Message
Message
Message
menu/rayfield'))()
Rayfield:Notify({
Title = "You Executed Script",
Content = "Double Down Script. Enjoy The GUI",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Thank you!",
Callback = function()
print("The user tapped the button!")
end
},
},
})
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end,
})
function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X +
a.AbsoluteSize.X/2 ,a.AbsolutePosition.Y + 50, 0, false, a, 1)
end
function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end
function getTeam(arena)
if
arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name)
then
return "Red"
else
return "Blue"
end
end
function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end
local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con = tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164,
164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end
-- maybe works?
while task.wait() do
if plr.PlayerGui.BlockDrop["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
break
end
end
end,
})
local SecondSection = SecondTab:CreateSection("Sword Fight")
local Button = SecondTab:CreateButton({
Name = "Mobile Keyboard",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/
advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end,
})
local Button = SecondTab:CreateButton({
Name = "Sword Fight (Press X to use),
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/yeerma/1/main/bot'))
()
end,
})
local SecondSection = SecondTab:CreateSection("Cups")
local Button = SecondTab:CreateButton({
Name = "Color Coding",
Callback = function()
local highlightColors = {
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(255, 105, 180) -- Hot pink
}
local currentColorIndex = 1
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
mouse.Button1Down:Connect(function()
local target = mouse.Target
if target then
highlightObject(target)
end
end)
end,
})
-- Objects
-- Properties
ScreenGui.Parent = player.PlayerGui
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.455743879, 0)
TextButton.Size = UDim2.new(0, 186, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Btools (Off)"
TextButton.TextColor3 = Color3.new(0.27451, 0.27451, 0.27451)
TextButton.TextScaled = true
TextButton.TextSize = 14
TextButton.TextWrapped = true
On.Parent = TextButton
On.Value = "Off"
-- Scripts
TextButton.MouseButton1Up:Connect(function()
if On.Value == "Off" then
On.Value = "On"
TextButton.Text = "Btools (On)"
else
On.Value = "Off"
TextButton.Text = "Btools (Off)"
end
end)
mouse.Button1Up:Connect(function()
if On.Value == "Off" then
print('btools off')
else
if mouse.Target.Locked == true then
mouse.Target:Destroy()
else
mouse.Target:Destroy()
end
end
end)
end,
})
function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, false, a, 1)
end
function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end
function getTeam(arena)
if
arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name)
then
return "Red"
else
return "Blue"
end
end
function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con =
tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color ==
Color3.fromRGB(164, 164, 164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})