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local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()

local Window = Rayfield:CreateWindow({


Name = "Double Down Script",
LoadingTitle = "Double Down",
LoadingSubtitle = "by Unknown",
ConfigurationSaving = {
Enabled = true,
FolderName = "Unknown", -- Create a custom folder for your hub/game
FileName = "Double Down"
},
Discord = {
Enabled = false,
Invite = "wuRvx9KKCM", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Free Script",
Subtitle = "Free Script",
Note = "Free Script",
FileName = "Unknown", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/w0wbfs3h"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("Home", nil) -- Title, Image


local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
Title = "You Executed Script",
Content = "Double Down Script. Enjoy The GUI",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Thank you!",
Callback = function()
print("The user tapped the button!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
InfiniteJump.Position = UDim2.new(0,10,0,130)
InfiniteJump.Size = UDim2.new(0,150,0,30)
InfiniteJump.MouseButton1Click:connect(function()
local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too
lazy to count lol
local new = state == "Off" and "On" or state == "On" and "Off"
InfiniteJumpEnabled = new == "On"
InfiniteJump.Text = "Infinite Jump: " .. new
end)
end,
})

local Slider = MainTab:CreateSlider({


Name = "Speed Changer",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local AnotherSection = MainTab:CreateSection("Rejoin")
local Button = MainTab:CreateButton({
Name = "Rejoin (Good for AutoFarm)",
Callback = function()
local ts = game:GetService("TeleportService")

local p = game:GetService("Players").LocalPlayer

ts:Teleport(game.PlaceId, p)
end,
})

local Button = MainTab:CreateButton({


Name = "Anti-AFK",
Callback = function()
wait(0.5)local ba=Instance.new("ScreenGui")
local ca=Instance.new("TextLabel")local da=Instance.new("Frame")
local _b=Instance.new("TextLabel")local
ab=Instance.new("TextLabel")ba.Parent=game.CoreGui
ba.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;ca.Parent=ba;ca.Active=true
ca.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ca.Draggable=true
ca.Position=UDim2.new(0.698610067,0,0.098096624,0)ca.Size=UDim2.new(0,370,0,52)
ca.Font=Enum.Font.SourceSansSemibold;ca.Text="Anti AFK
Script"ca.TextColor3=Color3.new(0,1,1)
ca.TextSize=22;da.Parent=ca
da.BackgroundColor3=Color3.new(0.196078,0.196078,0.196078)da.Position=UDim2.new(0,0
,1.0192306,0)
da.Size=UDim2.new(0,370,0,107)_b.Parent=da
_b.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)_b.Position=UDim2.new(0,0
,0.800455689,0)
_b.Size=UDim2.new(0,370,0,21)_b.Font=Enum.Font.Arial;_b.Text=" Rafety Roblox = W "
_b.TextColor3=Color3.new(0,1,1)_b.TextSize=20;ab.Parent=da
ab.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ab.Position=UDim2.new(0,0
,0.158377,0)
ab.Size=UDim2.new(0,370,0,44)ab.Font=Enum.Font.ArialBold;ab.Text="Status: Active"
ab.TextColor3=Color3.new(0,1,1)ab.TextSize=20;local bb=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
bb:CaptureController()bb:ClickButton2(Vector2.new())
ab.Text="Roblox tried to kick u but i kicked him instead"wait(2)ab.Text="Status :
Active"end)
end,
})

local SecondTab = Window:CreateTab("Double Down", nil) -- Title, Image


local SecondSection = SecondTab:CreateSection("Block Drop")

local Click = SecondTab:CreateButton({


Name = "AutoBlocks",
Callback = function()
local plr = game.Players.LocalPlayer
local vim = game:GetService("VirtualInputManager")

function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X +
a.AbsoluteSize.X/2 ,a.AbsolutePosition.Y + 50, 0, false, a, 1)
end

function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end

function getTeam(arena)
if
arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name)
then
return "Red"
else
return "Blue"
end
end

function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end

local arena = getArena()


local team = getTeam(arena)
local board = arena.ArenaTemplate[team].Board

local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con = tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164,
164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end

-- maybe works?
while task.wait() do
if plr.PlayerGui.BlockDrop["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
break
end
end
end,
})
local SecondSection = SecondTab:CreateSection("Sword Fight")
local Button = SecondTab:CreateButton({
Name = "Mobile Keyboard",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/
advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end,
})
local Button = SecondTab:CreateButton({
Name = "Sword Fight (Press X to use),
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/yeerma/1/main/bot'))
()
end,
})
local SecondSection = SecondTab:CreateSection("Cups")
local Button = SecondTab:CreateButton({
Name = "Color Coding",
Callback = function()

local highlightColors = {
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(255, 105, 180) -- Hot pink
}
local currentColorIndex = 1
local mouse = game:GetService("Players").LocalPlayer:GetMouse()

local function highlightObject(object)


if object:IsA("BasePart") then
object.BrickColor = BrickColor.new(highlightColors[currentColorIndex])
currentColorIndex = currentColorIndex % #highlightColors + 1
end
end

mouse.Button1Down:Connect(function()
local target = mouse.Target
if target then
highlightObject(target)
end
end)
end,
})

local Button = SecondTab:CreateButton({


Name = "Btools (Required to break barrier)",
Callback = function()
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

-- Objects

local ScreenGui = Instance.new("ScreenGui")


local TextButton = Instance.new("TextButton")
local On = Instance.new("StringValue")

-- Properties

ScreenGui.Parent = player.PlayerGui

TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.455743879, 0)
TextButton.Size = UDim2.new(0, 186, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Btools (Off)"
TextButton.TextColor3 = Color3.new(0.27451, 0.27451, 0.27451)
TextButton.TextScaled = true
TextButton.TextSize = 14
TextButton.TextWrapped = true

On.Parent = TextButton
On.Value = "Off"

-- Scripts

TextButton.MouseButton1Up:Connect(function()
if On.Value == "Off" then
On.Value = "On"
TextButton.Text = "Btools (On)"
else
On.Value = "Off"
TextButton.Text = "Btools (Off)"
end
end)

mouse.Button1Up:Connect(function()
if On.Value == "Off" then
print('btools off')
else
if mouse.Target.Locked == true then
mouse.Target:Destroy()
else
mouse.Target:Destroy()
end
end
end)

end,
})

local AutoTab = Window:CreateTab("Auto Farm", nil) -- Title, Image


local AutoSection = AutoTab:CreateSection("CLICK ME BEFORE AUTO FARM")
local Button = AutoTab:CreateButton({
Name = "BLOCK (CLICK BEFORE USE)",
Callback = function()
while true do
local success, result = pcall(function()
local plr = game.Players.LocalPlayer
local vim = game:GetService("VirtualInputManager")

function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, false, a, 1)
end

function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end

function getTeam(arena)
if
arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name)
then
return "Red"
else
return "Blue"
end
end

function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end

local arena = getArena()


local team = getTeam(arena)
local board = arena.ArenaTemplate[team].Board
local num

local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con =
tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color ==
Color3.fromRGB(164, 164, 164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end

if plr.PlayerGui.BlockDrop["End Game Template"].Visible then


for _, con in pairs(connections) do
con:Disconnect()
end
return
end
end)

if not success then


warn("An error occurred:", result)
end

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("10 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local Input = AutoTab:CreateInput({


Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("20 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("30 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("40 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("50 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 50,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("100 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("150 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("200 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("300 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("400 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("500 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("1000 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

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