidget::showEvent
1336 ms: Failed to connect to the SBSDK
1340 ms: Init GLEW...
1359 ms: Unloading GL resources...
1360 ms: Done Unloading GL resources
1360 ms: OSImpl::OnWindowCreated, hwnd = 0014073C
1360 ms: LoadTouchAPI
1360 ms: Touch API loaded.
1360 ms: Orientation locked to landscape
1360 ms: Looking for accelerometer...
1429 ms: Unable to find any sensors on the computer.
1429 ms: Window created.
1429 ms: Setting root container size to [1676, 1046] (scale = 1)
1429 ms: Looking for tablet...
1430 ms: No tablet found (or Wintab32.dll missing)
1430 ms: Web...
1431 ms: Prefetching resources...
1431 ms: Prefetching textures...
1920 ms: Prefetching shaders...
1989 ms: Prefetching done.
1989 ms: Creating GUI...
1989 ms: AppGUI::CreateGUI(recreate=true)...
1989 ms: Skin::OnSkinChange...
1990 ms: Borders::Reload...
2037 ms: Skin::RemakeTextDrawers...
2037 ms: Looking for usable font...
2038 ms: Serializing widgets...
2038 ms: Removing widgets...
2040 ms: Restoring widgets...
2088 ms: Naming widgets...
2088 ms: AppGUI::CreateGUI done.
2088 ms: App::CreateGUI done
2088 ms: Loading scene...
2089 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
2089 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
2091 ms: Deserializing code...
2102 ms: Adding extra file: _dropped_0021.png
2105 ms: Adding extra file: rope_round.png
2106 ms: Adding extra file: _dropped_0016.png
2108 ms: Adding extra file: _dropped_0002.png
2124 ms: ShowLoading: "Loading code..."
2568 ms: Code deserialized
2568 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
2568 ms: Running program...
2568 ms: Multi-texturing is supported
2568 ms: OS language: 0415
2569 ms: MakeWelcomeScreen()
2613 ms: ------------------------------------------------------
2613 ms: OpenGL vendor: NVIDIA Corporation
2613 ms: OpenGL renderer: GeForce GTX 1660/PCIe/SSE2
2613 ms: OpenGL version: 4.6.0 NVIDIA 436.15
2613 ms: OpenGL shading language version: 4.60 NVIDIA
2613 ms: OpenGL extensions: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore
GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_representative_fragment_test GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast
GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info
GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2613 ms: GLU version: 1.2.2.0 Microsoft Corporation
2613 ms: GLU extensions: GL_EXT_bgra
2613 ms: ------------------------------------------------------
2613 ms: ------------- START OF GAME LOOP -------------
2627 ms: Successfully checked for updates
2627 ms: Testing FBO support...
2628 ms: Non-PoT FBO:s supported
2628 ms: Pre-buffering scene...
2631 ms: Allocating new texture atlas (nr 1)
2671 ms: Pre-buffering done.
2671 ms: TEX_ATLAS_Distmap: 4 MiB
2671 ms: TEX_Icon: 4.8 MiB
2671 ms: TEX_Border: 2.2 MiB
2671 ms: TEX_Text: 0.6 MiB
2671 ms: Total VRAM allocated: 12.1 MiB

2671 ms: Background::Init...


2671 ms: Loading images...
2675 ms: Background::Init done
2714 ms: Setting root container size to [1676, 1046] (scale = 1)
2714 ms: * SCOPE BEGIN: QResizeEvent
2714 ms: QEvent::Resize from [1488, 858] to [1680, 1050]
2714 ms: * SCOPE END: QResizeEvent
73244 ms: Headers:
73244 ms: Date
73244 ms: Server
73244 ms: Expires
73245 ms: Cache-Control
73245 ms: Pragma
73245 ms: Content-Length
73245 ms: Content-Disposition
73245 ms: Content-Author
73245 ms: Content-Title
73245 ms: Content-Description
73245 ms: Content-Id
73245 ms: Keep-Alive
73245 ms: Connection
73245 ms: Content-Type
73245 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=228031"
74817 ms: Download successfully saved to "Algodoo/scenes/downloads/228031_.phz"
74855 ms: AppGUI::LoadScene "Algodoo/scenes/downloads/228031_.phz", automatic =
false
74862 ms: Loading Algodoo/scenes/downloads/228031_.phz...
74871 ms: Deserializing code...
74891 ms: Adding extra file: gold.png
74902 ms: Adding extra file: Rainbow.jpg
75009 ms: Adding extra file: rope_round.png
75054 ms: ShowLoading: "Loading code..."
75055 ms: Loading: Loading code...
76312 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
76312 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
76312 ms: Code deserialized
76313 ms: Loaded scene Algodoo/scenes/downloads/228031_.phz
76316 ms: Guessing Algobox id based on file name: 228031
76334 ms: Pre-buffering scene...
76641 ms: Pre-buffering done.
76641 ms: TEX_ATLAS_Distmap: 4 MiB
76641 ms: TEX_ATLAS_Clouds: 16 MiB
76641 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
76641 ms: TEX_User: 23.5 MiB
76641 ms: TEX_User: Image "Rainbow.jpg" (size: [2400, 1800], format: 0x1908,
mipmap: true) - 22 MiB
76641 ms: TEX_User: Image "gold.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
76642 ms: TEX_Icon: 5.3 MiB
76642 ms: TEX_Border: 2.2 MiB
76642 ms: TEX_Skin: 0.6 MiB
76642 ms: TEX_Text: 5.7 MiB
76642 ms: TEX_Util: 8 MiB
76642 ms: TEX_FBO: 6 MiB
76642 ms: Total VRAM allocated: 71.4 MiB

81887 ms: - WARNING - Found crossing that went unfixed


81920 ms: - WARNING - Found crossing that went unfixed
97929 ms: Headers:
97929 ms: Date
97929 ms: Server
97929 ms: Expires
97929 ms: Cache-Control
97929 ms: Pragma
97929 ms: Content-Length
97929 ms: Content-Disposition
97929 ms: Content-Author
97929 ms: Content-Title
97929 ms: Content-Description
97929 ms: Content-Id
97929 ms: Keep-Alive
97929 ms: Connection
97929 ms: Content-Type
97929 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=228031"
99583 ms: Download successfully saved to
"Algodoo/scenes/downloads/228031__0000.phz"
99627 ms: AppGUI::LoadScene "Algodoo/scenes/downloads/228031__0000.phz",
automatic = false
99654 ms: Loading Algodoo/scenes/downloads/228031__0000.phz...
99784 ms: Deserializing code...
99804 ms: Adding extra file: gold.png
99816 ms: Adding extra file: Rainbow.jpg
99923 ms: Adding extra file: rope_round.png
99971 ms: ShowLoading: "Loading code..."
99971 ms: Loading: Loading code...
100894 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
100894 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
100895 ms: Code deserialized
100895 ms: Loaded scene Algodoo/scenes/downloads/228031__0000.phz
100896 ms: Guessing Algobox id based on file name: 228031
100902 ms: Pre-buffering scene...
101018 ms: Pre-buffering done.
101019 ms: TEX_ATLAS_Distmap: 4 MiB
101019 ms: TEX_ATLAS_Clouds: 16 MiB
101019 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
101019 ms: TEX_User: 23.5 MiB
101019 ms: TEX_User: Image "gold.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
101019 ms: TEX_User: Image "Rainbow.jpg" (size: [2400, 1800], format: 0x1908,
mipmap: true) - 22 MiB
101019 ms: TEX_Icon: 5.3 MiB
101019 ms: TEX_Border: 2.2 MiB
101019 ms: TEX_Skin: 0.6 MiB
101019 ms: TEX_Text: 5.7 MiB
101019 ms: TEX_Util: 8 MiB
101019 ms: TEX_FBO: 6.1 MiB
101019 ms: Total VRAM allocated: 71.5 MiB

104225 ms: Allocating new texture atlas (nr 1)


177255 ms: FlushBadStuff: removing geom
177255 ms: - ERROR - Body::IsBad
177255 ms: FlushBadStuff: removing body
177305 ms: FlushBadStuff: removing geom
177305 ms: - ERROR - Body::IsBad
177305 ms: FlushBadStuff: removing body
177370 ms: FlushBadStuff: removing geom
177370 ms: FlushBadStuff: removing geom
177370 ms: - ERROR - Body::IsBad
177370 ms: FlushBadStuff: removing body
177370 ms: FlushBadStuff: removing body
177404 ms: FlushBadStuff: removing geom
177404 ms: - ERROR - Body::IsBad
177404 ms: FlushBadStuff: removing body
177485 ms: FlushBadStuff: removing geom
177485 ms: - ERROR - Body::IsBad
177485 ms: FlushBadStuff: removing body
177551 ms: FlushBadStuff: removing geom
177551 ms: - ERROR - Body::IsBad
177551 ms: FlushBadStuff: removing body
177635 ms: FlushBadStuff: removing geom
177635 ms: - ERROR - Body::IsBad
177635 ms: FlushBadStuff: removing body
177651 ms: FlushBadStuff: removing geom
177651 ms: FlushBadStuff: removing body
177703 ms: FlushBadStuff: removing geom
177703 ms: - ERROR - Body::IsBad
177703 ms: FlushBadStuff: removing body
177753 ms: FlushBadStuff: removing geom
177753 ms: FlushBadStuff: removing geom
177753 ms: FlushBadStuff: removing geom
177753 ms: - ERROR - Body::IsBad
177753 ms: FlushBadStuff: removing body
177753 ms: FlushBadStuff: removing body
177753 ms: FlushBadStuff: removing body
177768 ms: FlushBadStuff: removing geom
177768 ms: FlushBadStuff: removing body
177786 ms: FlushBadStuff: removing geom
177786 ms: FlushBadStuff: removing body
177803 ms: FlushBadStuff: removing geom
177803 ms: FlushBadStuff: removing geom
177803 ms: FlushBadStuff: removing body
177803 ms: FlushBadStuff: removing body
177819 ms: FlushBadStuff: removing geom
177819 ms: FlushBadStuff: removing body
177836 ms: FlushBadStuff: removing geom
177836 ms: FlushBadStuff: removing body
177868 ms: FlushBadStuff: removing geom
177868 ms: - ERROR - Body::IsBad
177868 ms: FlushBadStuff: removing body
178018 ms: FlushBadStuff: removing geom
178018 ms: - ERROR - Body::IsBad
178018 ms: FlushBadStuff: removing body
178084 ms: FlushBadStuff: removing geom
178085 ms: - ERROR - Body::IsBad
178085 ms: FlushBadStuff: removing body
178137 ms: FlushBadStuff: removing geom
178137 ms: - ERROR - Body::IsBad
178137 ms: FlushBadStuff: removing body
178151 ms: FlushBadStuff: removing geom
178152 ms: FlushBadStuff: removing body
178170 ms: FlushBadStuff: removing geom
178170 ms: FlushBadStuff: removing body
178220 ms: FlushBadStuff: removing geom
178220 ms: - ERROR - Body::IsBad
178220 ms: FlushBadStuff: removing body
178318 ms: FlushBadStuff: removing geom
178318 ms: FlushBadStuff: removing geom
178318 ms: FlushBadStuff: removing geom
178318 ms: - ERROR - Body::IsBad
178318 ms: FlushBadStuff: removing body
178318 ms: FlushBadStuff: removing body
178318 ms: FlushBadStuff: removing body
178369 ms: FlushBadStuff: removing geom
178369 ms: - ERROR - Body::IsBad
178370 ms: FlushBadStuff: removing body
178467 ms: FlushBadStuff: removing geom
178467 ms: - ERROR - Body::IsBad
178467 ms: FlushBadStuff: removing body
178483 ms: FlushBadStuff: removing geom
178484 ms: FlushBadStuff: removing body
178503 ms: FlushBadStuff: removing geom
178503 ms: FlushBadStuff: removing body
178533 ms: FlushBadStuff: removing geom
178534 ms: - ERROR - Body::IsBad
178534 ms: FlushBadStuff: removing body
178585 ms: FlushBadStuff: removing geom
178586 ms: FlushBadStuff: removing geom
178586 ms: - ERROR - Body::IsBad
178586 ms: FlushBadStuff: removing body
178586 ms: FlushBadStuff: removing body
178601 ms: FlushBadStuff: removing geom
178602 ms: FlushBadStuff: removing body
178635 ms: FlushBadStuff: removing geom
178636 ms: FlushBadStuff: removing geom
178636 ms: - ERROR - Body::IsBad
178636 ms: FlushBadStuff: removing body
178636 ms: FlushBadStuff: removing body
178670 ms: FlushBadStuff: removing geom
178670 ms: - ERROR - Body::IsBad
178670 ms: FlushBadStuff: removing body
178701 ms: FlushBadStuff: removing geom
178702 ms: FlushBadStuff: removing geom
178702 ms: - ERROR - Body::IsBad
178702 ms: FlushBadStuff: removing body
178702 ms: FlushBadStuff: removing body
178719 ms: FlushBadStuff: removing geom
178720 ms: FlushBadStuff: removing body
178753 ms: FlushBadStuff: removing geom
178753 ms: - ERROR - Body::IsBad
178753 ms: FlushBadStuff: removing body
178817 ms: FlushBadStuff: removing geom
178817 ms: - ERROR - Body::IsBad
178817 ms: FlushBadStuff: removing body
179017 ms: FlushBadStuff: removing geom
179017 ms: - ERROR - Body::IsBad
179017 ms: FlushBadStuff: removing body
179034 ms: FlushBadStuff: removing geom
179034 ms: FlushBadStuff: removing body
179067 ms: FlushBadStuff: removing geom
179067 ms: - ERROR - Body::IsBad
179067 ms: FlushBadStuff: removing body
179134 ms: FlushBadStuff: removing geom
179134 ms: - ERROR - Body::IsBad
179134 ms: FlushBadStuff: removing body
179200 ms: FlushBadStuff: removing geom
179200 ms: FlushBadStuff: removing geom
179201 ms: - ERROR - Body::IsBad
179201 ms: FlushBadStuff: removing body
179201 ms: FlushBadStuff: removing body
179234 ms: FlushBadStuff: removing geom
179234 ms: - ERROR - Body::IsBad
179234 ms: FlushBadStuff: removing body
179252 ms: FlushBadStuff: removing geom
179252 ms: FlushBadStuff: removing body
179268 ms: FlushBadStuff: removing geom
179268 ms: FlushBadStuff: removing body
179318 ms: FlushBadStuff: removing geom
179318 ms: - ERROR - Body::IsBad
179318 ms: FlushBadStuff: removing body
179333 ms: FlushBadStuff: removing geom
179333 ms: FlushBadStuff: removing body
179385 ms: FlushBadStuff: removing geom
179385 ms: - ERROR - Body::IsBad
179385 ms: FlushBadStuff: removing body
179435 ms: FlushBadStuff: removing geom
179435 ms: - ERROR - Body::IsBad
179435 ms: FlushBadStuff: removing body
179450 ms: FlushBadStuff: removing geom
179450 ms: FlushBadStuff: removing geom
179450 ms: FlushBadStuff: removing body
179450 ms: FlushBadStuff: removing body
179468 ms: FlushBadStuff: removing geom
179468 ms: FlushBadStuff: removing body
179484 ms: FlushBadStuff: removing geom
179484 ms: FlushBadStuff: removing body
179516 ms: FlushBadStuff: removing geom
179516 ms: - ERROR - Body::IsBad
179516 ms: FlushBadStuff: removing body
179568 ms: FlushBadStuff: removing geom
179568 ms: - ERROR - Body::IsBad
179568 ms: FlushBadStuff: removing body
179733 ms: FlushBadStuff: removing geom
179734 ms: - ERROR - Body::IsBad
179734 ms: FlushBadStuff: removing body
179750 ms: FlushBadStuff: removing geom
179751 ms: FlushBadStuff: removing body
179768 ms: FlushBadStuff: removing geom
179769 ms: FlushBadStuff: removing geom
179769 ms: FlushBadStuff: removing body
179769 ms: FlushBadStuff: removing body
179784 ms: FlushBadStuff: removing geom
179784 ms: FlushBadStuff: removing body
179834 ms: FlushBadStuff: removing geom
179834 ms: - ERROR - Body::IsBad
179834 ms: FlushBadStuff: removing body
180100 ms: FlushBadStuff: removing geom
180101 ms: - ERROR - Body::IsBad
180101 ms: FlushBadStuff: removing body
180151 ms: FlushBadStuff: removing geom
180151 ms: - ERROR - Body::IsBad
180151 ms: FlushBadStuff: removing body
180233 ms: FlushBadStuff: removing geom
180233 ms: - ERROR - Body::IsBad
180233 ms: FlushBadStuff: removing body
180465 ms: FlushBadStuff: removing geom
180465 ms: - ERROR - Body::IsBad
180465 ms: FlushBadStuff: removing body
181018 ms: FlushBadStuff: removing geom
181018 ms: - ERROR - Body::IsBad
181018 ms: FlushBadStuff: removing body
181582 ms: FlushBadStuff: removing geom
181582 ms: - ERROR - Body::IsBad
181582 ms: FlushBadStuff: removing body
181635 ms: FlushBadStuff: removing geom
181635 ms: - ERROR - Body::IsBad
181635 ms: FlushBadStuff: removing body
181699 ms: FlushBadStuff: removing geom
181699 ms: - ERROR - Body::IsBad
181699 ms: FlushBadStuff: removing body
181799 ms: FlushBadStuff: removing geom
181799 ms: - ERROR - Body::IsBad
181799 ms: FlushBadStuff: removing body
181817 ms: FlushBadStuff: removing geom
181817 ms: FlushBadStuff: removing body
181835 ms: FlushBadStuff: removing geom
181835 ms: FlushBadStuff: removing body
181982 ms: FlushBadStuff: removing geom
181982 ms: - ERROR - Body::IsBad
181982 ms: FlushBadStuff: removing body
182018 ms: FlushBadStuff: removing geom
182018 ms: - ERROR - Body::IsBad
182018 ms: FlushBadStuff: removing body
182083 ms: FlushBadStuff: removing geom
182083 ms: - ERROR - Body::IsBad
182083 ms: FlushBadStuff: removing body
182118 ms: FlushBadStuff: removing geom
182118 ms: - ERROR - Body::IsBad
182118 ms: FlushBadStuff: removing body
183584 ms: FlushBadStuff: removing geom
183584 ms: FlushBadStuff: removing geom
183584 ms: - ERROR - Body::IsBad
183584 ms: FlushBadStuff: removing body
183584 ms: FlushBadStuff: removing body
183799 ms: FlushBadStuff: removing geom
183799 ms: - ERROR - Body::IsBad
183799 ms: FlushBadStuff: removing body
185016 ms: FlushBadStuff: removing geom
185016 ms: - ERROR - Body::IsBad
185016 ms: FlushBadStuff: removing body
185682 ms: FlushBadStuff: removing geom
185682 ms: - ERROR - Body::IsBad
185682 ms: FlushBadStuff: removing body
187500 ms: FlushBadStuff: removing geom
187500 ms: - ERROR - Body::IsBad
187500 ms: FlushBadStuff: removing body
187634 ms: FlushBadStuff: removing geom
187634 ms: - ERROR - Body::IsBad
187634 ms: FlushBadStuff: removing body
191595 ms: FlushBadStuff: removing geom
191595 ms: - ERROR - Body::IsBad
191595 ms: FlushBadStuff: removing body
285459 ms: FlushBadStuff: removing geom
285459 ms: - ERROR - Body::IsBad
285459 ms: FlushBadStuff: removing body
290120 ms: Headers:
290120 ms: Date
290120 ms: Server
290120 ms: Expires
290120 ms: Cache-Control
290120 ms: Pragma
290120 ms: Content-Length
290120 ms: Content-Disposition
290120 ms: Content-Author
290120 ms: Content-Title
290120 ms: Content-Description
290120 ms: Content-Id
290120 ms: Keep-Alive
290120 ms: Connection
290120 ms: Content-Type
290120 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=228021"
297665 ms: Download successfully saved to "Algodoo/scenes/downloads/228021_.phz"
297709 ms: AppGUI::LoadScene "Algodoo/scenes/downloads/228021_.phz", automatic =
false
297729 ms: ShowLoading: "Loading scene..."
297729 ms: Loading: Loading scene...
297736 ms: Loading Algodoo/scenes/downloads/228021_.phz...
297857 ms: Deserializing code...
297887 ms: Adding extra file: wood.png
297891 ms: Adding extra file: steel.png
297900 ms: Adding extra file: gold.png
297910 ms: Adding extra file: _dropped_0000.png
297914 ms: Adding extra file: stone.png
297922 ms: Adding extra file: rubber.png
297931 ms: Adding extra file: _dropped.png
297934 ms: Adding extra file: glass.png
297940 ms: Adding extra file: ice.png
297948 ms: Adding extra file: rope_round.png
298023 ms: ShowLoading: "Loading code..."
300044 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
300044 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
300044 ms: Code deserialized
300045 ms: Loaded scene Algodoo/scenes/downloads/228021_.phz
300053 ms: Pre-buffering scene...
300206 ms: Pre-buffering done.
300206 ms: TEX_ATLAS_Skin: 21.3 MiB
300206 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
300206 ms: TEX_ATLAS_Distmap: 4 MiB
300206 ms: TEX_ATLAS_Clouds: 16 MiB
300206 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
300206 ms: TEX_User: 31.6 MiB
300206 ms: TEX_User: Image "steel.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
300206 ms: TEX_User: Image "wood.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
300206 ms: TEX_User: Image "Rainbow.jpg" (size: [2400, 1800], format: 0x1908,
mipmap: true) - 22 MiB
300206 ms: TEX_User: Image "glass.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
300206 ms: TEX_User: Image "stone.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
300206 ms: TEX_User: Image "gold.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
300206 ms: TEX_User: Image "ice.png" (size: [512, 512], format: 0x1908, mipmap:
true) - 1.3 MiB
300206 ms: TEX_User: Image "rubber.png" (size: [512, 512], format: 0x1908,
mipmap: true) - 1.3 MiB
300206 ms: TEX_Icon: 5.3 MiB
300206 ms: TEX_Border: 2.2 MiB
300206 ms: TEX_Skin: 0.6 MiB
300206 ms: TEX_Text: 1.6 MiB
300206 ms: TEX_Util: 8 MiB
300206 ms: TEX_FBO: 6.3 MiB
300206 ms: Total VRAM allocated: 97.1 MiB

300480 ms: Autosaving...


300490 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
300924 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
356303 ms: Flushing bad constraint
557923 ms: ------------- END OF GAME LOOP -------------
557923 ms: Subsystem::Run returned, saving config...
557934 ms: Permanently erasing file "Algodoo/config.autosave.cfg"...
557935 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
557935 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
558436 ms: Adding extra file to zip at: textures/wood.png
558437 ms: Adding extra file to zip at: textures/steel.png
558437 ms: Adding extra file to zip at: textures/gold.png
558437 ms: Adding extra file to zip at: textures/_dropped_0000.png
558438 ms: Adding extra file to zip at: textures/stone.png
558439 ms: Adding extra file to zip at: textures/rubber.png
558439 ms: Adding extra file to zip at: textures/_dropped.png
558439 ms: Adding extra file to zip at: textures/glass.png
558439 ms: Adding extra file to zip at: textures/ice.png
558439 ms: Adding extra file to zip at: textures/rope_round.png
558567 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
558567 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
558568 ms: Destroying GL resources
558568 ms: Destroying subsystem
558568 ms: Shutting down critical components
558570 ms: Destroying stuff

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